Разработчик: Nine Tales Digital
Описание
The Day-Night system adds a dynamic twist to turn based battles including weather conditions that can affect the battlefield map, for example, all bodies of water have the ability to freeze over night!
On top of this, Desert Ashes offers its players special unlockable perks to customize their armies with, for example, The Fort Toughness Perk that adds 20% DEF to all allied units at a structure, and the Vampire Perk that gives players to convert 20% attack damage to HP between 10pm and 5am!
Experience also exciting single player campaigns that allows the player to experience playing as both the winged crusade and the landians.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel Core 2 or AMD Athlon 64
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 or greater
- Storage: 200 MB available space
- Sound Card: Sound device supporting OpenAL 2.0
- OS *: Windows 7 or greater
- Processor: Intel Core i3 or AMD Phenom II or greater
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 or greater
- Storage: 200 MB available space
- Sound Card: Sound device supporting OpenAL 2.0
Mac
- OS: OS X Lion
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: Intel HD 3000
- Network: Broadband Internet connection
- Storage: 200 MB available space
- Sound Card: Sound device supporting OpenAL 2.0
- OS: OS X Lion or greater
- Processor: Intel Core i5
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or greater, NVIDIA or AMD discrete GPU
- Network: Broadband Internet connection
- Storage: 200 MB available space
- Sound Card: Sound device supporting OpenAL 2.0
Отзывы пользователей
This product is a lite version of its predecessor "Mecho Wars: Desert Ashes", which of course results in less delicate body of work to offer buyers. Emotionally, it heavily unhinges me whenever such a promiseful concept is brought low and distributed in a insultingly ungraceful manner. Do yourself justice by shunning this miserable excuse of modernization.
Ultimately I recommend Desert Ashes because it's a competent Advance Wars style game and you could do far worse spending $5 on Steam. But it's a very difficult game to review. Variety is both this game's greatest strength and weakness. The art style is this absurd, ultra fantasy thing and all the units have unique or interesting attacks. Like the dragon who can damage two enemies in a line. It's fun but I can't keep the units straight most of the time. Maybe other people will have better luck with this but with every unit having slightly different range, attack style and, attack type while also being wacky, mega fantasy just makes planning my strategy damned near impossible.
I don't like doing this but, because it's so tough to review, I decided to just make the rest of this in list format. The good and the bad. Things I loved about the game and things I hated. I hope this helps someone.
The Good
- Over the top fantasy art. Like if Tim Burton and Jim Henson made all the art.
- Fun and unique units that all look and play differently.
- Interesting mechanics like bodies of water that freeze allowing ground units to pass.
- Decently crafted single player campaign that eases you into the game.
- Very clear info boxes telling you exactly what you need to know at a glance.
- Excellent controller support.
- Great price! Only $5 average. (I got it for $1.50 during a sale)
- Small download
- Works great on any system. Even tablets since it has touch screen support.
The Bad
- Confusing units make it difficult to plan effective strategies... in a strategy game.
- Lack of color coding makes things confusing sometimes and severely limits multiplayer.
- Multiplayer requires account creation. Meh.
- 1v1 only even in single player skirmishes.
- No making your own maps so the only skirmish maps are the campaign missions. Lame.
- Menus are designed for touch screen and/or controller which makes using a mouse frustrating at times.
- No cloud support although, this could be good or bad depending on how you feel.
- Depressing music and visuals. *see below*
Desert Ashes takes the Advance Wars formula and turns it on its head. It has a deliberately ugly art style and gameplay that is unique and can even surprise you at times. It won't last long but is well worth the asking price for what it gives you and frequently goes on sale for a lot less.
If you love Advance Wars and are looking for something different, absolutely give this a try.
*Below*
Special Note: The music and art style, while unassuming, provide an exceptionally depressing atmosphere. If you have serious depression (like me) then chances are you won't be able to play for very long. I know it sounds silly but because of how light the game is it can actually sneak up on you. I personally was only able to play for about 45 minutes to an hour at a time. Not a deal breaker by any means but, just something to consider.
It's far too short and far too easy, but if you love Advance Wars as much as I do, it's well worth a few quid.
The gameplay is smooth, but IMO a bit too slow and simple. Giving the field units some sort of power up, or ability would have drastically changed the feel of the game. As is it wasnt so slow that I couldn't finish it. For the casual stradigy player this might be a decent fit.
This is a nice little turn based strategy game. It borrows heavily both in gameplay and in style from Advance Wars on the GBA but Desert Ashes is a bit more basic. Not that it suffers from that, in my opinion. Sometimes a bit of lightweight turn based strategy is just what I want.
It has come on since some of the 2014 reviews. I haven't noticed any bugs and the campaign maps don't require a return to the main menu screen any more. It's got a nice automatic save-game, which even saved the state of play when the game crashed once (I Alt-Tabbed).
All in all it's quite polished and does what it does well. It has some nice little touches like the ability to jump to any battle in the scenarios and the way it will save every unfinished game - even if you have several.
The only negative points are that you can't bypass the cut-scenes which can be a bit annoying when you are playing a scenario for the third or fourth time, the limited scenario battles (though it has a skirmish mode) and the rather basic AI of the computer opponent. So not for hard-core strategists but good fun for a quick turn-based blast if that's what you are after.
From 9,99€ i bought this game on sales 2,99€
Now the game have 4,99€ and at the moment sales -90% have 0,49€
I still crying my lost 2,99€...
Ignore my 8 hours,it's cause for 100% perfect game,and helping other players to take the online achievements,cause of course the multiplayer is dead.This game should be free to play game from the start of the release.
This is an excellent grid style turn based strategy game.
I wouldn't call it an RPG, because none of your troops level up or anything like that. This game plays very similar to Advance Wars on the GBA, where you capture locations to earn money, which is used to purchase units. All the different units have different strengths and weaknesses against other units, and the game offers an excellent tutorial explaining each one.
This game has a very unique visual style that reminds me of a robotic fantasy world. I've never seen anything like it. The artwork is crisp and colorful, and the game has a very HD look to it. It supports a variety of display resolutions and audio settings. The music and sound effects are very average, and the game has typos in the english language. I also found the game to pause briefly a lot regardless of visual settings before unit attacks, but for the most part this was pretty minor.
I should mention that the unique menu system in this game can be moved around if you click the mouse and hold the image and pull it to the left and down. You will find visual options and the exit game button with this method of menu interaction. It's rather unusual and not very obvious.
This unique menu system allows you to play a campaign mission while searching for a game room to join online and hosting one at the same time. You can then easily switch between the game windows and monitor many in progress games or online game searches. I think it's really useful.
If you like such games as Shining Force, Galaxy Admirals, or Advance Wars, you won't be dissappointed here. This is a solid turn based strategy game and deserves much more notice than it seems to get.
I picked this game up while it was on sale for $1.09 CDN and I found that to be a great deal. Even the current full price of $5.49 CDN is decent for what you get here.
Recommended!
How is this game not being sued by the makers of advanced war for GBA? it legit has the same mapping and battle scenes xD
Desert Ashes is a casual turnbased strategygame that is easy on the eyes and not too taxing on the brain. I especially like the battle scene animations, some of the designs make me think of Boris Vallejo for some reason. Controlling the units with a gamepad works surprisingly well too. There are a few strange design decisions, like how you must go back to the main menu to move on to the next part of the campaign, but nothing that can't be easily endured. All in all a surprisingly enjoyable experience. 8/10.
Note: I haven't tried multiplayer, some say it doesn't work, but multi is not important for me so it doesn't affect my score.
worst game on the planet
- whatever resolution you choose, you have to scroll in all directions all the Time because Screen is not fitting
- multiplayer matchmaking does not function well. sessions get stuck before starting and you have severall sessions open
which you cant close
- graphics 0/10
DONT BUY THIS EVEN ON 90% SALE. ITS JUST SPAMMING YOUR DISC !!!
Fun turn-based combat. Simple and enjoyable.
This garbage freezes whenever i enter a skirmish. trying to access the menus to do anything during the game starts a seperate game which then freezes and crashes the entire thing. i had to relaunch the game no less than 8 times to accumulate the 5 minutes of gameplay I needed to review this garbage and warn you guys. Not worth it for any price.
A reasonably well designed turned based strategy game with functional graphics, but presumably always going to suffer from a limited audience, especially with the current multiplayer slowness.
Generally the game plays quite well - you have an introductory/tutorial campaign that is fairly quick to play through and explains how to play. Then you have two shortish single player campaigns, playing as each of the two factions in the game, where the maps are reasonably diverse and the AI is kind of okay enough to make you pay attention to what you are doing, although it is not hard to beat all of the missions. Still I don't think there isn't really enough content in the single player campaigns, or the skirmishes that would really capture your attention for long, they are more an introduction/practice venue.
The game is pretty well balanced - all the unit types have their benefits and weaknesses, and nothing clearly is always the best thing to build (although on certain large open water maps the long range sea units are hard to beat if you have a few, and unlike the land artillery there is no way to use the cheap unit swarming countermeasure to overrun them for most of the day). Both sides have the same units with different names/graphics, so the sides are implicitly balanced. The freezing of water at night adds an extra angle on some maps - what was a deadlock and chokepointed map can suddenly spring wide open, or as mentioned suddenly your dominating whale artillery squadron is suddenly immobile and vulnerable.
As mentioned above you have to pay attention - the mechanics of buying units which then can't move or attack until the next turn means that if you start losing ground or end up short of units one turn then the opponent is probably going to stomp all over you very fast. This means you don't get long drawn out defensive rearguard actions slowing the end stages of the game, but also that you have to watch what you are doing - retreating your artillery a space or two before firing, or spawning a unit at a different factory so they are out of range of attackers, can be all the difference between winning and losing. Or using the nearest unit to attack rather than one moving up from the back so you leave the more forward one to capture a building, or attack the next unit further back which your other unit can't reach, etc.
The game menu UI is a little bit idiosyncratic (presumably designed for mobile devices), but usuable enough, and the in game UI is easy enough to use, with the odd exception where you want to move a unit in the corner of the map that is sitting under part of the UI, and dragging the screen to show the unit doesn't help as it snaps back and recentres before you can click on the unit. Checking your opponents movement/attack ranges in their next turn is also fairly easy/intuitive. However unlike, say, Hero Academy your moves play out immediately and there is no undo, so you can't experiment and work out an optimal strategy by trial and error, but there are far few variables in Desert Ashes so once you have experience this probably won't be a big loss...most of the time, until you start attack and suddenly realise there was a better option/order of doing things. On the other hand this does make for a more live/raw feel for the game when you can't just unkill a bunch of units and try something different as often as you like.
The multiplayer set up seems fine - you can set maximum turn lengths to suit how you want to play (24 hour limits for a more play by email type game, or 5 minutes if you want to play "live"), and you can play multiple games at once where appropriate, which is simple enough as you just exit one game, drag up and down the list if needed, and "zoom" into the other game to switch over, all fairly seamless and easy to use. Logging in seems to work from the Steam account, so no mucking about there, although there are sometimes connection issues with the login server it has always been pretty temporary for us. Creating new games is also fairly straightforward, picking either random internet people or friends as appropriate (although it doesn't filter to friends that have the game), and you have a few mildly different game types to try out.
So all that seems great so far - and up to this point it would be a definite recommendation for the sort of people that like these sorts of games. So the two core problems - lack of pickup multiplayer opponents (or at least ones that actually take a turn), which might not be a blocking issue for people who aren't reliant on pickup online gaming, and the regular and long lag to process turns. While some of the time (when playing inside the same room) we have had games where turns get processed and sent to the other person within a few seconds, most of the time we have tried to play it takes somewhere from a few minutes to sometimes maybe 10 minutes for a turn to start appearing on the other persons system - and even then it then takes 10-30 seconds per move the opponent made. So if you plan on playing people you know in 24 hour PBeM style games this might suit you. Otherwise, currently, it probably won't.
CONSTRUCT ADDITIONAL PYLONS.
Yeah, this is a game you can win by zerg rushing every time.
A half-decent mobile game badly ported to PC, as aggravating as enjoyable, with cutesy graphics and a completely dead multiplayer. (Sucks that 4 of its 11 achievements are based on winning multiplayer matches, though it only takes one for 2 of them.) Some problems are the port, but some are just built in.
The only way this game could be more casual is being pay-to-win (no freemium, yay), with its bright cheery graphics, easy money, and small levels that only take a dozen rounds each with little strategy. Although the day/night cycle SHOULD offer a game-changing twist, the water/ice is just an occasional convenience, and almost every single-player level can be easily won by zerg rushing the enemy. The AI isn't very strong, and the first player has an almost insurmountable advantage thanks to the order battles occur. There's zero randomness, zero specials, and once you know the units you can quickly min-max the game and win everything. A 4X player will find almost no depth here.
And yet I think it's kind of cool. It gives some random casual iPhone-like entertainment in between meatier games, and making tons of units and wiping out everything can be surprisingly cathartic. I just wouldn't pay much for it.
I wish it had been fully made for the PC, because so many things require you to sweep your mouse from one end of the screen and back just to give orders. It's ok for a touchscreen, though it'd still have some issues there, but a pain in the ass with a mouse. Aside from that, having no way to cancel an accidental order is annoying, the music sometimes skips, and the text and animations are interminable. No option menu at all.
Wait for a sale and give it a go. It's no Highborn, but it might amuse you.
Don't buy, dead multiplayer is dead.
If you buy it on sale (and don't mind stories that end on cliff hangers) it's a good turn based strategy game that's easy to pick up and plays a bit with the traditional rock-paper-scissors by creating 4 classes of troops.
Turn based strategy with rock, paper, scissors type units. There are 3 scenarios total, a skirmish mode, and it has multiplayer. The story is poorly written, and the writers didn't bother to even bother to spellcheck "thier" work.
The AI is very terrible in both the scenarios and the skirmish mode. Game is very easy on skirmish mode and at least the first 2 out of 3 scenarios (didn't bother to play the last one).
The steam trading cards did drop very quickly. If you have a friend willing to play this as well, it would probably be an easy game to 100% achievements on. I haven't tried the multiplayer, but the multiplayer achievements didn't look tough.
game isn't loading n not letting me play someone plz help me
Found the issue and fixed it long time ago, you just need to change the resolution of your pc to a lower resolution in order to play it so yeah I laughed and found my review funny too cause wow I was dumb XD.
I have to agree with ZoomTheZoom. It really does run like a beta. The concept is great, but there are bugs. Lots of bugs. I have been completely unable to log in to play a multiplayer game, and the website that hosts the game evidently does not exist. That's a big issue, especially since several of the achievements involve playing multiplayer games.
Another wierd bug is the way you can have several games running at once. Okay, not an issue per se. But here's the problem. Once you beat a campaign or skirmish, there's no credit role, no returning to the title screen. It just stays on the "game over" screen, and you have to go to the menu from there and select a new game. So now you just have a bunch of games running that aren't really games, they're just game over screens from the games that you beat. I would love for someone to tell me if there's a way to change this. Maybe I'm just missing something? It's quite frustrating.
In terms of gameplay, the game is fun, if not a bit easy. I beat all three campaigns in under six hours. You want a turn based strategy game that's going to challenge you and take up all of your time? Check out Eador: Masters of the Broken World. I got about 300 hours into it before my computer broke and I had to start over again on a new machine. But I digress. In terms of units, Desert Ashes works like a complicated rock, paper, scissors game. Flyers are strong against heavy and naval units, heavies are best against infantry, and infantry take our flying units. And you have a nice selection of each of these kinds of units with varying degrees of power. But after the first few battles (which take like 10-30 minutes), you find a set of a few units that works for you and you can just exploit that for most of the game. The "unique day/night system" doesn't really do that much, and once you develop a strategy, you're pretty much good regardless of the day and night. And using terrain to your advantage only matters in one or two levels, and that's if you choose to worry about all of that. All of this has potential--it just needs to be beefed up a bit, made a bit more complicated and strategic.
The storyline is... um... well, there is one. But in the third campaign you play as the bad guys, which doesn't make sense. Why am I taking the role of the people that I was just fighting against and want to kill all the civilians? The storyline makes them almost sympathetic, but does all these little things to make us dislike them. And SPOILER ALERT: the game just kind of ends. There's no resolution. The bad guys get the upper hand because that's the last campaign and you play as them, and then... ? Seriously, five more dialogue boxes could have wrapped it up nicely, but it just ends, leaving you going "okay?"
I got it on sale for five bucks. Fine. No biggie. That's less than two gallons of gas, and I get much less mileage out of that. I don't feel gypped, but I do feel underwhelmed. I hope the developers see this, because there is a lot of potential for this game (maybe the addition of a fourth campaign to finish the story?), but as it is, it needs tweaking.
Quite interesting. For what at first seems like a mobile port of a Tower Defense it's actually more like a turn based strategy game with really unusual cartoon characters. The multi-game mode is unorthodox and interesting.
Дополнительная информация
Разработчик | Nine Tales Digital |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 65% положительных (23) |