Разработчик: Corncrow Games
Описание
After assuming command of one of four human or alien factions vying for galactic dominance, immediately define your game’s scope. Play for minutes to hours across tens to hundreds of planets in single-player skirmish or multiplayer modes—it’s entirely up to you.
Leave the tedious, everyday tasks that take away from crafting and executing tactical strategies to your faction as you explore the galaxy. Explore the galaxy map and discover different planet types: some rich in resources, some barren and unfit for terraforming. Expand your empire by choosing which planets to invade, colonize, destroy or simply ignore. Exploit and terraform planets, acquiring resources to grow and strengthen your fleet, empowering you to exterminate enemy factions and rule the galaxy.
- Fully customize each game by creating your own settings so that no two games are the same.
- Assume the role of a faction leader and command one of four factions
- Focus your efforts on crafting and executing your tactical strategy while your faction takes care of tedious, everyday tasks
- Engage single-player skirmishes or up to 8 player multiplayer wars across 10 to 100 planets—you define your game’s scope
- Use resources acquired from planets to build and strengthen your fleet
- Construct ships that range from small, agile scouts to colossal battle cruisers
- From improved mining to solar eruptions to labour strikes and beyond, implement cards and/or artifacts to make games more interesting with the element of chance
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP, Vista, 7, 8
- Processor: 1.2 GHz Processor
- Memory: 1 GB RAM
- Graphics: 256 MB of Video Memory
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 250 MB available space
- Sound Card: DirectX compatible Sound Card
- Additional Notes: Windows compatible mouse and keyboard. If you are experiencing technical difficulties please email [email protected]
Отзывы пользователей
I have put significant hours into Starion tactics. Many of the game features don't work, here's a list.
- AI difficulty - they all play the same, terrible
- Artifacts - board game special find that doesn't work at all
- Ship shields - don't do anything
- Ship movement points - nope, don't do anything
- Ship levels
- Many achievements
List of annoying features:
- Two clicks for each individual ship to move, yes that's right - 90 clicks to move 45 ships
- After you build X amount of ships the AI's near you all turtle in home base
- AI can't tell the difference between valuable planets and crap ones
- I worked hard to make the AI viable, giving myself disadvantages, etc but it is just too bad ONLY get this game for the multiplayer
- No manual to explain things like luck dice rolls
The game is basically space risk. You gain resources from territories you control and build different ships (about 6 different ones for each empire) according to your income level. Ships, however, are fairly homogeneous. There is no research, ship levels, custom maps (all maps are sized grids) or any other advancement of your empire.
I do not recommend paying more than $2 for this game. It's clear something happened during development and a half-developed game was shipped. There is evidence of planned features that don't work.
It can be fun to play. I often fire it up when I have a really bad day at work and I come home realizing I can no longer kick the dog (THANKS PETA) or beat the wife (THANKS FEMINISTS) so slapping around Starion Tactics' AI scratches that itch for me. Maybe you can find a niche in your life for it too?
hmm, i like to give games alot of attention ones that have often received some bad reviews, i dont know why but i like the broken games, provided the developer was making an earnest attempt to make a working and original game
thus i tried starion tactics thinking that maybe its reported simplicity will be its charm, like some classic boardgame - sadly this game only holds this value for may the first few turns of a game, after that it has nothing more to offer and it becomes a chore, as you can only move whatever ships you have only one planet per turn and so when th emap has 98 planets or more, it is just utterly boring and because everything is on a diamond grid and all looks the same, it is work to find ones specific planet, if say you are building something and need to check its status, - as for building the only thing that can be built is ships, the only planet related thing is a terraformer, but this hardly ever feels necessary
First impression: casual unpolished wargame
I am calling Starion a turn-based wargame because the emphasis is on conquering the game board by strategic production and expansion. In normal gameplay, there are 7 different unit types (6 do combat, 1 upgrades a planet's production), but there's only 1 resource type (aka money, though it's not called that) and only 1 planet type (with production values of 0-2 per turn) that can produce any kind of ship. There are no tech trees and no research, there are no specialized production facilities, there are no terrain types, and battles play out by the strength of your units and the roll of the dice (the battle system is never fully explained).
The rules provide for simple tactics: Do I produce weaker ships fast or strong ships more slowly (and can I defend the planet while it is producing)? Can I anticipate and counter enemy actions successfully? The game provides for deathmatch and team modes, both in singleplayer (with AI) and multiplayer.
The rules would make this a decent game, but there are various minor bugs, the UI feels unresponsive and cumbersome at times (5 clicks to produce a ship, ship and planet lists not suitable for large numbers), and the manual is incomplete: some features of the game and most notably the battle system remain undocumented.
I have played some standard 1-on-1 games against the AI. I always get the same, unbalanced map (layout and assigned production values). The AI always produces ships on undefended frontline planets, and I can mop it up easily with a simple rush. This happens on all levels of AI. It also failed to take two of the good cities next to its base, giving away its production advantage.
I expected more of Starion. If you are looking for this type of game done right, Mayhem Intergalactic is slightly more tactical and delivers a better experience.
if youre looking for a fun multiplayer game for LAN parties or Online with friends, you will be dissapointed. the multiplay does not work. there is also no option to switch between LAN or Online which is also dissapointing. this game is only good if youre alone and love to click XD
Ok this should be Early Access, but isn't.
The game is bad, know that going in. This is no where near a 10$ title, more like a 1.99 game that you still wait to go on sale. As such, it feels very much like a mobile port.
What I liked... Graphically I thought the art team did their job. While nothing amazing or new, it was about average for a mobile level game. Thats about all I liked, but this is what happens when a few artists try to make a game in a genre they know little about.
The bad... to avoid a full wall of text ill just make a list.
--Achievements dont unlock correctly - some early, some never
--I opted to play without sound an hour in as it didn't add anything (changing the sound output also crashed the game)
--All ships are available from the start, no tech tree at all
--One resource that means nothing to you
--Easy to spot bugs, such as capture 10 planets and game tells you that you captured 20
--Terraform units, if used too many in a turn they either despawn without doing the job or the game fails to update planet output text- as I've seen mismatched output depending on where you look
--The only choice I ever made was to stop bothering to terraform planets as there was no point and its tedious
--THE USER EXPERIENCE IS THE WORST I'VE EVER SEEN!! In the credits there were testers... did they play this? How long? Cause holy shit.
~~I hope you like to click - if you are a steamroller like me... good luck. You have to move every unit one at a time, one planet jump at a time, each taking 3 clicks min. So my late game turns on a full size map required 500+ clicks until I just stopped moving majority of my units and won with the rest. I never lost a battle but settings might help up the challenge.
--And another minor thing, is it a "turn" or a "round"... pick your terms and stick with them.
-- The game summary is mostly lies - unless I missed everything by not playing the other "factions" so I'll review that real quick:
"Leave the tedious, everyday tasks that take away from crafting and executing tactical strategies to your faction as you explore the galaxy. "
--Crafting what? The best ship in the game, that you start with and have no reason to build anything else? That crafting?
(This may have been a setting I randomly chose starting my first and only game, if so then my fault)
Explore the galaxy map and discover different planet types: some rich in resources, some barren and unfit for terraforming. Expand your empire by choosing which planets to invade, colonize, destroy or simply ignore. Exploit and terraform planets, acquiring resources to grow and strengthen your fleet, empowering you to exterminate enemy factions and rule the galaxy.
--What? Every planet I went to was automatically captured, and the only choice left was to bother terraforming it... or not based on 0-1-2 output levels. So you could capture a 0 and make it a 2, thats literally it.
"Fully customize each game by creating your own settings so that no two games are the same."
--unless you play more than 2 games (or maybe I broke my settings, as I've mentioned)
"Use resources acquired from planets to build and strengthen your fleet"
-- A single resource, that is the only currency and comes from every planet equally, there is no benefit or strategy to the planets you take - assuming you have time to terraform. (small map multiplayer would surely change that)
"Construct ships that range from small, agile scouts to colossal battle cruisers"
-- all of which are available from the start, so you wont... and scout what? With fog on enemy count was viewable, at least for neutrals there wasn't enough AI enemy when I got there 2 hours later to pay attention.
"From improved mining to solar eruptions to labour strikes and beyond, implement cards and/or artifacts to make games more interesting with the element of chance"
-- never once did I see a card worth the risk of using, I converted all to resources and I didn't need the extra resources
Some of my opinions may be due to the fact that I only played 1 full game with one faction. Maybe I picked the wrong one, maybe I ruined the game with bad setting (not that I felt there were many options). Still the bugs and click-fest UI were bad enough for me to not load another map. So I do not recommend this game.
TLDR; Its bad, just dont. It tries to be 4X but dummed down to 1X with some silly card game thrown in. I would happily perfect game Sins of a Solar Empire again, and I suggest you do that instead.
I've only put three hours into the game total, and that's all I need to know how this stacks up, and if it's worth anything. For me, yeah, it's fun. It's incredibly simple, but some more explination as to how some gameplay mechanics work would have been nice. For example, I don't really know how terraforming works, but I haven't needed it. I also don't know what one of the interface buttons next to owned planets do, but it's a nuke symbol so I'm guessing it does something I don't want to do to my planet. Guessing, because the short digital manual says nothing of it.
The game is very simple to pick up, and play, but requires some strategy, and forethought to not muck things up. The way every strategy game should be, in my opinon. I'll be playing with this one some more, but not nearly as much as I would other more easy to pick up, and play, but deep challenging strategy games.
This game is one huge, unfinished bug.
- at certain zooms levels left-clicks don't work, keep zooming in and out until they do
- sometimes left-clicking move confirmation deselects unit
- sometimes left-click does random things - as if you clicked somewhere else
- I am getting achievements for things I haven't done
- my ally AI uses negative cards against me
- no tutorial, manual doesn't explain anything beyond what you can figure out from the interface
- enemy AI (on novice level) gets the artifact card every 1-2 turns, I never got even one
- battles are completely unclear, dice are thrown with symbols of unknown meaning, sometimes ships shoot sometimes not, their shields/hull sometimes decreases sometimes not, one ship at some point explodes
- if ally has ships at your planet, you cannot move your ships from there... seems the AI cannot move their ships either...
I got this on sale for under $5.00 thinking it looked cool even though the reviews are mostly negative. I was wrong. If a game has mostly negative reviews, guess what, it isn't a good game.
I tried 3 games:
Game one, team play. I lost track since another player and my units were the same color and it just turned into a muddled mess. Hello, shouldn't the colors be the players rather than the factions? And my teammates ships as well as my own would both be around some plantets, and I could not tell them apart. Sometimes it seemed as if my ships were brighter, sometimes my enemies.
Game two, 1-1 with different factions. I made the mistake of leaving artifacts on in the vicotry conditions. I won the game after finding 3 artifacts before even having a combat. Not fun.
Game three, 1-1 different factions, artifacts off. The AI proves it'self brain dead. I took all the plantes. During the game, I built 53 ships. The AI? 4. yes 4. I lost (automated combat) 15 ships to take out his 4. Either he only built tough ships, which is silly in a game where it is all about expanding fast, or he just did nothing. Either way, too easy and not fun at all.
Game four - easy - Uninstall.
This game has potential. I really do think that a major overhaul could save the game. As it is, pretty much everything about this game, from the way it scrolls to the Custom game setup, which really isn't custom (can't even pick the number of planets, it's dependent on which game you choose) is irritating.
Some things that would help custom: Color choice, planet number choice, difficulty choice.
Fix the AI. Fix the colors. Fix the winning conditions. Fix the irritating scroll. Fix just about everything.
Terrible game, the pictures on the store page might look cool but don't be fooled, this game is worth AT MOST $1. I feel like I've been cheated out of $20 by this game, as it's literally just a grid of "planets" you use those planets to stockpile resources and then build ships. It's a waste of time and money.
Regret buying this game, played like 5 minutes and i want to quit.
Nothing tactical about it, buy a few units and start taking over planets with no tactical advantage. No building or tech structures, no real organisation. Just a click and watch game.
a 2 dollar game at most
this game works. i have found no major bugs but it's weak. two run throughs and I'm done, waste of my money and time. to be honest i won't buy this game at 50 cent.
this program does work and as a program it's fine. however as a game FAIL.
Don't buy this game. It's filled with bugs. I just had a multiplayer game where the first time the AI attacked, it ended the game stating that the AI had won, when it attacked one planet out of my ...30.
They only just added a singleplayer save function, it's incomplete and full of bugs and has been sold as a complete game.
It's not even worth $5.00 in its current state.
Buyers beware :(
Awful game. The concept itself isn't bad. It's a strategy/card game. What makes it broken, is that is that it asks for prompts every time you construct a ship, or end your turn. Has no flow.
I found this game to be completely underwhelming. The store page could not possibly be more misleading about what you are getting in this game. This is not a 4x game in the very least. It is space themed checkers. The only win condition in the game is to control a majority number of the planets on the board. The default settings in game are that when you move to an unoccipied planet, you capture it. Generally I will have won the game long before any combat has happened between myself and an enemy faction. I feel completely ripped off by this game. It promised so much and delivered on almost nothing it says in the store page. Please save your money for something worth it, like a lottery ticket.
Way to simplistic and limited for my taste. I think I will stick with Planetary Anihalation. This is a bit like an up to date tic tac toe / board game style concept. Not for me.
I like a deeper, broader form of strategy.
Not quite ready. I've noticed a few things with this game off the bat. Every turn it gives you a summary of the action in the last turn and the statistics were not telling me about the ships I lost. Combat is simplified kind of like the Civilization games, this combat is a little confusing; much of the time it will show my ship destroy the other one and find out it had destroyed my ship as well.
I do like the game and with a little work these things will probably get smoothed out in a few patches until them I can't recommend this to anyone.
Lastly this is not a 4x game, there is no research and there is no diplomacy I could find.
Disappointed. I see potential, like a simple board game on the computer that could be simple and fun. But the UI is pretty tedious. The AI on every difficultly is terrible (which seems pretty unforgiveable as its simple math) and the cut scene battles are worthless.
I only played single player, There is no story line to discover, Though it gives you the option of team play, there is only one winner at the end (and having the computer win when you helped it sucks). There is no tutorial, This feels more like a phone app than a computer game. For $20 I expect playability from simple games that is at least comparable to a popcap game. Maybe it was meant to be played multi-player, but I was very disappointed.
The demanding price for this game is unreasonable by the extreme end of the sprectrum. Those with even the slightest interest, feel free to disregard as this game really brings nothing new to the genre. If this game is much better suited as a flash game on Armor Games / Newgrounds. The RNG in this game is shoddy and no customization.
"..deeply tactical and highly visual experience.."
This description cannot be any further from the truth.
From the outset, I like this game. It does what it sets out to do very well. That said, I won't be playing it because it's not my style of game. It's not a space 4x game but a casual simplistic strategy came set in a space theme.
What the game appears to be from the advertising is a simplified, casual, 4x turn-based space strategy game. It isn't. I could really enjoy a game like and keep playing it for a lengthy period of time. It needs to have just a few more mechanics and a few more complexities to be a 4x. For example, there is no eXplore in this 3x game. That goes along with no research, no empire management, no ship customization, no planetary development. Well, heck, it's not a 4x game at all! That's my one warning, you will be very upset if you buy this expecting that (yes, I know it says it on the store page advert, honestly I don't know why they would advertise it as such). Let me explain what it actually is.
It's a space themed table top strategy game. It's Risk with space ships on a check board. No more complex than that. It's not a 4x, not Endless Space, nor MOO, nor SOTS, nor Stardrive, etc. It's a bad decision to advertise it as this genre. You have a checker grid of planets with each having a set number of Resource points. Capturing the planet means you gain those resource points each turn. Each planet can construct ships and the cost is subtracted from your resource bank. You have cards with some strategic value, i.e. your ship will suicide next battle and kill itself and all enemy ships, which can also be traded for resources. There are essentially two races, the Empire and, essentially, rebels/Pirates. They have different play styles whereas the Empire has stronger ships, combat strength and health, they take longer to build and more resources. The Pirates have weaker ships and take less turns to build. So the pirate early game is sprawl as fast as you can before the Empire starts coming. The ships are each different resource costs, turns to build and stats. The battles are simply graphical representations of the stat calculation. It's like Civilization 5 where you have one unit attacking another, animations ensue, and the victor remains. That's the game. That's all there is.
It's a deeper checkers in Space. Perhaps that's unfair. It's a very complicated Checkers game in space. Think of the genre as on a range of complexity from a tabletop stragegy game to your traditional, archetypal, 4x PC game like MOO. Within the table tops you can go from as simple as checkers to as complicated as Risk. Your 4x games, I would say Endless Space would be the simplistic title, MOO/Sword of the Stars in the middle and the spreadsheet game of MOO3 as the most complex. This game falls squarely in the complex table top game category and doesn't even touch the simplistic 4x scale. That's what you're buying. Don't expect a simpler Endless Space or even a casual 4x title because you'll be disappointed.
What it does though, it does right. The UI is crisp and looks good, the ships look good as does the space background. Next to no game breaking bugs so far after 2 hours of gameplay and multiple play throughs. Your games will last from about 10 minutes - 45 minutes. It's very much a pick up and go strategy title. For me though, it's still space checkers -- where you can own tiles you were on and build more checkers on them and each time you jump another player there's a battle based on numbers. I'd recommend this for casual players and table top players, not necessarily 4x players. There is a little polish lacking, it's day one after all, with some stuttering in the panning and some funky zoom decisions (click on planets to move around map, forget panning or zooming). Also, damage on ships is hard to see or even even keep track of since it's not represented graphically or shown on the galaxy screen nor battle screen. The other reviews criticised the game for having a scout take out a cruiser, fair enough, they can when your cruiser has 1 shield point left but you'd never know it during the battle. That sort of detail isn't quite polished in yet. I think $15 is a fair price point, $20 is pushing it in its current state, but maybe when it gets more polished and maybe with a little more content.
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Дополнительная информация
Разработчик | Corncrow Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 28% положительных (40) |