Разработчик: Heliocentric Studios
Описание
Fight your way through a randomly generated galaxy as it unfolds in front of you. Each zone you encounter is unique; asteroid fields, gravity wells, large motherships, and massive army clusters are just some of the zone types you will find. In addition each zone is randomly given attributes that change the encounter, you could be fighting against larger tougher enemies in one zone and in another be battling in a tiny arena with slow firing enemies and your ships weapons are overcharged.
Enemies you destroy drop items and credits that you can use to upgrade your hull, shields, utility, main weapons, secondary weapons, and super weapons. Every piece of equipment is a unique piece of loot with randomly assigned stats and attributes. Item attributes are those you've come to expect from the loot driven subgenre (Critical hit chance, Increased item drop rate, Increased damage percent).
You will also gain XP from enemies you destroy to level up and gain skill points as well as allowing you to use higher level items. Use your skill points to enhance your ship in the way you see fit whether its to strengthen your shields increase your firerate or increase the drop quality of your items. Forge the ultimate weapon of space destruction to fight your way through the toughest enemies and bosses towards the edge of charted space.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Microsoft® Windows® XP / Vista / 7
- Processor: 1.2 GHz processor
- Memory: 300 MB RAM
- Graphics: Graphics Card that supports Pixel Shader 2.0 and Vertex Shader 2.0
- Storage: 100 MB available space
Отзывы пользователей
it fun
I want to like this game, I really want to but fact is within 10 minutes my game crashes twice. And considering that this game is six (6) years old I doubt there's any updates/ bug fixes on the horizon.
Verdict:
As a fan of roguelite genre this negative review hurts inside me but with constant crashing there's no chance for me to enjoy this game. If you are looking for something like Gran Vitreous but something that works (or at least it worked on my PC) check out Geometry Arena's store-page.
Fun game, but grindy. In fact, with the right combination of trash gear, you can keep going until you simply don't do enough damage to kill fast enough, then upgrade to the appropriate level of trash gear, and repeat the process. Rerolling the gear is fun as always, but costs are too high for rare gear. Charge ability is a bit OP, whereas nukes aren't that useful. All in all a fun game that requires very low initial time investment (as opposed to say, Diablo III).
Still highly recommended however, as I find this great for stress relief.
- Just a cluster**** of flashy particles on the screen. Much more than you see in the trailer. No way to tell if stuff is bullets, enemies, bonuses or just particles and explosions. No option to tone it down. So you often just fly through stuff and _hope_ it doesn't kill you.
- No rebindable controls.
- Crashes.
Thumbs up for gameplay and a good roguelite twin stick shooter, but there does not seem to be any ongoing developement /bugfixes and it has crashed at least 3 times in the 2 hours I have played. Others have not had this issue So your computer may be alright but if you get a couple crashes in the first hour just refund because it is not worth the hassle. Recommended , but buyer beware.
Don't buy this ,,, the menu system dosen't work properly ,,, Did i mention the menu system needs to be fixed
Loot driven Geometry Wars, as simple as that. So far, neither of these two parts is excellent, but both are very good.
Requires you to look past the subpar graphics. Expect to die a lot at the beginning, your lv1 white equipment won't take you too far.
Gran Vitreous is a wonderful shmup, well worth the asking price. There is alot of game here, as long as you are ok with the graphics (I personally love them, as someone who loves the indie retro style).
Essentially, you fight your way through level-after-level of bullet hell, collecting stuff along the way in order to perma-upgrade your ship for future runs. It's as simple as that.
Pros:
+Hours of fun for a too-small asking price
+Great retro visuals and graphics - explosions and pickups are epic!
+Controller support works really well for a great couch experience
+All the upgrades are complex enough to keep me coming back, yet simple enough to dive into without too much trouble
+Upgrades really make you feel more powerful - and they are quite diverse, which changes your playstyle substantially
Cons:
-Definately only for those fond of bullet hell with retro-ish graphics
Totally worth the five bucks. You will get well worth your money if this is your jam.
As noted by many others, this game plays like a mix of Geometry Wars, Rogue Legacy and FTL (probably in that order). There is a carry-over loot and skills system, a "choose your own path" starmap with bosses at the end of each sector and you spend most of your time blowing seven kinds of bejeezus out of a bunch of neon shapes in bullet hell. The game starts off demoralisingly difficult, but after you get the hang of the controls and your ship starts to becomes increasingly deadly, everything falls into place. Be sure to give it at least half an hour before giving up (I nearly did). Despite the cons, its still a solid thumbs up for the price ($5).
Pros:
- Great variety of missions and different random objectives keep things interesting. Frankly, there are a lot more things to do than I would thought.
- The loot treadmill works well and its not always just a case of "damage +1". Different combinations of gear can lead to new strategies.
- Decent variety of enemy archetypes and behaviour patterns keep things frantic.
- Runs perfectly smoothly and I encountered no technical issues.
Cons:
- There are almost too many controls for this frantic type of game. You have a primary weapon, two secondary weapons and a utility slot. There is also some weapon charge mechanic which I haven't bothered exploring at all. Combine this with the fact that its already a twin-stick shooter and you basically need another hand. Half the time when I wanted to use my utility slot I found myself pressing the change weapon button and screwing myself.
- The granularity of the controls leaves a lot to be desired, at least with the gamepad. Trying to line up a shot on a single enemy is frustratingly difficult. Thankfully, that level of precision is not often required.
[*]Programmer art in abundance. It was probably a one man team, but it still looks like most of the interface was drawn in MS Paint and the enemy designs are sub-standard.
Fun game, but it keeps crashing after 10 minutes. If this keeps up I will likely ask for my money back.
I know my time playing the game as of writing this review is short, but I can safely say that it's my kind of game. It's very much in the Geometry Wars family... perhaps a bit too much, but with skill trees and lasting ship upgrades thrown into the mix, it's got enough going on to make it its own game.
It's fun to play, with good twin-stick controls and lots of variety in enemy type, complete with "boss battles" and differing objectives (I started one level only to be told my weapons weren't working, so I had to stay alive and dodge rather than fight). Secondary objectives add to the mix in each system, and environmental hazards are factored in as well.
Controller support is outstanding with my Xbox 360 controller. Colored icons that look like buttons make things easy to navigate (always a nice touch). Everything is smooth and responsive. The only gripe I have control wise is that bombs and "super weapons" use a control scheme that's completely inpractical in a twin-stick shooter - you use your targeting controller to place them, while continuing to move about with your main controller, and then once releaced, you have to go back to shooting RIGHT EFFIN' NOW or you're dead.
There's a difficulty curve here, but death penalties are minimal, and it's pretty easy to pick up and play. The visuals are flat but functional - nothing special, but perfectly servicable. The game's main downfall is the sound - unimpressive effects and a flat-out boring soundtrack. If the dev could address THIS particular problem especially, I think this would be a pretty awesome game.
At only $4.99 US regular price, the game is well worth it. I got it for 40% off, and I can only say LUCKY! If you're into twin stick shooters and persistant upgrades, then it's worth a play... but turn off the music and play your own.
(edited for a spelling mistake - hey Valve - where's the spellcheck?)
I recommend it with a yes but.
It is great and fun...
However you cant rebind the controller.
So if like me you are using a Logitext F10 mouse make sure to switch the mode so that the thumb sticks work correctly. Otherwise your thumbs while get sore.
This game is probably the best value for your dollar on Steam, period. A strong RPG progression system that includes both equipment changes, skills, and even a form of crafting. The base game is a 2d space shooter, but all of its parts combine to make something you don't want to miss.
Pros
+ A wide variety of weapons which all function differently.
+ Several abilities to choose from in the form of a 'Utility' slot
+ Many levels, all randomly generated
+ A bonus system, also random, allowing you to challenge yourself
+ A strong classic foundation (that of 2d space shooter)
+ An involved development team
+ A Path of Exile like Item crafting system. Allowing you to randomize stats and upgrade rarity on items you pick up
+ A unique battle every new system you go in to
+ A variety of enemies
+ Easy to pick up and just play 15 minutes when you don't have much time
+ Easy to sit down and play 14 hours straight if aren't careful
Cons
- I found a bug. Just one.
- After a certain point (for me about 40 hours in) I began wishing for more challenge
- Little real story, though this didn't bother me
- No real manual that I could find
- Controls took some searching
TL;DR
Well worth the asking price of $5. A spectacular little game that you can pour hours into.
EDIT, 4/11/16:
I still strongly recommend this game if you're a fan of RPG-based shooters. It seems, unfortunately, that the developer has stopped releasing new content though. I would've been thrilled if more content (even in the form of paid DLC's) was released, but no such luck. Do not let this put you off though, there's still a great deal of enjoyment to be gotten from this inexpensive top-down shooter.
It's like Robotron: 2084 and Asteroids had a baby and forced it to take crack.
Gran Vitreous is a fast paced rogue-like shoot em up with a range of unique enemy types, a diverse weapon set, ship customization and a loot/crafting system that keeps you wanting to playing.
Gran Vitreous has loot/crafting mechanics reminiscent of any modern ARPG. This adds a lot of replayability in the form of a galaxy to progress through while you upgrade your ship, grind for new gear and aspire for geometric domination. The shop allows you to sell un-wanted loot, and a store that allows you to re-roll stats on gear that you wish to improve.
The game play is a well balanced set of enemies of various speeds and abilities, the zones are also randomized to include environmental factors such as asteroids, black holes, and debris fields but also adjust have randomized attributes modifiers to them such as item rarity, item count, enemy count, zone size, credit amount, enemy health, enemy damage, to name a few I can remember. This makes every zone a unique encounter as it impacts the way you fight each enemy type. Mix this with the different weapon types and it forces you to craft your own strategy as how to engage enemies in each zone.
Having played this on controller as well as Mouse/Keyboard I can say the developer has done a great job of making the gameplay work well no matter which you are using. My preference for this type of game is to use a controller, however I have played it using mouse/keyboard when my batteries died and I felt I did just as well.
Overall Gran Vitreous is a blast, it looks great has a unique soundtrack and affords you a considerable amount of fun in each level.
My thumbs hurt
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GET THIS GAME
The paper napkin pitch? Twinstick shooter roguelite. Geometry Wars mashed with Rogue Legacy, with a dash of FTL.
-Geometry Wars: You are a shape, shooting other shapes for points.
-Rogue Legacy: There is an item progression and a skill progression. You retain these when you die, which allows you to push further.
-FTL: The game is comprised of 4 sectors that you must progress through and defeat the boss at the end.
Being a roguelite there is also a healthy amount of randomization throughout. Each sector has dozens of levels. Each level is randomly generated with a subset of the enemy shapes, and various buffs and debuffs. For example, 50% smaller playfield, 200% Enemy health, 75% increased item rarity, and an ASTEROID FIELD. Beat one level and unlock paths to 2-5 others which are similarly randomized. The classic FTL conundrum of pushing forward to simply survive to see the final encounter, versus moving laterally for more loot/XP is in full effect here (though there is no pressure of an enemy fleet encroaching).
There are at least a half dozen primary weapons, probably as many secondary and super weapons, and likewise about as many items for the Utility slot, which have various effects like a repulsor field, 'phase shift' which grants a moment of invulnerability, or simple speed boosts. Rounding out the equippable items are hull and shield items, which aren't really as exciting. All these things have their own iLevels and stats. Your Level 15 Rare quality hull is probably better than the level 20 Common hull that just dropped.
Standard roguelite stuff. But it works so, so well.
FTL, Rogue Legacy, and Geometry Wars are heavyweights with devoted fanbases, and deservedly so. Gran Vitreous is the result of putting those games in a blender. It's $5 USD (!!!) and well worth it. After 6 hours I've just beat the first sector, and I want to do nothing more than dive back in right now.
You know if you're the type of player interested in this game. You really ought to check it out.
Geometry Wars + Rogue Legacy = Gran Vitreous if I want to say it in tl:dr format.
So what to expect from this shmup
Well the game got to offer some RPG-lite elements( leveling up, passive skills,gear) and Rogue-lite elements(randomly generated lvls) . Gameplay is pretty straightforward : Kill or be killed. At the moment you can pick one of the two modes to play : Campaign and Endless.
Campaign
There isnt much of a story in the campaign: your goal is to destroy Gran Vitreous, the mother shape that creates the ships that attack the galaxy. In order to find Gran Vitreous you need to find its coordinates so you go on an adventure to collect 3 segments from the meaniest ships created by Gran Vitreous .
So the campaign is separated into 4 zones and each one of them got a level range(0-30,30-60,60-95,95-125) . Though the level number seems to be high you wont need to reach the suggest level in order to complete the zone( I was able to finish the game as level 83) .
Each zone contains a lot of arenas to fight in . The fun part is that each arena gets random "perks" like increased enemy,drop, player's damage and the likes but also you may encounter and specific arena perks like asteroid field, debris, gravity wells, solar flares . When comes to encountering enemies you may end up against a mothership, station or a boss monster( once you beat the zone boss,you can find it as an encounter in next zones) . Other bonuses you may find are infinite secondary or super ammo ... or why not ... disabled weapon systems! Every arena got only 1 way to be completed : kill everything, kill the "elite" , wait for the timer to finish the countdown, repair the ship.
Depending on the arena you pick you will get an additional objective that you can try to complete for bonus experience.
Overall a good RNG system that may frustrate you if you are down on your luck.
RPG elements
Game features 6 gear slots(main/secondary/super weapon, hull,shield and utility) and 3 skill trees(offensive,defensive and utility). Hull and shield are simple , the higher the number the better .
At the time of the review there are 6 utilities, each one of them with their own pros and cons. During playing I tried only half of them but overall they enchant the gameplay and are able to save your ship quite often.
Same goes for guns, not big variety of guns at the moment in my opinion but gonna be added some new weapons later on with updates.
The general stat for your weapons is damage/ damage per second , the higher the better ... if you like the gun of course.
Depending on the rarity of the gear you can get bonus stats : higher numbers mainly with some utility like bonus items/higher chance for better gear and the likes. You can upgrade your gear in the dock hub(aka before you go on adventure) with credits.
Skill trees provide only passive bonuses and cost skill points and credits to unlock them. You can unlock higher ammo capacity, more lives at the start , higher chance to find items, get more experience, deal more dmg and so on.
Overall Campaign offers quite good content if you have only 10-15 minutes to play .
Endless
Endless mode is completly different compared to Campaign . In Endless you pick utility and then RNG picks your weapon and put you in an arena in which you have to survive for as much as you can . You can upgrade your weapons when the clock hits 0(its time-gated upgrade system) and upgrade your hull/shield/utility from collection dropped items.
In Endless you will encounter everything that you saw in Campaign apart from boss monsters(thats if you played Campaign first) . That includes both mobs and galaxy events(asteroids,debris and so on) The goal of endless mode is to survive as much as possible and compare your result with other players thanks to steam leaderboards .
Art/Graphics
The graphics are simple but flashy ... at times WAAAAAAAAAAAAAAAAAY too flashy ... so flashy that you may end up confused for a split second ... in which you got hit by an asteroid. But graphics are doing their job just fine.
Sound
The background sound of the game is fitting, it doesnt break immersion but the sound effects at times are bad. To be more precise : you can hear a boss to charge its gun ... that you just destroyed.
Now I need to say that the first time you play you may encounter 2 crashes : once when you reach your first store on the galaxy map , and the 2nd crash is when you try to load the game after the 1st crash but after them I had no issues with the game
Overall
The price tag is fair for the content that the game offers and its a steal if you are fan of the genre. The game is fun and offers enough genuine content and playtime to make the purchase worth it .
I can already tell after .2 hours of playing this game that it is a very fun twin stick shooter. I think someone else described it as being a cross between Geometry Wars, FTL, and Rogue Legacy. That description is very apt.
Procedural generation + Roguelike + upgrades and inventory kept after death prevents this from being repetitive, frantic action makes it fun. A lethal combination that makes it one of the better time-killers available on Steam for $5.
This is Geometry Wars mixed with Rogue Legacy.
Everytime you die, you start over from the first level but keep your upgrades and can buy new upgrades with the money you made from a run.
Features:
It's quite the ambitious project! And it mostly delivers! One of the downsides is (and why a lot of people would give it a pass) is that the graphics don't look great. If you can look past that, I think you'd be pleasantly surprised.
Gran Vitreous is a highly polished, FAST paced 2d twin stick space shooter with rogue light elements and a deep skill tree/level up system(say that once fast). It's got lots of loot and great graphics with tons of mesmerizing particle effects. Catchy tunes and punchy sound effects. GV also has fantastic writing and complex yet streamlined RPG style menus and UI. Addictive and highly recommended.
Wait until it's $2 or $3 .... it's fun and the mechanics are great. Upgrading your ship is the coolest part by far. The game is missing intensity though... it feels way too much like a true throwback. Update the soundtrack and any screen effects when you kill other guys and this game will be completely worth $5
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Дополнительная информация
Разработчик | Heliocentric Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 81% положительных (26) |