Описание

This game is in development but already playable through its demo. More about that after a short introduction!

Drifting Lands is an original mix of classical horizontal shooter with modern hack & slash standards. The base recipe to craft Drifting Lands:

  • take the core gameplay of a standard horizontal shmup,
  • open it up and extract most of the mindless auto-fire required to destroy enemies
  • replace this by a set of skills selected among the list available for your class
  • use these skills with various effects (dash, area of effect attacks, time control, etc…) during your runs with classical resources consumption and cooldowns management
  • add random loot, crafting...
  • ... and exhaustive inventory customization of your ships and weapons.Drifting Lands is designed to meet both shmup and hack & slash enthusiasts’ expectations.

Drifting Lands is designed to meet both shmup and hack & slash enthusiasts’ expectations.

With the choice of your pilot class, you’ll have the opportunity to take control of different ships, best suited to your favorite gameplay style

You’re a super player of bullet hells and don’t mind dying on the first few impacts ?

You’ll find a perfect class for you with high-damages / low-resistances interceptors. You’ll benefit from a smart customization of your gear, but your performances on the field will be mainly based on your skill.

You enjoy the progressive design of a powerfull build through skills and inventory optimization ?

Your class will offer more resistant ships, able to put up with a lot more impacts. But if you want to shine, you’ll have to be smart in the selection of your special powers and how you create synergies with your equipment !

Please note though that for the time being, Drifting Lands is still in early stages of production.


Since we wanted feedback from players to create a truly original and top quality experience, we decided to package as soon as possible what we had from the full game into a public demo. The complete project Drifting Lands is a hack & slash variation before anything else. It will feature randomly generated levels, random loot and a progression of your characters and ships over dozens of hours. But right now, there's no progression : no inventory, no persistance, no grinding or even no story line. What we present in this demo is the core gameplay of Drifting Lands packaged into a more classical competitive shoot'em'up with online leaderboards. However, we already offer some degree of customization : before you start a level, you can choose your build of skills among a list of defensive, offensive or scoring oriented powers!
The content of this demo will be regularly updated over time. This competitive mode will still exist in the final version but will only be a secondary gameplay mode. When we feel our game is worthy, we will release a pay-to-play version of the game. If you want to support our team or get access to the RPG/campaign mode, you'll then have the opportunity to buy a copy of the game. But the competitive part featured in this version will most likely stay free, indefinitely and entirely.
Want to report bugs, ask the team what is planned for this or that, suggest ideas or improvements, know what we're up to for the next update... come have a chat in the community section! We're pretty open dudes ;)
Drifting Lands
Drifting Lands
Drifting Lands
Drifting Lands
Drifting Lands
Drifting Lands
Drifting Lands

Дополнительная информация

Ограничение возраста Нет
Сайт www.drifting-lands.com
Дата релиза Скоро выйдет

Жанры

Разработчики

Системные требования

Minimum:
  • OS: Windows XP or Better
  • Processor: Anything for gaming bought in the past 2 or 3 years
  • Memory: 2 GB RAM
  • Graphics: Any AMD/ATI or NVidia with more than 512Mo of DEDICATED RAM
  • DirectX: Version 9.0c
  • Storage: 700 MB available space
  • Sound Card: Anything that goes beyond bleep really
  • Additional Notes: Will most probably not work with Intel video cards
Minimum:
  • OS: Still undefined
  • Processor: Still undefined
  • Graphics: Still undefined
  • Sound Card: Still undefined
  • Additional Notes: In a test phase on Mac