Разработчик: Black Chicken Studios, inc.
Описание
New in the Steam Version!
- 90+ Achievements
- New adventure starring one of the most beloved characters
- UI improvements and fixes
- ...And some new character art
About the Game
When her parents disappear, Scheherazade "Sadie" Keating does what any aspiring archaeologist would do...Save the world from a sinister mastermind, risk her life for fame and glory...and, oh yeah, possibly obtain omniscient power. No pressure!
If you enjoy firing neurons as well as bullets, this game is for you! It features:
- 100+ hours of gameplay and 50+ story arcs
- Adventure from the streets of Manhattan to the jungles of India to overcome obstacles and unlock 11 different endings
- Seek romance, sweet or dangerous; friendships, fun or enduring; or good old fashioned rivalry with a cast of hundreds
- Live the life of a 1930's adventurer and do what you will with the hearts of 5 mysterious prospects
Поддерживаемые языки: english
Системные требования
Windows
- OS: 8 / 7
- Processor: 1 GHz
- Memory: 2 GB RAM
- Storage: 500 MB available space
- Additional Notes: Best on Resolutions higher than 800x600
- Processor: 2 GHz
Отзывы пользователей
老玩家诸葛亮戏评
此作《1931:舍赫拉查德在佩加蒙图书馆》融合了冒险、浪漫与奥秘,带领玩家踏上跨越全球的奇幻旅程。作为一款文字冒险与RPG结合的游戏,其内容丰富,剧情引人入胜,然而,老夫对此作评价稍显矛盾,正所谓:爱之深,责之切。
优点:
- 游戏剧情深度丰富,拥有50多个故事线与不同结局,极具探索价值。
- 女主角舍赫拉查德的冒险故事充满了异国情调与神秘元素,颇具魅力。
- 可攻略角色多样化,玩家可体验不同的恋爱路线与人物关系。
- 1930年代的复古设定独具一格,带有浓厚的历史与冒险色彩。
不足之处:
- 游戏界面与部分美术设计稍显老旧,与现代标准略有差距。
- 内容虽多,但部分剧情节奏稍显拖沓,影响整体体验。
老夫感悟:
《1931:舍赫拉查德在佩加蒙图书馆》虽有不足之处,但其丰富的剧情与多元化的冒险体验仍值得一试。作为支持独立开发者的作品,此作展现了开发者的诚意与创意。正所谓:瑕不掩瑜,仍有可取之处。
总评:感情复杂,支持开发者的努力。
诸葛亮
戊寅年秋于书房
Game is currently unplayable in most resolutions on a 15 inch monitor. 1920x1080
The Devs answer in the forum to another person was basically, well that's Ren'py's fault! (Uhm dear Devs, almost every game on Patreon uses Ren'py - NEVER had this problem before.)
Due to this lack of ownership and shifting the blame, MORE than just the fact I hit a bug that makes the game unplayable to a significant population of Otome Game players, I am rating this thumbs down.
Basic Beta Testing should be done with a BASIC checklist, not just by a few friends. Resolutions of monitors should be one of the first things checked... This isn't rocket science. This is Game Dev 101.
If they responded to that with "OH WOW, We really dropped the ball, we're going to work on a patch right now!" I would have been happy to wait as long as it took them to make that patch. Instead- their answer in JULY, was that it was all Ren'py's fault. No follow up. No ownership of the task.
That doesn't scream game dev, doesn't whisper labor of love I should be forgiving of mistakes, that screams cash cow.
And not gonna lie- even for a cash cow that is a lack of planning and execution that just says "LAZY" to me.
Until they get it fixed, I suggest everyone avoid them. If they aren't willing to own their mistakes, why give them our money?
They are free to prove me wrong by owning their mistake and looking up how to patch their game to fix it, which if it is a labor of love, they would be eager to do, but as it is, I am tired of games marketed to girls being second rate badly coded cash grabs. Especially since I paid full price for this JUST to support the devs. :/
I was very excited to play this. It sounded great. A visual novel basically but where you build stats which can be used to overcome obstacles! How fun! Travel the world, befriend people, so on and so forth!
It really wasn't very good.
The art isn't great but I can overcome it but it's more of a negative or a neutral.
Most of the stuff written is rather boring and very very very long. I've read alot of books but the writing here dragged. And I couldn't be interested usually.
Most characters are iffy. No one really shined. The main character, besides a really weird name, was just TOO perfect at everything. Hard to put myself in her shoes when she is just so flawless. Too bad her romance options are horrid too. I don't trust any of them. The mummy is the only one I liked. Her family and her friend are okay though. So I stuck with them.
The actual gameplay is near impossible. You bet I ended up cheating after realizing it's way too unfair. But even without the gameplay, the story couldn't carry the game.
Eh, I was disappointed. Great premise, but it failed.
This game is an intersting combination of strategy(skill building) and story. The dialogue is very witty and full of adorable banter and fun facts. Each character route is unique, although this only minorly affects the main storyline. It was a great deal of fun, and I seriously hope there's a sequel.
10/10
I feel obligated to come to the defence of this game after viewing the veritable wall of recent poor reviews. This game likely isn't everyone's cup of tea, but if you honestly enjoy a text-heavy stat sim game that doesn't hold your hand, you'll love this. The dialogue is a absolute riot, and so are a lot of the adventures. Scheherazade as a character is naive, spunky and so full of life. It's hard to complete everything i the game and that's part of the challenge!
As you can see from my gameplay hours, I've invested a lot of time playing this game. I started before the fan-made wiki existed, so I actually built myself an excel spreadsheet to keep track of what all the cards and skill checks do. I genuinely enjoyed doing so, and happily possess a couple of the game's rarest achievements acquired during the process.
My only complaint is the game has a handful of achievement-breaking bugs that were throughly documented and reported by the player-base years ago, and acknowledged by the developers (here and on their own forum). As of this date, nothing has been done to fix them. I wanna finish my achievement set, dang it! xD
Scheherazade is not a good game.
Among several small sins, there are two parts that absolutely sink a what otherwise could be an interesting title:
- The Game Mechanics. Oh the game mechanic. Never have I toiled so hard to accomplish so little. At first it looks like the game offers several character paths to embark upon, depending on the skill set, but quickly you realize the Difficulty checks are so high, and the base state increases are so low, your only reliable way of passing tests is getting a random selection of ANY skills to max, and then spamming the aspirations they drop for the general bonus to every other check. It’s so incredibly unrewarding, it made me lose all will to progress, which was already dwindling because of….
- The Main Character. Jesus Christ the Main Character. She has all the traits of a Mary Sue, while also having no actual character traits. She’s incredibly intelligent, adventurous, “witty”, "loveable", headstrong – and a heiress to a fortune, of “pure heart”, and with a mysterious destiny before her. She’s so absolutely impossible to relate to, I cannot comprehend how can any of the characters (or players) stand her.
Oh, and I forgot - she's also an ambitious independent woman in an age of inequality. How revolutionary! But fear not, when the situation strikes, when romance needs to happen, she has no qualms about tossing it all away to ask in a quivering voice “M-m-mummy-sama, c-can I grab your h-hand so we don’t get l-lost in the dark?”
Yeah, there is a Mummy in the game. The MC doesn’t seem to be all that phased by that fact. I guess I can see why, since the Mummy isn’t all that particularly interesting. None of the characters seem too interesting, even the romance choices. In a visual Novel. But I guess that might be just my opinion.
But anyway, add to all that some minor other annoyances, like dialogue choices not making any actual difference, bland art, cluttered interface, convoluted plot, and you got yourself a game that dreamt big, but fails to deliver on every possible level. Not worth the time, IMO.
It's hard to focus on what might be a decent (if somewhat scattered) story when the gameplay is such a distracting, frustrating slog.
The stat building is just awful, mostly because there's way, way too many stats and they level far more slowly than the game hikes the difficulty of the skill checks. To add insult to injury, the game will frequently heap penalties on you before you even get a chance to react. Even on easy I failed far more tests than I passed, and it felt like that was intentional on the part of the developers. Maybe they thought that would be challenging, but it was only disheartening.
It's a pity. I liked the art style and the main character and setting were interesting.
Borderline on buying this game? Read on.
I bought 1931: Scheherazade on sale, probably for about $10. I was very borderline on the purchase due to reviews, but ultimately enjoyed myself. I nearly loved it, in fact, and am going to play it probably several times over. So it hurts me to have to say that this game is *not recommended* for anyone that doesn't deeply love the Otome/Visual novel niche, especially at full price.
I'm writing this review because while the other reviews aren't wrong, they don't really pinpoint exactly where the game fails and where it shines. I want to help you decide if you would enjoy the game despite its flaws. I very much did.
If you really like it, why not recommend it?
The huge problem with 1931: Scheherazade is its stats/time system. Even on easy, the obstacle level system is unbalanced and poorly explained. Let's say you spend turn after turn leveling up one stat or, like me on my first try, randomly trying to grind a few things evenly to support a specific playstyle. Once you get on the "same wavelength" with the game, it isn't too unfair to get around in most situations. However, 1 of 4 things will happen to you early on.
- The one stat/inspiration you ended up grinding meets close to the obstacle level! Hooray, you pass.
- The one stat you ended up grinding isn't used, and instead this other random stat (NOT listed on the obstacle challenge list) has just as high of an obstacle level. In fact, the stat you prepared for might not even come up in the challenge depending on the options you play, and there's almost no way to tell. I've even done a few that listed several obstacles, only for me to have to face none. There's also the opposite, where I only had 1 or 2 of the listed obstacles and the rest are unlisted obstacles.
- None of the stats you've evenly grinded meet obstacle level. You blunder your way through the mission and wrack up a lot of stress or you save scum and have to grind some more.
- The challenge you were grinding for is removed as an option because its time limit (which is not shown to the user) is up. This doesn't happen very often and namely has only occured to me at the start of the game, but it's extremely confusing and frustrating when you're just getting into the game's groove.
This game would have greatly benefitted from a dynamic system that adjusts to your skill level. One that could tell what level your skills are and initially adjust the obstacles to something reasonably above that to push you to do better. Even the inspirations you train for can be random and not be enough, forcing the player to save scum to keep up.
Stress itself adds so much to the obstacle difficulty. Have a tiny bit of stress and watch the obstacle levels skyrocket. But, like every other stat you need 10 points to get a grind bonus of +1 to stress stats. This wouldn't be so horrible EXCEPT random events that have obstacles can appear and affect your relationship with other characters. This can be a big deal when trying to romance specific characters that are known to be more difficult than the others. You can even rest away your 2 stress only to get an uncontrollable random event that only exists to give you stress, making you waste turns for no reason.
[quote]Instead of a dynamic obstacle setting, everything is on a linearly increasing difficulty path by what I assume is the ingame date. Do you have 0 Diplomancy because you haven't needed that skill at all? Do you suddenly need Diplomacy for a required skill? You might be out of luck if you're later in the game. Even when training the whole time until your next trip, you might not have enough time to reach the requirement and will miss out on the rest of that character's entire romance subplot for the game. Oops.[/quote]
AKA, the stat mechanics and requirements suffer horrendously from a lack of clarity.
GRINDING THE STATS THEMSELVES CAN BE TEDIOUS.
On the plus side, by saving and loading at just the right time, there's an "infinitely grind stats without using a turn of time" cheat I figured out myself. On the minus side of that, there's no way to "skip" days, which was a problem even during my first playthough (which was legitimate). While in the early game you can never get enough to meet some obstacles or, in mid/late game, a random new high level obstacle for an arbitrary skill can come up, the rest of the time could be spent just clicking getting to the next thing, which just points at a completely different game design balance problem.
That's a lot of flaws. So why did you like the game anyway?
I need to make it clear that I love these types of games. I love branching and well written stories, and Scheherezade has that. I can tell that, mechanical balancing aside, a lot of love went into the references and story of this game and it shows through even the frustrating grind.
[list]
Female Protagonist: (Excited) Roland, Roland, Roland! We've had a sighting!
Roland: And when she said his name THREE times, all her fondest wishes came true...
Another is when a pesky squirrel stole something important. I was given the option to use the "fisticuffs" stat on the squirrel and proceeded to have a showdown with it.
There's a lot of these.
I'm running out of space here. I could say more positive stuff, but alas, no room. Hope I helped.
EDIT: Game hasn't been updated to fix any of these issues as of Jan 2017 and I doubt it will ever be, so you gotta take it as it is.
Lower than average VN, honestly. The only thing I enjoyed was the characters' personalities and most of the dialouge.
The stat building is slow, drawn out, and there's too many stats in a game that requires you to level out pretty much ALL of them if you want the ability to do all the actions you want to do.
The game requires to have stats over a certain level to successful do some actions. Honestly, the best way to do it was to use cards that give you bonuses. However, using cards for stat bonuses were frustrating since it would be through luck or walkthrough if you had the right one. There's too many stats and the cards only brought up 2-3 stats significatlly. Not to mention, after the first few choices, you hit areas where the required stat levels are too high for just one of your cards.
It was an interesting mechanic, but probably would've been more fun if the cards held more stats to give more of a chance to have one that worked for the situation.
Dialouge more often than not seemed to cut off and feel incomplete as well despite the clear hard work they must've put into it.
Traveling in a VN and the cards with stat bonuses are very interesting elements and it could've very well this VN into a gem. However, it still need to be properly balanced, along with the stats in general, to be an effect part of the game.
In this game you play as Scheherazade (Sadie) - a young woman, passionate about adventures and archaeology. It's visual novel (story-oriented game with choices), but there is also stat raising aspect (important, allows to move story forward). It's pretty challenging.
Is this game for everyone? Definitely no. If you don't like stat raising aspect, you'll probably get bored very quickly. Also, if you're looking just for romance story, this is probably not the best choice. Don't get me wrong, romance is there and it's good, but story is so much more complex (which is awesome for me, but not for everyone). It's pretty good written, it has interesting characters and allow you to choose how to act in certain situations (though, most of the time, it didn't really felt like it had any real impact). All of potential romance options are intriguing (but mummy for the win!) and likable. As for protagonist... Well. I like her, but she has pretty annoying moments and I can imagine that some people may not find this as charming and funny as I did.
Pros:
+ game length
+ many routes
+ many adventures
+ good writing
+ good graphic
+ interesting and deep characters
+ challenging...?
Cons:
- ... too challenging, I'm afraid, especially if you decide to play your first game on normal (or higher) difficulty. I can imagine that constant failures can scare some people off
- stat raising aspect - I personally like it, but I think it may be a little over complicated for most people and, to be honest, some stats didn't really seemed very useful
- some adventures seemed to be dragging too much, while other felt a little bit rushed.
This game looks like a good Visual Novel, but it's in fact more of a management or stats builder than a Visual Novel itself.
As a Visual Novel, the story is pretty interesting and inspiring... but the text is truly heavy and the game soundtrack is repetitive. As the game is a bit long (20h+ for one gameplay), you probably will get bored before finishing your first playthrough just as I did.
It isn't a bad game at all but I don't think it truly worth it's full price.
Scheherazade is one of the more involved otome games I've played in a while. In this one, you play as Sadie, an aspiring archaeologist, as she goes on adventures in various locations around the world. Like many similar games, you have a year to build-up certain skills in order to achieve the best ending on the route you choose. Unlike others, you also have a card based element to the game.
In order to successfully pass an adventure, you need to not only build-up your skills but also gather cards (or inspirations as they're called in the game) to play during the capers. This involves some strategic thinking, which I loved since in a lot of otome games the skills building can get a little monotonous when you're just spamming a certain trait.
I also love the time period (1931), supernatural elements, and that you don't have to chose a romance route in order to get a good ending. However, the romance options are wonderful. So far I've loved the ones I've played through. My only frustration is that it's near impossible to figure out how to get someones best ending.
All in all, this is a really great game.
This game is Indiana Jones, film noir, and comedic hijinks all in one. The last time I loved a game like this, I was playing a AAA title. 15 seconds in I was chuckling and didn't stop until 3 am when I made myself go to bed.
Pros:
-protagonist is fun, capable, and witty
-lots of palatable history (if you like history) and myth (you probably like myth)
-refreshingly novel feel of 1930's, complete with 1930s slang (lots of moxie to go around)
-refreshingly novel best friendship that feels genuine, when best frindship between girls is often overlooked.
-supporting characters, from protagonist's best friend to one-time side character to the antagonists, feel like real people who have lives off-stage. I cannot say this enough: CHARACTERS ARE AMAZING.
-the "map" interfaces for the different locations are beautiful, and really help immersion
-the adventures around the world really do capture the essence and culture of their locations
-high replayability (because there's no way you're going to get to do all the adventures in a location in one playthrough)
-love interests are actually interesting--and entirely optional! A satisfying ending is achieved no matter what.
-romances are not half as cheesy as they could have been, especially for the medium
-witty exchanges everywhere (but does not interfere with serious scenes). Unless slapstick is your thing, you will be very amused.
Cons:
-art is not the best, but passable and overshadowed by other good stuff
-New York music is repetative, but you get a break when going abroad
-story is a bit convoluted, and the ending is morally grey, but it was interesting
-lots of text, but usually enjoyable to read--at least in the first playthrough
-the skillchecks are difficult, and take a lot of getting used to to find a good strategy, but not impossible, and still usually fun. (I recommend writing down what checks come up on an adventure beforehand)
If you don't like history, you won't like this game, but you don't need to know history to have a good time. I am desperately hoping for a sequel.
Abducted by creol pirates, toured New York with a mummy, BFFs with a bedouin, 10/10 would play forever.
So this game is and isn't all I'd hoped it to be. As some people have previously mentioned, the game is clunky as all get out. The skill system took me a while to understand, and even longer to fully use to my advantage. There is an unpredictability about events, as well, and not the good kind.
Let me give you an example: Say you want to do an adventure with Roland in Egypt. Okay, cool. It says the skills you need are Grace, Escape Artistry, Dodge, Problem Solving, and Perception. So you beef up those stats a little, maybe add some inspirations (they act as booster cards for your stats) and then you start the adventure. Well halfway through the damn thing, the game, through no fault of your own, forces the stress to go up about 9 points. (When the stress is high the ability to overcome obstacles in the game is greatly impeded.) So basically, even though it says you'll need Perception, the game never tells you HOW MANY perception points you'll need. And you may end up using all your inspiration cards to overcome one stupid hurdle in the adventure.
But that is only one problem in the game.
The other one, the major one I'm dealing with right now, is that you need to have your relationship points up to at least 30 with a bachelor by Christmas, or no ending with that bachelor for you. But the problem is, say you're courting Ahmose, the Mummy Dude, and you only get ONE opportunity to woo him by Christmas. Right now, I'm in November and I have only seen one adventure with Ahmose available, and that was in Egypt. My points with him are at an 11 right now, and I definitely won't get to 30 by Christmas. However, I have seen other people court him with no problem. Are the capers (the adventures) randomized? I've never seen an Ahmose adventure beside the one in Egypt so how the hell am I to get him to 30 points.
Other than this, I can tell you I love this game. In the last few days I've spent almost all my time on it. But DAMN its got some serious issues. I would like a clear understanding of how the game works but, seeing as there is very little out there in the way of guides and other such things, I think I might just have to restart the game and figure it out.
The good: Story line, visuals and the amount of choice
The bad: This game is not flexible. AT ALL. You better find what you wanna do and stick to it.
The ugly: Stat raising wouldn't be so bad if there wasn't a million of them and if the game didn't require to max half of them in order to progress correctly. This was executed poorly and pretty much wrecks the game :(
It's really not fun. I usually like these type of games, but this one doesn't quite add up. The background don't change from the generic purple one, the management part is much more prominent than expect and frankly tidious and boring. The music is also a constent loop. Sometimes Up beat music is playing in more serious story line and is very off putting.
The writing itself was fun, the characters promising, etc. I really wanted to like this game. Just not for me. If you like management go for it.
From a story perspective, the writing is pretty great: complex, characters with interesting stories, clever plot, historical accuracy, and good, witty dialogue (not to mention all of the little allusions I caught—TMNT, Army of Darkness, etc.).
I liked Sadie as a protagonist quite a bit, and each of the main available guys had their own charm. I appreciated that you can interact with all of the characters/stories even while focusing on your chosen main one and that there are other options to complete the story without chasing after a guy. I’ve finished all of the romance routes, and I’m still playing.
The gameplay I found challenging, but not so challenging I wanted to quit. I can see how a casual gamer used to more straightforward/simple gameplay may be unhappy, but for someone like me who also likes strategy and RPG, I’d count this as a bonus. And...well, to put it simply, I think the stories are worth the effort.
Overall, I think it’s definitely worth the $—especially if you want something with a little more meat than your typical VN/otome.
How I wish I loved this with no misgivings. In theory, it's got it all: Prohibition! Travel! Archeology! Intrigue! Romance with a mummy!
In practice: overly complicated interface! Unbalanced stats system! Info dumpy dialogue that lasts so long I could go make a sandwich! And a heroine, Sadie, who is inexplicably both a Girl Genius and Too Stupid To Live.
Don't get me wrong: 1931S:TLoP has merits, and it's commendably ambitious, which is why I'm not giving it a bad rating, but a lot of things drag it down.
The UI issues alone make it exhausting to play, and eat up a lot of time. Like other stat-raisers, 1931S:TLoP has menus for the MC's traits/skills, jobs/tasks to raise them or get other perks, etc., but the UI design is far from intuitive. It's very pretty, but lacking the functionality that keeps the mechanic from being boring.
Let's say you want to raise one of Sadie's skills. From the map screen, you navigate to the skills menu. Instead of an at-a-glance list, there are buttons for each skill category. You must then hover over each, look at the sub-skills that pop up beneath, and if the one you want isn't there, move on to the next. There are dozens of sub-skills, too, so unless you've got a photographic memory, good luck remembering which one belongs to where.
(On a technical note, sometimes when you hover over a skill category and then try to click a sub-skill, the list disappears, so you have to go right back and try again. Arg.)
When you finally find the stat you want, you click it, then wait for a list of tasks to pop up in a sidebar. It should be as easy as clicking what you want to do, right? Nope! Clicking the task drags you back to the main screen, where instead of doing it, you're faced with all the tasks that take place in the same area of the map. This then requires you to skim over the descriptions of the jobs that are available to find the one you need, click it, then wait for a bubble to pop up to let you know it's done.
So, to sum up, it's open skill screen>hover over one of several categories>select one of 5-6 sub-skills>select task>open task screen>find task in group of 1-8 tasks>select task>complete task>repeat.
Then you have to do this all over again. And again. And again. Three of these tasks in an in-game day, often. In another game, you'd learn the available jobs, the stats they raise and their locations pretty quickly, thus cutting down on some of this time suck, but your character regularly ends up on a new map with new tasks that are grouped differently and raise different sets of sub-skills, so you have to learn them all over again only for that information to become useless the next time the MC travels.
Sound tedious? It is. This problem could be remedied by a simpler menu designed for function instead of form, but as is, it's a mess, and I'm sure I spent more time going between menus than actually advancing story. At first it's not so bad, but a full day of tasks that takes about five seconds in a game with a better interface takes about thirty in this one. That adds up fast.
The unbalanced stat system is also a pain. You train a skill as high as it can go and still need to use "Inspirations" (skill point boosting items) to complete adventures, but you can only carry so many Inspirations at a time, and each one is only useful for a few skills. I guess this is fine if you're planning on a specific strategy, and playing through a single storyline, but if you want to keep your options open and explore--as one might in their first few playthroughs--it's limiting.
It also suggests, to me at least, an incredibly broken system. Even if you max out a skill, it only goes as high as 10 points, yet some of the challenges require scores of more than 100, and the boosts carry between 1-10 points. So, if you come up against a 100 point challenge, best case scenario, you'll STILL need at LEAST 9 Inspirations to complete it. Adding insult to injury, you only have space for a limited number of boosts and those have to be acquired through the same slow system as skill points.
This is bad enough, but many storylines don't have a break between skill checks, so even if you horde enough Inspirations for a high score in Grace, if the next skill check requires an equally high score in Riding, you're screwed.
It's ridiculous. You don't pay someone a penny, tell them that's all they're allowed to earn and then demand they give you a dollar. Like...??? Why would you do that?
The less technical aspects of the game also suffer from some problems. The writing isn't bad, but it can get dull.
As you'd expect in a VN about archeology, there's a lot of history/myth relayed through dialogue, but it goes on forever and grinds things to a halt. (Not good, considering the menu/stats issues already make the game feel slow.) It seems like characters spend more time reciting textbooks than being characters, and my eyes glazed over more than once even though I'm interested in history and myth.
In contrast, the relationships you can pursue are refreshingly breezy. They're a bright spot in the game and make it all worth while.
Finally, we come to the main problem with the writing: Sadie. I want to like her. I do. But: when she's not being unrealistically competent, she's holding the idiot ball.
Running into danger that ought to get her killed despite other characters' reasonable caution, she stumbles from disaster to disaster wide eyed and stupid, yet survives without a scratch. It's bewildering, and makes me long for the sense of danger in other games of this genre where doing boneheaded shit WILL get you killed.
She's the hero, I get it. Heroes are lucky, and do "brave" things that are also dopey but live to push the plot. Still, even Captain Kirk has a transporter accident or ten, and when Harry Potter does something dumb, it has consequences. That's not the case here, and it's disappointing. Sadie is Teflon; nothing negative sticks to her, even when it logically should, or when it would make a more compelling story. Even things like failing challenges and maxing out your stress score have NO impact on anything at all.
(It's also annoying that she'll give other people a hard time for doing the same stupid things she does but nobody calls her on that hypocrisy.)
I should also mention the lack of same sex and love interests of color, which bothers me. (Ahmose technically counts as a PoC, I suppose, but he's bandaged head-to-toe so it feels like a bit of a cheat, really.)
Additionally, there's some unfortunate implications in that, despite traveling to places like Egypt, New Orleans, Peru and Turkey, where white people should be outnumbered, they're still the central focus and the non-white folks who show up are either thugs and thieves who try to kill you or bit characters who get one line, with rare exception. This is a highly problematic oversight, to say the very least. I'm sure it was unintentional, but still, the dearth of fleshed out, non-villainous PoC makes me uncomfortable.
***SPOILERS***
Adding to my discomfort is the story's climax in which Sadie has the opportunity to use a magical relic to potentially keep the Nazis from truly coming to power in Germany but instead goes, “LOL no *destroys artifact*” because reasons. There's a very thin rationalization for this but, uh...perhaps not the best plot point to use, there. It's pretty difficult to enjoy the game knowing that the narrative unintentionally makes Sadie—and you, as you can't do anything to keep her from this action—complicit in not stopping the rise of Nazi Germany.
***END SPOILERS***
Aside from these things, it's not a bad game, just has a lot of little finicky issues. I'm hopeful that the sequel will be more intuitively designed/streamlined, which will definitely make for a more enjoyable experience. I'm sure that even if the sequel's dialogue remains as overstuffed as 1931's, it'd feel like less of a slog with a better interface.
7/10
Very fun visual novel with more freedom and options than are standard for the genre and tons of replayability.
In Scheherazade, you play as a brilliant girl archaeologist/explorer from a distinguished family in her first year of college (basically, a young female Indiana Jones). The game will take you to several locations around the world, each with its own set of missions and tasks from which to choose. Each story or side mission will have a series of "obstacles" to overcome, each of which can usually be tackled using a couple of different approaches, depending on which stats you've been favoring. You raise your stats at various locations around town (unlike most visual novels, which have 3-5 stats, there are probably 30+ stats here), but there's also a twist on this mechanic: in addition to your permanent personal stats, you can also obtain "inspirations," which are essentially cards that will give you a one-time boost to certain stats. Inspirations vary in type and quality, so it will be up to you to explore each location for the best combinations!
I really enjoyed the story and characters. Although the plot in certain mission lines can get rather convoluted, it's always a fun ride when Sadie's at the helm. Some scenarios just plain made me smile. :)
Since this is a visual novel at heart, the gameplay consists of reading, making choices in menus and maps, etc. The game takes place over one year of in-game time, and there are so many different quests and branches from which to choose, it's not possible to see everything in one playthrough, even on Easy difficulty. Although there is a charming tutorial, expect to spend your first couple of in-game weeks flailing about and generally failing objectives as you get accustomed to the flow of the game. There are multiple romance-able characters, but even if you choose not to romance a certain character (or any of the characters), full friendship routes are still available, so the characters don't totally disappear from the game like in some visual novels. This means that, while I enjoyed the romance aspect, even if you choose to remain single, you still get a complete gaming experience. I just finished my first playthrough, which took about 19 hours, and I'm looking forward to jumping right into a second to explore some of the content I missed the first time around!
As far as technical things go, the location maps are super impressive, the menus are well-done, and character art is generally good (although the CGs are not always great). The music is lively and era-appropriate; at the beginning of the game, it really impressed me. As the hours wore on, though, it did get rather repetitive, so a few more tracks might've been nice. I noticed that a few lines of dialogue seemed to have the wrong speaker's name on the text box, but this was rare, and the only bug-like thing I encountered (trouble getting achievements to register) was promptly fixed by the developer a couple of days after launch, so everything seems to be very stable.
To summarize, Scheherazade is a fun, extremely meaty visual novel game that oozes atmosphere and charm and even manages to incorporate a considerable degree of strategy in the form of stat-management mechanics. Recommended for fans of VNs and those who want to explore a girl-Indiana Jones-type plot full of adventure!
I have owned this game before it was on Steam and played it a lot. Disregard my displayed time spent in game and believe me when I tell you there is a lot to this game. This is no VN to be "played" in an hour with ten choices to be made over that hour. This is a RPG light/Time management game with lots of hilarious content and an interesting stats system, where your permanent stats need to be supplemented with temporary boosts to pass the challenges the game puts before you.
The one thing I disliked about this game is that certain events, e.g. location changes, are just sprung on you with little preparation.
For storylovers, this game is absolutely worth the asking price, but if you have doubts, definitely pick it up in a sale.
A cheerful visual novel with a little more stats-juggling than usual.
There is a difficulty system, so if you aren't into stats juggling you can just pick easy and still have fun. The game also show you which stats are used before you pick a storyline and it helps a lot. There are also "Inspirations", single-use stats booster you can get on the map just as easily as a regular stats increase, which is a welcome addition.
Interface is pretty but could use some work, especially the map where it can be easy to click on the wrong locations due to their proximity. The skill screens could use more information and a better sorting (alphabetical?). The diary screen should omit the empty dates as they look ridiculous, and the fonts make it slightly hard to read. On the nice side, that mean you have easy access to story recap. The backgrounds are evocative and really pretty.
Probably should get a new artist for the character art, though. I meant it. The eyes!
Characters are fun to interact with and well-written, and they all have fun dialogues. There are a lot of different stories that make multiple playthroughs viable and enjoyable. The game is bigger than it looks content-wise.
As a visual novel the game's strength is firmly on the interactive novel side with its cheerful writing. There is a lot of that.
Игры похожие на 1931: Scheherazade at the Library of Pergamum
Дополнительная информация
Разработчик | Black Chicken Studios, inc. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 71% положительных (126) |