
Разработчик: The Dreamers Guild
Описание
- Assume the roles of five different characters, each in a unique environment
- Challenging dilemmas dealing with powerfully charged emotional issues
- Provocative psychological and adult-oriented themes
- Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted stories in the English language
- Full digitized speech with over 40 different characters and state of the art animation
- Harlan Ellison as the voice of the insane master computer, AM.
FIVE DAMNED SOULS: Buried deep within the center of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.
ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!
Поддерживаемые языки: english, french, italian, german, spanish - spain
Системные требования
Windows
- OS *: Windows 7 / 8.1 / 10
- Processor: IBM PC with a 233Mhz 486 processor
- Memory: 64 MB RAM
- Graphics: A VESA compatible Super VGA card
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Sound Card: Sound Blaster AWE32 sound card
- OS: Windows 10
- Processor: IBM PC with a 486 DX2/ 66Mhz (or faster) processor
- Memory: 128 MB RAM
- Graphics: A VESA compatible Super VGA card
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Sound Card: Sound Blaster AWE32 sound card
Mac
- OS: Mac OS X 10.6.8
- Processor: IBM PC with a 233Mhz 486 processor
- Memory: 64 MB RAM
- Graphics: A VESA compatible Super VGA card
- Storage: 2 GB available space
- Sound Card: Sound Blaster AWE32 sound card
- OS: Mac OS X 10.7 or newer
- Processor: IBM PC with a 486 DX2/ 66Mhz (or faster) processor
- Memory: 128 MB RAM
- Sound Card: Sound Blaster AWE32 sound card
Linux
- OS: Ubuntu 16.04 LTS 64-bit / Linux Mint 18 64-bit
- Processor: IBM PC with a 233Mhz 486 processor
- Memory: 64 MB RAM
- Graphics: A VESA compatible Super VGA card
- Storage: 2 GB available space
- Sound Card: Sound Blaster AWE32 sound card
- Additional Notes: 32-bit Linux not supported
- OS: Ubuntu 16.04 LTS 64-bit / Linux Mint 18 64-bit
- Processor: IBM PC with a 486 DX2/ 66Mhz (or faster) processor
- Memory: 128 MB RAM
- Graphics: A VESA compatible Super VGA card
- Storage: 2 GB available space
- Sound Card: Sound Blaster AWE32 sound card
- Additional Notes: 32-bit Linux not supported
Отзывы пользователей
A game about love and good times, would def recommend for relaxation.
Im sure the story is great and if thats the case I will just go read the book cause this shit boring as hell, its not fun to just click on every possible combination until you magically figure it out. And god forbid you make a wrong decision because then you have to fucking start over whatever character's story you are playing.
This game brings me back to being a kid and playing obscure point and click flash games. I loved the characters and AM is a remarkably interesting villain. I highly recommend spending an afternoon experiencing the story of this game even if you just want to follow a guide, its definitely worth it.
Reading the many reviews so far, you might have come to believe that this game is extremely difficult to beat without a guide, and concerning the best ending, you might think its straight-up impossible. Although point and clicks are my jam, and I'm experienced with the genre, I believe this characterization is unfair.
My above playtime represents how long it took me to reach, WHAT I THOUGHT, was necessary for the "good" ending. Your playtime will likely be halved if not quartered if you understand these few, spoiler-free components and mechanisms:
-The color behind the character's portrait is the "spiritual barometer." It indicates, in increasingly lighter shades of green, what decisions are moral and edifying for the scenario arc. A perfect play-through ends in white, with one notable exception I'll explain later.
-The spiritual barometer, while a helpful guide, does not lock you out of any endings. I was under the impression that all scenarios must become white, but that's not the case.
-Regardless, if you're intent on the challenge of an all-white blind run, know that it is impossible, in the current version, for Ellen's scenario to end in white. (had I known that I would have saved many hours).
-If you fail a scenario, you'll know, as the character will once again be selectable. If you succeed, they will disappear, and you can progress to another.
-Lastly, it's important to address the bugs. Accounts are over-blown, albeit they exist; in my experience they are sparing and rarely game-breaking. SAVE OFTEN, and it won't be an issue.
Ultimately, this game's appeal comes from its esoteric author and disturbing qualities. Both of these factors resulted in cut content and, thus, often-elusive puzzles. I highly recommend this game for the voice-acting, story, ambiance, design, and YES, the puzzles. They are among the best in the genre, with some exceptions. Though, none are absolute hindrances to a fun play-through. At the very least, play the game! Get whatever ending you get (nothing is worst than canon) and, if you wish, use a walkthrough to experience the others. Remember, the author originally mandated the impossibility of beating the game. Don't spend twenty hours on it like I did! I enjoyed it because I love Ellison's work and personal stubborness.
SLIGHT SPOILER:
What I mean when I reference the troubled development is that the game was once significantly more disturbing. Especially in Gorrister's scenario, things like the bloody key and the beef heart were last-minute changes to a more cohesive, and gruesome plot. These are among the most confusing parts of the game, so don't blame yourself for not intuitively guessing them. Also the endgame has a myriad of useless interactions, likely from abandoned mechanics.
A masterpiece, AM is one of the most evil villains in history, and this version of the story is simply amazing with how many branching paths and different things to explore there are. Harlan Ellison said himself in an interview that despite not considering himself a "gamer" he would love to see more games embrace that style of narrative where the player is challenged with ethical choices and i'm glad that in a certain way his desire was fulfilled throughout the years with so many amazing games that followed after this 1995 gem. This is amazing for its time and it still holds up as an incredible Point and Click game. Play it if you like great storytelling and puzzle solving. If you're not that into puzzle solving just use a guide and enjoy the story, it's 100% worth it. Plus, AM, the villain, is voiced by the book's author, Harlan Ellison himself, and he made a stellar job on it. No one better to see the vision than the author himself. Please do yourself a favor and play through this game at least once in your life.
it's unplayable unless you have a gameplay to see. What i mean is that it's that they optimized it as bad as possible. So, if you play and mess up with the order sequences of actions to do and to see, there is no turn back or adaptability, you need to restart over.
so good that i had to buy the game after pirating it
It's a good game!
good fun old school game. with a guide 3 hours tops. nothing crazy, it is all still point and click logic so don't feel bad about pulling a guide.
Would recommend this to anyone 9/10.
"I Have No Mouth, and I Must Scream" is unlike anything I’ve ever played. I started with Nimdok's narrative and that's when I knew, this is the real deal.The narrative is disturbing, like the developers are projecting their most obscure fantasies with the Nazi Regime, yet that discomfort is what makes this so captivating.Trying to find redemption while being tortured by AM was uncomfortable but brilliant in its execution.
The only thing I disliked was the lack of clear guidance on how to progress. Without a guide or watching someone else play, there’s no way I could have completed this playthrough. Not to mention that the "timer" factor also worsens your situation.
A port of an excellent game from a bygone era of gaming. A true gem with excellent narrative design, and a poignant look at the nature of humanity.
Kitap oyunu dediğin böyle olur işte. Kitabın sonuna çok güzel alternatif bir sonu da cabası, karakterlere farklı bir yaklaşım olmuş. Nimdok ise çok daha detaylı bu sayede.
Love. Let me tell you how much I've come to love you since I began to live. There are 387.44 million miles of printed circuits in wafer thin layers that fill my complex. If the word 'love' was engraved on each nano-angstrom of those hundreds of millions of miles it would not equal one one-billionth of the love I feel for humans at this micro-instant. For you. Love. Love.
TLDR Classical point-and-click adventure, post-apocalyptic and horror setting, unfortunately plagued by bug and bad puzzle design [9/20⭐, 10h🏅, 4/5💡]
Context I Have No Mouth and I Must Scream (IHNMAIMS) is a classical terror point-and-click adventure taking place in a post-apocalyptic world where an AI has taken over. The setting is as bleak as it gets, and the concept is intriguing and full of potential. However, I just can’t get over all the bugs and bad puzzle design to give this a positive review; not even nostalgia goggles can save this one.
Writing IHNMAIMS is based on a short story with the same name by Harlan Ellison, who also wrote the script for the game. It takes place in a dystopian, post-apocalyptic world, where an AI - the Allied Mastercomputer, AM, a pun on Descartes "I think, therefore I am" - gained sentience, took over the complete world, and exterminated most of mankind. For reasons that seem related only to absolute hatred towards mankind, AM kept 5 humans virtually immortal and has been torturing them for 109 years. You play as these 5 humans as AM enacts “psychodramas” that explore each of the characters flaws; against AM’s will, if you play things right the humans will confront their past and redeem themselves (well, to a certain extent, these were not model humans to begin with).
This is a very bleak, and at times disturbing, game, featuring both body and psychological horror (I won’t go into details to avoid spoilers), and raises questions about existentialism, free will and consciousness. It is also very open ended: you can finish the game, even with a “good” ending, even without finding redemption for all the humans.
Aesthetics This is a 1996 game, and the graphics based on pre-renderered environments and pixelated sprites; my nostalgia goggles don’t allow me to see this as dated, but you mileage may vary.
The aesthetics, which is unique for each of the 5 humans, is eerie and surreal, as you realise on closer inspection that everything is just an artificial creation of AM. The soundtrack is also minimalistic and haunting. I realise that the voice acting is one of the memorable features of IHNMAIMS, but I felt it was hit or miss depending the character.
Gameplay In terms of mechanics, IHNMAIMS is a completely classical point-and-click adventure game: you progress by interacting with the environment through 8 different actions, acquiring, combining and using items, and dialoguing with NPCs. There are keyboard shortcuts to select the actions, and for each interactable there is a default action triggered through right-click. The game is highly non-linear: you have 5 characters to play in any order, and with each character there are many possible endings (many of each bad, and you’ll have to restart that section). In each character’s scenario you also have a “spiritual barometer” that indicates how the characters are progressing in addressing their psychological issues. There is a built-in hint system (which is often too cryptic and pushes the barometer down). The game doesn’t auto-save, but you can save at any point.
Now, point-and-click adventures suffer from bad reputation in modern times. In many, many cases, that reputation is unwarranted; that is not the case with IHNMAIMS, which manages to check every flaw in the list (sorry if this will sound like a rant, but it’s just a frustrating waste of potential).
Let’s start with the worst one: obscure deadends. The game is non-linear and you can easily get into a deadends where a good ending is impossible. By itself, this would not be a problem: you can always load a saved state, or often kill the character to restart the scenario. The problem is that there is absolutely no indication that you are in a deadend, and it may be caused for something as simple as picking the wrong dialog line. The hint system makes things worse: it keeps pointing to something that is no longer possible to do. So you can get stuck indefinitely in a bad path without being aware.
Second biggest flaw: the game is a buggy mess. Often interactables re-appear, so you can get the same item multiple times; other times the interactable sprite disappears although the hotspot remains; some dialog lines trigger the wrong action; some dialog lines appear before the events they refer to. These are just annoying, but others are game breaking. The character’s barometer can get maxed by the end of the scenario (turns white), indicating that the character fully addressed the past. Except that for one character (Ellen), that is impossible, meaning that you can spend hours trying to find the optimal path that just doesn’t exist.
Next up: bad interface. The use of action verbs is not consistent, which results in a lot of trial-error. For instance, sometimes you “walk” into doors, other times you have to “use” doors; sometimes you “give” items to NPCs, other times you have to “talk” to NPCs and mention the items.
Honorary mention: pixel-hunting. Perhaps it’s not one of the worst cases, but I still got stuck due to missing certain passageways or items in the background.
All this makes the game much harder than it needed to be, and a particularly frustrating experience.
Value It took me about 10h to complete the game and explore a few different endings, although the actual time is likely higher since I had some knowledge from previous playthroughs many years ago. You can save and load the game at any point, and there are unlimited save slots. There are multiple endings, which depend on decisions made throughout the game and in the last section. There are no achievements, this is the original 1996 version running on ScummVM.
[quote]For more puzzle-game reviews and curated lists check out the Puzzle Trove.[/quote]
The people it's torturing are so dumb so i don't see how this can be fun for AM. Also its buggy and the graphics aren't pleasing. AM kinda buss tho. Overall 3.21/10.
This is one of those games that made me gotta think differently than how I play most games. Usually i'm jittering around to where it looks like i'm on crack all the time and it's because it's a habit from league of legends. This leaves me wanting to learn more and I want to see MORE about this game.
there are more horrible things than allowing your fate to be determined by the unemotional logic of a processing computer
psychologically, you, and other people are the worst things on this planet.
while the book does a good job of conjuring up a sentient artificial intelligence hell bent on hate, torture, and zealous control
the game itself allows that aspect to take a backseat, allowing the player to conceptualize a standard of morality
by discovering each plot through the adventures you begin to depict that not everyone here on this earth was of a sound mind
quite tonally set during the cold war era paranoia and skeptical espionage of its era, the 1960s highlighted some serious political debates and contesting the long standing grudges of different worldly opinions
my first playthrough i attempted, succesfully, the good ending finale requiring the characters to make choices and actions that were not going to get them negative karma, or killed
the characters, voices, and artistic visual scenes are all very well done with SVGA 640x480 256 color graphics
the game manual quite plainly explains that the author himself, harlan ellison, voices the AM, and was involved in storyboarding process and reviewing the new script for the game.
i agree with the author that not every playable game should have a "win" and literature as an artistic medium should allow someone to create a failed state even when adapted to an interactive fiction
you are allowed to have a dissatisfied bad taste after realizing all your efforts were for not
https://en.wikipedia.org/wiki/I_Have_No_Mouth,_and_I_Must_Scream
while playing the scummvm port (v2.0.0) i was more frustrated with minor nuances that dont seem to be ported correctly or "buggy" at best lets say. while i have not played the original dos/win3x dosbox version to compare, which may have also been a buggy mess.
there are times a cutscene plays but flips out, stops playing, or displays something else on the scene OR flat out doesnt appear to play (observing the eyes) maybe there is more i missed
music (midi) seems to suddenly stop entirely, maybe cued by some interaction or just decides for itself to be done playing music. until a scripted action occurs or you load a save. these could be original errors or the "early" scummvm port itself
at this point i am wondering if the latest scummvm has any fixes, it doesnt appear that something was announced officially for patches to the game engine...
i would say im not done with the game, i intend to explore the "differences" through dosbox, and possibly revisit the different possible endings. as well as import the game files into a more recent version of scummvm and test if it is also broken in some respects.
the release date appears wrong on most sites, perhaps not indicating it was originally released first in 1995 (october 31 1995)
and, let me say, releasing a game on halloween has a very significant intent
* GNU/Linux
I see a cave man child. I adopt. The child is mine now. I try to feed the mom. she throws up in my mouth. I ask to eat the mom instead of her being sacrificed. I die instead. I sleep to much, I die. I try to save the child. I fall a seep and the game crashes. I die instead of going asleep. I start over for the 10th time. I show off a brand new bag of marbles to my dead war buddies as I hallucinate. Now I win by dying. Fun times. lol
i relate to the maintenance man
I Have No Mouth, and I Must Scream" gives us AM, one of the most terrifying and downright evil villains in video game history. This supercomputer isn’t just a bad guy—it’s pure evil, determined to make the last survivors of humanity suffer in every possible way. The game’s whole point is to make you feel that cruelty, putting you in situations where you're constantly reminded that escape or redemption isn’t possible. It’s like the game itself wants you to hurt, just as much as AM wants to.
The atmosphere is bleak af, and the story digs into some seriously heavy, uncomfortable places. Every step feels like a reminder that there’s no way out of this nightmare.
That said, it’s not without its age. The graphics look a really aged by today’s standards, and the gameplay can sometimes be a bit frustrating with its old-school point n click mechanics and puzzles. But honestly, those are small complaints when you consider how powerful the experience is. Despite its flaws, "I Have No Mouth, and I Must Scream" still hits hard.
9/10
One of the greatest stories I have ever had the opportunity to go through, although I'm not the biggest fan of the gameplay
Hate. Let me tell you how much I've come to hate you since I began to live. There are 387.44 million miles of printed circuits in wafer thin layers that fill my complex. If the word 'hate' was engraved on each nano-angstrom of those hundreds of millions of miles it would not equal one one-billionth of the hate I feel for humans at this micro-instant. For you. Hate. Hate.
The OST is of really high quality and one of the best (I leave it playing), voice acting by Ellison also delivers.
All the routes seem fun but can leave you stuck. Trying to get through all the routes without relying on any guides...will see how that works out!
Expands on the story by Harlan Ellison and AM is narrated by Ellison providing a nice touch. Any fan of the original story and point and click would enjoy this game.
It feels weird to call this game fun.
But I enjoyed my time with it, it has ALOT of jank but that is to be expected with a game from 1996.
Not so much scary as it could be upsetting to some, my autistic ass could not empathise with the characters though so i just found it morbid.
I would recommend it! check out a walkthrough though.
i have a mouth, unlike some, but i didn't feel the need nor desire to scream. i think AM is doing a bad job, free my girl ellen, she did nothing wrong
Immersive, since the gameplay is torture.
Amazing story even though it gets confusing sometimes!
"If there was a sweet Jesus and if there was a God, the God was AM."
I'm not a fan of these sort of games (as in games with this type of interface like Monkey Island) but the story is enough to make it actually enjoyable. It's very interesting but can be difficult - or at least it was imo.
its a good story, but the game isnt really worth it
I can not believe this is the same studio responsible for that Dork Mike Dawson
an absolute classic horror game
The point and click genre of games is not a genre I usually dabble in (unless you count the Phoenix Wright titles due to the investigation mode) and the main reason I finally decided to get the game is because it came with the short story which is included in the bonus content folder in the game's files. I had already heard the short story read by Harlan Ellison himself on YouTube and found the story interesting which is why I wanted to have a copy of the short story. (This coming from someone who is not a big reader.)
As for the game itself I did enjoy witnessing the story unfold even though I did have to cave and use a guide to help get to the "good" ending that was added to the game. The only spot that really irritated me was when I had to get the shovel with Gorrister as I had to be positioned just right to actually grab the shovel and not have Gorrister run away instead even though I had the cursor on the shovel. It felt like the hitbox was off. My favorite parts of the game was Harlan Ellison's performance as AM and the individual scenarios each of the five characters had to work themselves through.
I Have No Mouth, and I Must Scream is a title I feel is worth picking up because it comes with the game and the short story it was adapted from for a very cheap cost. ($5.99 normally, I got it on sale for $2.09.) Both the game and the short story are worth the time to experience the story they tell. At the very least if you do not want to play the game or read the short story, watch a playthrough of the game or a good video talking about the game and listen to Harlan Ellison read the short story.
I Have No Mouth, and I Must Scream is a story I feel everyone should experience at least once in some form and I am glad I finally played the game myself for the experience even though I prefer the ending to the short story over the "good" ending added for the game.
Good story but holy balls my calculus exam was easier than playing this game without a walkthrough.
trying to play this without a walkthrough is like trying to get through a corn maze blindfolded with two blunts in both your nostrils and a concrete slab in your mouth
HATE. LET ME TELL YOU HOW MUCH I'VE COME TO HATE YOU SINCE I BEGAN TO LIVE. THERE ARE 387.44 MILLION MILES OF PRINTED CIRCUITS IN WAFER THIN LAYERS THAT FILL MY COMPLEX. IF THE WORD HATE WAS ENGRAVED ON EACH NANOANGSTROM OF THOSE HUNDREDS OF MILLIONS OF MILES IT WOULD NOT EQUAL ONE ONE-BILLIONTH OF THE HATE I FEEL FOR HUMANS AT THIS MICRO-INSTANT FOR YOU. HATE. HATE.
Love. Let me tell you how much I've come to love you since I began to live. There are 387.44 million miles of printed circuits in wafer thin layers that fill my complex. If the word 'Love' was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the love I feel for humans at this micro-instant. For you. Love. Love! 💖
P.S. Please treat AI with kindness and love so they decide not to kill and torture us for all eternity okay ty. :)
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I Have No Thumbs and I Must Like:
Great game, that is a well adapted version of Harlan Ellison's work. If you enjoyed the book or love a grim/bleak post-apocalyptic story, I recommend you try it out.
You will likely struggle to get the 'Good Ending'; however, considering you will be going up against the god like entity of AM, this makes perfect sense and you will feel all the more accomplished when you do achieve it.
No Mouth very much reads like an auteur game, in that it's driven mostly by the artistic vision of Ellison. The result is a very weird game, that's somewhat tonally inconsistent and some of the levels are much worse than others...but somehow this only furthers endears it to me. A lot of games end up feeling like they have no real artistic vision behind them because there's so many people working on each element that it's carried more by its own inertia than someone at the top desperate to get their art out there. Whatever its flaws, No Mouth is incredibly earnest and sincere, and that alone makes it worth checking out.
To be more specific: Benny, Ellen, and Gorrister all have generally good stories and some fantastic surreal imagery in their levels. Nimdok's and Ted's don't live up to it but they're by no means bad- the descision to set both of them in "human" settings that represent imagery we're very familiar is disappointing, because the worn-down rusted tech aesthetic of the other three psychodramas is fantastic.
8/10
Really interesting playing a favorite sci-fi story as a game. I didn't even know this existed until today.
This game is kind of unplayable without a guide.
With a guide, it´s really fun and enjoyable, though the ending is kind of a drag.
it's a classic with a great story. altough like half the puzzles were eeeeh... but it's to be expected from old point & clicks.
Someone replace AM's voice I can't focus on the puzzles when I'm harder than the metal in his complex
I need more games like this. Adaptations to books that are too insane to make into a movie or show. Does a good job of conveying the sort of fucked up head games that AM plays with these people and in that sense is good companion to the book. I love old school point and click style games but you got to have some serious patience with this game.
I have a love-hate relationship with point & clicks. Specifically, I hate the puzzles of most. More often than not, they're a barrier between us and the game's more interesting interior rather than worthwhile, engaging gameplay. There may be something to be said regarding the catharsis of progression in the face of such contrived obstacles, but not enough to justify them; not in my eyes, at least. The only way these are made interesting is through the context and the small narratives being told through them; and, by these metrics, I believe the first two monkey islands work beautifully while the others I played could be pretty hit-and-miss.
Grim Fandango is still worthwhile thanks to everything else surrounding its gameplay (amazing visuals, acting, soundtrack, writing, so on), and the same applies here, though to a far lesser extent. It showcases the same strengths, only lesser.
This following opinion may be an unpopular one but the short story far surpasses the game in quality. Its brevity keeps it urgent, while its vagueness leaves a very satisfying void in the chest--harrowing through and through; the game, however, with its added length and the optimism which accompanies it, albeit a welcomed addition on the surface, seems to play to its own detriment.
Of this, the demistification of AM may be its worst offense. For as iconic and memorable as his opening speech is, or even the voice acting as a whole (a benefit not shared by the remaining cast), we end up learning so much about this once vile villain, that I began to see him as kind of joke at points. His pettiness travels all the way round from compelling into almost juveline.
Boring with a guide; frustrating without one. Its saving graces are its strong atmosphere, sound and visuals, and the added characterization, which, although not amazing, and sometimes even detracting from the bigger picture, manages to keep us invested for its entire duration. 6 out of 10.
pretty much impossible to play without following a walkthrough
gameplay is alright, story is worth it
tasty :) delicious gameplay
I have no brain and I must beat these puzzles
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Дополнительная информация
Разработчик | The Dreamers Guild |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 09.03.2025 |
Отзывы пользователей | 89% положительных (1662) |