Разработчик: Supergiant Games
Описание
Ключевые особенности
- Уникальный мир от команды создателей Bastion
- Настройка мощных возможностей Транзистора с помощью тысяч возможных комбинаций Функций
- Динамичные боевые столкновения в реальном времени и режим тщательного стратегического планирования
- Великолепная графика, прорисованная от руки, в максимальном разрешении 1080p
- Оригинальное музыкальное сопровождение меняется по ходу игры
- Закадровое звуковое сопровождение на протяжении всей игры создает масштабную и атмосферную историю
- Режим повторного прохождения, доступный после завершения истории, включает процедурную генерацию боя и новые комбинации Функций
- Полностью настраиваемые элементы управления, подходящие для игры на ПК
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, portuguese - brazil, russian, japanese, simplified chinese
Системные требования
Windows
- ОС *: Windows 7 32-bit
- Процессор: Dual Core CPU - 2.6ghz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
- Место на диске: 3 GB
Mac
- ОС: 10.7.5
- Процессор: Dual Core CPU - 2.6ghz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Место на диске: 3 GB
Linux
- ОС: glibc 2.15+, 32/64-bit
- Процессор: Dual Core CPU - 2.6ghz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Место на диске: 3 GB
Отзывы пользователей
Maybe my hope got too high for this game. IMO its obviously overrated because of its art. The combat seems deep and fun with lots of potential in the first hour cause you could customize your skills in many different ways, but soon I found every encounters more or less feel like the same. You just deal as much damage as you could in turn(), then play hide and seek until the cooldown is back. The encounters are not difficult but quickly feel like a chore. And the bad control handling didnt help at all. The atmosphere and story are okay but not good enough for me to ignore the boring combat.
Forgot to write a review, I enjoyed the game, the music is great, the VA is very good, I like the gameplay mechanics and how you can tweak the difficulty. All-round good stuff, in my opinion :)
just couldnt jive with it. beautiful music and graphics but it just doesnt feel the same as Bastion or Hades imo.
The game is great. See fantastic art and visuals, hear the best of music. Know sorrow, and learn of free will. Win through superior strategy and experimentation. It was always going to end this way.
This one just didn't click for me. The music is simply amazing, and the graphics are as beautiful as ever when it comes to Supergiant games, but the game itself didn't manage to make me interested enough, perhaps it was the gameplay that didn't grab me, or perhaps I lacked interest in the story, but I can't in good conscience recomment Transistor. I'd suggest you consider it like a "completionist Supergiant bingo" step, after having done Pyre and Bastion, and perhaps before starting the titans that Hades and Hades II are.
just finished my 3rd playthrough of Transistor this year and despite its size, the quality of this game never diminishes even slightly with each subsequent playthrough. put simply, this game is a masterpiece. it's art. the visual design, the gameplay, the worldbuilding, the different methods of storytelling and how you can piece together the puzzle of whats happening as you go along, everything flows and synergizes perfectly to create an absolutely unforgettable experience. while Hades was the game that really got me hooked on Supergiant, Transistor has absolutely become not only my favorite Supergiant game, but my favorite game period. thank you Supergiant for this beautiful, evergreen story that has more than held up in the 10 years since its release. I can't wait to play it again.
I finally played it after putting it off on the shelf for a very long time. I'm a big fan of bastion, so i used to be kinda put off by the weird fighting mechanics. But, after finishing it i kinda get why it would get positive review. Even though, i also realized why this game is probably not for me.
I would reccomend buying this game if you seem intrested in how the mechanic works in this game, since that's the bread and butter of this game. You can also treat it like a rogue like, albeit there is no branching paths and randomized "floor". I myself don't really enjoy how the mechanic of this game felt so restricting despite the many choice. But, the artwork and story make it go down easy in my opinion and it's also surprisingly short. So it's not dragged on for too long. If you ask me, this one will be worth it if you bought it on discounted price.
If i would rate it on a quantitative scale, its probably a 2,5/5.
First off, Transistor is gorgeous. Like, properly gorgeous. Not your typical shoot-em-up with explosions everywhere – it's got this watercolor art style that makes it look like someone's spilled their fancy paint set all over your screen, but in a good way. Cloud Bank, this mad futuristic city they've created, looks like what would happen if you let an art student loose after they've had too many Red Bulls.
Now, the combat – Christ, the combat. You've got this massive sword that talks to you, which sounds absolutely ridiculous when you say it out loud. Like something you'd come up with after a night down the pub. "You know what games need? Chatty weapons!" But here's the thing – it actually works. You can freeze time like some pretentious Matrix wannabe, plan out these ridiculously complex moves, and then watch it all unfold like you're some tactical genius. Meanwhile, you're just sitting there thinking, "I can't believe I just pulled that off without dying.
The music, fucking hell, the music. It's got this singer that sounds like she's performing a jazz funeral in space. Should be pretentious garbage, right? But it's not. It's hauntingly beautiful, like someone bottled up all the melancholy in the world and turned it into a soundtrack. I found myself just standing still in the game sometimes, letting the music wash over me like some proper art house wanker – and loving every second of it.
Now, there are some bits that'll drive you round the bend. The UI's about as user-friendly as an angry badger – especially when you're trying to sort out your Functions (that's what they call abilities, trying to be clever). And it's shorter than my patience at a vegan restaurant – about 8-12 hours if you're not arsing about.
But here's the thing that gets me: they've made dying fun. Yeah, you heard that right. When you mess up – which you will, 'cause some of us aren't teenage gaming prodigies – it's not game over. It's more like, "Have another go, mate, see if you can work it out this time." No permanent punishment. Like a really forgiving teacher who actually wants you to learn something.
The customization's brilliant too – starts off simple enough but then goes proper mental. You can turn your basic attacks into something that looks like a physics experiment gone wrong. Want to make your death beam split in three directions and bounce off enemies like a drunk pinball? Go for it. Want to turn your sword into a black hole generator? Why not? It's like they've given you all these toys and said, "Go on then, see what you can break."
Look, here's the thing: I paid 5 euros for this. FIVE EUROS! I've spent more on terrible coffee that tasted like it was filtered through someone's sock. Sure, the combat areas are more repetitive than my ex-wife's complaints, and it's all over quicker than a Premier League diving controversy, but who cares when it's this good?
Should you buy it? Well, if you don't, you're either skint or stupid. And if you're skint, fair enough.
Amazing art direction, unique storytelling, fun game mechanics. I've never played anything like this before. Highly recommended.
Bought this game so many years ago but haven't really gotten down to actually finishing it.
it's no secret that supergiant really knows how to blend gameplay and story together!
the combat system might feel a little iffy, but once you have a handle you have so much freedom on what to do with it
couple that with a hard hitting story, you're sure to enjoy your time with this!
Beautiful, interesting, and offers so many ways to control play. I just love it.
Didn't feel the vibe, after 30min playing - feels boring
Right now just forcing myself to finish story line and put in "finished/never go back games"
Use a controller, it is much easier than keyboard. The music is phenomenal, the Dev team should be pretty proud of this one. The story behind each functions as people, and able to unlock them by forcing you to try new combos is an amazing technique unique to this game.
It threw me through a loop at first, being able to combine every function as either an action, an adjustment to an action, or a passive ability is super fun. The sound design and ambiance feels very nice. I love the home base, I love the voice acting. Playing on ChromeOS with an i3 I just need to make sure my laptop stays cool and it runs fine.
This game is an absolute masterpiece, was great on release and still feels great now years later!
I've replayed this game ungodly amount of times. The pacing, the levels, the MUSIC, the combinations *-*.
Would play again. 11/10 recommend
An incredibly beautiful sci-fi noir story with a clever, highly original combat system. My playthrough took me 8 hours, and I loved every second of it. My only criticism would be that I found the UI a bit clunky, especially when rearranging your Functions. The combat does take some getting used to, but by the first boss you will probably be alright. I highly recommend this game, especially as it's quite often on sale. I paid 4 euros for it, which is just ridiculously cheap for just a brilliant game.
Mersmerizing graphics paired with very climatic music. The story seems relatively linear, but this might be a subjective feeling due to the first playthrough (will update later). Nevertheless, uncovering the strange and not-so-obvious relation between two main characters is oddly satisfying, as well as exploring the matter of existence, death and memories of the past.
Even though gameplay does not forgive any mistakes, it is suprisingly chill and calming. High risk - high reward system, as well as evolving enemies encourage constant experimentation with different combinations of perks/skills available. There is no punishment for failure, at least not a permament one. Will probably remain my go-to game for when I'm totally worn-out.
In a typical SuperGiant fashion this is aesthetically beautiful (the 1920s vibe you get here is stunning), melancholic in terms of the story presented and ultimately thought-provoking.
In terms of the gameplay this was an ouverture for a concept that later became the 2020 GOTY - Hades.
This clocks in at 8 hours, and is a short story that should satisfy any fans of the company's work. That said, it's typical SuperGiant dystopia in medias res, so the plot may be confusing for some.
Pyre is still my favourite of the first three, though.
Short game. Doesnt overstay its welcome. But I think everyone should play this, the story is one of a kind
Such a unique game, the way it looks the story its a little gem a must
Fun short turn based game with a beautiful story. Not too complicated, easy to get into.
The game's visuals and storytelling are good, but oh my fucking god I cannot stand having someone whisper into my ear every 5 seconds. It's actually maddening, and a unique deterrent to completing a game.
I put this game down 7 years ago, tried to give it another chance and yeah... not happening. I'm gonna try to continue with the voice volume set to mute but that also mutes bosses. So that sucks.
Edit: Yeah, can't do it. Not even with the voices muted lol the constant pop up of subtitles is surprisingly just as bad. Oh well. A lesson for me to try games within the 2 week refund period.
El arte, música y diseño es espectacular, pero la historia me pareció sin sentido. El combate tampoco me gusto
Preface
Before we get started, this is a mixed review, there are positive things about Transistor and if I were writing this review after Transistor released I would give it a Positive as a show of support but since the release of Hades has propelled Supergiant Games into "big boy" company territory I'm not pulling punches on what I think. If you disagree, that is fine, I'm not here to invalidate your opinion, I'm just giving mine. The negative review is based around whether or not I would recommend this game to a friend and the answer is I would not.
Synopsis
Transistor takes place in a beautiful, musical, but shallow and empty virtual world. You will meet no one save the two protagonists "Red" and her mysterious companion, and the antagonists. Immediately you are tossed into the game after the antagonists have attacked the protagonists and somehow managed to let them escape. Okay fine, that needed to happen to "let the game happen". Red is obviously afraid and anxious but after acquiring the eponymous weapon "Transistor" she has the power and not a moment to soon as she is attacked by the mindless thralls of the bad guys known as "The Process", which she easily dispatches.
From there, and without the slightest bit of exposition, Red goes on a quest to find the antagonists and put a stop to them, the process, and restore the world which the process has been devouring, back to the way it was. Simple, straightforward story. Or it would be if it weren't for some, and I do not use this word lightly, I do believe it, pretentious story telling which kneecaps the antagonists, before you even know anything about them and their motives, spiraling down towards [spoilers]a bleak ending[/spoilers].
Breakdown:
Hours of Gameplay: 6-8hrs
Replayability: Very little unless you just really enjoyed it and wanted to give it one more go. There's a new game plus which lets you and the process keep abilities unlocked throughout the game.
Pros
- Soundtrack. The soundtrack is worth the price of the game, in my opinion.
- Art & Character Design. 100 points, nailed the cyber-art deco style.
- The "Functions" (aka Combat Abilities) are interesting to mix/match.
- Combat is service-able but not great.
Cons
- Relatively short. I'd be more forgiving if the story were handled better.
- Antagonists. Man, what a let down. I really can't say more without spoiling but they may as well not exist. I suppose you could argue it's more "real" the way they chose to handle it, but in the early game they're painted as imposing threats and they just... aren't.
- Lack of exposition and protagonist synergy. I apologize, this is long. Red is a silent protagonist. Why you ask? Because that's what the writers wrote. Okay, it's an arbitrary choice, fine, there are plenty of good silent protagonists who let their actions speak for themselves. The issue here is that Red doesn't do much beyond fighting and you have no ability to interact with your partner. You've heard the old quote "show, don't tell" and likely suffered through a lot of media using dialogue as a vehicle for exposition (explanation of an idea or theory) instead of having people talk like people and not ChatGPT. Obviously, we want to avoid that but on the flip-side Transitor's writers do not provide adequate context for the world and it's rules. Perhaps more troubling, is the dynamic between Red and her partner, implied lover. Throughout the game, Red's partner provides very minor exposition and quips about things you encounter but it's just him. Red has the ability to type on consoles, and is the one way she has to talk to him but she does not directly address him until late in the game. She reacts more to the news reporter and that is genuinely shocking to me. Screw voting on what color the sky should be, this is the one place the writer's can have Red emote and they choose to have you vote on what kind of food to deliver to your apartment. Wasteful. Even at times when her partner appears to be suffering, Red's animation makes her appear ambivalent. What few cut-scenes exist, such as the pizza shop, while presumably intended to be funny/lighthearted, reinforce this idea for me as she appears happy and like... the most important person to you is trapped [spoilers]inside a hunk of metal[/spoilers] and the world is falling apart. The dissonance bothers me greatly.
- Locking backstory of characters behind functions (aka combat abilities) to encourage mix-matching is dumb and I spent way more time swapping stuff than I otherwise would in other games just to get these ultimately meaningless bits of information.
Each "Function" you acquire is associated with a person whose back story you can unlock by using it in different combinations with other functions. This is used to encourage you to mix and match them to reveal different gameplay styles but there is so little combat it frankly doesn't matter nor do the back stories. TLDR, most of them are individuals the antagonists went after for ill-defined reasons and have no impact on the game whatsoever. If you don't like reading or just don't care, mix and match whatever you want and ignore the backstories.
- Backdoors. Oh, how I loathe them. They transport you to a "safe place" to practice moves and listen to music but I argue that they ruin the pacing and mood of the story. Throughout the entire game stakes are high, the "city is on fire" metaphorically, but then these doors appear and you stop to go lounge in a hammock next to a virtual beach and listen to tunes. It's jarring. I understand why it exists but there's no good in-game explanation for them and while cute, they frequently disconnect you from the story and emotions playing out. In my opinion, if you want to enjoy the game to the fullest, ignore the "Backdoors", or at least the first few you encounter. They are unnecessary, you really aren't missing anything.
First Playthrough Tips:
[*] Once you meet Royce Bracket in the late game, turn on subtitles. I don't know what happened with the audio mixing here but between the quiet nature of the character and the music playing in the background it is impossible to make out what he's saying.
Conclusion:
Transistor is more art piece than game and should be treated as such otherwise you're likely to be disappointed with what you get relative to other games. It is impressively made for a company that isn't some AAA studio so I don't mean to detract from their achievement here, I'm just speaking to game in isolation. If they had more resources perhaps this would have turned out much differently. Transistor has been generally well received so maybe I'm a curmudgeon but based on achievements, only 25% of players have completed the story and this game has been out for 10 years so that tells me that the "impression" of the game has had greater impact than the game itself on people.
Nothing like Bastion or Hades, but really good nonetheless
I'm writing this just after I got the ending.
Buy this game. Now. It is worth the full price.
The gameplay is unique and fun. The combinations of different modules all feel fun and fresh. For even the last boss, I still had want to mix and match different moves. The game also rewards you for using modules in different slots with lore, which is a plus.
The story is pretty simple, but it there are several cool moments, and the ending is fantastic. There is also a lot of lore to discover in the modules and in terminals, But to be real, the Narration is what carries the whole thing with two giant buff arms.
Like in Bastion and Hades, narration in this story is really charming, and kept my attention. In this game though unlike the other two, the narrator is constantly talking to you, and they are really sweet and supportive. The narration also gives lot of depth to the world, as they casually commentate about different aspects of the world. It manages to dumb a lot of lore on you without feeling like a exposition. Also, the man is great and sweet and wonderful and light in what otherwise can be rather bleak circumstances.
I still feel a little bit of the high from finishing the game, but right now it is one of the best video game experiences I know of. I played the game through in 9 hours, and although I would have been really glad if there had been more, I also was very satisfied with what I got.
It was an unique experience, that I shall savor for a good while.
A game with unique gameplay, and a great world and intriguing story that oozes atmosphere. Combining abilities is a lot of fun and opens up different playstyles, which works really well with the ability to stop time and plan your moves. It feels very relaxed despite some difficult fights. That combined with the sci-fi soundtrack and world-building, seductive gentle voice acting, and beautiful water colored art gives for some great vibes and great times.
Finally, you'll get a good feel of the game and the possibilities for ability combinations which makes a second playthrough a lot of fun where you can tie up some loose ends, like collectables. It doesn't overstay its welcome.
fun little game. It's neat to see the early trappings of what would become Hades
Love Love Love this. My personal favourite of all of Supergiant's games.
Beautiful soundtrack and intimate storytelling paired with a soft art style.
compelling, novel, you can see the beginnings of Hades here and in the other Supergiant Games, I think what is remarkable is that they consistently build narratively-driven titles which are fun to play. They're not afraid to experiment, each title stands on its own two feet but contributes to future works.
Supergiant's progression from this to Hades is brilliant to experience. Transistor is a great game with a beautiful, heartbreaking story. I would love a sequel that leverages the developer's growth since this one's release but I know I probably won't get one. At least we have Hades 2.
Когда в кат-сценах едешь на каком-либо виде транспорта можно добавить немного управления нажатием на мышку.
Игра шедевральна
a bit jank and cluttered but still fun, the visuals are gorgeous but the story is confusing since they plop you in the middle of it. 6.5/10 the sword won't stop rizzing me...
its so good
TLDR: 7/10 Worth a try for the story and the gameplay is fun for certain players, however, I would not buy it for the full price unless you have money to spare.
I just finished my first play through and I would say, for the most part, I would recommend. HOWEVER I do not recommend buying it for full price. If you're a one and done kind of player this game will only give you 5-8 hours of gameplay depending on how hard you want to unlock lore bits or achievements. Also, if you've played for about an hour and you aren't getting anything just refund it. The gameplay loop doesn't change that much however the story is interesting and there is plenty of side bits of lore hidden through unlocks. I'm starting my second play through to try and unlock everything.
10/10 visual/sound production and butter-smooth gameplay with plenty of challenge for those that want it. Forever one of my favorites!
There is a lot going on in this game. It's very... busy.
I really liked Bastion. I liked the atmosphere. I liked the art style. I liked the fantasy-Western aesthetic. I liked the music. I liked the simple hack-n-slash gameplay combined with the “earn upgrades to get new moves”. I’m a sucker for that kind of game–where the objective is “grow stronger to defeat your enemies”.
So when I learned the same developers were creating a follow-up to their breakout hit, I jumped in feet first. It was going to be a little different–a computery cyberpunk feel and starring a slender well-to-do woman. But good art begets another. This game was called “Transistor” and released in 2014.
I attempted playing it three times before I got past the first level. Not because it was difficult, but because it was boring. The problem was I had to get past the tutorial to understand where the game’s "fun" was.
One part is the “Turn()” system, which is a little like Fallout, where you can choose between real-time combat or queue up a series of instantaneous actions at the cost of a cooldown. The trick is to plan your attacks and movements efficiently.
The other part is the actions you get. Each one can be its own action, an enhancement to another move, or an enhancement to your character. Mix and match to try new combinations and see what best fits your style.
So that part’s fun for me, but it’s no good unless the game answers a crucial question — what’s the point?
I keep asking myself — why am I here? What am I doing? What am I trying to do? Is there anyone else here besides my talking sword? Who is my talking sword? Why does he talk? Am I inside some kind of Tron-world where everyone’s a sentient program? Who is my enemy? What are they? Why are they trying to stop me? Why am I trying to get through them? Where am I going?
In Bastion, it’s quite clear — some "Calamity" has broken up the world, generated all these weird monsters. You need to find the pieces of the Bastion to "fix it", although you don’t quite know what it does until the end. And along the way you discover interesting tidbits about the world’s culture and characters, like uncovering a fossil.
There’s nothing like that in Transistor. It’s just you–another silent protagonist–and your chatty sword. There are no people in this world, just mute monsters. Oh, unless you like reading. Yeah, I guess each move is a person? And you can read about them in your encyclopedia when you pick them up. Long paragraphs about these people’s lives and what they did for the empty city you’re in. Because when I play an action-RPG, the part I like best is reading. Especially about characters you never meet.
You never encounter these people, never talk to them. They never show up in flashbacks or diaries laying around (either of the Resident Evil or Bioshock variety). I might as well hit the “Random Page” button on Wikipedia. If there’s no context to the descriptions, if it never matters in the game, then why should I care about reading it? I wonder how many man-hours were spent on these biographies that were probably the least accessed part of the game.
The very first scene of the game has you standing in front of a man slumped over and stabbed with your giant circuit-board sword. You take it out and start moving. That’s it. The sword seems to imply you have a previous relationship (it calls her “Red”), but you don’t know if you stabbed the guy, discovered him, if that’s your sword or you just found it, who is in the sword, why you were there in the first place, and so on. There’s even a little flashback scene where it shows that, no, you didn’t stab him, just discovered him, but that’s it.
The game is essentially “walk the infinite hallway”, broken up by occasional battles. Your sword is supposed to be guiding you, but really there’s no way you can deviate from the path. He occasionally chimes in about where you are in a gravelly voice. "Hey, Red, look, it’s the Barkland Heights." "Looks abandoned… wonder where everyone is." "What a night. You’re still in one piece. That’s all that matters." "Here he comes." "Yeah, good call." Really useful stuff, but it’s the only narrative color the game gets.
I hate games with this “story amnesia”. The characters know everything that’s going on, but we don’t. We, the player, have to piece together what happened, making the story part of the gameplay. I don’t want to play a game like that. A story shouldn’t be a puzzle. Well, I guess it can, like in Memento or a mystery novel, but in Transistor, it distracts. The player character knows where she is and who she is, but we, the player don’t.
Also just a basic storytelling mistake. And it’s especially bad in a video game, where you need to give your player motivation to play. This isn’t an unreliable narrator. It’s not trying to demonstrate something about the reader/player’s prejudices. It’s omitting or hiding information for the sake of drama. But it doesn’t add suspense, just confusion. That’s ludonarrative dissonance. It’s like in Bioshock: Infinite. You have this deep meditation on fate and American exceptionalism and alternate realities and quantum theory… but then you also grind someone’s face to a pulp with a rotating gear tool.
Felky Fun Meter
|----------|| [10/10] Massive fun!
One of the best story and soundtrack I've listened to combined in one game that has a fun gameplay.
Thank you <3
Good
Immaculate art direction, good music, stellar voice acting, and a pleasantly short runtime. I kept flipping back and forth from really liking the combat to not liking it so much. I think I've landed on liking it, but something about it feels like it's missing that "special sauce." The challenge rooms eventually became significantly more difficult than the regular encounters and I just skipped them. I enjoyed the buildcrafting aspects, but I ended up just sticking with the basic Crash() + Breach() backstab combo throughout the entire game because it was just too good to not use. (And that's probably why I was unprepared for the harder challenge rooms in which you're forced to use different functions.)
6/10
Set in the year XX67, Transistor, a semi-turned-based RPG published by Supergiant Games in 2014, follows the story of Red and the Transistor as they make their way through the city of Cloudbank on a night of ruin. This science fiction title’s environment and atmosphere, despite the city being devoid of people following evacuation, paints the picture of a culture ripe with struggle, passion, and affluence fed to the player through character profiles and terminal newsfeed dialogue.
Transistor was created by a team of 12 people, with early stages of the game being developed in fall of 2011, and the game going full-time in September of 2012. Decided early on was the game’s artstyle inspired by art nouveau, of which’s romantic imagery can be seen in both environment and character design. Transistor’s unique gameplay was influenced by games such as Fallout, Fallout 2, Final Fantasy Tactics, and Magic: The Gathering, creating a top-down RPG with a combat system tailored to player experimentation and strategy, while still being forgiving to less game-savvy players. Rather than hard-resetting the player upon reaching 0 health, combat arts are instead temporarily lost, encouraging the player to experiment with arts that may otherwise be untouched until the end of the game. Additionally, the mixing and matching as well as comboing of combat arts makes minute adjustments to your character build worthwhile, with those temporary losses of arts creating perfect opportunities to find a potential new favorite skill.
Although the background behind the main story may be somewhat vague, the overarching world of Transistor is told through deep dives into the personal lives of characters found in their descriptions. Although the Camerata and the Process, the two main antagonists of the game, stand at the forefront of the game’s shown conflict, character descriptions like that of Ms. Niola Chein reveal the challenges of Cloudbank everyday life that its citizens face. While Cloudbank may be affluent and fanciful at first glance, represented by the art nouveau style, those outside and even within the city confront real-world problems from the underdevelopment of regions, inadequately represented minority groups, and voting issues.
Important to note though, is that such descriptions have to be actively sought out by the player in order to have context behind the catastrophe that Transistor follows in its main story. While the story can be followed and understood without this background, the nuance of the situation is lost without it. Much is the same in the real world, with Transistor acting as a sort of allegory for the importance of staying informed about real world events and the challenges of the unrepresented. While life may be seemingly affluent or carefree at face value, pulling back the curtain reveals the struggles that others face, and the work that can be done to combat those struggles. Or, at the very least, the advocacy efforts that characters like Ms. Chien initiates to bring the voices of those that struggle to light.
Real world problems can even be read into and seen even through the main character, Red, a famous Cloudbank singer whose music stirred controversy, having her voice literally taken from her. Her situation can be viewed from multiple angles, with the literal interpretation being the easiest. But, the cases where Red is able to communicate are interesting. Transistor incorporates government-moderated OVC Terminals, news sources in the world of Transistor, as a source for information about the game’s plot, but in many cases the information shown is lacking context or is simply incorrect. Or, asks citizens what their preferred sky color is over anything else. Red, in many cases, attempts to leave comments hinting at what is really going on in Cloudbank, but deletes and rewrites her words many times over to appease the moderation system. Although released in 2014, many of the issues that Transistor touches upon stay relevant 10 years later, and playing through such a game, contextualizing its world with our own, makes for a thought-provoking playthrough.
I would recommend everyone to play Transistor, as not only is the gameplay loop fun to experiment with and forgiving to people who aren’t great at the game (me), but the story is complex and rich when delved into. Walking through the world, of which’s artstyle is always a treat to look at, with brief interludes of character background and descriptions at the combat art swapper/save point station blends both story and gameplay in an interesting way. And, when pieced together alongside the main story, reveals an interesting narrative about the struggles of the people in the world of Transistor. And lastly, as a lot of other reviews mention: The music is wonderful. The vocal tracks are a particular highlight, and have stuck with me over the years ever since the game came out. If the story and the gameplay alone aren’t enough, the game’s music as so much more to the experience that it really makes playing worthwhile.
this game gives me gender envy
Interesting gameplay and really great look. the story was pretty meh and too vague for its own good though. 7/10
It is like a melancholy hug to my soul and I adore it
- an annoying sword that never shuts up
- forced romance, very cringe
- worst story telling ever
- good ost though
I walked down the aisle at my wedding to a song from this game. My first playthrough of this game was a transformative experience. Everyone should experience this story! And the replayability and nearly infinite number of build options is just a plus. Couldn't recommend more especially to anyone discovering this title from Hades!
beautiful music, challenging and replayable combat, and a simple but great story. will always be one of the best games that I've played
It's interesting to play Transistor after Hades has been released. By all means, I think Transistor is mainly an A+ experience. I love JRPG's and Turn Based combat and the way these are combined in Transistor make an absolute joy to play. Finding new ()functions and pulling off ()turns feels good, and there is still a nice sense of progression as you go throughout the game. It also manages to feel like a prototype to Hades, which drops the turn based aspect of it entirely and leaves you with a pure (excellent) action game.
I ended up going 100% through Transistor, replaying the game to get all the achievement. Considering a play through isn't longer than a few hours it didn't take long to do. Learning how all the different moves chain together is a great time. By the end of the game I had a powerful combination that absolutely obliterated all enemies, making most other combinations worthless.
As with all other Supergiant games, the gameplay is only half of the experience. The other half is the art, the music, the world, and the characters. 3/4 of these are fantastic. As usual the art and music are absolutely masterful. Darren Korb has put together a banger of a soundtrack. I can't even list the standout tracks because they're all that good. The artwork is also top notch. Art Deco mixed with bright colors in a cyberpunk future works in the games favor.
The actual plot is alright. I wouldn't say it rises above mostly average. There is a fair amount of lore, all mixed up in the actions and moves you use. This is a fun way of encouraging you to experiment with new moves and combinations. You're rewarded with information dumps for changing things up. The biggest issue with this is that none of it is very pertinent to the main plot, which is again average at best. It's there and gives you a reason to move from A to B, which is enough for this game.
Overall it's definitely a strong recommend. You can't go wrong with any Supergiant games, so might as well give them all a shot.
Дополнительная информация
Разработчик | Supergiant Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Metacritic | 83 |
Отзывы пользователей | 94% положительных (15629) |