Разработчик: Playdek, Inc.
Описание
Highlights
• Over 600 beautifully detailed cards.
• Full asynchronous support for multiplayer online games.
• Play against multiple A.I. opponents using varied strategies.
• Introductory tutorial to teach you how to play.
• 9 full expansion decks included: Return of the Fallen, Storm of Souls, Immortal Heroes, Rise of Vigil, Darkness Unleashed, Realms Unraveled, Dawn of Champions, Dreamscape, War of Shadows, and promo card packs #1 to #5 also included!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 SP1+
- Processor: 1 GHz
- Memory: 1 GB RAM
- Storage: 1 GB available space
- Sound Card: Any
- Additional Notes: While Network Connection is not required it is recommended
Mac
- OS: Mac OS X 10.13+
- Processor: 1 GHz
- Memory: 1 GB RAM
- Storage: 1 GB available space
- Sound Card: Any
- Additional Notes: While Network Connection is not required it is recommended
Отзывы пользователей
I cannot understand how such a game doesn't have millions of active players, maybe because the physical counterpart is more sought after? This is exactly the kind of card game I've been looking for. Once I master the mechanics and expansions, I'll try to find some online gaming buddies. For now, it's the perfect game to fill those study breaks.
Completely lacks a "campaign" mode where you can progress through progressively more difficult matches against computer players. Played for two hours and encountered a bug where cards got stuck on top of the cards in the middle row. Doesn't explain how to set up a game against the computer, and is not intuitive in how this is done. You basically click a picture that changes it from being a player to a computer, and this is similar to how you change difficulty, but you click a box and it changes color which is apparently supposed to relate to difficulty. The game seems like it would hold up well if there was a campaign, more intuitive UI, and maybe some matchmaking. SBMM would rock.
there's cards and you play cards and the cards go whoosh and the dopamine goes fwaaaaah
COMPLETE GARBAGE. This game is a complete RIP OFF!!! There is BAD game LAG. And I was trying to play Offline. But that was just the tutorial. There doesn't seem to be any other computer player. And if you want to play online, you must register for a separate account. Game might play better with a gaming PC which would have a lot more resources. I was hoping that a Card game would be more responsive without the Lag. I was wrong. I am spending more time trying to reduce my screen resolution and adjust other settings to make this game work better. But I don't know if I should even bother. There is so much EXTRA work to do make this game work. YUCK.
I bought this game on the recommendation of someone else and started it with low expectations. It's really difficult to get a card game balanced enough where you can still enjoy it even when you get consistently bad luck. This game exceeded my initial expectations by a lot.
Short review: 9/10 - Highly recommend for those who enjoy combo-based card games.
I have gripes. It's not perfect. Consistently bad luck happens at times, which still isn't as fun as good luck runs. However the game mechanics give you multiple paths to gain honor so all isn't lost during a bad luck streak where your initial plan doesn't work out half-way through. You can still pivot on your next turn and change your focus to match the circumstances with a solid chance at winning.
The different expansion mechanics are interesting and the settings allow you to mix & match expansions to your preference. This game is chill enough where I find myself coming back to it when I get decision paralysis about other games. No matter how long it's been since I last played, I pick it up again easily and always enjoy it.
Longer review:
My gripes:
- In the earlier expansions, void is far more important than any other faction in order to prevent deck bloat. You have to have at least a few void cards that allow you to banish. Otherwise you are guaranteed to have a too-large deck to consistently get the combos you want by the end. The more you rely on luck giving you the right combos, the worse your chances are of actually getting them. The later expansions address this by allowing monster cards and some enlightened to banish, but I still feel forced into a certain deck path more often than not, unless I'm straight up intending for all my honor to come from grabbing every card I can and embrace the deck bloat.
- Mechana constructs that only allow you to spend runes on other Mechana constructs. Maybe I'm wrong, and it would be too overpowered if it worked for constructs of any faction, but having a Mechana-focused deck is so very hit or miss depending on the middle row cards and luck. I can't do a construct deck without Mechana, but then it makes me feel like I'm wasting runes if I need the benefits of the other faction constructs vs a mechana construct I can get but don't really need. Only a few cards have abilities that resolve this issue, so again, a successful construct deck is pure luck. This is the only deck tactic where bad luck screwed me so much that I lost the game. I consider this a minor gripe because, as I said above, it'll be obvious when your plan isn't working, so you can change tactics based on the cards available. I lost because I stuck to the plan even when I shouldn't have.
The good/great:
- Enlightened is really fun. I love finding new ways to keep drawing cards even when I think my turn is over. There's something special about the feeling where you're sad because you can only draw one more card, but then it's Dhartha and you get to draw a bunch more and the awesome train just keeps on going.
- Lifebound is a great concept. Approximately half the cards are geared toward rune generation, but the other half cut you some slack by straight up giving you honor just for playing them. It's a great safety net for those bad luck runs where nothing is going your way. You can always pivot to lifebound cards and guarantee honor gain so you never feel stuck. Plus, some lifebound cards can combo to gain a ridiculous amount of honor in a single turn, which gets the awesome train going.
- A perfect void deck is difficult to get right but so very satisfying when you do. Void abilities can allow you to banish unwanted/no longer useful cards to tighten up the deck and generate power to smite any and all monsters who dare to appear. The best combo for this is lifebound/void because some lifebound & monster cards allow you to defeat monsters in the void card pile. One time I combo'd up to 40 power and was able to defeat 10+ monsters from the middle row and the void pile, which allowed me to draw a lot more cards. That awesome train rolled for a while.
- As mentioned above, there are multiple ways to get great combos. Whenever I get an awesome train rolling, it's the best feeling, and it happens often. I'm 50+ hours in and I've yet to build the same deck twice. The expansions allow for so much variety that I still haven't fully mastered all of the mechanics. Later expansions have cards that start crossing into other faction territory (like a lifebound card that generates power or an enlightened card that can banish, as examples) in case you get bored with the standard deck & earlier expansions only.
NOTE: I strongly recommend learning the expansions only one or two at a time. I got lured into a false sense of security with the first couple expansions. Then I tried playing a game with all the expansions and I became very confused, very quickly. It wasn't fun but it was funny how badly I lost because there were so many mechanics I ignored. Pace yourself, and the new mechanics will be much easier to pick up.
Best deckbuilder ever, been playing it for years on Android, since way before Slay the Spire made the genre popular (choose Monster Train for a more recent contender).
It has lots of expansions build in so you don't really need to buy the extra expansions. Tons of content and generally well made app. Must have for deck building fans.
a great, interesting engaging game. Takes a second to get the hang of it but once you do, you'll be hooked
It's like playing the card game in real life, except you can do all the really broken stuff like taking 1000 turns without getting kicked out of your play group.
I will pay for a DLC to choose a higher honor pool than what's given.
I have played so many hours of this game. Its clear I really enjoy it. Rarely crashes and sometimes the AI for the hard opponents takes forever.
Good 20 minute game. There are so many variations that it doesn't get boring and has a good level of strategy.
Decent deckbuilder, useful to just break up the monotony of working from home.
one of the best board games and card games ive ever played if you love magic, yugioh, and the like this game is amazing and i would tell you to try it its also on the google store
great game
This is the best deck builder I've played. I haven't played a ton of them, but Dominion got me into the genre originally, so I'm glad I have this now. I look forward to messing with all the different expansions eventually.
I've played a lot of this game
that's the review
The hold this game has had on me the past 5 months. Beware this shit is addicting
Dated user interface but excellent game once you learn the controls, etc.
perfect and easy to play, but hard to strategize, deck building game
Yes
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Дополнительная информация
Разработчик | Playdek, Inc. |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 22.12.2024 |
Отзывы пользователей | 86% положительных (870) |