
Разработчик: Cavedog Entertainment
Описание
Story / Background
In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called "patterning." Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines.Key information
Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine.Game features
- Upon release, the original TA game boasted:
- Fully-articulated 3D units and buildings, with a diverse complement of unit types — for example, aircraft, amphibious tanks, infantry bots (kbots), vehicles, hovercraft, ships, submarines, unit production factories, powerful stationary defenses, and long-range weapons. A unique tracking feature allows players to follow single units, entire armies, or even projectiles across the landscape.
- True 3D terrain that units can climb over, into, and around, on extra-large 3D-generated maps. TA runs comfortably in high resolutions and even on modern dual monitor setups, so players can see more of the battlefield.
- Numerous world types to do battle on, such as grasslands, forests, deserts, archipelagos, open water, lava, metal, ice, crystal, acid, and even moons.
- More than 150 official units and 25 official missions per side in a single player campaign. The Core Contingency expansion pack added 75 new units (including the infamous Krogoth), 50 new maps, 25 new missions, and 6 new world types. Battle Tactics added 4 new units, 6 new maps, and 100 new missions. A final patch (version 3.1c, and included here) added 6 new units, including a resurrection kbot!
- Detailed and exciting campaigns that focus on their respective side's leaders, the Commanders. The stories of either the Core or the Arm start with an effort to defend the protagonist's home world and initiate a turning point in the war, followed by a series of battles on numerous planets and moons (using Galactic Gates as a form of faster-than-light transportation), before a final strike on the enemy's home world: either on the Arm's bucolic Empyrean or the Core's artificial Jupiter Brain world of Core Prime. Mission objectives include protecting a vital structure or area, capturing a pivotal enemy unit, or simply eliminating all enemy units. More powerful units and weapons are gradually unlocked throughout the campaigns after specific missions or events.
- Single-player skirmish battles and full multiplayer support, allowing players to watch and join battles, and form allied teams to share resources, information, and units.
- Highly advanced weaponry, including lasers, energy machine guns (EMGs), starburst missiles, plasma shells, lightning pulses, paralyzers, and nuclear warheads.
- Variables such as gravity, tides, and wind to disrupt the effectiveness of certain weapon types or to enhance resource production.
- Intelligence measures to detect or jam enemy units using radar and sonar, the ability to cloak or provide stealth shielding for units, and the means to revive destroyed units from their wreckages.
- Over the years, the TA community has created literally thousands of third-party units and hundreds of maps to customize a player's TA experience. Numerous utilities, missions, mods, and factions have also been created to rebalance or totally convert the game; many of these units are still in competitive online and skirmish play today. Modern modifications to the game push the venerable 16-year-old TA engine to new limits with complex scripting, allowing for mass unit transporting, instant map-wide teleportation, upgradeable units, and true shields — plus much more.
More information
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows (XP, Vista, 7, 8)
- Processor: 100 MHz
- Memory: 16 MB RAM
- Graphics: SVGA
- Storage: 400 MB available space
- Processor: 1 GHz
- Memory: 512 MB RAM
Отзывы пользователей
A blast from the past here. Great strategy game that make you consider ground, sea, and air units, whilst balancing and attempting to find the necessary resources.
This is one of the best games I have ever wasted so many hours on.
An old favorite - played for years on my MAC and PC, now on steam. Great to end tension and worries!
it's not the original game they've added hover vehicles but it is otherwise the game I've enjoyed for years
Played this back in the late 90's and remembered some of the neat mechanics. Figuring it was nostalgia glasses I wanted to see if it still holds up.
Probably the best if not pretty close to being the best RTS ever. Only thing that comes close is Supreme Commander.
If you can look past the extremely dated graphics, and you appreciate the RTS genre, I promise this won't disappoint.
Also, if you want multiplayer it's pretty easy to setup, just do a quick search on how to play online and you can play this with some friends in no time.
On the surface it plays like any RTS, you pick between 2 factions, you have to harvest resources, build an army. Pretty standard.
Where it gets interesting and makes it worth the $5 price for the single player skirmishes alone is the mechanics.
The map chosen is going to play a massive role in how that game is played. A map that is on the dark side of a planet is going to make it so solar is not viable, this forces the player to use wind power generation in the early game. Additionally there is calculated wind speed, so a wind turbine although safer in a crater will be more effective higher up on a mound.
The game also takes into account gravity. Maps that take place on comets or small moons will have low gravity. This matters because it effects how guns behave, in low gravity environments heavy kinetic rounds will never land and just go off the map, laser weapons although weaker will be more reliable.
Likewise, on high gravity planets, rounds will not go as far, so each map weapons will behave differently.
Radar, this game has a very neat take on it. Radar is critical for defensive buildings and artillery to operate correctly. You will see on the mini map where units are in range. However, even with radar targets identified your units and defences will not fire unless the target is visually confirmed. It's the only game where you absolutely need scouts and you cant just turtle. There is no way to expose the whole map. On larger maps this makes sneaking units with a radar jammer a viable and satisfying strategy to attack a flank.
RESOURCES! Probably one of my favorite, albeit frustrating mechanics is the resource management in Total Annihilation. You gather only metal and generate power, however everything uses one or both resources. Resource requirements are not static.
To further delve into how resource consumption behaves, every time a unit fires it will consume metal and power. Defensive emplacements will require more resources, with higher tiered items consuming an extreme amount.
It is extremely deceptive! Defensive emplacements once built will consume very little if any power. However once engaged some of these will chew through metal and power. So pay attention! I have had many games where my defences although extremely extensive was my undoing. 4, high tier auto artillery emplacements will deplete 60,000 electricity and 40,000 metal in seconds.
A well coordinated attack can overwhelm enemy defences and simply deplete them of ammunition to actually work. It makes spawning low tier cheap units a pretty important strategy. Attacks will also hinder building efforts, as building is extremely resource intensive.
I could add more to this review but it's already pretty long and I realise no one is going to read this, especially for a game that is from the 90's.
Anyways, if someone is reading this, thanks for taking the time and if you do purchase the game I hope you find it as fun as I do.
Very fun game to play against each other and the Symphonic music is beautiful
TA is the best game ever for RTS. use the TA: ESC mod - very nice mod.
Typical RTS game, easy to get into, you got land, air, and sea units to battle the bad guys
DO NOT BUY THIS GAME. ONLY IF YOU WANT AGERVATION. THE EASY MODE SUPPOSE TO GIVE YOU AN AD VANTAGE, NOT THE OTHER WAY AROUND. THIS IS BAD AS COMMANDER Z. I WILL STICK TO COMMAND AND CONQUER AT THEY ARE FAIR.
My intro to RTS games, worth it if you like more retro RTS
old complex game, like CNC and others.. wish the other version was on here as well
one of the best RTS games ever made, along with warcraft and C&C and is easily playable today
easy recommend
Just ancient favourite circa 1990 but loved the Sh1t out of it
College years in the 90's, nothing beats this game for nostalgia, old fashioned LAN parties and early PvP online. Good to be playing again.
Great blast from the past! Does not seem to have a SAVE GAME option though? I'm making some game content on it for my Youtube Channel called "The Retro Game Society" if you fancy a look, comment and let me know you came from here!
https://www.youtube.com/watch?v=5PjIV0BbDOo&ab_channel=TheRetroGameSociety
It brings back so many good memories of gaming with friends at a LAN party.
1997 Classic, wishing for a Remaster, one of those 10/10 nostalgia games!
One of my favorite strategy games ever, still playing it today.
I have no nostalgia for this game, somehow I missed it back then ( no internet, so if they did not speak about it in my local gaming magazine or video game television program, I wouldn't know about its existence.)
It is pretty advanced for its time, supreme commander complexified the formula but it's a shame it did not keep some good things from Total Annihilation, namely the option to speed up or slow down the game, as well as a minimap.
Otherwise it remains a product of its time, the higher resolutions glitch out, etc. Still an interesting piece of history for 0.99 $. Having attack move on by default and the ability to toggle it on or off is surprisingly satisfying and kinda relaxing.
Projectiles being blocked by terrain add a little layer of complexity in positioning etc. Anyone who likes the old way rts style and is not afraid of playing a game from the 90s should give it a try, it holds up surprisingly well.
Total Annihilation is a classic RTS that can still be played many years later with tons of fun. However, if you want a more up-to-date experience with an active online community you should check out Beyond All Reason! It's a community recreation of Total Annihilation and the next best thing to Cavedog releasing a new one themselves.
absolute classic
one of the OG RTS games, it's a good casual play if you don't want a very resource heavy or time heavy game to play.
old and cheap yet still good
Works perfectly fine on Linux Mint, and I would gather almost any other flavour you desire. If you don't want to update your PC because Microsoft are telling you that Windows 11 is the ducks-nuts, then backup your important stuff, or install a new drive in your computer and leave the MS one as the backup.
This might be an old rig, but runs great when not burdened with junk.
i7-7700K
64GB DDR3
980Ti
Proton 9.0.4
To increase the resolution in Skirmish games, edit the 'user.reg' file in your .steam folder.
Make a copy of the file, call it something like "user.backup_reg".
Edit the two entries in the "user.reg" file:
[Original Entries]
"DisplaymodeHeight"=dword:000001e0
"DisplaymodeWidth"=dword:00000280
[1920x1080 mode]
"DisplaymodeHeight"=dword:00000483
"DisplaymodeWidth"=dword:00000780
[1680x1050 mode]
"DisplaymodeHeight"=dword:0000041A
"DisplaymodeWidth"=dword:00000690
3 kings for me in my childhood was TA SC1 and CaC, im glad in my 30's this one could never dissapoint me in the future cause it got to die as a king and not get slowly killed by ea and blizzard
brings back good memories... this is still the GOAT of rts games
Often overlooked due to Command & Conquer and Warcraft dominating the market, but I consider it the superior RTS game from that era due to the combination of scale, scope, mechanics, and execution.
This is the oldest game I played without having played it as a kid first, and I was extremely pleasently suprised of how well it aged. Qality of life features that make RTS less frustrating to play (remember Dune2?) are already there.
You can queue orders and attack move is by default. In fact, for most actions you can just click (and have to option to use left or right click). There are also keyboard shortcuts, although not specified, still intuitive. Maybe I just need to read the manual.
Clicking on the minimap doesn't change the view but actually selects the pixel you clicked on, so you can macro just from the minimap if you have perfect precision.
The pacing is pretty slow, walking and building are slower than i'm used to these days, otherwise it would've been a great competitive game even after close to 30 years.
One of the best games of all time
Classic one
Great game from many years ago. One of the original "builder" games.
had this as a kid and it still holds up to this day! if you like a good old RTS this is the one that started it all. glorious soundtrack.
It is very fun
That was THE game nearly thirty years ago. I loved it those days - and i am so happy having found it on Steam. Most awesome: It is indeed running fine on today's Linux (GE-Proton 21). Okay, it goes all black when switching away e.g. via Alt-Tab, but everything else worked as soon as i activated the true 16:9 resolution of 1024 to 576.
And playing solo a skirmish is still big fun. Okay, the graphics are antic, the AI weak and without focus, there are unit limits annoying during the final progress, but - hey - still fun.
Why is there no modern TA with better AI, better graphics and fancier maps? Should not be too hard.
And yes, i checked Zero-K here on Steam (it is for free), but that's meh.
This might just be the game of all time
Next to StarCraft 1 and 2 one of the best RTS games ever released, period.
Grate game, made in 1996 and still the best game almost 30 years later. Two campaigns to play, with loads of free dlc. Skirmish allows players to test their skills against 1 to 9 other CPUs. This game still supports multiplayer, but only on a local network via cross over cable or through a service like game ranger. This game has been my all time favorite. Its worth is weight in gold.
Fun easy game with challenging AI.
My favorite rts of all time. still have the original box!
"TA-derivative" is a whole genre all by itself. Balanced Annihilation (mod), TA Forever (mod), ZeroK (on steam), Planetary Annihilation (on steam) and Beyond All Reason (not on steam), are all alive and well being actively developed today, and they are not the only ones!.
tauniverse.com lists a whole bunch of mods for this, and springrts.com lists a bunch of games using the spring engine, an open-source re-write of TA's engine.
Buy this and see how it all started.
fun
Love being able to play the nostalgia that was this incredible game!
Absolute classic RTS, predecessor to supreme commander, play the campaign then skirmish with "Escalation" mod.
Just buy it
Great real time strategy, I keep playing this regularly.
Takes me back to my computer room in my whitey tighteys, with a half cold plate of dinner sitting next to me. Following Westwood's Command and Conquer series was a hard act but Chris Taylor pushed the genre to the next level with this game. I can still sit and play a quick game and feel the good feels all over again.
Don't play Total Annihilation, play Beyond All Reason. Its almost the same but looks better, less bugs, less weird exploits. The other thing about Total Annihilation is that you can't play it on windows 10 even though Steam sells this game. You have to go online to download a patch.
still a good game. especialy when you up the unit count to 250 and play on hard
best RTS game of all time
From 1996 and still a great game. The interaction is timeless. Smooth and the AI is pretty great for the time.
OG
Дополнительная информация
Разработчик | Cavedog Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Metacritic | 86 |
Отзывы пользователей | 96% положительных (2312) |