Разработчик: Jonas Kyratzes
Описание
Are you ready for a journey?
The Portal
The portal is easy to use - it functions much like a classic point & click adventure game. You can move around the world using specially-grown directional arrows, store objects in your surprisingly capacious inventory, talk to the inhabitants of the Fortunate Isles using a technodruidic Wall of Text biointerface, and spend most of your time examining mushrooms.The Steam Version
Time in the Lands of Dream flows at a different pace, so it doesn't really matter that this portal was initially released in 2012. It has since been updated with a number of oft-requested features and improvements, as well as a number of strange additions and changes no-one asked for, but which have appeared anyway. Technodruidism is frequently unpredictable.Feature List
- Explore the Fortunate Isles!
- Talk to interesting people and creatures!
- A mouse in your inventory!
- Walls of text!
- Thousands upon thousands of details to find!
- An awesome alchemy system that's totally not confusing!
- Contains achievements!
- Includes “The Road to Underhome” PDF!
- No need to be into adventure games to enjoy this!
- But it's cool if you are!
- Literary, thoughtful, philosophical!
- Quirky, interesting, different!!
- Something, something, something!
- Adjectives! Words! SEO-optimized flatulence!
- You know what? Feature lists suck!
- Better just read a few of the reviews!
- Or try another portal to the Lands of Dream! Most of them are free!
- If I see any more exclamation marks, I’ll get a headache!
Credits
The portal was created by The Mysterious-Druid with the help of Jonas Kyratzes (The Talos Principle, Serious Sam 4, The Infinite Ocean), Verena Kyratzes (Serious Sam 4, Zombies and Elephants, the Lands of Dream series), and Chris Christodoulou (Risk of Rain, Deadbolt).Поддерживаемые языки: english
Системные требования
Windows
- OS: XP (SP3), Vista, 7, 8, 10
- Processor: You must have a processor.
- Memory: 512 MB RAM
- DirectX: Version 8.0
- Storage: 242 MB available space
- Additional Notes: RAM requirements may vary by OS.
- Memory: 2 GB RAM
- Additional Notes: Not compatible with porcupines or nutrias. Works with mice, capybaras, most popular rodents.
Отзывы пользователей
It's a good point-and-click adventure with some great worldbuilding and excellent visuals. You can tell a lot of work was put into this game.
HOWEVER
I am conflicted about this review. The message of this game is fairly heavy-handed. Behind the cutesy visuals and fantastical locales and characters, there is a very obvious political and philosophical idea being pushed. Whether I agree with it or not, there is something that fundamentally sticks in my craw about such a heavy-handed piece of propaganda - and make no mistake, this game is propaganda, in that it is actively trying to persuade you to accept its ideological message. I wish the game were a little more open ended, a little less black-and-white.
Let's just say this game leans red. So red, in fact, you might just mistake it for some kind of "manifesto." If ya know, ya know. I'd like to think this game is really just a call for responsible free market capitalism - many of the characters are small entrepeneurs and business owners, after all - and an attack on faceless big business and immoral megacorporations, because everybody knows a "free" market is only really free when there are no pseudo-monopolies trying to screw over consumers & workers and change the laws for their own benefit. However, some of the visuals and much of the dialogue reeeeeally makes it clear this game is just outright anticapitalist (ironic considering it's a product we have to pay for).
Again, it's a good game, hence the recommendation. But as much as it tries to be nuanced, it really, really isn't. This is just the latest in the long, long line of pieces of media that say the same simple message: industrialization bad! Capitalism bad! Nature good! Kindness good! If you can get passed the propaganda, like I said, really enjoyable game in an enjoyable world with neat characters. But there's a good dose of propaganda in there.
Also, there is a minor problem in that the quest scroll thing sometimes has "gaps" in its quest updates so if you don't play the game all in one sitting there's a chance that you might forget what you're supposed to be doing. For me, in particular, I got stuck for a while because there's a task that requires you to find a recipe for some flaming cheddar so you can bring it to a guy to get an item from him, but once you actually get the recipe, there's no update that tells you to MAKE the flaming cheddar. So I got the recipe last time I played several days ago, and then when I started again today, I had no idea what I was missing out on because I'd forgotten that I still needed to actually craft the item and there was nothing in the quest scroll telling me to. Once I looked up a walkthrough and realized what I was missing, I crafted the flaming cheddar and THEN the quest scroll updated with "Bring the flaming cheddar to guy." Just a heads up about that.
Please Play the game on Linux through Proton.
Especially if you use 1440p or 4K Monitors.
For some reason, in Windows 11, Full Screen Mode doesn't go full screen properly, but Linux through Proton environment, it works fine.
In Windows 11, you have to be stucked with tiny part of screen. This can be very problematic if you use monitor of 4K/1440p resolution.
I'm using Manjaro Linux in KDE Enviroment, using Proton 9.0.2. Just in case if you're curious.
(more detail about my PC setup in my profile)
Anyway, the game is fine. Texts are pretty well written, which is expected that Jonas Kyratzes also did The Talos Principle games' writing.
Even the text feels bit overwhelming at the time. (Maybe because I'm japanese, so this and Starstruck Vagabond makes me realize that Text-Heavy games on English can be exhausting to me, reading all of those in my 2nd language.)
Still haven't finished yet. Maybe I'll add more when I finished.
Genuinely left this game feeling inspired and a bit more enlightened!
The brilliant thing about this game is that, despite the epic quest you go on to uncover ancient secrets and overthrow tyrannical governments, ultimately it's all in service of fixing a nice person's house, which feels just as important as the other stuff. You can't fix the Underhome without saving the Isles because the problems with the Isles ARE the problem with the Underhome, just like all of the people of the isles are one with each other, just like the sea connects them. Just like it connects us :)
嗯,大海终将带走一切
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Дополнительная информация
Разработчик | Jonas Kyratzes |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 96% положительных (150) |