Разработчик: Doragon Entertainment
Описание
Features
- Authentic indie J-STG style action in 60fps HD.
- Battle countless enemies as you fight across 5 beautiful, action-packed stages
- Weave and dodge against unique, exhilarating bullet patterns in epic multi-phase boss battles.
- Level up and outfit the powerful Senko fighter to suit your personal play-style!
- Music by the talented Japanese indie group BLANKFIELD
- 4 levels of difficulty
- Choose between 2 full-featured game modes
- Bonus features: Go for a challenge in the Boss Rush mode or practice your skills in the Free Play mode.
- External controller support
- Steam leaderboards and achievements
- Vertical (tate) mode
Поддерживаемые языки: english
Системные требования
Windows
- OS: XP, Vista, 7, 8
- Processor: 2.0 Ghz
- Memory: 1 GB RAM
- Graphics: GPU with Shader Model 2.0
- Storage: 110 MB available space
Отзывы пользователей
I'm new to Shmups, and this feels like a good starting point. "Normal" feels about right for my skill right now, but I'm very pleased to see higher difficulty levels available.
Horrible
Slow
Awful
The frame rate is locked at 57 FPS, causing terrible stuttering at a refresh rate of 60 Hz. That, alone, is sufficient for me to award this game an emphatic thumbs down. Incidentally, the sequel to this game - Danmaku Unlimited 3 - suffers from the exact same issue.
TLDR: This game is awesome.
Story time:
Recently I've been dabbling in game programming (having been a programmer for some years). The type of game I always considered creating was a bullet hell/space shooter/shmup/whatever they are called. Growing up I played both side scrolling (gradius style) and 1942-esque games. This is my first foray into the total bullet hell type game, and I have to say I both suck at them and enjoy them at the same time. It's so much fun to move in and around all the bullets, trying to graze them and get high scores. There's no story to this game (I typically play story driven games) just mindless, arcade fun. I have nothing bad to say about this game. I'm not an expert on shmups, I don't know yet about all the various pieces that make up a good one, but I can say with certainty that if you like this style of game you won't regret it. I'd have paid more for it, but at 4.99 it's really hard to beat.
If you're a newcomer to shmups/STGs (like myself), DU2 should feel like a friendly, stylish introduction to the basics of the genre. You have your ship, the enemy ships, endless rainstorms of projectiles hurled at you, and last but not least - the knock-your-socks-off soundtrack to accompany you on your sortie. It may be a one-person indie game, but it looks good, plays good, and will give you your time-money's worth in spades.
You have a health bar, several lives, and two weapons. There is also a limit-break ("trance mode") bar which turns enemy projectiles into score-boosting stars and empowers your attacks while it lasts. You fly through five levels before you reach the end. Each level has its boss appear mid-level for a brief standoff, only to come back again at the end of the level for a multi-phase showdown.
As the name of the game implies, you will have to weave your way through tons of projectiles, thrown at you at various speeds and trajectories. It's all rather on the slow side, however, and the projectiles tend to be organized in colored patterns (especially in boss fights), which makes dodging them that much easier with focused practice. Also, the projectiles look *really damn neat*, deadly jewels from another dimension-like, and are definitely the standout visual element of the game.
There is a simple rank (level) system to ease you in, with each new rank increasing the number of points you can put into weapon upgrades and life counts for your next run. You'll reach the max rank fairly quickly but it is a welcome sprinkle of permanent progression for the first couple hours that you're out there.
There are four difficulty levels, from easy to extreme. Easy difficulty actually is easy, and normal should be doable for your average gamer with a bit of dedication. These serve as a great stepping stone for hard and extreme. Whether you go in there or move on to other games is up to you, but as per the conventions of the genre, there is something out there waiting for you in the harder modes which cannot be reached otherwise.
There are two game modes, Burst and Classic. The simplest way to put it is, with Burst you get a bullet-cancelling beam that recharges, and with Classic you get an alternate attack (a homing laser that can be fired indefinitely). Specifics can be found on the Internet, for example here.
As an inexperienced player working on a Hard 1CC at the moment of this review, I prefer Burst for the survivability.
A nitpick: The ship designs could be more distinctive, and that combined with the lack of ship animations makes the game look a bit cheap. Also, the ships can be hard to see behind the bullets, which becomes a problem when some of them are trying to kamikaze into you or fly in from the sides.
==
Closing words: Danmaku Unlimited 2 is a very good game. It has a certain sense of purity to its visual presentation as well as the gameplay - it is refreshing and dignified in its simplicity, like a glass of water. The game is not big, flashy, or complex, nor is it a trailblazing masterpiece for ages to come, but it does its job well, and I'm glad it's there.
Happy weaving through Einherjar!
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Дополнительная информация
Разработчик | Doragon Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 93% положительных (244) |