
Разработчик: Whalenought Studios
Описание
Soundtrack Available!
Serpent in the Staglands soundtrack by V-Axys! Listen to some of the finest adventuring music around while outside of Vol! Featuring 30 tracks of Staglands horror, exciting adventure, mysterious undergrounds, and chilling landscapes. Perfect for any Spicer's listening pleasure!
Demo Available!
Want to check out if the game works on your system or get a feel for gameplay? Download the demo for Windows, Mac or Linux!
About the Game
A true role-playing adventure.
A campaign within the world of Vol, a fully realized setting inspired by the late bronze age in a Transylvanian landscape, with unique politics, races and gods steeped in history. Featuring a chosen party of five, you role-play Necholai, a minor god of a celestial body who descends to the Staglands for a moonlit festival only to find the way home blocked and immortality slipping away. Seeking answers and aid, you take on a mortal body and the guise of a traveling Spicer. This isn't a story of good and evil, saving the world or being a hero, it's about intrigue and your adventure of survival in a harsh land.
While the game rolls the dice for you, you'll traverse the Staglands on a path narrated by your own wits and choices. A tabletop inspired experience with adventure-game like navigation, Serpent in the Staglands offers no auto-populating map markers, checklist quest grinding and rigid story exposition.
Examine hand-drawn maps in your inventory for secret locations, diagrams of foreign languages, note encounters of interest in your in-game journal and figure out on your own how best to smuggle Spices. Roleplay, investigate, and pray to the RNG god when combat begins.
Serpent in the Staglands features:
- Party-based, real time with pause combat focused on macro tactical decisions and creative party skill combinations
- Classless role-playing system: create builds via any combination of the over 100 magic, combat and aptitude skills available to create or find up to 5 unique characters
- Non-linear storyline to explore as your adventure allows
- No level scaling or story-blocked map barriers impede your adventure
- Dynamic item use, including an incantation book, hand-drawn maps, and a herbology kit for brewing potions
- Combat designed for minimal pause spamming and without cooldowns, instead focusing on pre-buffing, positioning and auto-triggering skills
- An unmarked map filled with wilderness, cities, towers, temples, dungeons and caverns to explore.
- Write your own journal notes for quests, puzzles and leads as you investigate. The game won't hold your hand or tell you what to do.
- Huge variety of enemies and challenges, including monsters, rogue mages and mutilated outlaws, which all can have the same spells and skills you do
You'll never pay for updates, patches, or DLC of any kind for Serpent in the Staglands.
For more gameplay information and official forums, please visit:
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP +
- Processor: 2.4 GHz Pentium IV or equivalent AMD Athlon processor
- Memory: 3 GB RAM
- Graphics: 512 MB +
- DirectX: Version 9.0
- Storage: 3 GB available space
Mac
- OS: Mac OS X 10.6 +
- Processor: 2.4 GHz Pentium IV or equivalent AMD Athlon processor
- Memory: 3 GB RAM
- Graphics: 512 MB +
- Storage: 3 GB available space
Linux
- OS: Ubuntu 10.10 +
- Processor: 2.4 GHz Pentium IV or equivalent AMD Athlon processor
- Memory: 3 GB RAM
- Graphics: 512 MB +
- Storage: 3 GB available space
Отзывы пользователей
Epic game.
Nah. I get wanting to make your game "old school" and stuff, that's why I bought it, but it shouldn't mean it's clunky, buggy and just plain tedious. Targeting sucks, my characters can't remember the order I put them in, the pathfinding is weak, terrible save/load times, just plays like a brick in general. And I get the "our game is difficult" gimmick, after having my whole party wiped out by a fox (oh, wow, yeah, super difficult, super oldschool) I managed to familiarize myself with the combat/spell system to the point of semi-confidently exploring and killing goblins and bandits and whatnot, but it's just tedious. That's not how you do "difficult". The overall vibe is artsy-fartsy "we think we know what an RPG is but in reality we don't" kinda deal, at least so far - looks like the RPG element is limited to the mechanics and build porn. The dialogues seem flat and meaningless, no amount of "what ho" can fix it. So far I regret spending money on it, I'll give it some more time but I don't think it'll get any better.
What ho, duck
Painfully hard, old-school, open world CRPG that demands memorization, extensive note taking and exploration to make any headway. The mechanics and lore are completely unique to the game world (based loosely on the Transylvanian bronze age) and if you don't look at every-damn-thing in the first few maps, you are going to absolutely suck at life until you figure out what you missed.
This game doesn't hold your hand at all, but does thoroughly enjoy kicking you in the teeth. The premise is super simple too: you're a god with a wicked hangover that just wants to find their keys and go home. This is exactly how games should be made. It's awesome. Buy it.
5/5 crop goblins agree.
#coxmaddox
6 hours in, the game bugged out and was ruined. Don't waste your time.
Great atmosphere!
Hardcore! I understand why this game is so divisive. Having read the manual, and having spent a LOT of time quick loading I feel like I'm beginning to get my grips with this game. So-far-so-good!
If anyone is wondering, this game does work on the steam deck. The notebook is a bit cumbersome without a keyboard, but the game plays smoothly with some buttons mapped to keys
This game is very special and lot´s of fun once you learn how to play it (not that difficult). I don´t get the mixed rating score. It´s a 9/10 for me.
This game is too hard. It does run. Isometric RPG
Very interesting game. Its unfortunate that the devs dropped a ball on this game and decided to left it in its current state.
Serpent in the Staglands is a very good, traditional CRPG. It took me a while to get a handle on the game's mechanics, but it was worth it because the game was well made.
I heavily relied on the Steam guides written by other gamers. The guides helped with the learning curve quite a bit.
Дополнительная информация
Разработчик | Whalenought Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 11.05.2025 |
Metacritic | 75 |
Отзывы пользователей | 60% положительных (136) |