Разработчик: Supergiant Games
Описание
Ключевые особенности
- Уникальный мир от команды создателей Bastion
- Настройка мощных возможностей Транзистора с помощью тысяч возможных комбинаций Функций
- Динамичные боевые столкновения в реальном времени и режим тщательного стратегического планирования
- Великолепная графика, прорисованная от руки, в максимальном разрешении 1080p
- Оригинальное музыкальное сопровождение меняется по ходу игры
- Закадровое звуковое сопровождение на протяжении всей игры создает масштабную и атмосферную историю
- Режим повторного прохождения, доступный после завершения истории, включает процедурную генерацию боя и новые комбинации Функций
- Полностью настраиваемые элементы управления, подходящие для игры на ПК
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, portuguese - brazil, russian, japanese, simplified chinese
Системные требования
Windows
- ОС *: Windows 7 32-bit
- Процессор: Dual Core CPU - 2.6ghz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
- Место на диске: 3 GB
Mac
- ОС: 10.7.5
- Процессор: Dual Core CPU - 2.6ghz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Место на диске: 3 GB
Linux
- ОС: glibc 2.15+, 32/64-bit
- Процессор: Dual Core CPU - 2.6ghz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Место на диске: 3 GB
Отзывы пользователей
Beautiful little game feels like it’s on rails in comparison to Bastion and isn’t as impressive on the surface. Crafting builds is more interesting here. Combat is more strategic with its ‘plan and execute’ optional turn power. The game is much more linear in feel. I liked the ending but the storytelling continues to be throwing out bits of lore to create a narrative that ultimately feels light. It’s a little short, too. I could use an in-between rating for this one. I imagine players who will want to replay to experiment with different builds, or play procedurally generated levels after the story, will be the ones to get the most out of Transistors.
Game play, story, music, art, are all not only spectacular but unique as well. Good stuff.
The visuals, the audio - top tier. The world and the setting - interesting. The gameplay - unique and fun. Among top games ever
Doesn't natively support any resolution above 1920x1080 without using launch options to force the resolution which is silly so this gets a thumbs down from me.
Gorgeous game, and more than a little melancholic. Brought me to tears, and multiple times throughout the game the story tugged on my heartstrings. Found the combat on the challenging side, but not overly punishing (losing all your health leads to a process overloading for a couple access points, and you're able to continue, and I never found myself with more than two processes overloaded). I loved the main characters and their dynamic, even though Red does not speak and very rarely communicates at all - you get a real sense of their dynamic organically and through the voice in the Transistor.
Playing on laptop is terrible. Good music tho
I've attempted to play through Transistor multiple times over many years, and I simply can never get very far into it. I can't really explain why. It has all the makings of a great game, but something seriously does not click with me about it.
Interesting game that really shines on the second playthrough
Transistor offers a unique turn-based role playing experience, with a steep learning curve on combat mechanics and a pretty interesting storyline. Set in a futuristic colourful city called Cloudbank, with a giant sword called the Transistor at your disposal, you start off uncovering the events that led to the desolation of the city. Transistor is more of a casual game, however requiring you to experiment the numerous combination of powers (functions) you acquire for the transistor as you progress. It gets confusing and overwhelming at the initial stages, however it becomes so much fun if you can make out the right combination of functions for your weapon. After that, you can just blaze through the game without even pausing during combat sequences. Overall, I really had a great time with the game.
A Quick Summary
[table]
[tr]
[th]🎲 ASPECT OF THE GAME[/th]
[th]📈 MY PERSONAL SCORE ON A SCALE OF 10[/th]
[/tr]
[tr]
[td]🔶STORY & PRESENTATION
New and original concept. Keeps you interested.
[/td]
[td]8[/td]
[/tr]
[tr]
[td]🔶GAMEPLAY
Steep learning curve but extremely enjoyable once you figure it out and start using OP combinations.[/td]
[td]9 🏆[/td]
[/tr]
[tr]
[td]🔶GAMEPLAY LENGTH
Roughly around 10 hours. Doesn't get boring and there is good replay value, considering the ample number of function combinations for your weapon.
[/td]
[td]9[/td]
[/tr]
[tr]
[td]🔶GRAPHICS
Looks hand drawn. Sci-fi style, unique and pleasing.
Screenshot[/td]
[td]9[/td]
[/tr]
[tr]
[td]🔶SOUND
The environment vibes with the music, which is kind of cool. Plus the Sword speaks.[/td]
[td]9[/td]
[/tr]
[tr]
[td]🔶DIFFICULTY/CHALLENGES
Fair and enjoyable difficulty that requires tactical planning. You can use limiters to make the game more challenging. Achievements are very do-able.[/td]
[td]9[/td]
[/tr]
[/table]
❗NOTE: The game does not output 4k resolution. You can manually do it though through the game's launch options on steam: Right click the game icon in your library and select properties. In the General tab you have Launch Options where you can enter: -x 3840 -y 2160.
Overall Score (Personal opinion): 8.8/10
Recommendation: ✅
Transistor is an action RPG that tells the story of Red, a singer whose voice has been stolen. The story is narrated by her sword, Transistor, and features an excellent voice performance by Logan Cunningham, who also worked on Bastion. Transistor boasts beautiful art design, with visuals that combine art deco with a vibrant color palette. The soundtrack is exceptional, but the voice acting is the standout feature of the game for me.
This game gave me mixed feelings...
The art is beautiful, with a "futuristic art nouveau" feel, the soundtrack is atmospheric and well implemented, and the game has a "narrator" (justified by the story) who brings a very characteristic tone, making the story engaging and easy to absorb.
The gameplay has some very interesting ideas but sometimes fails in the execution. The mix of real-time and turn-based (for those who played Fallout, it's like having a V.A.T.S. in this game) creates an interesting dynamic, but the low variety of enemies and abilities takes little advantage of this. I can say that the last boss was the only battle that got me excited.
The game is also very short, you can finish it in one or two days, which leaves you wanting more. It even seems to have a kind of new game plus, where it gets harder and possibly unlocks more skills, but the fact that it is too linear didn't make me want to play it again.
I still consider the balance positive, the game is stunning and provides a pleasant experience. However, it is more of a good "experience and story" than an "addictive gameplay", so if you are going to play it, adjust your expectations.
It had so much promise, potential was easily 9/10. But, because of some shortcomings, that I will explain, it's more of a 6/10, and in totality, not worth a play through.
Supergiant games are big on story-telling, but the story was more than a little confusing, if not niche to an audience that could even comprehend what is going on. The story at times was progressive and natural, in other moments, divergent with the hopes of enhancing a mystery, but ends up being convoluted. Generally, the average gamer could get the "gist" of it, but it built up tension and squandered it in the weirdest ways, not offering a payoff one may be looking for. Transitions within the plot did not feel smooth and felt abrupt in the worst ways.
Game play wise, while there is tactic driven/ability mapping that felt unique, the game play felt boring after some time. No matter how you built your character, as long you weren't a complete idiot, felt like there was no challenge, if not a chore.
The characters were also somewhat disappointing. The main character, being unable to speak, though interesting, really hampered how your character felt about what was happening. The developers tried to make this work, and while I can confidently say that efforts were made to creatively illustrate that gap, it ends up being underwhelming and uninspired. The relationship between your sentient sword and Red, also didn't work. The cast of villains are built up as an ominous force with unknown intentions. However, in the end, they felt little different from any other slew of baddies.
In the end, the story was not very compelling and the game play wasn't all that interesting despite some notable efforts, but because your decisions don't really have that much impact in battles, it didn't feel meaningful.
Fun visuals and gameplay but I feel like the game doesn't provide enough XP to explore different builds and I felt like the story was a little uninspired. By the end, I was just clicking through dialogue options. The game overall felt a bit easy as well.
I don't play a lot of games, so my experience is limited, but I believe this game will always be one of my favorite, no matter how many games I try in the future!
This game has such cool design, both gameplay wise and setting wise, the visuals and art are stunning, the music is very very lovely, the story line is so touching, and the voice acting are exceptional. I can't believe this game came out 10 years ago!
I played an early build of this game at a convention years ago, and it already looked like something special. Now it's one of my favorites. Supergiant hasn't missed yet!
Soundtrack and art is amazing. Combat is interesting. Unfortunately, the story and script is bad. Characters are missing personality or understandable motivations. Most dialogue is excessively ambiguous and doesn't feel natural.
play it without spoilers if you can
replaying this game after many years... well worth it 9.5/10
It's trying so hard to be art instead of just a game. As a game, it's not bad, and it's short enough to not overstay its welcome.
My favorite supergiant game.
A very cool fusion of story and gameplay, where experimenting and using new abilities gives you more story (and you’ll want more story). Melancholy in the way only a good writer can pull off with fantastic visuals (only minor gripe is wish enemy design had more visual variety, but the environments more than make up for this, and basically I just wish it was longer)
I don't review many games, but Transistor is by far one of my favourite single-player games. I absolutely loved the story, the art, and the music. Supergiant always gets the music spot on, as I still listen to a couple of the songs featuring vocals by Ashley Barrett.
I would 100% recommend this game to others.
When the soundtrack piped up on the first bossfight I instantly knew old Supergiant was just as good as the Supergiant we have today.
One of Supergiant's classics! Lots of fun making powerful builds, and a very powerful and emotional story to drive it home!
Transistor has aged marvelously, is the perfect blend of action and strategy. The NG+ is where the game really spreads its wings, the self imposing difficulty makes you really think about the mechanics. The ambiance and atmosphere is top notch. I loved the sci fi aesthetics.
喜欢音乐和画风,战斗不太舒服,走路太慢,疾行作为技能不方便,但各个技能都可以作为主动技能、强化技能和被动技能用还蛮有意思的。
Transistor is a fantastic action rpg with stunning visuals and a great narrator, The ability pool and upgrades kept the game fresh, and I ended up switching some stuff in and out quite a bit. Enemies were challenging, and you definitely needed to use some strategy. The bosses especially needed strategizing, and the final boss was a lot of fun.
My only gripe is that it was too short. The story/game was over before I knew it when I thought I was finally getting into the game. Bosses were fun, but there were only 2-3 of them.
Overall, I would highly recommend the game, Better yet, the game goes on sale for 80% off quite often, so for only $4, Transistor would be highly worth it!
The art, combat, music, gameplay and presentation are nothing out of the world or anything that'll "wow" you but the amalgamation of these elements is done masterfully and thus together make the game reach higher azimuths.
This is a perfectly "bland" "cliched" good game.
can't say i got much out of the story, the game starts strong but then sorta teeters off and most of the world building and story are delivered through notes you find "within" the abilities you get. I don't mind that approach but it made me less invested.
that being said, the art style, the atmosphere and the music are really great.
the combat is fun too, though not very deep, but that's fine given how short the game is.
all in all, a great little gem of a game, especially when on discount, it's a no brainer.
The only of its kind. First time I enjoyed making and experimenting with different builds. The music, style and story are extremely beautiful.
its just ok
playing this I thought wow this game is like bastion but much worse and yep this developer made that game too they tried to have the narrarator be similar like in that game however they did an atrocious job with that because the talking in this game is SOOOO annoying its like having navi from orcarina of time but the talking is literally constant and its like like holy heck just shut up already
not to mention the storyline is basically gobbledegook I have no clue what is going on and that after having beat the game
and lots of the weapons you get feel worthless
honestly its semi close to being a not recommended however I'm giving it bonus points because I've been playing a string of games that have had major software difficulties and the only issue I had was one time the game screen froze for like 5 seconds (audio and gameplay was still moving just the screen froze and I may have (ctrl + esc) around that time which could have caused it)
Wow. Beautiful, emotional, haunting, tragic. The music, the environments, the gameplay, the story. It all sings. Play this game. You should experience it for yourself.
this game is honestly quite a lot of fun to play, the plot is engrossing, and the visuals are very nice. It's also very short. I didn't feel like the gameplay mechanics were quite deep enough for a replay, but they felt perfect for the length of one playthrough. if you see it on sale, definitely pick it up, it's worth a play for sure.
I love the music and graphics this title sports.
The tactical/strategic gameplay, on the other hand, are splendidly huge turn-offs for me. Strategy games are just 100% beyond me, sorry, Transistor. It's me, not you.
Transistor is yet another banger from Supergiant. So far I've played Bastion and Hades, both were amazing and so was Transistor. It features a unique action turn based combat, which seems like a weird combination, but it all makes sense and is fun. I love how through the whole play-through you are forced to craft new builds. Each skill you receive can be either used as a skill, as a passive buff or as a buff for a skill which is decently complex for a game this short. Story-wise Transistor feels a lot like Bastion - you are making you way through a dying world. After having played Hades I appreciate older Supergiant games more, because you can clearly see how the studio grew and which ideas made it into Hades.
Steam Deck
Transistor, like all Supergiant Games games, works great on the deck out of the box, no tweaks needed. Fan is completely silent and battery life is decient.
Cool game, neat art, outstanding soundwork. You gotta love those soundtracks. The gameplay is fairly basic and there's no grind to it. Good for relaxing afternoons.
If you want more after your Hades playthrough, this is it.
A very touching game, and surprisingly short and sweet. You can wax this off in 6 hours or so, and not feel disappointed.
Unique, touching, and a soundtrack that you'll go for after the game is done. This studio does great work and you should support them through and through!
Beautiful looking game, standard for Supergiant games in general. A MUST PLAY. The story is beautiful and personnal, the gameplay fun and challenging with limiters and the worldbuilding really interesting.
I loved the beginning. Very exact decisions were made in a narrative that had me excitedly guessing where it was all going. The game kept building up to a grand twist i couldn't yet see, but it HAD to be somewhere. Things were too meticulously arranged to not be building up to... something.
And then the game just rapidly calms midway through. After fighting a big and tough boss that poses the first major challenge, the story flatlines, giving about 2 more hours of (admittedly cool) gameplay and one messy tail of a story. Some fresh ideas are built up and then slightly dusted off just before the end, but the narrative concludes without saying much about the objects of clear focus the game investigated at the start. There is, in my opinion, no deeper meaning for too much of the story for it to be worth your time.
The art and music are plain great. Gameplay is fun and a nice mix of cheesing and thinking. A great game from a design standpoint, and even the writing is excellent. But the story is really really undercooked. This game is pure intellectual blueballing for people who like engaging with stories.
So if you enjoy the gameplay, buy! If you're here for the narrative, don't bother.
This is a neat little game, with a combat system that slightly overstays its welcome, and an interesting enough little story. Great visuals and sound are the highlight.
Pretty fun, obviously as I played it twice. Quite forgiving combat as the same pauses while you plan things out, but at the same time can be quite challenging in the trials. Building and rebuilding your setup as you acquire more skills and capacity kept the game engaging.
Only complain is how vague and confusing the plot was. You kind of just figure it out as you go along.
This game still has to be one of my favorites in 2024. I first heard about this game two years ago and was first drawn to the soundtrack. Why a soundtrack to me is so important is because in a game the soundtrack plays a pivotal role in shaping the emotional and narrative depth of the experience which I think this game did an amazing job in <3 (The Spine, Paper Boats, and Sandbox are my favorite)
The character designs and the game mechanics are also something very unique. Red's design is so beautiful and even The Process was something I thought was so interesting. Overall before I write too much, this game is for sure a 10/10 and a game that is worth playing today still :)
Really really loved this!! I've been a fan of Hades since it came out, but hadnt played any other Supergiant Games so I gave this one a shot! Not very long per playthrough, took me about 12-13 hours? And I was taking my time just trying out different weapon controls, so you could probably get it done in like 9/10 hours if you we're going faster. But replay ability is good, and there's quite a few side puzzles to do after you've finished the game, so it's doesnt feel limited to just the first playthrough. UI is a little wonky, but it's not very complex so its pretty easy to work around.
I saw a few comments complaining how most of the game is narrated by the same voice... but tbh I could listen to that character talking forever! I know that voice actor (Logan Cunningham) has done some other work with supergiant; voiced Achillies, Hades, the Narrator, and some other Hades game folks. But absolutely no complaints on having to hear the same voice most of the game.
If you're a fan of Hades, I'd recommend giving this one a shot! Has the same sort of repetitive boss rush room feel, but a whole new wonderful story! And absolutely GORGEOUS artwork and soundtrack from the studio as always!
Transistor Review
Review is after completing the game story, without any limiters and doing none of the backdoor challenges.
Pros:
- Lovely art style and backgrounds.
- Real-time with pause combat implemented in a novel, artistic way.
- Difficulty is slotted in using items called limiters. I didn’t use them at all. Their optional nature is much appreciated.
- Cool powers and abilities.
- Allows us to swap, switch, combine powers in any way we please.
- The ending surprised me. It took some retrospect thinking to understand why things happened the way they did. Very thought provoking ending.
- Short and sweet length, does not overstay its welcome.
- Wonderful background music and the main characters humming voice.
Cons:
- Jaunt movement cannot be aimed properly using controller thumbsticks.
- No standard difficulty settings. It's a sort of normal difficulty by default.
- Backdoors left unexplored as I was punished for exploring the first one. You have to participate in them in order to even exit out of those sections.
- For the first half of the game we don’t know what's going on and it's annoying not being in on the secret or having any clue.
- Annoying, constantly grating companion voice.
- No manual save, save points must be accessed, or must travel to new areas.
- Losing full HP means losing powers for a period of time. But losing powers takes away all the fun of combat.
Advice:
- You need to push through the 50% mark of this game to figure out what is going on. As such this requires some patience.
[*]Once enemies are defeated , pick up the discarded process fast, else they respawn again.
In a world without flatbread!
Overall Score: 8/10
Transistor is a stunning game that paved the way for Hades. With its gorgeous visuals, captivating audio design, and immersive gameplay, it’s a true work of art. Though short enough to be completed in one sitting, its depth, beauty and unique gameplay mechanics left a positive impact on me.
Interesting atmosphere, art-style and mechanics, I like the programming notion.
Supergiant absolutely nailed this one. The atmosphere, the visual art, the voice acting, and my god, THE MUSIC. Beautiful and stunning. The gameplay is innovative and challenging, which is par for the course for Supergiant Games. If you're up for a unique, fast-paced, tactical combat-based experience with a captivating story, give this one a go.
Maybe my hope got too high for this game. IMO its obviously overrated because of its art. The combat seems deep and fun with lots of potential in the first hour cause you could customize your skills in many different ways, but soon I found every encounters more or less feel like the same. You just deal as much damage as you could in turn(), then play hide and seek until the cooldown is back. The encounters are not difficult but quickly feel like a chore. And the bad control handling didnt help at all. The atmosphere and story are okay but not good enough for me to ignore the boring combat.
Forgot to write a review, I enjoyed the game, the music is great, the VA is very good, I like the gameplay mechanics and how you can tweak the difficulty. All-round good stuff, in my opinion :)
just couldnt jive with it. beautiful music and graphics but it just doesnt feel the same as Bastion or Hades imo.
The game is great. See fantastic art and visuals, hear the best of music. Know sorrow, and learn of free will. Win through superior strategy and experimentation. It was always going to end this way.
This one just didn't click for me. The music is simply amazing, and the graphics are as beautiful as ever when it comes to Supergiant games, but the game itself didn't manage to make me interested enough, perhaps it was the gameplay that didn't grab me, or perhaps I lacked interest in the story, but I can't in good conscience recomment Transistor. I'd suggest you consider it like a "completionist Supergiant bingo" step, after having done Pyre and Bastion, and perhaps before starting the titans that Hades and Hades II are.
Дополнительная информация
Разработчик | Supergiant Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Metacritic | 83 |
Отзывы пользователей | 94% положительных (15686) |