Разработчик: Cyan Worlds Inc
Описание
Whether you’re a longtime Myst fan or new to the series, the Grand Finale is an epic adventure you won’t want to miss.
Key features:
- Developed by the original creators of Myst: Rand Miller and Cyan Worlds bring you the ultimate chapter in a series already renowned as the pinnacle of adventure gaming.
- Explore vast 3D worlds with an easy click of the mouse: Improved point-and-click interface offers several options to accommodate your exploration style.
- Interact with the world like never before: The innovative new slate lets you communicate with mysterious creatures and manipulate the world around you.
- The characters of Myst brought to life: New facial mapping technology brings characters to life with unprecedented emotion and expressiveness.
Поддерживаемые языки: english, french, german, italian, japanese, polish, russian, spanish - spain
Системные требования
Windows
- OS: Windows 10 and later
- Processor: 1.8 GHz
- Memory: 512 MB RAM (1 GB recommended)
- Hard Disk Space: 5 GB available
- Video Card: 32 MB DirectX® 9.0c compliant video card supporting 32-bit color
- DirectX®: DirectX® 9.0c or greater
- Sound: DirectX® 9.0c compliant
Mac
- OS: MacOS 13 and later
- Processor: 1.8 GHz
- Memory: 512MB RAM
- Graphics: 3D graphics card with 64MB VRAM
- Storage: 4.8GB
Отзывы пользователей
Great addition to the Myst story arc. I will not give any spoilers away, but it ties in nicely with all the other games and adds a great ending. My only complaint is that some of the puzzles can get repetitive and the tablet components is a bit clunky at times with recognizing what you have drawn on it and using the mouse to draw is not the easiest interface for it.
TLDR Final entry of the Myst series of puzzle adventure games, introduces drawing mechanics, poor world building and uninteresting puzzles. [7/20⭐, 11h🏅, 3/5💡]
Context So comes to an end my (exceedingly long) quest to finally play all Myst entries. And I have to say, it didn’t end on a high note. Even worse, while Uru, the previous entry, failed for being overambitious, Myst V just feels bland and underdeveloped.
Writing Myst V takes place after the events of Uru, which will probably be confusing if you’re coming from Myst IV. Uru introduced a species (the Bahro) that had been enslaved by the D’ni (the fallen race that mastered the art of writing Ages). Yeesha (who you had to save in Myst IV) is now adult and obsessed with freeing the Bahro, and as usual you play as an unnamed stranger tasked with helping her. As you visit the different Ages, you are actually supported by the antagonist, Esher, that wants to continue to explore the Bahro.
Here’s the problem for those coming from earlier Myst entries: this feels nothing like the Myst lore. The Bahro can travel between ages at will and have supernatural powers, and you use pillars to teleport between locations rather than through linking books. The Ages feel empty and impersonal, unlike in previous entries where there was an abundance of detail to provide an immersive world.
Even ignoring that, and it’s probably my fault, I just couldn’t be made to care about the Bahro neither in Uru nor Myst V (it doesn’t help that Yeesha always sound so pretentious, even for a Myst character).
Aesthetics Myst V uses real-time rendered 3D graphics (as did Uru), and the game looks decent for a 2005 game. However, I don’t think the devs were ever able to achieve the awe-inspiring scenarios from the pre-rendered entries. In fact, I found they are rather immemorable (except for Todelmer that is pretty impressive). The soundtrack is in line with the other entries.
And now for the high note of the game: the voice acting of Esher is the best of the whole Myst series (but not Yeesha, it would be impossible with those lines).
Gameplay Despite the fact that the game uses real-time 3D graphics, the movement is restricted (by default) to typical Myst node-based movement. The problem is that with 3D graphics there are just so many nodes that moving around is a chore. I tried the free movement option, but it was often difficult to align with the hotspots.
The main innovation of Myst V is a drawing mechanic, that is used to communicate with the Bahro. The problem is that it is so buggy and poorly implemented, that it becomes an annoyance. First, the pattern recognition is awful: it ranges from not accepting very similar drawings, to incorrectly identifying completely different ones. I ended up completely skipping one of the Ages by accidentally drawing something that was identified as the final symbol of that Age. To call the Bahro, you must drop the tablet and walk away (itself a bother). Except that in a few situations the Bahro took the tablet and never returned it, effectively breaking the game (had to re-load earlier save).
Other than that, the game plays as a typical Myst game, mixing world exploration with puzzles. They are challenging, but probably the easiest in the series (or maybe I just go too familiar with Myst-like puzzles).
Previous Myst entries have allowed taking notes and screenshots in-game, which is a nice feature for a puzzle adventure game. But in an inexplicable decision, in Myst V the screenshots act as savegames, each taking a page in the diary. This renders screenshots useless since you cannot zoom on them (it loads the save), and finding a savegame cumbersome by navigating page-by-page in the diary. You also can’t take screenshots when interacting with a hotspot, which is when most hints show up.
There are no gameovers nor deadends (except in the bad endings). The game auto-saves progress.
Value It took me about 11h to beat the game and its 4 main Ages. You can revisit Ages, but puzzles will already be solved. You can have as many save slots as needed. You can solve the Ages in different order, and choices matter only in the ending. There are no achievements, this is the 2005 original version.
[quote]For more puzzle-game reviews and curated lists check out the Puzzle Trove.[/quote]
I give it a partial recommendation for die hard fans. As long as they understand the game plays more like an unpolished DLC for Uru than a full scale Myst game. It does provide a bit of emotional nostalgia and resolution for longtime players.
I encountered one bug where the correct puzzle solution doesn't always work. A real pain, because it convinces you to try a different approach when you've actually figured it out. (This bug was in a puzzle where players create a path through a cave.)
After entering the first of the four relevant ages, I kept getting the same game breaking bug where that little creature that is supposed to summon the wind kept freezing up so I couldn't go near it or pick up the stone slate anymore. I had it several times up to the point that I gave up. On top of it, the game just looks lame compared to the other four parts. Even with their dated graphics, they easily outclass this one. Myst 5 looks horrible without real life actors nor does it have any sort of atmosphere to it. Nah. Same as URU, can't recommend.
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Дополнительная информация
Разработчик | Cyan Worlds Inc |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 26.12.2024 |
Metacritic | 80 |
Отзывы пользователей | 59% положительных (160) |