Разработчик: Ludosity
Описание
CCN is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.
* 8+ hours of gameplay in a singleplayer adventure
* Connect cards to form combos
* 180 unique cards with characters from the Ludosity universe
* No IAP's in this game! You collect booster packs by simply playing the adventure from start to finish
* An amazing soundtrack in a blend of Jazz and Hiphop
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: Shader Model 2
Mac
- OS: OSX 10.6
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: Shader Model 2
Linux
- OS: Debian 6.0 based distros
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: Shader Model 2
Отзывы пользователей
If you're looking to get your TCG fix but don't want to deal with microtransactions or even other players, then Card City Nights may be right up your alley.
This game is so freaking good. The vibes are so unreasonably immaculate. Everything contributes to the vibes. The feel even. Gameplay is a little on the flawed side apparently but I do not care in the slightest because its perfect and I love it and it could do no wrong. At least give the soundtrack a listen. Just a little, because what if the soundtrack convinces you to play the game, and then you need to not spoil the vibes for yourself. I have listened to Corrupt Pin for several consecutive hours, on multiple occasions. I think if you are buying this game then actually i don't think at that point. Just happy feels all around because it is seen by others. Unless you say bad things about it, because then i would feel sad. Anyways please buy this game, because Ludosity deserves your entire bank account for the joy their games (this one) have brought me and makes all of my favorite games (this one specifically). Oh and the sequel is pretty good too I'd think. Better in the gameplay department according to most.
after ittle dew, i didnt expect such a soulful world building from this game
I like card games. I’m just not sure this is it.
Card City Nights is a card-laying game where you strategically place cards on a board to form combos. Each card has a set of arrows, and if two cards have arrows pointing at each other, they’re part of the same combo. Match three cards*, and you get an effect. These effects range from damaging your enemy, disabling one of their cards, healing one of your disabled cards, or giving you extra health. The game is quite simple and easy to understand, but there’s enough depth to have different deck playstyles.
The loop is simple: you battle for packs, buy non-rare cards at the shop, and build your deck, all while progressing through the story. The characters and cards are all (?), as we’ve come to expect, from the Ludosity roster. Ittle Dew, Princess Remedy, and a few familiar faces from Slap City—I admit I’m not super familiar with their other stuff—are all here. Everything is written in this quirky style that I didn’t care for, though it might appeal to hardcore Ludosity fans.
Single-player TCGs need to avoid the obvious pitfalls to be fresh and fun the whole way through: have balanced cards, make many viable deck archetypes, and throw some twists into the mix. Otherwise, you make a deck 2 hours in and stop interacting with the deck building aspect. If your deck is strong enough, you even stop thinking about the card game itself. And then all you have left is going from map to map and accepting the story battles. Card City Nights has some cool cards with nice effects. Rotating, disabling, and removing your opponent’s cards, effectively messing up their arrow configurations, is very satisfying. Cards being balanced around having more arrows (and thus being easier to combo) versus stronger effects is quite interesting… and aggro strategies are so incredibly dominant, nothing else matters. As soon as you realize you only need to stack attack symbols, and SOMETIMES place a healing card, to win everything, the game becomes trivial**.
And so the game falls apart a few hours in, and then it’s over. I understand one of the updates added more disruption-type cards to counter this very strategy—showing that the devs understand this is a problem—but the game itself doesn’t put them to good enough use. No rock-paper-scissors here—only rock.
* Actually, match three symbols, but it doesn’t really matter.
** with one exception: one of the final encounters plays an incredible anti-aggro deck with a few very annoying cards that I would have loved to see a lot more of.
I was hoping that this game would scratch that single player TCG itch, but unfortunately it doesn't.
There are 4 types of cards attack, def, neutral, and heal. Each card has little arrows which have to connect to other arrows so that they connect in a row of 3 or more, heal cards can do 2 or more, which wouldn't be so bad if the slog to get cards wasn't so annoying. The usual way to farm for packs is to beat opponents for packs but this is both annoying and boring. As at least for me in the start there are not enough cards to ensure a quick knock out. Many of the opponents decks have too much defense which forces you to either disable their field or to deck them out. Neither of which are fun, since the game plays so slowly.
The initial cards are also boring most don't have any effect at all, which makes them deadweight until you get some on placement cards.
Overall it feels more like a board game like catan rather than a TCG. I think that is my main gripe, their "breaking away from the fantasy TCG mold" only landed them into the wrong genre.
Great fun card game that is very adictive.
Дополнительная информация
Разработчик | Ludosity |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 89% положительных (510) |