Разработчик: Frogdice
Описание
Your match-3, tower defense, and strategy skills will determine the fate of your armies, but the many political decisions you make as a leader affect the story and the culture of your kingdom. As your capital city improves, you will have access to more powerful spells, mightier elite troops, and better battlefield gear and armaments. Along the way you will also earn achievements, complete quests, and fill your Bestiary with enemies.
- 50 towers across 3 continents.
- Millions of story possibilities determined by your policy choices.
- Deep strategy elements.
- 4 cultural spectrums: Martial, Druidic, Elemental, Republic.
- 20 spells.
- 10 types of troops.
- 12 implements of war.
ReignMaker: Saving the World One Tower at a Time.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP
- Processor: Intel Core Duo or equivalent
- Memory: 4 GB RAM
- Graphics: onboard graphics
- Storage: 700 MB available space
- OS *: Windows 7
- Processor: Intel i3 or equivalent
- Memory: 6 GB RAM
- Graphics: discrete video card
- Storage: 700 MB available space
Mac
- OS: OS X
- Processor: Intel Core Duo or equivalent
- Memory: 4 GB RAM
- Graphics: onboard graphics
- Storage: 700 MB available space
- OS: OS X
- Processor: Intel i3 or equivalent
- Memory: 6 GB RAM
- Graphics: discrete video card
- Storage: 700 MB available space
Linux
- OS: Any
- Processor: Intel Core Duo or equivalent
- Memory: 4 GB RAM
- Graphics: onboard graphics
- Storage: 700 MB available space
- OS: Any
- Processor: Intel i3 or equivalent
- Memory: 6 GB RAM
- Graphics: discrete video card
- Storage: 700 MB available space
Отзывы пользователей
Tremendous game. One of the best uses of the match-3 mechanic I have ever seen.
Exciting combat and puzzle solving with the extra fun of building up my town.
The spells, gear, and troops really add extra dimensions as well.
I mean, it's not like it's bad... But it is just a three match/collect resources kinda game. Plays like a freemium game, so it's the price point that kinda sticks in the crawl. I wouldn't want to pay more than a couple of bucks.
A very original idea for genre 3 in a row. Early game is slow, but that's fine, take your take, do whatever you like, you basically cannot fail. Funny voice over monster damage.
10 woods/10
10 cabbage/10
and i really enjoyed my time there
I'll say upfront that that the Match-3 genre of games is not one I'm particularly good at, but being a fan of Frogdice's products, I decided to give it a try. Predictably, I was pretty bad at it, but the game wraps in elements beyond just matching tiles which encouraged me to keep playing. I'm a RPG fan at heart, so I was sold on the fact that my struggles to succeed in the Match-3 aspect of the game impacted another element of the game, which is the building of a city and your RPG-like guidance of its story via the setting of policies for your realm.
The game itself is a standard Match-3 at the heart. The idea is that the side of the board with your runes (tiles) is a Tower of Elements you're seeking to defend. Approaching your tower horizontally are the hordes of foes seeking to topple your tower. By matching three or more runes together, you launch bolts of magical energy which take down enemies they line up with. It's really satisfying to land a big chain combination and see the various magical effects launch in a great wave against your enemies! You can also procure, through earning in-game money called Triads, troops who will aid your fight and weapons which can be used to more quickly vanquish enemies. Spells, on the other hand, produce various effects and can help you manipulate the tiles within your tower in various ways.
If you're looking for a challenge on the Match-3 side of things, this game is definitely it. Not only do you have to find your matches on a large board of tiles, you have to make sure your match choices line up with the approaching enemies. Once they reach your tower, it doesn't take them long to destroy it, and the game is quite fast paced! Your attention is further divided between use of the proper troops and taking advantage of your gear and spells as added tools when they pop up. It's a very, very busy Match-3 which manages to have the feel of an actual battle.
The town building aspect may be linked to the above main element of the game, but needless to say, it's more relaxed and a mixture of RPG and town builder simulation. Using the Triads (currency) you earn in battle, you can build various structures. These provide you with options to research, thus expanding the tools you have to use during the Match-3. You can also recruit troops for battle here and even see your named citizens as they move into town and become residents. Every so often, you'll be presented with policy decisions, and your choices as to what you do with the scenario presented help determine the course of your kingdom and its tale.
At the end of the day, it's a Match-3 game, but ReignMaker offers a fresh take on the genre by introducing story elements and the city building RPG/simulation which ties in with the matching battles. I particularly liked the fact that, as I advanced (via much struggling) through the battles, I was able to watch the evolution of my city and its own choice driven tale. I'm not typically a fan of the genre, but I know Frogdice to be a company of veterans in game design, so I gave it a try. It turned out to be a great experience, if challenging and fully demanding of your attention!
I thought this would be your normal, run of the mill, match 3 game. However, this game has so many working parts, it gets confusing. The battle element was cool, but it could have done with out all the town building part. Not explained well at all. In the match 3 part it was fun through the first 8 levels then it became not fun because you run out of matches and you just wait until you die, instead of having a reshuffle or at the very least an option to reshuffle if you choose to do so. Because of this you do not advance in the game, therefore you don't make enough money for spells, to help you get through the levels. Not worth the price and not worth the time.
I wanted to like this game. The mechanics sounded like a nice twist on the Puzzle Quest type game, but in reality, it feels clunky to me. I didn't get too far into the game, admittedly, because the 'Policy' windows hung up on me every time, so I had to force close the game to keep playing. Could be a fun game, but it just isn't quite there.
This is the first Match-3 game where I thought the pace was franctic enough to present a challenge. However, there is an aspect of the game that forces grind. Towers 9 and 10 really require either amazing skill at Match-3 or repeatedly clear tower 8 over and over until you have enough resources to unlock and build a very specific unit.
If grinding tower 8 were challenging, maybe it would be fun. However after the first time you clear tower eight there is no reason to worry about whether you lose. Suddenly the whole frantic aspect disappears and it becomes as simple as any other Match-3 game until you finish the grind.
Getting stuck in grind mode this early in a match-3 game just flat out ruins my interest.
A pretty fun game; a few of the mechanics are a little aggravating (IE waiting for lumber mills to produce wood), but besides that, the gameplay is okay. It's somewhat of a grind at first, but there is an element of challenge when trying to acquire the achievements.
This positive review comes with some big caveats. If you like casual match 3 games. Then you'll enjoy this and knock over most of it in no time at all.
If you're looking to some depth in the town building, story, or anything else outside the match 3 gameplay then honestly - KEEP LOOKING.
Nice enough little game, but an odd juxtaposition between the two halves.
The oddity is the town builder screen which is reminscent of time sink type mobile games (plant some crops / start lumber production etc., wait X minutes, come back and harvest).
Then the "match 3 or more" gameplay which is kind of fun, I do like such things, but it's pretty luck based trying to get matches towards the bottom of the board.
As many have said before me it's a shame there's no finer granularity of reviews, as it's not a desparately bad game really, and not buggy, but this feels more like a £2-3 game to me so I give a cautious thumbs up if you like the genre.
I would only recommend it at hugely discounted 75%-80% sale price.
It's not the best game in the world, and there are a couple odd things about it that I don't understand, but it's pretty enjoyable. It doesn't suck you in for hours at a time, but it's great to play a few levels, upgrade your city a little bit, then put it away until you're bored again.
A great little time waster wityh a decent amoun t of variety and challenge for the match three crowd. The RPG elements and resource collecting are minimal but fit the environment and mostly don't get in the way of the core gameplay. Thumbs up!.
I've been playing match three games since I was a kid, although we didn't have video games back then, so it was mostly matching small stones and goat knuckles. The point is, I've seen it all. Aside from the things I have not seen, of course. So what does ReignMaker bring to the table, that makes it good, or even gooder? Well.
There is the match three, of course, which is a very clear cut genre, but yoiu see, it is also a tower defense, as your matched blocks create magical bolts that fire upon the waves of attacking, um, evil things. You can also learn spells that bolster your ability to blast molten death upon the deserving heads of the aforementioned evil things.
In between bouts of match three tower defense, you can return to your village, where you as mayor, or whatever, get to improve buildings, hire workers, research items and spells, and even respond to situations by creating government policies, which can sometimes give bonus items, or cause new items to appear in your town.
Overall, I find enough variety in ReignMaker to keep things fresh, and the only complaint I have is that lumber production is so slow it can actually slow your progress, as lumber is needed for anything you want to build. That is fairly minor though, and the developers are actually responding to people on the forums, which is pretty amazing in this day and age where so many games are in early access, or simply released and abandoned, or abandoned in early access.
Anyway, good game, check it out. Or not. Up to you really, I have no stake in it :P
ReignMaker is an interesting take on the match-3 genre, adding a whimsical personality to a game-type of which many may have thught no new game needed to be made. Well, ReignMaker did. Matching tiles means something: you are defending a world from hordes of evil. And not only are you defending it, you will see it grow and care for its inhabitants, as you run your own little town in this world.
The town is a major part of the game. Here you train units to help you in your battles, create equipment and research spells. And you produce the resources with which to do all that. But more than that, you make decisions that will make the town feel unique: whenever you beat a new level, a policy decission will be presented to you, asking you to guide your town. How do you handle crop failure? Do you let that reknown berserker settle in your town? What do you say about theatrical plays that corrupt our youth?
All these decission will affect your town one way or another. You may get a free scholar to help your reseach. You may end up with more rabbits around your town or piles of purple fungal mold. And your citizens may live in a republic or end up in an oppresive tyranny. It is up to you. Either way, it will be cute and humorous.
Just don't listen to the random citizen who will want to move to Troj. There is always one person like that. Can't please them all.
One warning though: this game gets really tough.
TL:DR: A match 3/tower defense with a *very* lightweight city builder attached. Lots of little goals plus achievements is a great bonus. It is similar bto the Puzzle Quest series, and fans of that series should pick this up. It it really simple but the battles can get pretty complex. It seems to have been built for a touchscreen and not a mouse though. Its overpriced at $14.99, $4.99-$9.99 seems much more reasonable. Overall though, its fun if you like puzzle/RPGs.
When I first saw this released, I ignored it. It looked like a casual puzzle game that was a mobile port. And it was pricy for that style of game. Then I saw a friends review who liked it. I've been really hard up for ANY games lately due to the deluge of mobile crap, so I grabbed it. Yes, I know, counter intuitive. But hey, I can't hate on something Ive never experienced.
Normally I'm not a fan of puzzle games, but I did love and play the hell out of the Puzzle Quests (the first one was better than the second and Galactrix IMHO, but all are good), and also liked Puzzle Chronicles. All of those had some sort of strange addictive quality, even though without the RPG component, puzzle games are boring as hell and pointless in my eyes. So I grabbed ReignMaker.
For starters, the graphics are appropriate. They are bright, colorful, and cartoony 3d images. It lends the game a good feel that fits well with the game style. The music is cheerful and the sound is decent, although the doo-do-DO-DOO (the typical "charge" horn noise) that starts a battle is annoying as hell.
Other than that, I laughed at the *very* badly narrated intro that starts the game. The images are cool, a stained glass style picture scrolling by and explaining the backstory. But the voice..oh god. It sounds like a wanna-be old man with a bad head cold attempting to do the stereotypical "fantasy world king" accent. And failing. I had trouble understanding some of what he was saying, and it sucked cuz there was no subtitles.
So the gameplay. Its like an *extremely* light city builder/resource manager, mixed with a match 3 puzzle that is also a tower defense game. The city builder is simple. There are places you can buy using resources and the places help you. Theres also policies, which are little events. You have 4 different choices of how to deal with the event, and the results of the choice affect your city. I have havent really explored too much of the city building aspect yet, so I will update when I do.
UPDATE: Its really simple. Half the buildings generate timed resources, the other half researches itemss. You can upgrade the buildings to get better battle items, spells, and troops. I hesitate to even call it a builder. More of a resource manager.
The other aspect of the game is decently fun. Its the battle. You start, and you can earn items from buildings in your city that help you. There are many of them all with different effects.
So its a tower defense meets match 3. On the left is your tower, filled with different elemental shapes and other icons that you match. Walking in from the right are enemies, many different types. They dont move up and down, but travel in a straight line towards your tower (at least at the stages im at now, dont know if they do later). When you match 3, a bolt of the associated element spits out of your tower and travels right, hitting any enemies in its path. Thing is, the bolt travels in the row you matched it in. So if theres an enemy in the 2nd row down matching an element in the 3rd 4th and 5th row down wouldnt hit it because the elemental bolts would be flying in the 3rd 4th and 5th row. There are also many other icons, both helpful and harmful/annoying. You can collect "scrolls". Each scroll creates an entry in a book where you can see the stats of each enemy and a brief description and images.
In addition there are little challenges you can do to gain resources, such as "match 4 fire elements" "use a heal icon" ect. All of this plus a ton of achievements and other little things makes this overall a fun lgame.
Its a little pricy for 14.99, but any fan of the puzzle quest type match 3s will love it. Get it on mobile if it exists there (Not sure, but judging by it it sure seems to be),
Give it a try. And get hooked. Excellent filler up. Best match-3 experience for me besides puzzlequest. And believe me, you need those extra power ups from your city. There 's no constant ideal mix of weapons, magic and soldiers. You need to adapt your inventory for the different challenges. Good game, great fun. Nobody pays me to write this.
If you like Match-3 games you'll probably like ReignMaker. The meat of the game is in the battles, where you play match-3 on one side of the screen while monsters attack on the other. The matching is pretty straightforward (you get some spells you can cast to shuffle or destroy tiles, you get bonuses for matching 4 or more at once, there are locked and frozen tiles, etc) but the combat side is pretty interesting - at first I just ignored it and focused on making matches at the bottom of the screen so that matches on top would happen automatically, but it's actually worth paying attention to where monsters are and trying to line up matches in the right place, especially against later bosses when you need to keep them stunned to avoid being hurt. Also, items can be used on the battlefield side to deal with monsters, and they drop a lot of loot and collectable scrolls that are worth getting.
The town part of the game has good parts and bad parts. Resource production happens in real time, so you can just leave the game running and make as much ore and wood as you need (though money only comes from battles). This is where windowed mode would have been nice. After every new level you beat, your town faces a new dilemma you have to choose the outcome of. The dilemmas are well written but don't seem to have any actual gameplay consequences.
Steam says I've played 4 hours, and I've beat almost half the levels, so I'd guess the total playtime will be 10 hours for one play-through. There are different towns you can play as but they have only minor differences so replaying with a different town wouldn't be too different of an experience.
Update: Frogdice thoughtfully contacted me and corrected some screw-ups I made. The big one is that there IS a windowed mode, it's the last option on the options screen, and I managed to completely miss it. Another one is length: I've now done 34 levels (out of 50) with 8 hours played, so the game could end up being around 15 hours in one play through, not just 10. There's also an infinite tower after beating the game, but I can't speak to that.
Reign Maker is Match 3 game set in tone with casual gameplay and rpg aspects. Gem matching, and tower defense combined into one, and done fairly well, with some minor issues on the side. The town building side can be a bit too grindy but the spells off set, to a point the some what random nature of Match 3, and it fits well together.
https://www.youtube.com/watch?v=ip3jVnQnjbY
It has the most basic of town building mechanics. It is very reminicant of the facebook games that take time to build the resource or building, for example if you want to harvest lumber, you would click on the lumber mill to harvest lumber, and it eould start a countdown timer until the lumer is ready, this seems like an odd choice for a game that costs money, and does not have micro transactions. Also the buildings placement and type are pre-defined, and the only choice you have is what order to upgrade them in.
The match 3 game part of it is kinda neat. Matching 3 in a row sends over bolt of magic a t advancing mobs, but it is more of a frantic rush of tring to find a match. it is more about finding any match then choosing matches to make a chain reaction.
The devs have made some updates to this since launch so thank you devs, but it is still not an interesting enough game for me to recomend
Interesting Match 3 game. Basically you build and upgrade a village to provide power-ups for the Match 3 combat game. Then you use the money from the Match 3 game to purchase upgrades for your town.
Occassionally you'll get popups in town about a random event and you have a multiple choice decision you can make. Depending on your choice you may unlock other power-ups.
Several of your buildings are for gathering resources - ore and wood that you use to build and upgrade structures. A farm to feed your people. A blacksmith to research new weapons and an armory to store them in. You use the weapons as power-ups in the match 3 game.
You can build and upgrade an Academy for spells to use in the match 3 game, A City Hall to hire workers for your buildings or as power-ups such as an Archer or Boulder tosser to fight off the encroaching enemy. And finally a Grainery to bring in more settlers.
Combat is a road map of towers on the continent. Once you win a match 3 game in one, you can advance to the next tower or redo a battle at a solved one to grind money.
In the combat sequence you have enemy forces coming at you randomly in rows. As you make matches in the match 4 game it sends out energy beams from the matched gems out into the enemy ranks of those rows. You can also use your archer/boulder tossers/loot gatherers/healers as power-ups to help defend the walls or keep your troops healed.
As you defeat enemies, they may drop piles of money that you can click on as you're making your matches.
All in all it's an interesting twist to your standard Match 3 game. All the standard Match 3 obstacles are there - as are the power-ups. Just that now they have to be researched from your village before use, and some unique power-ups like archers and such running around shooting the approaching waves of enemies as you make matches to send out energy beams to blast them away from your ramparts.
Other than that nothing terribly unique from any other Match 3 game - just its presentation.
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Дополнительная информация
Разработчик | Frogdice |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 72% положительных (29) |