Разработчик: Sir-Tech
Описание
DIGITIZED sound (NO add-on cards required)
HARD DISK supported
- 11 Races, 14 Professions (with rankings!)
- Weaponry, Physical and Academia Skills
- Six Spellbooks, 462 Combinations
- Non-Player Characters
- An arsenal of over 400 researched items
- Varied Fighting Modes
- Primary and Secondary Attack
- Continuous Journey
- Unlimited Backups
- Save Game
Ten years ago, WIZARDRY set the standards in Fantasy Role-Playing (FRP). Now after two million copies have been sold and dozens of awards have been won, Bane of the Cosmic Forge raises and redefines those standards. This new WIZARDRY, the truest simulation ever of Fantasy Role Playing, will push your computer, your mind, and your sense of adventure to their very limits. Only through the power of the latest computer technology could the full dimensions of this new genre in FRP be possible.
This is FRP the way you wanted it to be.
Prepare yourself. Take with you six companions - choose wisely, for having chosen, your fate is in their hands. Enter the ancient castle to retrieve the Cosmic Forge, a magical pen whose writings caused the river of time itself to change course. You will find treasure, armor, and magic items to advance your quest; meet wizened and cryptic dwellers who hold secrets that must be unearthed; and solve the riddles and puzzles that abound.
But beware- you and your party will encounter countless dangers, hazards, and creatures of dazzling form to block your way. Only through your magic and skills, ever growing as you progress, can they be vanquished.
And the story, so rich in mythology and legend, weaves a web of intrigue so complex that only you, with patience and travail can unravel.
Let the computer roll the dice, consult the charts and apply the rules. From the 400 items of armor and weaponry researched for authenticity to the realistic combat structure, incorporating Primary and Secondary attack, this reproduction of true FRP within the computer environment will make all other attempts obsolete.
The adventure is as real as the pleasure.
Поддерживаемые языки: english, german
Системные требования
Windows
- OS *: Windows XP / Vista / 7 / 8
- Processor: 1.8 GHz Processor
- Memory: 512 MB RAM
- Graphics: 3D graphics card or or onboard graphics compatible with DirectX 9.0c
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Sound Card: 100% DirectX 9 compatible card or onboard sound
- OS *: Windows 7
- Processor: 1.5 GHz Procesor
- Memory: 1 GB RAM
- Graphics: 3D graphics card or or onboard graphics compatible with DirectX 9.0c
- Storage: 128 MB available space
- Sound Card: 100% DirectX 9 compatible card or onboard sound
Mac
- OS: OS X Leopard 10.5
- Processor: 1.0 GHz Processor
- Memory: 512 MB RAM
- Graphics: 3D graphics card or onboard graphics compatible with OpenGL
- Storage: 128 MB available space
- Sound Card: 100% CoreAudio compatible card or onboard sound
- OS: OS X Mountain Lion 10.8
- Processor: 1.5 GHz Processor
- Memory: 1 GB RAM
- Graphics: 3D graphics card or onboard graphics compatible with OpenGL
- Storage: 128 MB available space
- Sound Card: 100% CoreAudio compatible card or onboard sound
Linux
- OS: Ubuntu 16.04 LTS
- Processor: 1.0 GHz Processor
- Memory: 512 MB RAM
- Graphics: 100% OpenGL accelerated card or onboard graphics
- Storage: 128 MB available space
- Sound Card: Any ALSA supported card on onboard audio
- Additional Notes: Requires 64-Bit Linux
- OS: Ubuntu 18.04 LTS
- Processor: 1.5 GHz Processor
- Memory: 1 GB RAM
- Graphics: 100% OpenGL accelerated card or onboard graphics
- Storage: 128 MB available space
- Sound Card: Any ALSA supported card on onboard audio
- Additional Notes: Requires 64-Bit Linux
Отзывы пользователей
As a fan who completed Wizardry I, I really wanted to like this game, so I could play through whole series from I to VIII. But even taking into account it was released in 1990, this clearly a worse game than the original. First, the menu driven UI often lacks critical information and is slow, tedious, and frustrating to navigate. Most egregious is that I can't press letter keys corresponding to commands anymore, despite that being a trivial programming task. I have to press my arrow keys 6 times to use the lute in my bard's inventory, which is fine the first time but not something I want to do every round for every fight. By the 100th fight I've pressed the arrow keys around 3,600 times for my bard alone, and both my brain and the skin on my finger are worn out. Second, the first game had a clear route of progression: stairway down, get new and harder fights. There were only 4 keys in the whole game, and the keys were always on the same level you were currently on anyway, and there was always an indication there was something there, for the specific tile you were standing on. You didn't just search every tile, which you unfortunately DO have to do with this game. There are a lot of keys, and while rare there is still sometimes with no indication to the player there is something there. Because of the need to systematically search, death comes easily and unfairly until you outlevel that region. Then fights become a boring grind because as you still didn't find that key you needed. This is made worse by the jammed door concept, where locked doors may become jammed on a failed open roll. Why didn't the developer make sure campaign critical items were not behind locked doors? As it is you can unknowingly become unable to progress in the game, unless you are lucky enough to find a Knock Knock scroll, which only works for one door anyway. The last major issue I'll bring up is there is no longer a starting town or character roster. Leveling up different classes and trying different party compositions was a big part of the fun of the first game, and would have been even more so here with more options to choose from. Now, if I make a bad party, the only option is to start over. It's like the the developer didn't understand what made the original so successful and just started throwing S* at the wall to see what sticks. I understand now why the series eventually failed and am extremely disappointed.
good
Old. But a good game is still a good game.
challenge
I do not recommend playing this game by itself. But making a party and going Wiz 6-7-8 is really satisfying, even if giving diamond ring to Bela in 8 feels really underwhelming, as he doesn't even remember you...
little bit of tweaking required to get it working nicely but its worth it. The trilogy of Wizardry 6-8 is a special experience I wouldn't pass up on if you have the time.
Very fun strategic game with puzzles, lots of loot and magic. Character creation, growth and old style play.
Classic game alot of fun.
Игры похожие на Wizardry 6: Bane of the Cosmic Forge
Дополнительная информация
Разработчик | Sir-Tech |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 77% положительных (132) |