Разработчик: Owl Cave
Описание
Outside, the snow falls. It has done for some time. Elsewhere, they say, parts of the world have been rendered an inhospitable desert, the earth parched and cracked. People live in the zones now. The lucky ones, anyway.
Richard and Alice have secrets.
Created by Lewis Denby and Ashton Raze, whose games journalism credits include the likes of Eurogamer, Gamespot and the Telegraph, Richard & Alice is a riveting mystery story about family, desperation and the weather – all set to the beat of an indie adventure game.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP SP 3 / Vista / 7 / 8
- Processor: 1 GHz processor
- Memory: 512 MB RAM
- Graphics: DirectX 9.0c compatible
- DirectX: Version 9.0c
- Storage: 100 MB available space
Отзывы пользователей
Broken
Sadly, and I cannot believe that these games get onto the store, but the game is just a bit broken.
Saves do not always save, and there is no way to bypass the intro screens later on.
Developer has not responded to issues for years, not worth the trouble.
A pity, because the game does work, story is interesting ,but it's abandoned and janky.
It's an interesting premise, and the plot points in the beginning are promising, but does fall aparft towards the end, and they could have done much more with this. As a game it doesn't work that well IMO, and the story isn't so good that you can give the poor gameplay a pass.
First of all, it's ugly, graphics usually don't bother me if it's simple but functional, but in this case it just look amateurish to the degree that it's distracting. The characters move infuriatingly slow and 4 of the endings are literary decided for you depending on two variables, A) If you picked up one specific note that's almost impossible to miss (and why would you skip picking it up without knowing that it have a effect on what end you will get) and B) If you picked up one specific object or not that is also pretty obvious that it's there, so the game definitly leads you towards it. There is also a fifth ending that you get if you give a object to a character.
Having endings that arbitrary with no actual agency for the player, is just poor design, could just as well have the player pick the ending since it's the last scene that is different. As it is now, it forces you to replay large portions of the game with the characters walking in molasses and slow dialogue and without knowing what tiny thing will change things unless you follow a guide. On that note, there is a good guide on steam that tell you where to save, so you can at least take some time of each run. I do appreciate that the game really goes all in with one of the bleakest endings I've seen in a long time. It's a meh game, with some good writing made much worse by a terrible game engine.
This is a very nuanced story. Better than the pixel-based art style. I thought very little of it when I beat it the first time. When I went back for achievements, I saw the intertwining and how well-written it really is. I see some real genius here.
Overall, this point-and-click is a good time.
Overall rating: 7/10
3 hours to beat
Another 3 hours for achievement hunting. (Some achievements just did not happen in the first playthrough even though I fulfilled all of the requirements. Subsequent playthroughs fixed it.)
It was fantastic!
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Дополнительная информация
Разработчик | Owl Cave |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Metacritic | 70 |
Отзывы пользователей | 75% положительных (233) |