Разработчик: Robotality
Описание
In Halfway you take control of a small team of survivors faced with a violent invasion onboard the colonial vessel Goliath. As their leader you will guide them through the dark and cramped corridors of the ship to slowly take back control.
If you have any hope of surviving, you’ll have to fight, face your fears and outsmart the enemy!
Key features
- Tactical turn-based battles are at the core of Halfway. Use cover, position, equipment and skills to your advantage in your battles.
- Unique characters: Your team is formed of unique characters you pick up along the way. Each one of them brings their own story, skills and experiences to the journey.
- Find yourself in the middle of an engrossing story-line. Step by step you’ll uncover the mysterious events that took place and what it means for you and all of humanity.
- Immerse yourself in 10-14 hours of gameplay in a beautiful pixel art environment with a lovely atmospheric soundtrack by Gavin Harrison
- Modding: Map Editor and full Steam Workshop support for your own custom campaigns and missions
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 or higher
- Processor: 2.0 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 300 MB available space
- Sound Card: OpenAL supported sound card
Mac
- OS: Snow Leopard or higher
- Processor: 2.0 GHz Dual Core x86/x64 Intel CPU
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 300 MB available space
- Sound Card: OpenAL supported sound card
- Additional Notes: Requires an Intel CPU, currently doesn't run on Apple Silicon
Linux
- OS: Ubuntu 12
- Processor: 2.0 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 300 MB available space
- Sound Card: OpenAL supported sound card
Отзывы пользователей
this just dragged on for too long.
the plot gave up, after a certain number of missions they just stop updated the npc dialog between non major missions. most of the missions are just combat going between a-b there is no story point for this it just adds fights. the story itself feels like an afterthought and makes no sense. there is no explanation you're just somewhere else. this may or may not be someone else's problem now. overall you seem worse off than you started at the end
the combat gave up, later into the game they introduce armored enemies. the counter to this is ... nothing, fights just last 3x as long for no reason now. weapons reach their ceiling at this point. they have one melee weapon in the (late)game and its also a gun likely due to coding limitations..
got this as a free from a friend who received it in a bundle and wasn't interested, its a basic lil tactical game but just drop it in a couple of hours when you get bored, what you see is what you get and it gets no better at the end
Really want to be able to recommend this but repetitive boring music and infuriating Xcom-esque BS where your unit ever hit anything and enemies hit you from across the map will make this too annoying after a while.
I havn't finished the game but it's alright I guess. Why do enemies get to move 2 paces and the shoot but if you do that you cant shoot, its either move one pace then shoot or lose your turn after two paces, that makes no sense. The ring around the rosey is by far the most annoying, I shouldnt have to play tag when I get close to an enemy. Some levels feel very unfair and absurd. Im literally stuck on a level because I have to fight 15+ enemies and it's op for no reason, my team goes down, I can't buy anything bc I need ammo and then when I need emp gernades I cant afford bc nothing sells for anything. Maybe Im doing something wrong or maybe I cant play games like this. It's an old game but it could be fixed for better.
50% Miss
50% Miss
75% Miss
75% Miss
Miss Miss Miss Miss Miss Miss Miss Miss Miss Miss Miss Miss. MISSMISSMISSMISSMISSMISSMISSMISSMISSMISS
M I S S AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Miss miss miss miss miss miss miss miss miss miss
You think UFO had shit accuracy? Think twice, dumbass.
Miss Miss miss miss miss. I feel like I'm in a fucking stone age that happens on a space ship CAUSE WE USING OUR FIREARMS FOR CLOSE COMBAT BECAUSE IT'S THE ONLY WAY TO HIT YOUR FUCKING ENEMY!
At first, the turn-based strategy seemed overly simple: not a lot of options of what you can do, and a lot of waiting around or shifting of teammates before you can finally land a shot (which is solely probability, stats, and somewhat location-based). However, once you pick up more teammates along the way, the options of what you can do and the overall strategies you choose to implement open up a little, and the battles crank up the difficulty quite a bit as the game progresses. Still a bit frustrating when some of your best strategies can feel easily outmatched by the probabilities of shots landed falling more in the enemies' favor, but overall enjoyable and fun. Also, love the background music and story.
Halfway is a nice short pixel tactical RPG. Loved the concept, the simplicity, the feel and the storyline. Would love some more tactical weapon/utility choices late game. Also the open ending without resolution is killing me.
Very fun turn based, tactical RPG. Characters felt real unique. Story was cool overall, and I hope the creators are planning on a sequel. I'll definitely buy it. Music score is amazing; very Blade Runner.
When the game tells you it's better played at a lower resolution, do it. The game feels pretty laggy if you set it to your monitor's native resolution, and it's more snappy and just more enjoyable played as a retro game. I played it at 1280x720(16:9).
I do have some small complaints: The HUD should have more information, like shields and turns. Inventory space feels too limited, and requires too much micro management, especially when resupplying at base, which I think is why so many people that own this game never finished it. And the difficulty scaling felt a bit off (too easy early and too hard late). I think mods could fix these issues.
But overall, if you enjoy tactical RPGs, definitely give this one a buy. It doesn't have the depth of X-Com or even Hard West. But it's fun for it's 12 hours of gameplay. Im not sure about replayability. I'll update the review when I attempt it. It would all depend if weapons and armor gave much better stats. The normal difficulty was already quite challenging towards the end.
I really wanted to love the game. I really did. I like the premise, the storytelling, the early missions. However, later missions showcase all the flaws of this game. Abysmal RNG (be prepared to miss most of your point-blank and 70/80% shots), scaling up enemies beyond ridiculous values of HP and shield (not to mention the number of enemies in the last mission), NO OVERWATCH (I mean, really, what is it, the 1980s?!)... I could go on like this.
All in all, buy this one only when it's in the bargain bin (below $5), and do not expect to finish it.
A really great mix of genres that could have been a fun experience. Unfortunately it's not fun because you're constantly the subject of cheap irritations that artificially inflate the difficulty. Playing this game you have to assume that the game's rules only apply to you and not your enemies.
They can spawn in and immediately get a full round of attacks.
Fog of war works one way so they always know where you are.
The game can can tell what angle of fire each space gives them before they move, you can't.
The accuracy of weapons is wildly erratic and cover rarely seems to do much for you.
You are always outnumbered even though you deal less damage than your enemies.
The simple art style, game design, and compact size of the game are really great upsides, but the frustration of actually playing it makes it more infuriating and tedious than it is fun.
It's fun but when you lose you have to start the whole level again which means you just wasted 20 minutes. Also, the story gets mighty boring and it has resolution problems designed to be played on smaller screens.
If you're not willing to be ruthlessly efficient in your tactics, even to the point of engaging in some very boring strategies when both you and your enemy have a secure position and don't want to make a move (or can't, if your opponents are immobile), this game might be difficult to enjoy. I've seen numerous claims that the statistics in this game are inaccurately-represented, though to the best of my ability, everything seems completely legitimate. The tactical situations presented will allow you to mess up, and quite badly at that — learning and identifying what stats you want for which characters, making use of consumables and unique character abilities intelligently, and having an overall gameplan when heading into combat are all going to help make this a more enjoyable experience.
With all of that said, although the tactics and resource management are the biggest highlights here, the soundtrack and characterization are great. The story isn't technically amazing, but it kept me interested through to the end. Honestly, the characters and atmosphere are good enough that I would give this game a recommendation to someone who enjoys tactics games/SRPGs but wouldn't normally play a game this obtuse or difficult...though I would give this a hard pass if you're not into tactics or survival games dedicated to resource management (in a Resident Evil 4 sense) at all. There are SRPGs that can cross the boundary and have a wider appeal, but this isn't one of them.
After 10 years of having this game sit in my steam pile I decided to give it a playthrough.
A tentative yes for a bare bones turn based game. The depth of the RPG elements is rather shallow and could have used more polish. Some of the weapon's percentages don't make sense and there's only one real build for the sniper guy to make him viable. I wish I could have had more slots to use all the characters in a mission. Bumping the max squad to six instead of four would be better.
The art style is good and the characters are distinct so they don't blend together. The story itself is decent enough but I feel it too could have had more polish. It left me wanting more.
Overall its a maybe buy at full price. you'll get at least one playthrough for your money. Impulse buy on sale if this kind of game is your jam.
Really good XCOM-style tactical game. Highly enjoyed it. Decent writing too. The game is challenging, but not too difficult if you play right. I managed to beat it without realizing that you could take aim before shooting. Cleared the game Ork-style. If you enjoy games like XCOM, definitely take a stab at this.
Halfway is a tactical squad turn-based game with no RPG elements. I do not know why this game is tagged with RPG, but you do not manage any stats or any character role throughout the game. The closest quality comparison is X-COM. Quality is unfortunately not present with this title.
You are woken up on some kind of ship capable of FTL, abandoned with some episodic dimensional failures. Think Event Horizon without the actual horror. From the beginning, the game progression is a linear path with few optional levels to play onboard the ship. On your way to the end, you need to wake up more squad members, pick up all resources you find and try to manage keeping up with single clickable sentences posing as a story, that you can not skip. The amount of motivation to go to the end is very low.
The biggest problem in Halfway is the actual game mechanics. Guns are useless. You can stand at point blank from your target and you'll miss, all the time. As soon as you realize this, you'll equip your entire squad with either short range shotgun like weaponry or very long range sniping rifles. But here's the kicker, it makes no difference. The game seems to be rigged. I was so perfect with this tactic that at some point, the game wiped out my party on a single turret. No matter how much damage I did to it, it would just down all my squad.
You're left on an abandoned ship, but for some reason, there's a shop selling you equipment for credits gained by recycling useless junk. Fortunately the game doesn't swamp you in useless junk. Unfortunately, the scheme doesn't work as the guns not working guarantees that you always have to buy tons of ammo. Your squad only has 2 action points per round, which means you rarely do anything involving more than one type of action per round. The amount of strategy is simplified far too much and as a tactical game, it just doesn't work.
Bottom line is this another poorly made tactical game, which relies far too much on completely broken combat resolution. I wouldn't mind restarting levels on failing the tactics to complete them, that's not what is happening. The failures are unfair and childish. The overall quality, testing, presentation is not recommendable, skip it.
Дополнительная информация
Разработчик | Robotality |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 70% положительных (632) |