Разработчик: Studio Nyx
Описание
The Empire of the Machines is threatening the entire universe. The League of Aliens and the U.N.E. (United Nations of Earth) have banded together to defend the galaxy from the invader. Battles are raging everywhere, but it is inside the twisting corridors of the Machines underground production facilities, that the tactical upper hand is taken. And the war is won.
Originally designed by Clark Browning, Marco Pecota and Derrick Villeneuve, Legions of Steel is a tactical board game where players fight battles in a dark and dangerous environment. French Developer Studio Nyx have managed to re-create the deep and challenging set of rules, while adding slick 3D models, a clever and accessible UI and a load of new features.
Turn-based tactical firefights
Each unit has its own skills and characteristics. It comes with its own set of weapons and abilities making the game deep and complex for experienced players, yet simple and approachable for novices.
Electronic Warfare (Fog of War)
A game mode on its own, Electronic Warfare is an option players decide to activate and which completely changes the game into a whole different experience. All maps are playable in Electronic Ware mode
Tactical Options
Players can choose from a host of available firing options
The Advanced Covering Fire options allow for very precise control on what your units do during opponent’s turn
Grenades! Used to unlock gridlocked situations, players can throw them around corners without getting exposed. These are also used by the Machines to create smoke cover
Leadership points are a very limited resource used to “break” the common rules. Players will use them to add more actions (movement, fire), increase the odds when firing, or even dodge bullets during opponent’s turn.
Initiative Roll
Each map calls for an initiative roll at the beginning of the turn. Leadership can be spent to influence the roll. The winner of the roll chooses who starts to play the turn. This system breaks the linearity of turn-by-turn games. Which player is going first is always unknown.
Suspense above all
Radar detection and echoes add suspense to the gameplay. Every move is a thrill
More numbers!
2 playable factions with their own units and equipment
2 Single player campaigns in an immersive setting
15 scenarios for single player or multiplayer
Multiplayer
Play with friends online through asynchronous, cross-platform multiplayer using Slitherine’s PBEM++ server or offline using familiar hotseat mode
Tournament system
This important feature works on the base of the Swiss System Tournament which uses a non-elimination format. It is very flexible and dynamic at the same time, allowing for a more challenging experience and it improves the general competitiveness.
Поддерживаемые языки: english, french
Системные требования
Windows
- OS *: Windows 7, 8, 10
- Processor: Core 2 Duo
- Memory: 2 GB RAM
- Graphics: Intel HD 4000 / ATI Radeon HD 2600 / Nvidia GeForce 2xx or higher
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Sound Card: DirectX compatible
Отзывы пользователей
A turned based, tactics game set in the future with a very Space Hulk vibe, but fighting against machines instead. It has some pretty cool mechanics with force grenades, suppression fire, auto fire, leadership, running/walking/standing still, etc. So the tactical battles had a lot of potential but is let down with a very random feel. I have no problem with random but this just feels more random than most games. High odds are basically 50% or maybe 66% only so you will be missing a lot and so will your enemies. With the small number of units involved, you will often feel like you win or lose more because of luck then because of good tactics unfortunately. This really hurts the game.
Beyond that, the game is extremely short with almost no story to hold it together. Steam says I played almost 10 hours but that is incorrect as I forgot and left the launcher running a few times, 2 of those were pretty long. So maybe 8 hours only and that is with the very long 2-3 hour tutorial (which is needed).
Not much to say beyond that. Just that there is not much variety with with only 2 enemy unit types and objectives of basically kill stuff, move to an area or carry something to an area.
The game isn't bad or anything, but I can't recommend this with the short running time and very random feeling scenarios.
I picked up the original miniatures game soon after release and this is a faithful translation of the game's mechanics and gameplay. LOS drew on the same spirit as Space Hulk but involved less stack management (while units can't move through friendly units, they can shoot past one another and missions have more open maps) and a lot more guns (since both sides rely on ranged attacks). The A.I. in the game is acceptable, if sometimes a little confused in how it allocates units and when it decides to throw Nachtmacher grenades.
I'm sorry the developer didn't get to keep going, because it would have been interesting to see how they implemented things like the UNA Behemoths and some of the more interesting machines like the Succubot and the Mark III Assault Field.
This is a fantastic interpretation of the old board game. If you take the time to learn the differences between this and a game like Space Hulk you will love the different approach and the problems you have to solve. For as far as I can see there are no bugs and everything works logical and simple. It's like playing the board game but then really really fast. I haven't played it enough to judge the AI but the game is difficult enough to give you a challenge, well me in this case. I love to play it and I am only a bit sad that the Ipad version was not updated to 64 bits but that has nothing to do with steam. It brought me back to the computer version. Have fun playing!
I'd rather recommend Templar Battleforce.
Not recommended
66% chance to hit damn point blank target.
I belive player side was called 'commandos', not 'housewifes'.
Refunded.
THE MISSION DESIGN IS RIDICULOUS!
I like the game idea. And I am not deep enough into it to say how bad it is. But the tutorial is... astonishing!
In some of the first missions, all shots fired, yours and that of the enemy, will hit. (Hit always equal kill). No matter the cover or if your soldier makes a backflip before he shoots with both eyes closed with his right toenail, he will hit. The thing is, the game doesn't tell you that. Try and error baby!
This creates not only hillarious moments, where you blow everything the game showed you before into the wind, (positioning, cover, etc.) you even have to do it, and act in complete non sensical ways to complete the missions.
Even better, in some of these missions, the AI will go into complete full retard mode, so the player can follow the complete retarded mission objectives. what I mean with this are enemy soldiers who for one mission dont use overwatch (they did before, now they don't because... ? Design ? idk?) or activley try to show you their back.
What wouldn't be so bad, if the game would not had let you fight a mission against a real Ai before. The tutorial (now 7 misisons in, still in tutorial) trains you to play in a way that will let you loose every match, because it forces you to ignore all the realy important basic things in it.
This game is not terrible, but given the realy strange mission design decisions and the amount of busy work that I already found in it, I can not recommend it. Spend your bucks elsewhere.
No variety of levels or atmosphere. Potential though.
Unfortunately, no updates since Augest. Hopefully this isn't dead. If it was actively developed still I'd say go for it. The tactical view is actually amazing.
But looking at how big the campaign is, if this is as much as the game will ever offer, it's not worth it's current price of $20 as of Feb 2016.
Game seems to be fun tactics but for what little I played, it had no character or atmosphere. Units are very generic. If you like flavour in games, you won't like this, be my guess. Admittedly, I lost interest immediately so didn't play long.
Well I will keep this short. I bought it because it reminded my of the Atari ST/Comodore Amiga game called laser squad. Overall I liked the game, there are a number of tactical options and the AI isnt bad. I played through all of the scenarios in a few hours so my only complaint is that it is a bit short. I think it might shine when playing against another player.----Buy it on sale.
Great game for the right person. I think this is a very well done tactical turn based game irregardless of time period. If you like tactical turn based games this is programmed very tight with few if any bugs.
I like this one a lot. My issues with it:
1. Graphically nice, however I find the background distracting. Use the tactical view for unhindered mayhem. (T key). They should give you multiple backgrounds to play with / in.
2. Ony two campaigns, yes and one is a tutorial campaign that is very thourough and well done. That being said, humans are the best to play against.
3. No editor. But you can customize some maps with options you select, however it is limited.
4. Sounds. Nice if you could change the music, not a big deal though.
Again, I think it's a great game and my issues are minor compared to what the game accomplishes. I enjoy it very much.
At first glance this looks like Space Hulk. Upon playing you'll find a MUCH deeper tactical gameplay experience. For example assigning command points to give key units a little extra movement/firepower is a very nice mechanic.
Every turn the relative positions of units on the grid map...combined with the many movement and fire options...will play out like a mini tactical puzzle culminating in overall success or failure. This game gives you a LOT of options. Many more than most of the newer turn-based tactical shooters currently being released. I'm grateful for this relief from appy, over-simplified, xCom clone games.
+1 for a turn-based tactical game that understands how guns work.
Legions of Steel is a fun turn-based strategy game that puts you in control of a squad in a board game based tactics game.
https://www.youtube.com/watch?v=Bc7RbFZLcBc
probably not a bad game but unplayable without zoom control.
As someone who loves strategy games in general, and who also enjoys space hulk, i was on the fence about buying what appeared to be a "lesser clone". Well i decided to try this out and you know what? This game is a perfect compliment to your strategy collection. This is really the opposite of space hulk (powerful military might in small number against an endless hoard of lesser intelligence beasts). The concept in this game instead of dissimilar opponents, is much more based on two more equal enemies in terms of intelligence and weaponry. The difference between the games is very much worth your money because this title really has its very own feel and in a very good way. I did encounter a bug where the enemy turn would keep running forever so i had to restart. Apart from that very minor annoyance, the game is absolutely fun and challenging. If you like turn based tactical strategy, this is your ticket for a great ride due to the combination of luck/skill making each game a little different and therefore very replayable. You can play a nice quick round anytime you like which is always a good thing thanks to the skirmish mode with the same maps from the campaign as well as a few new ones. Bottom line, its worth the asking price and worth your time. Good luck in your struggle against the machines!
Great game, well designed with awesome artwork.
I agree with most of what has already been said in other positive reviews,
so im not going to repeat it all.
If your a fan of sci-fi and or turn based tactical games , this is a must.
LEGIONS OF STEEL is an incredibly well polished graphically gorgeous and game mechanics stunning science fiction strategy war game where your squad of futuristic Commandos are tasked to protect the universe against cybernetic organisms known as The Machines.
The sleek sci-fi artstyle and mechanical ambient music merge to create a dark surreal galactic canvas bathed in deep red slaughter. The look of LEGIONS OF STEEL conjures up comic book memories of ALIEN LEGION and games i used to play on the Commodore Amiga 500 which delivered the whole package in a very visceral satisfying potent way. Its a fun kind of tough where even losing feels exhilarating all the while learning from ones mistakes and going back into the fray to attempt to do better.
In LEGIONS OF STEEL combat flows with graceful lethal elegance as units move in a battle ballet of death seeking to achieve the most advantageous tactical position to annihilate their foes. Engaging the enemy means knowing when to do certain command maneuvers such as a strafing attack where the combatant steps out into the open to blast the Machine enemy with metal shredding fire then fade back into cover with such speed one forgets this is a turn based marvel of strategic controlled chaos as they would say in the old ALIEN LEGION comic books.
Player and enemy turns are geniously done via table top style dice roll to see who wins the intiative to decide which side moves first. This adds another level of strategy as the player with the initiative roll may decide its better to let the enemy move first as they wait for that right momemt to engage in a ambush maneuver. Before each firing encounter the player can click on the fire panel to see what modifiers are effecting their chances of getting a hit or not thus allowing them to make a decision to fire, move to a more advantageous location or wait until they are in a better situation to engage such as when grenades with different vision and area effects are making for a difficult successful shot or one of your fellow Commandos is in your line of fire thus making for a penalty modifier to hit. Ah wonderful wonderful modifiers!
Then there are throwable weapons like the force wall which comes in extremely handy in desperate situations when the enemy needs slowing down or their line of sight blocked buying the player some time to gather their wits and launch a counter attack or retreat to more advantageous ground. The Machine enemy also have their own plethora of grenade weapons which effect the battlefield or just outright kill those who stand against their all consuming might.
Have i mentioned yet that there are also ballistic and energy weapons?
Animations compliment the futuristic art style perfectly giving inhuman alien menace to The Machines and vigilant heroic stature to The Commandos. Storyboard screens are rich with comic book artistry alive with violently valiant imagery urging the player to continue their war against The Machines.
There is both a lengthy campaign mode and skirmish mode where you can play either as the desperately fighting for survival Commandos or the indomitable relentless Machines. For those who desire for more fleshlike opponents there is hot seat as well as multiplayer for your.. special needs.
Music and sound effects transform my reality into unreality as i suddenly find myself in a science fiction audioscape as if out of the movies FORBIDDEN PLANET and ALIEN among many other forboding paradise nightmare worlds. Truly audiophile elite level of quality.
LEGIONS OF STEEL table top majesty in a digital age where screaming metal and liquified flesh fill the battlefields of tomorrow. Buy it! Play it! Decimate in terror all before you!
A faithful adaptation of an excellent tactical tabletop game!
Дополнительная информация
Разработчик | Studio Nyx |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Metacritic | 64 |
Отзывы пользователей | 56% положительных (18) |