Разработчик: The Indie Forge
Описание
Claustrophobia: The Downward Struggle is a Tactical RPG Roguelike, most heavily inspired by the combination of procedural gear and enemy generation found in games such as Diablo and Torchlight, with traditional Roguelike features found in games such as NetHack and Dungeon Crawl Stone Soup. Gameplay revolves around a classless, stat and gear-based progression system, procedural dungeon exploration, and unforgiving tactical combat.
Current Features
- Unending Procedurally Generated content: Procedurally generated gear, enemies, and terrain makes for infinite progression and adventure.
- Classless Character Development: Build the character you wish to play, and develop them through in-depth stat and ability customization.
- Tons of Loot: Collect vast amounts of weapons, armour, and active items, whose powerful abilities, stats, and passive bonuses enhance your gameplay.
- Fast-paced, Tactical Turn-Based Combat: Use positioning, clever skill use, and observation to best your enemies.
- Face Hoards of Challenging Enemies: From simple critters to deadly Elite Units, face off against a variety of monsters, each with their own set of abilities. Enemy Modifiers such as Teleportation, Invisibility, Lifesteal, and more, ensure that there’s always a new type of enemy to slaughter.
- Traditional Roguelike Features: Permadeath, a little luck, and unforgiving gameplay means your hero’s life is firmly in your hands.
- Scoring & Leaderboards: To remember all those poor souls who didn’t make it.
- Simple, easy to use Interface: All the details and functionality you need, without the clutter.
Features Coming Soon
- Multiple Dungeons: Featuring all new dungeon designs, enemies, rooms, loot, and more.
- Story mode: Dungeons will chain together for longer, more varied gameplay, and progression towards a final, endgame goal.
- More Character Development Options: More Class Roles, more Abilities, more talents.
- Further Item & Enemy Development: A much greater range of Item Abilities and Enemy Modifiers.
- Traps & Puzzles: More special room types will offer greater variation to exploration.
- Bosses: Extremely powerful monsters who reside on the final floor of each dungeon, who must be defeated before you can progress.
- Gear Crafting: Collect materials and salvage old gear to craft powerful new items.
- Achievements & Unlockables: New content unlocked for courageous feats of strength!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP, Service Pack 3
- Processor: 1.6 Ghz
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics or equivalent, capable of Shader Model 2.0
- DirectX: Version 9.0
Отзывы пользователей
Its actually a great little rougelike, unfortunately it was part of the "earley access" / we never plan to finish this game movement.
It did have potential though.
Boring, uncomfortable. Too monotonous gameplay. Waste of money. The game is not finished.
Claustrophobia has the bones of a good dungeon-crawler so it's a shame the developer abandoned this game without warning. As it stands the game is very simple and gets dull quickly. It's disappointing that future updates are unlikely as the game would benefit from more variety.
DO NOT BUY THIS GAME!
The devs abandoned this game and, at least in my PC, it doesn't even run anymore :(
Yet another promising early access game gets abandoned, the dev walking off with whatever cash they made, but yet the game *still* for sale on Steam.
Come on Valve, the bare minimum you could do is force Early Access devs to have an "every 6 month/every year" update schedule or the game gets pulled from sale until the dev starts up the project again (if ever).
A project being abandoned is bad enough, but it irks me badly that known abandoned projects are still sold.
We all know that there's no controls on Early Access, not when theres $ to be made. If only I was a hotshot lawyer, I'd do what i could to change the laws - it may fall under false advertising or breach of contract if they promise all these features and then walk away,
Anyway, enough ranting.
Just stay away from this abandoned crap.
Want to play a great Early Access deep Roguelike thats religiously updated every week? Try Caves of Qud.
As most people have said the game is entirely abandoned at this point. It's unfinished in it';s current form and we won't be getting a conclusion for our money.
If the game WAS to be finished it would certainly get a positive review from me as it does what it sets out to do, but only if you consider what it would have had if it was finished.
Good game, but not complete and not worth paying any money for right now. If I couuld get a refund I would.
UPDATED: The game still has no updates. I've notice 0 people find this helpful, but I'm not sure what could be more helpful than informing potential buyers that the game is unfinished and the developer has gone silent.
There is never an excuse for silence from a game developer relying on Early Access sales to finish their game.
If the developer is creating alt accounts to downvote negative reviews, or using friends to do so, then it really is a sad state of affairs.
2 years on with no update and no intent from the developer. I think that speaks for itself.
Yes, its an unfinished product, but I find it darned enjoyable. I hope whomever was involved with it
is eventually able to finish it up. Needs a little better documentation but I still keep coming back to
it, trying to work my way through the Crypt. Took me awhile to realise I needed to use the "k" key
every so many levels to gain perks, but that could be because I'm an old dude and not used to these
new-fangled contraptions :)
So I tried the game, I had it for a while, was hoping to wait until it left Early Release to play it, I decided to look it up today, and saw the mentions it was pretty much abandonned, also after playing a bit I really came to the same conclusion as everybody, its way too hard, they start you at a pretty intense difficulty from Level 1, now its possible to survive some time... but inevitably you'll encounter a room full of monsters and get butchered in snap unless you try running away, but unless you got a stun move, forget about actually running away, they'll keep on your tail.
Its a shame the game has been abandonned by the developer, it wasn't really that bad conceptually, he probably made it as part of a class project, he worked it up a bit more and then decied he'd help pay up his school loans with it and probably abandonned it as soon as he had already earned a fair amount of money so he'd focus on his studies or when it failed to meet his expectations of easy revenue he decided to quit it, maybe he merely expect to put us on hold until he is done with his degree than finish it... but leaving the game on hold for a year + is very distasteful, anyhow I can't find myself to recommend this game.
Game had potential, but hasn't seen a developer update in over half a year and the game is still largely unfinished. The devs also dont respond to the forums anymore. Unless this game starts seeing a series of content updates, i cannot recommend it.
I'd like to start off by saying, even though I am giving this a negative review, it is known to the community that the Dev was the only person working on this aside from one other person who was added later. Also that the Dev was in College/University and this was a "Free-time" Project.
Now that I have that out of the way, I would love to sit here and tell you how great a game this is. really, I would.... But, Alas, I can not do that. Although I do think the overall game play is enjoyable, there is far too little content to leave one satisfied. The last time this game was updated was Early in 2015 just after the new year, Although it did provide a new level to the dungeon after the first Boss was defeated (Making for 2 Dungeons essentially), sprite upgrades and a few visual fixes, as well as an audio upgrade (Which had to be hot-fixed).
The communication attempts towards the Dev on Forums (Even his own website) go unchecked and unanswered. I honestly had a good feeling about this game as I LOVED Desktop Dungeons (Which plays very similar), but it DOES seem like the Dev has just dropped this game, as sad as it is for me to say it.
As far as purchasing this game goes, Part of me says buy it for the roughly $5 its at and try to have fun anyway (Like I now do), or play it safe and don't give a cent to a Dev that dropped a game like so many before him have.
Abandonware
This rogue-like has/had a lot of potential to be decent, but the developer has clearly abandoned this game and there is little likelyhood of it ever being completed. Not only has it been months since the last update was released, the developer no longer checks in with the community and ignores forum posts declaring this game abandoned. As it stands now, there simply isn't enough content to ever rationalize purchasing for this game. Moreover, I would be hardpressed to justify putting money in the pocket of a developer who is still selling a game that he clearly has no intention of finishing.
i really want to like this, but the dev barely seems to work on the game, if at all, as its been nearly 4 months from the last update. its in limbo big time. it has potential, but i dont want potential, or promises, i want the game i payed for. i know this is EA, which is why i will change this review if the game gets updates and shows progress, but as of now it seems like it is dying a slow death, and im sad about it, because it looked really cool.
I will preface this by saying I love roguelikes, I mean really love them, They are probably my favorite genre and this game is a very much appreciated addition to my library. I appreciate the simplicity and complexity that comes along with roguelikes and this is a great example. The Simple interface, idea and execution is on point, I love it. One of my favorite games for quite a bit. I can just open the program and play for any amount of time. That is the beauty of a dungeon crawler such as this. But I must warn not a game for every sort of person, If you are willing to try a new genre go for it, but If you are not to open to new game types then steer away. Overall a very good game and I have enjoyed my time spent in it. Good job developers, you have done a wonderful job.
Seems to be a common crash on startup with this game. its been a problem for a few months now, and still not fixed. I can create a character and press new game before the game crashes (so i've played this for about 5 minutes) This is the kind of game that ruins early access
Edit 06/2015: game development has stopped, and the dev, who used to interact quite regular on the forums, hasn't said a word since last patch five months ago. I no longer recommend this game. It is still a fun game, and if you just want to experience all roguelikes finished or unfinished you should definitely give this one a try, but otherwise this is just incomplete and not worth anyone's time and money anymore. I'm leaving my old review intact below, in case it appeals to someone. FYI, this review had 96% approval before switching to "not recommended".
-----------------------------------
If you can't tell from the number of hours I've played it, I really love this game. If I were to design my own roguelike, it would pretty much start out like this one.
As a fan of roguelikes, Claustrophobia really hits the spot when I feel hungry for some beatdown, both given and taken. I'll be cruising along, crushing little monsters, looting some neat gear, until I hit a room full of monsters looking at me funny. I died to many such rooms until I learned a few tricks that made it easier, and even then I would still die, mainly from making "stupid" mistakes. An unforgiving roguelike? Now there's a tautology if I ever saw one.
About the Early Access status... I've given feedback for many games in the past (not only on Steam) but I've never seen a developer be so receptive to his players' comments. The interaction is timely and courteous; the developer is a real professional in every sense of the word. This tells me this little gem of a game will grow to become something quite extraordinary. With a 5$ pricetag, it is a steal.
Exellent game, a real timekiller when you need 2 kill a half hour for something importent!.. There are some minor things about the game though.
It does lack atmosphere, and the music is AWFULL! .. (you can turn it of, and have some decent atmospheric music on the stereo).. Think the graphics needs some more charm. Cutesy, soft looking lame monsters.. Not realy a frightening dungeon,
So, i think now its the Time for a little review :-) ( Before i start, i want to tell you guys that my english is very brooken^^)
At first i need to say that i normally hate Rogue Like Games, but i wanted to give some more games a chance.
So i decided to buy this game. And i love it like the first moment,
because i like the combination of Rogue like and tacticel decisions.
The first time i died in the First 1,2 Floors. ( I need 10 restarts?!)
Because of the Random Building of the Dungeons it is interesting everytime and i dont get bored at all.
Now i am at NG+2 (New Game 2).
Pro`s and Kon`s
Pro:
- Random generated Dungeons all the TIme, so it is interesting to explore them all the time.
- You got a lot of Classes and you can skill them complete unique.
- A lot of Loot and drops.
- You can find different Spells to get stronger.
- (and many More)
Kon:
At the moment i got no Negativ Point to tell it you.
The only thing i hate its the Scroll of Equip destruction, i missclicked twice.... Wasnt that cool.
Guys, when u arent a fan of Rogue Like Games, give this Game a try anyway. And when you are a fan, you will love it!
Think about that the game is in Early access . I think it is better then some games who are Full released for a long time.
10/10
abandonned game. over a year without a single update. no word from dev. avoid purchasing, don't give them any more money unless they actually start trying to finish the game.
UPDATE: still no update from the devs. hell, he could even let SOMEONE ELSE finish it and it would be awesome, but instead he's just letting this project rot unfinished... so depressing...
I don't typically play games like this, so this is coming from someone who doesn't enjoy the typical "turn based" system like this. Much more into a free-roaming/mission oriented level/gear based game such as Diablo. However, that being said, there is quite a lot of strategy within this game (aside from the gear and levels) which I enjoy. It's addictive, and even though it was hard to grasp and I found myself dying a lot, you learn the ins and outs fairly quick.
I'd definitely recommend this game to someone that is new to these kinds of games. It was easy to grasp.
It's another Rogue-Style Dungeon Crawler.
I can't tell if there are any unlockables but it's an addicting fantasy turn-based Rogue-like game. It plays fine and the aesthetics are nice, but I feel like it might be a bit brutal in terms of difficulty.
I mean, I also said the same thing about the Binding of Isaac when I first played it, but I feel like I always had more control over what I was doing in BoI then I do here.
I've had several instances where opening up a door on the SECOND FLOOR of the dungeon gets me into a situation where I've bitten off more monsters than I can chew (yes I'm funneling them into the doorway to fight them one at a time). Sure you can escape, but monsters aren't stupid enough to not chase you down or flee when they're hurt.
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Дополнительная информация
Разработчик | The Indie Forge |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 33% положительных (54) |