Разработчик: Spike Chunsoft Co., Ltd.
Описание
Девять участников приходят в себя запертыми в подземелье, и на руках у них странные черные браслеты. Чтобы выбраться, пленникам нужно сыграть в игру со смертельным исходом. Правила простые: выход откроется, когда умрут 6 человек. Кто же умрет, а кто останется жить? Выбор за вами. Начнем Игру Решений...
Особенности игры
Придумайте, как выбраться
Ищите улики в трехмерном окружении и решайте сложные головоломки, чтобы освободиться.
Игра решений
От ваших решений зависит, кому жить, а кому умереть, и даже у лучшего выбора будут тяжкие последствия. Вам не раз придется усомниться в своих моральных принципах.
Кинематографичный игровой процесс
Полностью озвученные и анимированные истории выводят интерактивное повествование на новый уровень.
Нелинейный сюжет
Свободно переключайтесь между событиями и персонажами, чтобы составить полную картину и узнать разные концовки.
Старые знакомые, новые тайны
К персонажам из удостоенных наград игр Nine Hours, Nine Persons, Nine Doors и Virtue’s Last Reward присоединяются новые участники, чтобы ввести в курс дела новичков и завершить серию для преданных фанатов.
Поддерживаемые языки: english, japanese
Системные требования
Windows
- ОС *: Windows 7
- Процессор: Intel Core i3-530 CPU 2.93 GHz or better
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX650 1GB or AMD HD 7700 1GB(DirectX 11 graphic card required)
- DirectX: версии 11
- Место на диске: 4 GB
- Звуковая карта: DirectX 9.0c compatible sound card
- ОС *: Windows 7
- Процессор: Intel Core i5-3570K CPU 3.40GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX650 1GB or AMD HD 7700 1GB(DirectX 11 graphic card required)
- DirectX: версии 11
- Место на диске: 4 GB
- Звуковая карта: DirectX 9.0c compatible sound card
Отзывы пользователей
the game of all time
READ BELOW FOR MY REVIEW + RUNDOWN & FINAL SCORE!
STORY
⬜ Masterpiece⬜ Amazing
⬜ Great
✅ Good
⬜ Average
⬜ Bad
⬜ Awful
⬜ None
🔶 7/10
GAMEPLAY
⬜ Perfect⬜ Amazing
✅ Great
⬜ Good
⬜ Average
⬜ Bad
⬜ Hot Garbage
⬜ None
🔶 8/10
VISUALS
⬜ Realistic⬜ Modern
⬜ Anime
⬜ Pixelated
⬜ Unique
⬜ Impressive
⬜ Good
⬜ Average
✅ Bad
✅ Gross
🔶 3/10
DIFFICULTY
⬜ Press A⬜ Easy
⬜ Medium
⬜ Hard
⬜ Easy to Learn/Hard to Master
✅ Puzzling
⬜ Difficult
⬜ Dark Souls
🔶 9/10
MUSIC & SFX
⬜ Heavenly⬜ Amazing
⬜ Great
✅ Good
✅ Average
⬜ Bad
⬜ WTF
⬜ None
🔶 7/10
VOICE ACTING
⬜ Superb⬜ Amazing
⬜ Great
✅ Good
✅ Average
⬜ Bad
⬜ Cringy
⬜ None
🔶 6/10
GRIND
✅ Little⬜ Average
⬜ Lots
⬜ So... Much... Grinding
⬜ For 100% Completion
⬜ For Side Quests
⬜ For Leaderboards/Ranks
⬜ None
🔶 9/10
EXTRAS & SIDE QUESTS
⬜ Outstanding⬜ Amazing
⬜ Great
⬜ Good
⬜ Average
⬜ Bad
⬜ FETCH ME THIS AND FETCH ME THAT!
✅ None
🔶 N/A
GAME TIME
⬜ Infinity⬜ 100-200 Hours
⬜ 70-100 Hours
⬜ 30-50 Hours
✅ 20-30 Hours
⬜ 10-20 Hours
⬜ 5-10 Hours
⬜ FOUUUUR HOOOURS?!
🔶 8/10
END-GAME CONTENT
⬜ Infinite⬜ Large Amount
⬜ Fair Amount
⬜ Small Amount
⬜ End-Game > Main Game
⬜ Not Worth Playing
⬜ There SHOULD be an End-Game :'(
✅ None
🔶 N/A
REPLAYABILITY
⬜ OVER and OVER and OVER!✅ Replay it a Few Times
⬜ Replay it Once
⬜ For Gameplay
✅ For Story
⬜ For Challenge Runs
⬜ With Mods
⬜ None
🔶 6/10
PRICE
⬜ BUY NOW!✅ Recommended
✅ Buy on Sale
⬜ Not Recommended
⬜ STAY AWAY!
⬜ Free
⬜ HORRIBLE MICROTRANSACTIONS TO PLAY!
🔶 7/10
BUGS
✅ None⬜ Very Minor
⬜ Some
⬜ Annoying
⬜ Cyberpunk 2077
⬜ Unplayable
🔶 10/10
PC SPECS
⬜ Potato✅ Windows 95
✅ Decent
⬜ Fast
⬜ Very Fast
⬜ Supercomputer
AUDIENCE
⬜ Kids✅ Teens
✅ Adults
The following section may contain minor and/or major gameplay and/or story spoilers! Please read at your own risk!
REVIEW:
Playing through this game surprised me in multiple ways. The story was very convoluted and it, along with the previous Zero Escapes, are the kings of branching paths madness. It was well thought out and clever enough. I really like Zero Escape, and it's sad to think that this may be the last title for a very long time.The next way it surprised me? The visuals and art direction. It's... one of the ugliest games I've experienced. Is this the reason we won't get to see another title? The too hot to handle "fancy" engine used? Please go back to how 999 was! It was FINE, even if it was outdated. I much, MUCH prefer anime cutouts for a visual novel, rather than Virtue's Last Reward's 3D/cutout and ESPECIALLY ZTD's monstrosity.
It took me around 4-5 hours to take the game even SLIGHTLY seriously. The 3D models were ugly, the emotions were not there at all. It affected the entirety of the game... The only model I liked was Q (Sean) and HE HAS A HELMET ON HIS ENTIRE HEAD!
Even though this killed my experience, there were fun moments to be had. I'd only recommend this if you're a fan of Zero Escape and/or puzzles. The puzzles were very good and usually not too over the top. Just about perfect in terms of difficulty.
For me, the games ranked from greatest to worst are: 999, VLR, ZTD. I still had a hell of a time with this series, and I'll remember it for a long time. Unique, very well thought out and (mostly) good execution (except for the space themes and the whole Mars thing... meh.)
RUNDOWN:
STORY
The story was good... mostly. At first, the horrendous looking models killed the vibe of the story, so I'm not sure if it was good or bad, but eventually, things picked up after Carlos started SHIFTing. This was my favorite part of the story. So, for me, the story went like this - beginning: 😳 > middle: great > end: WTF?There are flaws in it, and I didn't take it too seriously at ANY time. However! I liked the interesting facts that the characters would throw out. Specifically, the paradoxes and different theoretical problems. All the Zero Escapes do a good job at these, and some of them will blow your mind.
Something I didn't like at first but ended up loving was being able to choose pretty much any single path in the story, whether it follows the timeline or not. In the end, you'll mostly stick to one path, but it doesn't matter which order you play in the beginning and middle of the game. It's an innovative staple of Zero Escape, and I know the formula was used in the AI Somnium Files games (which are GREAT GAMES by the same creator; go play them now, please!)
GAMEPLAY
This may have been my favorite part of the game. No, it WAS the best part. The puzzles are always very well thought out. I ended up cheating only 6 times, which made me feel pretty good. I got HYPED when figuring out something in any puzzle and my brain was fed lots of endorphins! Whoever designs these puzzles needs a raise, and needs to create more games for the world. Bravo, to you.The only reason the gameplay was rated an 8/10 instead of a 10/10 was the confusion of "where to go next" towards the end of the game. My God, I had to Google many different checklists to figure out what I was missing to advance the story.
VISUALS
Worst part of the game. It still boggles my mind that the art direction was the most impactful aspect, for my experience. I can usually overlook these things, but DAMN... it was bad. The way they moved — their eyes, mouth, hands, and walk — was appallingly bad.Horrible 3D movement aside, Junpei didn't even look like Junpei, Phi didn't even look like Phi, and Akane? HA! Not even close. I thought, "maybe there's some purpose why they look so different in this game?" Nope. It's just because... for whatever reason?!
Eventually, I *did* end up accepting it, but that's only because I finally got used to it. I think they wanted to make the ending of the trilogy almost like a movie, but no, chief, it ain't it.
DIFFICULTY
The difficulty was nearly perfect, but I guess it'd vary for how "big brain" players can be when dealing with puzzles in this nature. It's easier than the previous Zero Escapes, but felt like the perfect temperature of the pool water for me.MUSIC & SFX
The music is fine but could've used some updated 2.0 versions of tracks instead of reusing 999 and VLR's music.VOICE ACTING
The bad 3D models heavily shrouded my judgement on whether the voice acting was good or bad. When characters spoke, the robotic and emotionless 3D models made me question if the voice acting was good or not.However, being finally "used to" the 3D models' animations, I think the voice acting is fine. It's nothing great, but it's good.
GRIND
Minimal. Luckily, you can skip text fast, or else I would score this differently.EXTRAS & SIDE QUESTS
N/AGAME TIME
It'll take you around 20-25 hours to complete this game.END-GAME CONTENT
N/AREPLAYABILITY
You'll HAVE to replay some specific Fragments to see the true (if it's even true?) ending.PRICE
If you want to see the conclusion of Zero Escape, buy this game.BUGS
None that I can recall. Unless you want to say the character models' faces bugging out on drugs... OOH! Burn!PC SPECS
Because of the horrendous art direction this game has, and the (heavily emphasized) "movie scenes", you'll need a decent computer to run this game.AUDIENCE
Adults and most teens could play this game.[quote]
MY SCORE AVERAGE: 7.3/10
MY PERSONAL SCORE: 6.5/10
Click here to check out even more of my compliments & complaints on this game!
[/quote]ONLY PLAY THIS GAME IF YOU ALREADY PLAYED 999 OR VLR
Firstly, graphically speaking this game is a mess and it took me a bit of time to adjust to the bad animations and overall art style of the game. It's nothing special but it was originally released on psvita and 3ds so its understandable but VLR was also a 3ds and psvita game and the models in that game looked much better and the animations were much smoother, for a game that is basicly just a very long cutscene with puzzles mid-way the animations REALLY needed to be a bit better
Speaking on a story prespective, this has to have been one of the most dissapointing endings iv seen for a game and for a game series, it leaves the story open for NO good reason and has so many inconsistencies that it's actually unreal. Yeah it gives context and explains a bit of VLR's story but frankly VLR and it's true ending were SO much better than this one's.
Now why do i recomend this game? Because its the conclusion to one of my favorite visual novel series, in all of its messy, unorganized and stiff glory.
seriously dont buy this unless it's on sale and/or you really liked the first 2 Zero Escape games.
crying every day cause it's over
such an amazing game
wish I was smart enough to understand how the whole SHIFT stuff works
Might be the funniest story I've ever saw unfolded. I want whatever Uchikoshi is having.
shoutout zero escape. this one tries to be scary and stressful but it's mostly just really funny lol
Achievements are bugged when playing in offline mode. The game didn't work on the Steam Deck for the longest time (despite having Verified Compatibility). Story is kinda wonky at some parts and the hints don't really help (unrelated to puzzles).
Some spoiler free hints which should make the game playable (marking as spoilers just in case):
Execution Vote: Try to unlock all related bad endings here before continuing with the game. I found multiple threads of people very confused as to why they couldn't complete the game because the bad endings weren't shown as incomplete on the story fragment view.
All Endings: You can skip the credits on all endings except for the final one. The button on PC is Esc. I don't know the button on controller.
I can't really recommend this game unless you're getting it for dirt cheap. since the game wasn't even playable for the majority of the time I owned it.
Uchikoshi brought the best finale he was able to pull to the Zero Escape Saga. If you loved 999 and Virtue's Last Reward (like I did), maybe you won't love this entry (as I didn't), but you will find it entertaining, interesting and surprising enough.
Honestly quite enjoyed the game, it had me frustrated at times trying to figure out codes and putting things together but finishing each quest was relieving and made me more interested in trying to understand what was going on alongside the characters. This game brings to light ideas and theories that are likely unknown to different communities by turning it into something fun, I've never enjoyed learning about all the different philosophies and concepts present in this game and I'll enjoy looking more into it now that I know about them. I would recommend this game to anyone who has some time to play for a few hours here and there because if you're a bit on the clueless side like me then it may take a while but I feel that the outcome is worth it and really makes you question your decisions and beliefs you had throughout playing.
I loaded up the game, guessed correctly on the coin toss, won the game, roll credits. 10/10 the man wasn't lying.
The dialogue in the game is extensive and can't be summarized, which means you are subjected to long, drawn-out conversations. It's as though the game is blending elements of a slice-of-life genre with high-stakes drama, where every hour brings about a grim event, such as a character's untimely demise.
Yes, the game's narrative and character development are compelling, it's just the sheer volume of dialog. The intrigue and tension that build up during these conversations are undeniable, but they come at the cost of a significant time investment, which might not be appealing to everyone who is after an interactive video game.
It is sad, because the first one nailed it. The original has the perfect balance. I'm not sure what went wrong in Zero Escape: Zero Time Dilemma.
One of the most unique stories I have seen in gaming, but also one of the best
Yes
A game that stresses to figure out the human condition. Very good.
The story really keeps you playing each timeline on the flowchat. Such a cool written story and the characters equally as well written. Only downside is the voice acting here and there comes off as not matching what said voice line is responding to.
I've not even finished it yet and like this game a lot. Unfortunate the sequel is a novel instead of matching this games style of gameplay.
A snail made me recommend it.
Zero Escape: Clown Fiesta Dilemma
[hr][/hr]
What i liked:
- puzzle rooms
- soundtrack
- initially, the story (first like 6 hours spread across the teams/fragments)
What i didn't mind:
- animations - it was low budget after all
- scuffed audio levels/voice acting (Zero was quiet at times, some characters were suddenly loud for no reason)
What i didn't like:
- story, ending was not satisfying at all - complex motives bro ๑ï
Dropped multiple plot points from previous games:
- Santa, Snake, Ace, Seven, Lotus - same thing with Alice (and her tortured dead father? not addressed whatsoever - the SOIS org she worked for with Clover not addressed either)
- Free the Soul got completely butchered basically, Dio not explained and kinda irrelevant, cloning thing irrelevant
- Crash Keys (Akane's org) ???? the files don't really explain much
- the whole thing with K/? from VLR
- Clover explains in VLR how she can't access morphogenetic fields now because there is probably stronger esper than her and so she acts as a stronger connection sort of for them - this logic doesn't seem to apply in this game at all
- Sigma doesn't really act like his "Termite Sigma" self from VLR (director's office hologram), same with Phi -> both act stupid at times for no reason
Multiple dumb plot points:
- aliens and random mind hack ability
- Carlos pretending to SA Akane just to whisper to her that there are aliens with cards they can use to disable the bracelet thingy and that she should go and get them, his reasoning being that this will surely distract Zero and bring attention to Carlos and Junpei fightning instead of her (why is he so sure she won't get spotted? like what?), also how does he know that behind the counter/bar there are no cameras?
- Sigma losing his arms and eye felt pretty stupid too, simply because they just wasted bunch of time bickering about the bomb - expected something more impactful?
- Diana/Mira releasing Radical-6
- Carlos saving Akane and Junpei instead of trying to save the world because you are my friends! lol
- Akane being bipolar randomly and constantly blaming Junpei for changing so drastically (dude was forced to go through hell to save her and then she ditched for a year with no explanation, shocker)
[*]everyone being able to SHIFT perfectly at the end of the game for no reason (even people like Mira and Eric, who never SHIFTED in their entire life - Sigma spent 45 years BTW)
the list goes on and on...
5/10
even if its the weakest of the 3 its still absolute peak
Almost good. A lot of parts required doing over and over and i had the answers i just had to look them up constantly. Thats really annoying.
Kudos to Akane and Junpei, who managed to speedrun divorce without even being married in the first place.
Though the worst of the series imo, I appreciate the unique storytelling and how the visual novel element got canned in order to reach a wider audience with cutscenes. If I didn't play the whole trilogy I would've been very confused. Overall a 6 1/2 /10
As a standalone this is bad and as part of a fantastic trilogy it is a huge let-down. I can see the vision but in comparison to 999 and VLR this commits to so many terrible plot devices for a mystery VN
Honestly the cut-scenes and puzzles are all well done, I just think the character writing, mystery and pretty much everything else went to shit here.
If you've played the previous two games you might as well finish the story though
i love junpei akane sigma eric carlos q they are my goats
Really fun game, played it three times to completion
*No spoilers*
At first I really wasn't convinced and left the game after playing 1h.
I'm glad i came back, this is a good zero escape game for sure.
I didn't expect any of the plotwists and it was a super fun experience!
Also, every question from 999 and VLR are answered which feels great.
I enjoyed the game, although, not my favorite ending but that's ok. The journey was fun and I loved the different choices you could make to cause other things to happen.
6/10
CoMpLeX mOtiVeS
Honestly if you're just playing for the plot, go watch a walkthrough of the game. Otherwise, if you're a devoted fan of the trilogy, then sure, I would recommend playing it (and speed running the puzzles) because it isn't very long to get through.
My biggest critique is that Zero is too OP and their powers have no logical/theoretical basis - they are basically just a supernatural creature at this point, making the entire trilogy feel like it holds no weight considering all other powers were based on real-life theories...
This game was a disappointment in many areas: lack of character development, lack of continuity with the plot from 999 and VLR, time paradoxes, impossible puzzles, the use of cut scenes instead of a normal visual novel style, and especially the fact that the ending hinges on a party that is not explained anywhere in the game, leaving out chunks of vital information that would have probably changed my mind about this game and its review.
Although there are some things I did like about this game, there are way too many plot holes for me to consider it worth anyone's time (unless you just want to play it to experience it for yourself...).
The game just feels rushed and lacks the fundamental aspects that made the first two games special.
With all that said, I would just like to say that my favourite thing about this game is D Team. Diana is the goat. iykyk
Хорошая визуалка, рекомендую, из минусов, местами слишком душные загадки
I enjoyed the ending. I have some pretty major gripes with this entry, but I'm personally satisfied overall. I think its worth a playthrough if you want to see how it ends the story that really got started in VLR. Grab it on a sale if you liked the first two.
The escape rooms are fun and the story is interesting, I liked the game. Unfortunately after some hours the cutscenes get too long and sometimes boring. Traditional VN style with text would have been better.
I enjoyed the game up until the ending. The whole it was the old guy in the wheelchair in the corner (that we never once mentioned or drew attention to) all along really turned me off. It's actually on my list of worst writing sins when it comes to mystery/suspense.
That and the force quit box needed me to spell brooch correctly and bluebird or musicbox needed a space had me tilted to no end. I should never have to look stuff up when I clearly have the answer. It was no longer a matter of solving the puzzle at that point.
++
C and D is W story. Q story made me almost fall sleep
Bad port (at least on Steam Deck), bad design choices.
Amazing story and fun gameplay.
I play it for the plot
Good game
I love this game a lot as the third and final game in the zero escape series it may be a bit lacking but does have a lot of good parts its not the perfect end to the series and i wish there would be more to the ending but overall i still recommend the game to everyone who likes the first 2 zero escape games! could also tell why a lot of people dislike the game me personally i do like it.
i love morbing
Somehow no controller support
Also meh cutscenes instead of VN type text make it a slog
Would try it for longer if VLR wasnt just so mid.
Would refund if i didnt buy it in the zero escape bundle
Non-canon metafiction
.
One of the best story games I have played yet.
Don't forget the free unlisted DLC's
(OST and pdf file)
steam://launch/471420
steam://launch/471520
While there are several things I really like about this game, there were a fair few things I hated. Overall, I enjoyed it far more than Virtue's Last Reward.
The graphics look much better this time around, although considering how ugly VLR's character models were, that isn't much of an achievement. The animation seems quite lazy. Characters with long hair will constantly have it clipping through their bodies. The game is mostly cut-scenes, so there's not really an excuse for the oversight.
Apparently the devs believed modern gamers didn't like reading, so they opted for cutscenes rather than a traditional visual novel format for story segments. I found this deeply irritating, especially considering the overall quality of the animation. Watching character models clunkily walk from place to place while parts of them overlap and twist robotically is not my idea of an engaging experience. For large portions of time, my only interaction was tapping a button to make sure my Steamdeck didn't go to sleep.
The character designs themselves look fairly nice. There's none of the goofiness of VLR's multiple fashion disasters. There's the obligatory lady-with-her-tits-out, but honestly she's pretty subtle when compared to Alice from VLR.
The story felt more grounded. Personally, I felt it was strongest in scenes where the scope was smaller - the lives and happiness of individuals being at stake, rather than the cartoonish apocalyptic 'six billion dead'. Because many of the cast were returning characters, I felt more connection to them and wanted (most of them) to make it through. I like the structure of non-chronological fragments. It gave me nice stopping points and broke up what would have been an overwhelming mass of cutscenes.
I liked that there was more of a horror element, particular with the increased gore. It lacks impact in places though, I feel. I doubt someone being incinerated is going to go quietly, no matter how strong they're trying to be for the people watching. It also looks kinda dumb when a character is missing a limb, but they're still obviously standing in their default pose (hands on hips). If you're looking for an anime Saw, this is not it and you'll be disappointed.
Personally, I found the final scene a bit of a letdown. Yeah, on review I can appreciate the symbolism, I guess, but it still felt like a pointless cliffhanger.
⠀
Like the story, but not into puzzles so switched to watching a youtube playthrough instead.
This was among the first games I had platinum’d on PSN back when I played on my PSP and a game I absolutely love… that said, I can’t recommend this version in its current state. It crashes far too often to be playable on the Steamdeck despite being verified, and I can’t even get past the prologue.
This game is was a long time coming and I'm very late in playing it through completely. I was a fan of the series while it was in development hell and actually found out this game existed well after release as I didn't know or expect it to exhist. That being said I rather enjoyed the game itself. The puzzles are fun, the art good and the story great. Overall it's a nice experience. It suffers slightly from experimental storytelling that may have needed a once over to make it more enjoyable but the core of the game itself was moving and intriguing all the same. It's not prefect and there are parts that can be really dumb but I enjoyed it overall and do recommend it as a worthy conclusion to this series.
it's part of 999
it's not as "good" as it's prequel IMO
but I'd still recommend it
a great end to a great series
Thrilling, fun and hard puzzles, and also good story. I highly recommend it for puzzle games' fans with a story.
Игры похожие на Zero Escape: Zero Time Dilemma
Дополнительная информация
Разработчик | Spike Chunsoft Co., Ltd. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Metacritic | 78 |
Отзывы пользователей | 83% положительных (2392) |