Разработчик: Demon Wagon Studios
Описание
Just Updated
Kraven Manor is now free to play forever! Enjoy!
About the Game
Turn out the lights, take a deep breath, and prepare yourself. Explore the depths of the immersive, atmospheric world of Kraven Manor. Uncover its secrets, solve its mystical puzzles, and face the growing threat within.
Kraven Manor challenges you to explore an expansive manor and discover the mysteries that lurk in its dark corners. You have the power to dynamically alter the layout of your environment by interacting with a miniature scale model of the manor, located in its extravagant entryway.
Dynamically build the manor around you. Find miniature room models and carry them back to an increasingly elaborate scale model of the manor. Adjusting the model causes rooms to move and appear in real space, awaiting your arrival.
Each new room exposes revelations into the troubling past of William Kraven. Face your fears and see if you have what it takes...the doors of Kraven Manor await you.
Features
- Experience a hauntingly beautiful first person atmosphere
- Hear chilling symphonies and bumps in the night that will have you looking over your shoulder
- Become the architect of Kraven Manor by constructing a scale model of the house
- Prepare for tension, puzzles, and a mounting threat that avoids the cheap scare
- Beware a unique antagonist that pursues you relentlessly to the final moments
- Find collectible secrets hidden within the Manor and obtain a very special ending
- Play Nightmare Mode for a scarier challenge and a battery for your flashlight
- Enjoy robust graphical settings and custom key binding options
- Face your fears in 14 Languages
Поддерживаемые языки: english, french, italian, german, spanish - spain, czech, dutch, finnish, portuguese - portugal, romanian, thai, polish, russian, ukrainian
Системные требования
Windows
- OS *: Windows XP SP2, Windows Vista, or Windows 7
- Processor: 2.0 GHz Single Core Processor, 1 Thread
- Memory: 512 MB RAM
- Graphics: NVIDIA 6200 / ATI Radeon 9600
- DirectX: Version 9.0c
- OS *: Windows Vista SP2 or Windows 7
- Processor: 2.4+ GHz Dual Core Processor, 2+ Threads
- Memory: 2 GB RAM
- Graphics: NVIDIA 7800 GTX+ / ATI x1300+
- DirectX: Version 9.0c
Отзывы пользователей
I Twitch streamed a blind run on this game and I was grateful to have others helping me get the idea at the beginning, however once they pointed out the map elements to be collected and assembled it made a lot more sense, and I enjoyed the game a lot. It's supposed to be fairly short (under 1hr) to play, but it's a great little game with some good mood setting and nice scares. Worth considering.
Tags: 1PHWS - First P. Horror Walk Sim
Additional Tags: Delete Local Content & Remove from Library
TLDR: Typical manor exploration game. Scripted events. Jumpscares. Locked doors to funnel progression. Play once and discard. Unmemorable.
Game is well structured and the interactive map that reshapes the manor is a nice touch. Good audiovisuals.
The hard mode can be a bit tricky and is probably best enjoyed by those who've already beaten then game. I liked the immersion factor of cranking the flashlight but the amount of damage you take from the wood puppets as you try to figure out what to do next gets tedious fast.
I found the game to be at least on par with something from the Amnesia series. Perhaps a tad better even due to its stronger structure. However the game does not have that much content and has probably limited replay value so it is debatable just how valuable it is to hold unto permanent library. Still not a bad entry in this indie subgenre usually flooded with extreme mediocrity.
Kraven Manor is an easy review. What is it? It's a short, first person horror puzzle game. If you're the kind of person that likes first person, atmospheric experiences (especially horror ones), obviously you'll like this. There isn't much meat to the game and the puzzles are quite easy, but the horror aspect is done really well. While there are some minor jumpscares, the game relies more on tension of the unknown just as Amnesia does. The enemy that you face in this game only moves when you're not looking. Trying to solve puzzles and yet stay vigilant about what's chasing you adds an excellent element of horror.
So is it worth the current price of $6? Maybe. I don't remember whether I got the game on sale or not, but I'd probably pay the $6. It took me 54 minutes to complete and to some that may not be worth it. To me though, a quick $6 was worth an hour of decent entertainment.
I love horror games, and this one didnt disappoint.
Super short but packs a quite a nice punch, a bit glitchy at times (mainly bad timming of my part when picking stuff) but doesnt really take out from the experience.
Great eerie atmosphere and sound designs, easy puzzles but have a great potential of replay value.
This game is well worth a play. I really enjoyed the games sounds, graphics, and plot. It was quite a fun adventure, and for a Halloween sale of a dollar, it's definitely worth picking up and playing through. Keep in mind that it's a 1 - 2 playthrough game, and'll only last about an hour for the first playthrough. If you're into Achievements though, you'll probably play through this a few times. Anyhow, pick it up for a dollar while sales last and give it a go, you won't regret it.
I couldn't believe it when I found out this game was originally a student project. It blew my mind. The game was so good I figured it must have been a passion project of a small group of career developers. While it has some technical issues, at least on my set up, the game was a very fun experience. I recommend it highly. Fun game, nice story, good ending, it's all there. I go a little more in depth on some one the things I really liked in my video. But long story short this game shows great promise from up and coming talents in the industry and I'm excited to see where life takes them.
https://www.youtube.com/watch?v=EkCMhk93HzU
This is a fun little horror game, but it is SHORT. It feels like one section of a much bigger game, and I finished it in one hour. At first this game feels like it wants to be Amnesia, and I wouldn't be surprised if it was originally a custom story. Not all that scary, but enjoyable enough to keep you interested long enough to see it through til the end.
Not bad for 6 bucks.
As a game, I don't think it really works. If you're looking for terror, this game is a great thriller though... but that's it. In the gaming category it isn't so great. If that's what you're aiming for, look around a little harder (first-person puzzle/adventure and drama/terror game - you wont find that here, sorry).
Why is it that I don't like it? Please read...
Well, so it begins... you're dumped somehow in an old manor without any clue as to how you fell in such predicament. It's almost like you woke up from a bad dream and there you are. With that, you are left with a flashlight (awesome, and if you choose the hard-game option it may not even work), and you've somehow forgotten how to touch, grab, look, observe, hit, examine, etc. anything that isn't pertaining to your game's progress... no "biggie". As you explore you find that you're ALL alone.... or are you? Nope... and this is a spoiler (so don't read further if you don't want to know this) you find something that may "possibly" be alive... a mannequin.. not just any mannequin, but one made out of copper (what the heck?!... copper for real?). I haven't yet been to the attic, but I already know what the subject of the game might be.... the murderer, the keeper of the manor has been manifesting itself in that mannequin (don't know for sure yet but clues do suggest that). As you move on, you will probably decipher the fact that guests in the manor were pretty much killed by the keeper at some point.
Be careful with most of this game's reviews.... they DID lead me to take the mannequin lightly. Don't let it happen to you, the mannequin is VERY MUCH lethal.
Whew, I took that out of my chest! Well, the biggest issue I had was the fact that the mannequin is indeed lethal, but there are mechanics that just didn't seem to agree with me. Having played games like Zork, Montague's Mount, Riven, etc (and loved them) you do assume the mechanics will be similar. I have to blame myself... I hate spoilers so I didn't look for sample videos (I should've).... anyway, there is no inventory, basically as you would in real life you carry things in front of you, BUT this is what is not very real-life-like... remember the above mentioned? (look, observe, hit, etc) you will soon realize that you are DEFENSELESS in every possible which way.... except for room models, I don't think you can actually carry anything else... a key perhaps, but not much else. That means that if you're attacked in a dark room, you can't swing... despite the fact that the bedroom and library are full of books (and that books have been amazing murder weapons in the past) you can't simply grab one of the damn things and swing them at the dreaded mannequin.
There is no "real" save game feature (I hate that in games).... ok... that's not a big problem for certain games, you complete certain puzzles and there; they save.... NOT this one. This game sometimes saves RIGHT when you're about to enter a room and sometimes, not even. That's a problem when you're done getting a model and just want to put the game down. Such is the case with the bedroom, I am not happy I have to do that sequence again! It should save everytime you place a model on the main counter. Why doesn't it do that?!!!
Anyway, it appears you can't really swing that model at the mannequin's face either (if you needed to).... I imagine myself in this game as a disabled person with a mechanical (crane, hand or device) to carry things with... pretty much.
I am not done, and quite frankly, I am unsure whether I want to play this game again :( The issue is not the fact that is scary (not the biggest problem), but when things are scary and you're somehow stupid or disabled, that's just not nice.
Absolutely terrifying! My feelings for this game is that of a love/hate relationship It's so good but so bad all at once! Especially for my heart... There's a few jump scares in there but honestly, the tension is probably the most frightening thing throughout most of the game. Whether you're unaware of what's next or already know what is to come, you still find your adrenaline pumping hella fast. There are two different endings which is also something I love in my games. If you're into horror with multiple endings and find dolls/mannequins creepy, this is a game definitely worth playing!
Kraven Manor was developed by a team of thirteen gradate students within a six month time frame. In some ways that fact is all too apparent, in other ways it's surprising just how much was accomplished with so little.
A first-person horror set within the eponymous building, the game's unique hook is that the structure of the whole manor can be changed dynamically. This is achieved by finding scale models of the individual rooms and setting them onto a board in the main hall, the arrangement of which determines what can be accessed. It's a really clever idea that lends itself well to an exciting scope of gameplay possibilities... or at least it could, it never really gets used to its full potential here. I think there were literally about two or maybe three instances in the whole game where the positioning of the rooms actually mattered in any significant way. Otherwise, the only thing it affected was the walking distance to the room you were heading to next.
I say "the whole game", there's isn't really all that much to it. There's maybe less than a dozen unique, relatively small areas to explore, all of which can be seen in probably about an hour for most players. But at least most of that time will be eventful as various set-pieces are triggered with regularity along the way, the vast majority of these being highly effective at unnerving the player. This is largely thanks to the main threat to your survival in the manor, a life-sized bronze mannequin that appears both lifeless and yet obsessive in its focus on your demise, made even more unsettling by its strange behaviour as it will only move and attack when not being looked at directly, otherwise perfectly playing its role of inanimate object.
So it has a solid idea at is core, a suitably terrifying creature stalking your progress and is well designed with its creepy locations and adequate visuals. But it's not without its issues. As I guess is to be expected given the nature of its birth, there are technical hiccups and bugs, several of which forced me to reload my game on more than a few occasions (sometimes not triggering an event necessary to progress, sometimes essential items couldn't be interacted with, and on a couple of instances closing the game and spitting me back out to Steam). Loading can also take a while, though in fairness, that's most likely due to the fact the rooms aren't in fixed locations, plus it only seems to load once at the start rather than room by room and is seamless thereafter. Movement also feels somewhat sluggish and cumbersome, though whether this is by design to add to the fear, or a result of poor programming is debatable.
Overall this ends up feeling like a very advanced prototype or proof of concept more than a fully-fledged game, and I really do hope it's developed further by the team into a greater experience. Despite its flaws, it really does have so much going for it well beyond a lot of other games in the genre made by more experienced people with more resources and hints at greater things to come for the young talents. So, if you're a fan of horror and have the patience and tolerance to see past its blemishes, then I think you'll be pleasantly surprised with Kraven Manor.
If you're looking for a challenging game, this is not it. Encounters are very tense but quickly becomes easy to handle. It's worth a try if you enjoy making others play the game and watch their reactions but other than that, there's not much to go back to after finishing the game.
Overall good game.
I've played through most of the game so far. I'm currently at the final boss. I must say, I love the idea of building a model of the house in order to reach more locations! For the time played, the game was very enjoyable.
I do wish it were longer though and hopefuly we'll see something similar to this on a much bigger scale in the future! A lot can be done with building the world around you in a horror game.
This is a really well done, VERY short game with relatively little replay value... it would be a rental if such things still existed. I would reccomend purchasing it on sale.
What it does, it does very well. The game is creepy, well orchestrated, has some neat lay-out mechanics, and gives a nice feeling of unease throughout the story... the problem is that there just isn't much story. There's no intro or reason why you're in the manor in the first place... no investigation is mentioned, and the clues to the tale are scattered minimally throughout the game.
The antagonist is effectively creepy until you figure out the mechanic behind the attacks and how to stay safe... and at that point, the game suddenly begins to feel like a rail haunted house ride. You're there to experience a mostly linear story, and you can do it in relative safety. It just doesn't feel like it at first.
If I knew there would be more game added on to what's already here, I'd recommend it at full price. As is, its just really far too short.
For those considering buying this game, know that it is REALLY SHORT. If you're comfortable with purchasing a game you can finish in around an hour for the listed price, go for it.
This is a good game. Fairly predictable, yet surprising in it's own ways. I enjoyed it.
Let me start by saying this is a good game. Better than a vast majority of the indie crap that's out there. The graphics are great, the game mechanics are sound, it's a game that had an obvious amount of love invested in it. The reason I don't recommend this game is that it is terribly short experience with a threadbare story and few real action pieces. The game isn't an experience in terror, like some would claim, but felt more like a teaser to a much bigger game. I'd say this was more a $5 game than $10. Even so, if you've got money to burn and an hour to kill, go ahead and give it a go.
Building the map as you play, It's an interesting idea, however, that mechanic gets taken away quickly as you need to position the rooms in a certain order to finish the game. Which only lasts about an hour, and at £6.99, that just isn't enough. There are a few jumpscares but the game lost all tension for me after the antagonist got stuck in a tiny box on the floor.
Great horror game. If you expect a lot of jumpscares i am going to disappoint you. There are moments that Kraven Manor will scare you and make you cry but these are few throughout the whole game. What makes this game an absolute must have in your library is the dark and creepy atmosphere and the general feeling that there is someone, something behind you the whole time. A very beautiful game with gorgeous graphics that will make you forget it's an indie one.
The mechanic that allows you to interact with miniature rooms in order to gain entrance to the same rooms in the manor is innovative and brings a fresh breath to the genre.
Puzzles are not very hard to solve but neither too easy to think the game is failing. The only negative aspect of the game is the fact that is short. It will take you 50 mins - 1 hour max to finish. The great ending though will make you forget about that very fast. You should buy Kraven Manor if you are looking for a true horror experience.
To god damn short, took me an hour to complete, not that scary, maybe worth half the current price. Vote down as you wish but its the truth, sadly.
I dont understand why or how people can write an essay of a review for it.
Now, this is one game almost solely dedicated to the notion of SPOOKY. The other recurring theme is MODELS: No, not the wafer-thin things that caper about on cat-walks, but rather a three-dimensional model of the title building and its attendant rooms/sections (an absolutely ingenious device which you'll just have to play the game to "spoil" for yourself), as well as some of the hands-down scariest bronze statues/art models you will ever have the good fortune to be terrorized by.
I gotta say, it's always nice to be so pleasantly surprised by a game you didn't even know existed until it was already available in the Steam store (the last such game for yours truly was perhaps Outlast, so this title is in mighty good company therein). This isn't to say there aren't a few problems, however...
Firstly, the Steam asking price is a tad silly for a game which even I managed to complete in under two hours ('cause believe me, I play games kinda sloooooow). The project is apparently the product of university students graduating from a game design course, so within those parameters it's impressive as hell, but it doesn't hurt to recognise that even the very best of such projects can't exactly go head-to-head with the "big boys", especially price-wise.
Secondly, there's a few glitches...on more than one occasion, I had a particular enemy permanently freeze on me; which might almost sound like a "good"/opportunistic thing, but decidedly less so when you require said enemy to cause damage to something in order for you to progress.
Also, I had a hell of a time getting a couple of objects to successfully interact with what they were SUPPOSED to interact with. I especially had no end of fun trying to get a round ornamental medal thing to go into its appropriate slot in a wall...thought I must be missing something...looked up a video walkthrough and lo and behold, the dude playing it gets it in first go without even trying. One game reboot later and I finally managed it, but again not quite as promptly as Mr Walkthrough did, so...yes, problems, it had a few. I did however break with my usual cheapskate tradition (of waiting for a decent sale) and bought this game smack-dab on its release date, so perhaps these little bugs will be corrected with time...
On the whole, though...VERY impressed. Expect big, big things from the people involved. For now, this one merely qualifies as just a single "big", but there's no doubt there's some talent involved here. If I were their teacher, I would definitely give them an "A" (but not quite an "A+")...but since I'm not a teacher, I'll simply rate them in my standard manor (whoops, make that "manner"), and round off my review with the customary:
Verdict: 8.5/10.
It definitely is a solid game, but i have to make some minor deductions. :)
+ graphics (nicely textured and good use of particle effects)
+ music and background noises
+ good use of Unreal Engine features
- some sounds were a bit strange
- the game is pretty short ( finished it in 50 minutes, so I guess normal players will play like 1 hour or so)
- no real use of skeletal meshes and animations
++ The ending was very well done and made me like the game anyway :) So i'd recommend it!
Игры похожие на Kraven Manor
Дополнительная информация
Разработчик | Demon Wagon Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 21.12.2024 |
Metacritic | 58 |
Отзывы пользователей | 75% положительных (61) |