
Разработчик: Spike Chunsoft Co., Ltd.
Описание
Девять участников приходят в себя запертыми в подземелье, и на руках у них странные черные браслеты. Чтобы выбраться, пленникам нужно сыграть в игру со смертельным исходом. Правила простые: выход откроется, когда умрут 6 человек. Кто же умрет, а кто останется жить? Выбор за вами. Начнем Игру Решений...
Особенности игры
Придумайте, как выбраться
Ищите улики в трехмерном окружении и решайте сложные головоломки, чтобы освободиться.
Игра решений
От ваших решений зависит, кому жить, а кому умереть, и даже у лучшего выбора будут тяжкие последствия. Вам не раз придется усомниться в своих моральных принципах.
Кинематографичный игровой процесс
Полностью озвученные и анимированные истории выводят интерактивное повествование на новый уровень.
Нелинейный сюжет
Свободно переключайтесь между событиями и персонажами, чтобы составить полную картину и узнать разные концовки.
Старые знакомые, новые тайны
К персонажам из удостоенных наград игр Nine Hours, Nine Persons, Nine Doors и Virtue’s Last Reward присоединяются новые участники, чтобы ввести в курс дела новичков и завершить серию для преданных фанатов.
Поддерживаемые языки: english, japanese
Системные требования
Windows
- ОС *: Windows 7
- Процессор: Intel Core i3-530 CPU 2.93 GHz or better
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX650 1GB or AMD HD 7700 1GB(DirectX 11 graphic card required)
- DirectX: версии 11
- Место на диске: 4 GB
- Звуковая карта: DirectX 9.0c compatible sound card
- ОС *: Windows 7
- Процессор: Intel Core i5-3570K CPU 3.40GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX650 1GB or AMD HD 7700 1GB(DirectX 11 graphic card required)
- DirectX: версии 11
- Место на диске: 4 GB
- Звуковая карта: DirectX 9.0c compatible sound card
Отзывы пользователей
I'm going to pay more attention to snails from now on
dumb and gross, i was physically cringing in so many moments
recurring characters seemingly don't give a fuck about each other despite past common history, acting defeated and soulless (holy fuck they're just like me irl fr thats epic!!!) all the time, the only thing that carried over from prequels is their jokes a.k.a. statements that would land you in court with 15 sexual harassment charges
still, a nice chunk of dialogue with good familiar japanese voice actors is nice, i suppose; some of their interactions were fun (seeing tons of reviews appreciative of my daddy - Carlos. Well of course, hell yeah. A gigachad, voiced by the man himself (P5 Yusuke, DR2 Gundham), with a personality of an actually decent human being in all this mess... Refreshing, to say the least)
but yeah all that escape room stuff once again spiraling down to one "big reveal" of Zero's motive was obviously coming, and boy was it not the only "coming" thing in the story (puke emoji).
what a silly fucking end to the series, whatever im gonna shift myself (in-game) and hopefully in another timeline i don't remember whatever the fuck i just witnessed
While the game does have its flaws (as people rightfully point out in their reviews), it's still a great game in my opinion. It does a great job at bringing all three games together and throughout the game I experienced some of the most memorable moments of the entire series. The music is excellent too! If you've played the first two games, I definitely recommend getting this one too. If you haven't played the first two games yet, go play them!!
Life is simply unfair unlike this game
Terrible game. There is absolutely no tension at any point in the story because of how it's presented. Events simply happen at complete random, and the choices you make almost never amount to anything substantial. The ending is especially awful, Zero's motivations make absolutely no sense and their abilities are extremely vague. What's worse, they tie this game to the other two in the series so poorly that the ending of this game drags the other two down with it.
Complete waste of time. Stick to The Nonary Games instead.
An astonishing, delirious game. Its story structure is beautifully broken, its trilogy answers are bizarre and often raise infinitely more questions, and many of the characters are simply unpleasant to be around. This might be one of my favorite games ever. Every choice feels bold and vaguely antagonistic and it all clicks together into something you can't quite explain, only experience.
i like it its janky but it has very funny and crazy moments which makes up for it :))
Was very fun
While I feel its weaker than 999 or VLR, ZTD has its strong points, strong character moments, and added one of my new favorite characters of all time. If you liked 999 and VLR you'll still love ZTD.
Funyarinpa my beloved
A really good finale to a bonkers trilogy of games. I did not realize how attached I was getting to the characters, and the story had me hooked even when the sci fi antics made the convoluted thread of time travel and spacetime transporting a nearly incomprehensible jumble. Somehow, it all felt like it still made sense at the end, and now I'm just wishing that there were more games like these. A great mix of humor, drama, horror, romance, and plenty of great escape rooms to bend your mind over. Normally I resist playing a game with a paper and pencil for notes, but this one earns it.
Putting it bluntly: This game is not worth playing. If you're someone new to the Zero Escape series, this game isn't worth playing as you won't understand nearly any of the concepts that were established in prior games. If you're someone who played the previous two games, this game is outright disrespectful towards the prior games and the story is effectively nonsensical, taking away from the charm of the previous games.
The graphics are a joke, and the music is missing the charm that it held in previous games. While playing "chapters" out of order is an interesting concept, it's far too easy to spoil certain story elements without trying, and main story elements are effectively a joke in comparison to previous main story beats. There's far too much that has to be handwaved or outright deus ex machina'd for it to come together, and the game doesn't do justice to the 999 returning characters. The only route worth playing is the VLR Route, and that's simply to help enhance the VLR experience in finishing that game's story.
Of the new characters, only two of the five main characters feel like they're passable characters. They almost feel more like they're purposely put in to fill a certain niche needed. In order to make the game fit it's new gimmick, allowing any of the three "leaders" to choose all choices, the game frequently has to either put the more relevant and experienced characters from previous games out of commission, or outright act out of character. All the suspense and drama felt from playing through a route just to see the characters you love starting to drop like flies feels pointless when you go into a route and see that "oh, five characters are already dead after I solve one puzzle. huh." Similarly, it recycles old story beats like it's going out of style, to try and make the game feel better than it is by reusing the same plot points. The animations and the expressions of the characters don't make sense, it's almost impossible to take it seriously. You can tell that it was a bad 3DS game, and this port did it no favors. The choices that I praise 999 and VLR for are so nonsensical now.
"Do you choose to be cool, or do you want to kill people for fun?"
"Hey, do you want to try and roll some dice? Damn, the RNG didn't work out."
As someone who has 100%'d this game, if only for the sake of seeing this burning trashcan through to the end, I cannot recommend this game in good faith, it works in the same light as many later horror movie sequels where the heart and soul of the piece is lost in favor of trying to hit all the new checkboxes. Don't buy it.
I came to this game hating it for quite awhile. I played the first 2 games to 100%. I felt the characters were not really themselves there was nonsensical elements in the story, One team didn't know how carbon dioxide worked even. There is a scene with an antidote that REALLY grinded my gears. And i felt like this game swung back and forth between good writing and bad writing. Characters would constantly say things that don't make sense only to say things that do. Making each moment wildly inconsistent. But then you learn that your playing as the big bad who is an all powerful psychic who can mind control people to his will and you are watching everyone through security cameras and forcing them to do and say exactly what you want. Then it hits you that all that inconsistent writing and out of character moments? All controlled. They are meant to be out of character. they are meant to be illogical. because he's making them be so. All the choices you make in this game are him forcing them to do something. It's insanely brilliant writing and gameplay cohesion. Make no mistake, the game is written bad on purpose. There is at least 52 foreshadows that reddit has caught that show this twist was very much planned from the start. For example, in the timelines the big bad dies, character's suddenly act like themeselves again and there are no choices you have to make. Only thing that disappoint me after learning that was all the dropped plot points from the end of VLR. Highly, HIGHLY recommended this game, BUT ONLY IF YOU HAVE PLAYED THE FIRST TWO GAMES. VERY IMPORTANT.
I have a lot of mixed feelings towards this game and although I love the series, I really don't know how to feel about the conclusion to this franchise. The Zero Escape team had a short development time and budget so I honestly don't blame them at all. If you truly love the first two games then you should play it. The best thing the game has to offer is the escape rooms; they're the absolute highlight of the game. The rest of the game are just cut scenes. Cut scene after cut scene after cut scene. It's not in a visual novel format by the way, they're just full cut scenes. Which could be a good thing or bad thing depending on preferences. The franchise's most insufferable character exists in this game-- Eric. You will never like Eric. No matter how much backstory they give him to make the player try to sympathize with him just a wee bit they ruin it by making him suck. Sometimes you may think "Oh he seems pretty nice now" but then the next cut scene plays and he is the most intolerable character to be made. The writing for Akane and Junpei in this game is also very interesting...
My biggest gripe with Zero Time Dilemma is the ending. I liked the Q Delta plot twist and it seemed pretty clever, but the motives behind this Zero are bizarre. The true ending is left in a cliffhanger with no epilogue or anything. So the issue of humanity being endangered from the finale of VLR still felt unresolved to me. To add on to that, I really wish that Sigma had a more central role in this game. The VLR finale made it seem like HE'S the only one to save the world but the true decision maker to this game seemed to be Carlos at the very end (although Carlos is a great character). The game really didn't hold to the standards of Virtue's Last Reward which made it somewhat disappointing. Still, if you really liked the previous two games I think you should play it-- just don't have too many high expectations.
it's like watching a train wreck in slow motion it's kind of peak in a so bad it's good way and very funny to play with a friend but absolutely not a good game it's actually really bad. obviously play this after the first two games or you'll be lost as hell.
THIS IS NOT A GOOD GAME BUT IT'S SO FUNNY WHY DOES IT LOOK LIKE THAT i hope eric dies in every timeline forever and ever and ever. -10/10 this is the video game of all time
Not a fan. Just play the first two games honestly.
3rd game in the series.
Russian roulette is best played strapped to an electric chair.
This is a very mixed recommendation. I don't recommend this to anyone who hasn't played both of the Nonary Games (999 and VLR), so this brief review is for those who have played both. This game is easily the worst of the three but I wouldn't say it's all bad, I enjoyed my time with it, but I wouldn't say it captured much of the feeling from the other games. The puzzles were middle of the road, better than 999s but much worse than VLRs, the story is odd, but mostly fine for most of it, and the characters may be the most hit or miss thing ever. I'd recommend any Zero Escape fan to at least give it a try, you may enjoy your time...or not. I think this one is something you need to experience yourself to know if it'll be for you, it goes cheap on a sale so wait then.
Not enough scenes of Eric getting murdered
I really enjoyed the first two zero escape games and couldn't wait to play this one. After doing so I wish I never did.
Gameplay stuff
There are legit hours of unskippable cut scenes in this game. It's painful.
3D models they use are actually nice but sadly the animation direction isn't. Models are constantly clipping into themselves or the ground. It might sound like a nitpick but I promise you it is extremely noticeable. All the girls (minus Phi) have their hair constantly clipping into their bodies. Akane's has a tendency to spin around wildly as well.
Puzzle room are actually good. If you only care about the puzzle room gameplay then I'd recommend grabbing a complete save off the internet and just playing through the rooms. They're easier than VLR but still a good time easily best part of the game.
Controls are a bit eh. For some reason they're different from VLR which messes with muscle memory if you play them in quick succession like I did. Also not matter if your using controller or keyboard the UI will always display controller controls which was a bit annoying. Camera movement is also strange you get used to it though.
Time to decide sequences are also fun. I like the graphics and sound design that went into them. Also they lead to some pretty wacky places which gives you a small break from the pain.
Lastly story fragments are a thing. The way it works is your presented a bunch of unique scenarios but with no set order. This sounds really cool in theory but in practice it's not the best. It doesn't take advantage of it's non linear gameplay since no early fragment really feel like they flow into other ones.
Story
The story in ZTD hurts me on a deep level. The game ends on a cliffhanger which sucks since we're not likely to get another Zero Escape game. Other than that the actual story in the game is a mess. Major world building happens only to be dropped, the twists feel more like rug pulls than organic turns in the story and the characters in this game are just no fun.
New characters are a mixed bag. Q and Carlos are the ones I like but they're nothing to write home about. Mira is fine. Diana is complicated. Her character is fine but her role in the story is frustrating. But Eric is potentially the worst character in Zero Escape. Horribly mean spirited, can't tell if he's supposed to be sympathetic or not and unlike (VLR spoilers) Dio he's not even any fun. Additionally Junpei is so weird in this game. It feels like every scene they flipped a coin to see if he should be in character or not. The way they write him is like he's going through his emo phase.
To end my review I will state I am biased in my opinions here as one of the twists in this game pissed me off personally. I can't tell if part of the reason I dislike the game stems from that. ( major ZTD spoilers only click if done or you really don't care)
So I was a SigPhi shipper after VLR and he's revealed to be her dad. That was upsetting to me but I think the real reason it pissed me off is because of Diana. She has no chemistry with Sigma. She only exists as a plot device and not as her own character. She so bland and is missing the zany spark all previous characters in this series had. Also Phi ends up getting little screen time for some reason. For such a major player in a major plot point you think they'd give her more to do.
Well that was way longer and drawn out than I wanted it to be kinda like this game was. But hey life is often unfair.
Get it if you liked the previous two games.
Life is simply unfair, don't you think?
While possibly the weakest of the Zero Escape/Nonary Games series, it is definitely worth playing and provides a satisfactory conclusion to the trilogy. It's gameplay initially comes off as very disjointed compared to the other games, though this does improve as you progress the story and come to understand the writing choices. I applaud the writers for blowing my mind once more. I do not recommend playing this game if you have not at least played Virtue's Last Reward, unless you just like puzzles and do not care about story. This game runs perfectly on my five-year-old basic laptop.
great game
Had lot of expectations from the game after Zero Escape 1 & 2 only to get such a disappointing ending with too many loose ends...
MFW I spent 4.1 hours on this game thinking it was the first when it is, in fact, the last in the series so now I need to stop playing this one and play both of the other two first before I get further because the steam releases messed me up
The Zero Escape Game Series, has been the most favourite and greatest games of mine that I have EVER played. But I have no idea wtf this game is, to say the least it is incredibly disappointing and heartbreaking to see it turn out like this. I've played the first two games atleast twice over many years.
Idk if its normal for newer age visual novels to be like this but I'm almost an hour in and all I've done is sit back and watch cringely animated cut scenes and press one option or the other. The writing for the lines... is awkward, the voice actors clearly doing the best they can when it doesnt even match the facial expressions right.. It's like they tried really hard to do so many things in this game but then had to half ass it because it was too much. It is better to do less and do it right, than try to go over the top but do it badly. I swear there was a scene 3 of them were walking and it was the most robotic walk pasted on all 3 of them.. I also still dont know anyones names because well it doesnt tell you unless they mention it in their voice lines.
I really dont know if I'm even going to be able to bother with this game or just have my answers and knowledge about the universe of Zero Escape through a wiki instead. I'm also confused why theres so many clearly negative reviews that are with thumbs up, thats kinda funny lol. If you loved absolutely everything in the first 2 games, well sorry for the bad news on this one, its nothing like it... I'm actually gutted
(was funny hearing Keith Silverstein in this, one of my fave voice actors LOL but because the animation is crap, everyones voice acting seems so out of place too T-T)
This game is a perfect closing for Zero Escape Series
unironically my favorite game in the series for it
i made a 94-slide hour long powerpoint about how much i hate this game
You are going to need to do some tinkering if you want to get this game to have working controls and no crashes on Steam Deck. I'm not sure why it's Deck verified.
Let me just start by saying this: if you're coming to ZTD straight off the high of VLR, you are most likely going to be disappointed. I also believe it is worth mentioning that I went into all of these games blind.
I don't think that ZTD is a good game, but at the same time, I can't not recommend it if you're a fan of the series. The way ZTD is structured is vastly different from the last games. You advance the story by progressing through "fragments", which are glorified cutscenes with some Escape Room and decision puzzles sprinkled throughout. I do think that the fragment storytelling is interesting, although it was VERY frustrating at times trying to figure out what the hell I'm supposed to do next.
The story is no longer told through text based dialogue that you can skip to read at your own pace, instead it is told almost entirely through cutscenes. Very, very, very janky and awkwardly animated cutscenes that made it difficult for me to take seriously at times, but it's kind of fitting considering how batshit insane the story is. You can turn on the option to skip scenes if you want, but it's easy to accidentally skip over some lines that are relatively important. There is a log so you can read any lines you may have missed within the current scene, but you can't rewatch any actions that any characters may have made without restarting the section. I didn't have much of an issue with this though.
The art style is much different this time around. I'm not a huge fan of how they made Akane, Junpei and Phi look, but the character designs grew on me after a while.
The gameplay consists of Escape Rooms and decision segments. The escape rooms are good, not great. They're nowhere near as challenging and rewarding as the previous two (I miss having to find the digital root lol), but some of them still provide those moments that make you feel like a genius. The decision games are exactly what they sound like: little breaks between scenes where you make decisions that move the story forward.
I don't hate this game at all. The cutscenes are so bad that you can't help but be entertained, and the story is really what we all came here for. I know people have mixed feelings on the story, but I thought it was satisfying enough to motivate me to finish it. If you're a fan of Zero Escape, you owe it to yourself to play this game. Just don't have incredibly high expectations and you'll be fine.
6/10
The game has lots of good elements and a decent story however the way it's put together sucks! The amount of repetition is obnoxious! It's kind of like a 5 star meal but instead of serving the meal they serve the vomit after someone else ate it and puked it up. Fortunately it was way cheap
It's pretty alright in my opinion. Basically Zero Escape V3 in terms of quality.
Just don't go in thinking that this is just VLR 2 and you'll be fine.
the dialogue sucks, but this is still a fantastic escape room puzzle game with occasional emotional moments, twists, and a surprising amount of depth. Highly recommended.
Extremely complex.... do not play this stop after VLR
Zero Time Dilemma is part of a Trilogy and should only be played after completing the 2 previous games: 999: Nine Hours, Nine Persons, Nine Doors & Virtue Last Reward.
I posted a full review of the trilogy for The Nonary Games store page, I'll only include the ZTD section here, spoiler-free:
[hr][/hr]
Zero Time Dilemma
This a good but heavily flawed final act. Definitely the trilogy's weakest game. It's best appreciated if you're already invested in the ZE story AND you accept its circumstances: the game was canceled, uncanceled, given <2 years of development and a small staff & virtually no budget. The final game, sadly, isn’t even what Uchikoshi originally envisioned, but it’s a miracle it actually released.
ZTD is an ugly game. The character design is not as good as 999/VLR, due to Rui Tomono taking the artistic lead (probably due to budget constraints) but it's not bad. Unfortunately, the 3D models ARE BAD. On top of that, the characters constantly make comically exaggerated expressions, and the camera often zooms in on them in a distorted, awkward way. Some characters do look better than others, but in the end they all look pretty rough. Ironically, the only character who looks good is the NIER Emil-looking kid… cause you can’t see his face...
It really saddens me to say that the setting and characters often feel like they’re just a means to an end and not very well developed. The game clearly suffers from having a smaller script, though on the plus side, it cuts back a lot and is a shorter game with virtually no repeated content. (A big improvement compared to VLR.)
Another major drawback when it comes to the characters, is that splitting them into separate groups in ZTD meant far fewer opportunities for meaningful interactions between the different teams.
The storytelling has pros and cons. This time the "routes" are split in the Fragment System, which is narratively brilliant, as it REALLY reflects the core nature of the story, asking you to literally piece together the plot like a puzzle. However, it can be confusing and/or even off putting for some as keeping track of what’s actually happening takes more effort from the player.
[hr][/hr]
I can’t recommend this series enough, not just to VN fans, but even to those who don’t usually play/like VNs, just because the storytelling is so incredible that anyone who loves a great mystery should experience it at least once in their life.
It’s a perfect example of how video games can be just as powerful a storytelling medium as any other form of art.
This is a series you’ll remember forever. Its narrative has the power to shape you. It’s truly a gem.
Sadly, it didn’t get the recognition it deserved on release, likely due to a mix of factors: horror VNs’ lack of popularity in Japan, the negative association with the number 9, incoherent art direction, character designs struggling to appeal to the eastern audience (looking at you, Danganronpa), and the more complex story.
Life is unfair. But this series is one of my favorites, so maybe this timeline isn’t so bad after all.
as someone who played the trilogy, unfortunately this game fell short.
ZTD isn't necessarily the best in the series, but it's definitely the most. With each game in the series, I ask myself how a sequel could possibly top it, not just in quality but also in vibes, and every time it gets blown out of the water. This game continues where Virtue's Last Reward leaves off by being intensely grim, utterly bizarre, and also a genuinely inventive use of the medium. I don't think this game is perfect, we'll get to that, but I also don't think there's much else it could have been. The bottom line is that if you're interested in getting this game, you probably should, although you might not love it so much as just have it stuck in your brain like Zero Escape is known for. I recommend it.
Now, that said, while it is genuinely a cool and fascinating piece of interactive fiction, it's got problems that you might not be willing to look past. The cutscenes are more cinematic than the usual visual novel fare, but that means it ends up looking worse. These developers have never had to make this many animations, for this many camera angles, on such a tight budget. The obligatory puzzle sections also suck, and in my opinion shouldn't have been there. I'm not saying escape-room puzzle-solving shouldn't be in a Zero Escape game, but I am saying it shouldn't be in THIS Zero Escape game, because the game just isn't about that. It's about time travel and choices. Clearly.
There's not much I can say about the story without spoiling vast chunks of it, so I'll just talk about the ending in non-spoilery terms at all. A lot of people dislike this ending, because it wasn't the kind of intricate puzzle box solution you normally expect from a mystery game like this. I do get that, but I also think that the previous game's ending sucks despite being exactly that kind of solution. There's a difference between the plot being solved and the story's questions being answered. If you just want the first one, you will hate how this game ends. If you're more interested in the second, well... You won't HATE it? Maybe? I don't, at least.
19 hours ~ Some of the most perfectly balanced escape rooms and puzzles I've ever seen, and the overarching story is a multifaceted mystery VN that comes together into an unexpectedly masterful finale. Features a completely unique gimmick for the branching storyline that keeps your understanding of the plot constantly changing, Posits a lot of fun, metaphysical questions to the player and is packed with fourth-wall manipulating twists creating the kind of story that will only ever be possible in a video game.
I recommend this game only to those who have played the games preceding it, and even then I'm *barely* on the side of recommending this game at all. I haven't played a video game which made me place my hand over my mouth and audibly gasp in shock/horror/disgust as much as this game, though most of my shock was likely from how much more is shown compared to the preceding games (where gore was mostly static images with no sound other than BGM) and I just wasn't mentally prepared for that going into this game. Compared to the games preceding it, ZTD is a bit more experimental in ways that didn't pay off for me as much (especially as much as VLR). Compared specifically to 999, this game feels a lot more like it has to shoehorn in the philosophical concepts characters bring up in conversation so some narrative moments felt awkward and stilted for me. It's also not very intuitive of what to do as the player when you're stuck with all the remaining fragments being locked (not knowing what to do to progress). I'm also bitter about one "decision time" in the game where I had a 50/50 chance of survival (supposedly calculated by a random number generator) and I got a bad ending 12 TIMES IN A ROW BEFORE I FINALLY SURVIVED. But, this game was redeemed by how riveting the story became in the last 2 or 3 hours when everything was coming together and things got even wilder than I anticipated.
Characters were just pathetic, nothing like first 2 games. Only completed it for a closure to the series...
What a sorry exhibition that was...
Not as good as Nonary Games, but still worth playing if you enjoyed those.
I've seen people talk poorly about this game comparatively but I think this game was still really fantastic, even if it wasn't as good as 999 and VLR, it added context and offered more details to stuff from VLR that recontextualizes characters in really fun and mindblowing ways. Fantastic ending for the trilogy and I'm going to miss it and the characters
The game is a mess for sure! The controller doesn’t work, yet it has a controller UI???
If the game was MADE FOR A CONTROLLER, why can’t I use mine on PC???
The voice acting is… something.
The puzzles feel cheap at times.
BUT somewhere in this mess of a game, there’s a spark of what could have been!
Overall:
(Not worth $19.99)
Wait for a sale—I think I got it for $5.
If you can wait for a sale, then 100% worth it!
The puzzles aren’t as good as the last game, but some still make you feel like you have 1000 IQ when you finally solve them.
This is one of those weird conflicting reviews. Not strong enough to get a Yes, but definitely not bottom-tier by any means.
Before I talk about the game itself:
- If you have not played any game in the Zero Escape series, this is not a stand-alone. You need to play 999 & VLR before this.
- If you HAVE played the Nonary Games duology, then Yes: play this game to complete the series.
- If you have not played any Zero Escape game: Get 999 on its own. Zero Escape works best as a 999 standalone game.
Now:
Overall, this game is just ok. Not good, not terrible, but ok at best. The plot is all over the place here (literally?). The game abondons its usual straight forward timeline nature in favor of clusters of decisions/ independent timeline points. This makes things super confusing trying to follow the plot. It also takes away a lot of the weight of your decisions. I know that this series ultimately does not care what your decisions are, but this made things feel even less personal and takes you out of any sort of connectivity to the characters. Instead of playing AS a character, you feel like a 3rd party observer.
Also: as is tradition in Zero Escape games, the sound design is.... off. Super intense moments with sad dialogue is constantly overpowered by the BGM. The balance is usually fine, but sad music drowns out the impactful moment.
The good parts: The VA work is good. No complaints there.
The puzzles are mostly straight forward and I actually liked them more than VLR (there also wasn't the mouse going crazy issue that was prevalent in the Nonary Game's version of VLR).
But yeah: would say to play 999 as a stand-alone if you want the Zero Escape experience. Only play this game if you have played the previous 2 games.
Neat expansion of the Nonary games, a bit more confusing at first, but a good way to wrap things up
The mystery aspects and plot twists were okay. Would I recommend this game to anyone? hmmm... not really. If you care about Sigma or Junpei as a characters then try this game and you might like it. Otherwise if you care about the plot itself then this might not exceed to your expectations. In my opinion I love Sigma in every timeline. Whatever timeline he may be so I gave it 5/10.
Not the strongest game in the trilogy, arguably the worst. A couple plot lines just left out entirely, but the vast majority of the major plot points have been covered and is overall an enjoyable and satisfying conclusion to the trilogy.
Except for Eric. All my homies hate Eric.
I love the secret ending lmao. amazing story
I mean, it's ok ? It just feels like the game missed an opportunity to have an actual story. Why did it end right after one coin flip ? I feel like it could have gone further than that.
Edit: Nevermind I found the game
After the previous academic molestation of the previous games, this shit grabbed my brain, threw it in a blender, and elegantly served it back to me as a smoothie of confusion, regret and the urge of wanting to kill my self. 11/10, would chug again.
P.S. While it lacks the eerie atmosphere and immersion of the first game or the sheer genius of the second’s writing, story, and plot points—not to mention and let’s be honest, the graphics aren’t exactly breathtaking but still passable in this installation. what truly matters is that this game exists purely because of fan support. And honestly? I’d rather experience it, flaws and all, than miss out entirely. Seeing the plot points of 1 and 2 finally get their conclusion makes it worth it, even if this game isn’t the masterpiece it could have been, it's a banger nonetheless.
Игры похожие на Zero Escape: Zero Time Dilemma
Дополнительная информация
Разработчик | Spike Chunsoft Co., Ltd. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Metacritic | 78 |
Отзывы пользователей | 83% положительных (2470) |