Разработчик: Nihon Falcom
Описание
A complete 3D reimagining of the 16-bit console classic "Ys III: Wanderers From Ys," Ys: The Oath in Felghana is a fast-paced action role-playing game with tight controls, Metroidvania-style exploration elements, intense combat with epic screen-filling boss battles, and a thrashing, percussive arranged soundtrack that's been heralded by many as one of the best of all time. Based on the original 2005 PC release, this classic is finally officially available in English with added Steamworks features such as achievements and cloud saving.
Come see why Falcom fans the world over regard this game as "Ys, Perfected"!
Key Features:
- Six difficulty levels ranging from "Very Easy" for casual players to "Inferno" for true old-school gaming masters.
- Unlockable "Time Attack" and "Boss Rush" modes for anyone looking to show off his/her boss-taming abilities.
- Over 30 unique Steam Achievements as well as Steam Cloud support.
- Adjustable high-resolution PC graphics with original blood effects intact.
- Gamepad support in addition to standard keyboard and mouse controls.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP
- Processor: Pentium III 800 MHz
- Memory: 1 GB RAM
- Graphics: 32 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
- DirectX®: 8.0
- Hard Drive: 1 GB HD space
- Sound: Compatible with DirectX 9.0c
- OS *: Windows XP, Vista, 7
- Processor: Pentium III 1 GHz or higher
- Memory: 1 GB RAM
- Graphics: 32 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
- DirectX®: 9.0c
- Hard Drive: 2 GB HD space
- Sound: Compatible with DirectX 9.0c
Отзывы пользователей
Another series I've been playing for a long time. When I first started this, I thought it was a completely new installment in the series, you might say I was none the Ys'er, but after awhile it started looking really familiar. If I am not mistaken this is a remake of Ys: 3 Wanderers from Ys's.
I had just recently went back and played through it on the SNES awhile back, and aside from the graphics, actual voice acting etc. The story was completely identical, heh but any rate. If your new to the series, or haven't played this particular one yet. So long as you don't mind fast paced platforming action, you will enjoy it, so Ys's not, eh?
I don't remember playing this game for 105 hours but I was still drinking in 2012 so it's hard to say.
I am going to start this game again now.
Nice snappy action-platformer RPG. Short and doesn't wear out its welcome.
The final boss was very hard, but the game is very good throughout.
Ys has evolved perhaps less than any other long-running series, and that is such a good thing. Someone who played any of the various incarnations of Wanderers from Ys would surely recognize Felghana, even without the 10+ hour achievement...
Лучше, чем Ys: Memories of Celceta по моему личному мнению. В играх мне крайне важен сюжет и пренебрегать я им никогда не буду. Это было очень приятно приключение, и мне очень хочется однажды снова вернуться в Фелгану.
It was a quick and fun game.
Felghana the home of our bestfriend Dogi. the one who keep rescuing us on Darm Tower at Ys1.
combat mechanic from Bump Mechanic just turned hack n slash now.
plus more and more on Bullet Hell with the Magic projectiles.
bosses are still challenging as always.
Adol can only wield 3 magic Bracelets
--
They have Voice actors now, tho this one is only English, Chester's voice really into it. as expected from EN VA of Frieza,
Adol on the other side brought his Narrator with him since he is still a silent protagonist and nodding is only thing he knows for communication.
Sister Nell is ASMR to listen.
but Cynthia. OH BOI, i did bought her entire stocks ( ͡° ͜ʖ ͡°)
Elena.. happy or sad. still same tone of voice.
Dogi is just Loud
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tldr;
Oath of Felghana is just awesome. Adol still a pervert
This game's great! If you're a fan of ARPGs, it's a straight-forward game with great graphics, music, game-play, and it's fairly short. There's a remaster coming out soon (on console at least) but all it adds is voice-over and some QOL stuff (rewind, etc). Of the Napishtim-era Ys games, this is my personal favourite.
Nostalgia
This game was so difficult on nightmare mode, I loved every second of it.
Origin is better, but we're talking about Falcom. Their 1/10 is any other company's 14/10.
ADOL
Oath of Peak.
If you like Ys because of hero fights monster and save girl and defeats dark lord in big explosion while hero metal plays w/gigachad adolface in the wake then this is more of that.
Yes.
This game is an absolute turd. Skip it. The boss fights come down to a simple enough pattern but you must repeat the same janky animated combat pattern over and over and over and over for 10-15 minutes because they doubled the health pool of a boss. Your deaths from a boss will come from pure boredom. Yes, I was able to kill a boss taking zero damage. So this doesn't come from a place of "notgud".
You also have one button combat. So there's almost zero depth. I regret getting stuck owning this absolute drain on the RPG genre.
the peak of this generation of ys action rpg combat for pure adolation. hard in that soulsborne satisfying hard
Save your money. This game is not for sale. This game is "for lease" only. Hence, you don't own it and never will.
What a game man
peak in felghana
Falcom sure knows how to make masterpieces.
1. This game has 2.5d graphics with voice acting and a good story.
2. The main selling point of this game are its "Dark Soul level Bosses" with platforming and hack & slash game-play mechanics.
3. This game is very hard so play on easy or very easy mode.
4. If you beat the game and complete the time trials (all the bosses one after other), you will unlock "The Secret Boss"
5. It will take less than 15 hours to complete this game (on easy difficulty)
6. This game is Definitely Worth Playing.
7. Rating 8.5/10.
This was technically the first Ys game I've played, when I was little and this hadn't come out yet officially to NA/Steam so I probably played it on normal with the help of GameFaqs.
Compared to my memories of it back then and now its still relatively the same gameplay; good combat flow from enemy to enemy but some imputs don't respond keyboard or not (don't know how everyone elses control scheme, maybe its just mine), and the bosses aren't too difficult but they can be tedious especially on higher difficulties with the lack of upgrades, so you'll end up backtracking as much as possible which can be a drag until you get past the 2nd dungeon.
Though there is a problem with grinding for levels because it will become slog later on (can take hours), especially on inferno difficulty, it would have been nice if you could continue to sell extra ore for gold because by endgame you'll have maxed out your ore count easily if you grinded for levels there.
The voice acting is a nice touch, and you can even just turn it off if you don't like it (personally I only liked Dogi, Chester, Nikolas, and Nell's voice lines). Sound design is great, since with all the updates gave you the choice of choosing between 3 different styles.
Now, to say which to buy is harder since [Ys Memoire: The Oath in Felghana] comes out like March 2025 which is a remaster of the PSP verison of Ys Oath which has added content versus the Steam version which is different. Personally I'd say if you'd want a more difficult game go with the version on Steam, but others do prefer the PSP version with double boost, gallery, checkpoints, NG+, lower boss difficulty if you continuously die, and that will most likely be included in Memorie with more features: 2 different NPC portraits, new illustrations, Adol actually having a voice, higher FPS, turbo mode. and even skipable cutscenes.
Price point though is the big "Hmmm" if you're willing to spend extra and you either have Nintendo Switch/PS4 or 5, go ahead and get Ys Memoire: The Oath in Felghana, since I don't know if it will be released on Steam. Otherwise the Steam version is just as good, simple as that.
Chessyyyyyy we need to cook!
Goated game.
It's fun.
This is a tough one.
Would I recommend it in a vacuum? Yeah, it's a nice 2.5D platformer. Would I recommend it compared to other Ys games? nope.
I decided to 'recommend' this game... basically because I just can't get myself to downvote an Ys game ^^;
Now, this game is well liked. I saw so many people that put it on the top of their Ys game rankings. And frankly, I don't see why.
As said, it's not a bad game, but it has a fatal flaw.
The save points are way too far apart.
Imagine playing for 20 minutes, meeting harder and harder enemies. No way to heal yourself save for some rare monster drops that heal like 10%. You clear room after room after room after room. Your health bar gets smaller and smaller. And then it happens, some oger bonks you on the head, you fall to your knees, dead.
You hit retry. You're sent back to the last monument (save point). All your exp lost, all your gold lost, back at square one, 20 minutes just gone. Do it again!
This time you get further. You go at it slower to not get hurt so much, you reach 2 rooms further in. Bonk, dead, another 30 mins lost. Rinse, repeat.
Combine that with tricky platforming later on, where falling doesn't kill you, but sends you back several monster filled rooms.
Basically, until you find the spirit cape (item that can heal you over time when you stand still) this game is very frustrating.
If that game had free saving or roughly double the save points it would be way more enjoyable.
I played through all the Ys games 4 years back. This is the only one I didn't finish. After I fell for the umpteenth time while jumping from slippery block to slippery block in the ice mountains, I remember thinking "why do I do that to myself? This isn't fun" and just stopping.
Well, this time I didn't stop, but I can understand past self.
Another solid Ys title. I played through it on Normal difficulty. This is perhaps my least favourite of the 3 I've played (Napishtim and Origins being the other two).
Unlike Naphistim & Origins, this one has voice acting. ..Unfortunately it is god-awful. Every character sounds over-done like they are acting in a childrens' book. Thankfully you can go into Options and turn the voice volume down to zero. The dialogue itself is alright, though as usual has some anime cliches. Far from the annoying side of the anime spectrum though, it's alright writing.
Despite me calling this my least favourite of the 3 Ys games that I've played from this era, it really is splitting hairs choosing between them. They're all very solid titles that mostly play the same way.
There's a little less jank in Felghana than there was in Napishtim. The awkward Dash Jump from that game is gone. This is also the Ys game where they introduced the little bars on your screen showing the buffs you get from enemy pickups.
I have enjoyed the soundtracks in all 3 of these games, but I think this one might have the most bangers. Tough call between this and Napishtim. The compositions here include plenty of electric guitar solo's which act as a beautiful climax to many of the more energetic tracks, though Napishtim had some nice varied pieces for the different towns.
It's hard to pinpoint why this Ys was my least favourite of the bunch so far. I think I was more taken by the world created in Naphistim, and I enjoyed the combat the most in Origins. In any case, I'd rate them all the same, 8 out 10, the margins between them are that small. The quality of these games appears to be reliably consistent, I look forward to my next Ys game!
An interesting isometric action game with RPG-style elements and storytelling. Admittedly I found it a little too unnecessarily difficult but at the same time I can't say I didn't have fun going through it.
A really great game. Play it on nightmare. Still think Origin is the superior game though.
um remake antigo mas perfeito, muito bom pra quem e acostumado com jogos antigos e fora do nosso idioma.
im not gonna go over the positives in depth, since all the other reviews ridin this thing already do. snappy controls with quick combos and little movement inertia, good effects, visuals are great especially with texture filtering off, everyone praises the music though to me it just sounds like generic jrpg music, but thats incredibly subjective. combat can be pretty fun in mob fights.
everything else about this is mediocre or ass. writing is standard soporific jrpg shit without any charm, wit, depth or spark, but thats expected and not important. the most baffling thing to me is the praise for the boss design. i already bounced off this game once years ago, and gave it another attempt, this time getting as far as the griffin boss in the volcano area. from what i played, the boss roster is as follows:
1: a simon says of dodging 3 projectile patterns against an enemy that can only be damaged in cycles, meaning that once you learn the attacks you've bumped the skill ceiling and it becomes an autoscroller.
2: pretty okay projectile focused boss where you're avoiding simple patterns, but its not cycle based so you can actually play the video game in this one. on normal i beat it first try, nothing offensive but nothing special (also you need to find a sort-of hidden chest to get an upgrade, otherwise it will take 10x longer to kill. i missed this and had to look it up on my first go of the game. its mostly my fault but still questionable)
3: a duel boss that was also okay but has this janky ass revenge value thing where he usually uses a shield, but then sometimes he just goes straight into an unreactable sword combo. the best one but still nothing remarkable.
4: discount volvagia, a boss so bold and avant-garde that apparently you can have an easier time avoiding one of his two attacks if you figure out that you need to go into config and cap the refresh rate. otherwise a snoozefest when you get him down. i would have quit here if not for some persistence and the hope that this was just a low point.
5: immediately after is a boss better designed, but still unfun, with most of the damage again being dealt in cycles, inbetween chipping him away with fireballs. also has this awful stacking fire sound playing throughout the entire fight, bad enough that i reduced volume to near muted.
thats about a third of the games bossfights. maybe every boss after that goes hard in the paint, but if thats the case, thats still a shoddy third youd have to slog through on repeat playthroughs (which i assume are many given some 50+ hour playtimes im seeing). even the duel felt shallow and i felt no desire to play it again. looking up gameplay of inferno difficulty, there seems scarce difference between their gameplay and my first clear.
and im not asking for a vergil 3 or data org here; i appreciate simple boss design as much as anyone, magma dragoon from megaman x4 is one of my favourite boss fights ever and he has like 4 moves. metal slug 1+2 and shock troopers rock, ive dipped my toes into CAVE shmups. im not some fromsoft babby wondering where the deflect and i-frame dodge is; i greatly enjoy fundamentals-based old-school design like this. but this game does not do it for me.
these bosses feel like the worst of old school design. basic pattern recognition, with basic responses and little variance. do the same handful of actions over and over until mastered to tedium. only when the fight is flowcharted will your health bar outlive theirs. no particular expression or variance or skill ceiling, just responses you learn through practice.
and besides the bosses, the level design is a thoroughly unremarkable collection of featureless corridors and rooms, with some occasionally fun encounter design but nothing other games haven't already done and better. the highlight was the chest room in the temple with like 10 shotgun mages making it a bullet hell. if the level design was interesting, it might have made the weak bosses just the bad parts in-between the fun meat and potatoes of the game, but sadly not the case.
the RPG mechanics may as well be cosmetic from what i can gather. get new weapon, number go up. no build options or anything so it seems nothing more than a numerical wrench thrown into the games balancing. it might be justifiable as a sort of difficulty scalar (like how kingdom hearts does it by having the true difficulty designed around level 1 runs), but with the way the numbers scale i don't think thats the case here.
maybe this game gets fucking crazy and im like that image of the miner walking away before hitting diamonds, but i think my resignation is reasonable given that i gave it a fair chance for a big portion of the games runtime, and peeking at later parts of the game online they don't seem much different.
i honestly think there are so many better things to play instead of this. kh2fm does everything this series does but better (if you can embrace the cringe), granblue fantasy relink is kinda slop but similar fast ARPG gameplay and still better. further out you have stuff like nioh 2, with hard as nails bosses that you actually want to fight again. and in the realm of full hack n slash you got stuff like ninja gaiden black and dmc3/5.
even within its own series, id put ys 8 above this. i think that game is mediocre in whole different kind of way, but it's more enjoyable and managed to hold me for a good 10 hours or so before repetition set in. maybe ys nordics is great, and i genuinely hope so, but every experience with this series has been disappointing to me so far. i keep trying because i want to like it.
i don't think this game is outright bad, but i made the review negative because ive only seen one other review that isn't unconditional praise and there ought to be a different perspective offered. its genuinely beyond me what some people are seeing in this.
the only ys game where adol wasn't awaken by a cute girl
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Дополнительная информация
Разработчик | Nihon Falcom |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.12.2024 |
Metacritic | 73 |
Отзывы пользователей | 94% положительных (1114) |