Разработчик: Matheus Reis
Описание
Usually, when outnumbered by enemies, you have to rely on traps to beat the AI. Spikes, crossbows, treadmills, launchers, etc. As the difficulty increases, the player has to pay more and more attention to the surroundings, and take advantage of that. There are 12 levels and 14 achievements; if that's not enough, you can create your own maps with the in-game level editor!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows Vista, 7, 8, 8.1, 10
- Processor: Dual Core
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0
- Storage: 150 MB available space
Mac
- OS: 10.9
- Processor: Dual Core
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0
- Storage: 150 MB available space
Linux
- OS: Kernel 4.0, Mesa 12, X11 7
- Processor: Dual Core
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0
- Storage: 150 MB available space
Отзывы пользователей
Fun little game with TRPG combat on minimal puzzle playing fields. Everything is compressed into 3 rounds, high damage, low health, and small playing field. Your decisions really make a difference. Would make a good mobile game.
It's a mad difficult tactics game, with even small decisions making a big difference in the course of the battle. Early levels include one where the enemy gets a stronger force than you, in a more advantageous position, and the AI plays them decently well. Recommended to people who think other tactics games are too easy.
Nice challenging game, very interesting puzzle/tactical levels. I recommend it for anyone that likes this type of games.
I really like this game, it is excellent. Is one of the only games I've played where watching the enemies move is as interesting as moving your slimes. The art style is excellent and the music is also really good. The menus are really well made, and everything is easy to use. Every move you make is impact, and the levels are challenging but fair. I really like the three round cap, as it means that you don't end up hanging back and hiding. It is a highly enjoyable game, I highly recommend getting this game, it is excellent.
Very, very good :D
The only problem with it was a small bug that meant I had to restart a level :P
This is a tactical puzzle game and it's very well done. You play separate levels with a set number of units with the objective to kill all of the opposing units within 3 rounds. If you don't kill all of them, you lose. Obviously, if the opposing side kills you first, you lose.
The isometric view is simple with no frills, but it works. The units are little slimes that have rudimentary animations. The music is a chip tune melody that gets kinda repetitive but is not offensive.
What shines about this game is that it uses all the best features of great SRPGs such as elevation, direction of attack, movement, speed, and different unit types to make some interesting and (at times) challenging matches. It's like playing a streamlined version of Final Fantasy Tactics that's meant for short bouts. In many ways, it's like a mobile game, but I don't mean that in a bad way.
Another plus is that the developer could have stopped with just one unit and rely on the puzzle hook to keep players engaged, but you do have different types of units like rangers, archers and mages. These units make battles interesting and add to the strategic layer.
Oh, and it comes with a level editor so you can make your own maps and scenarios. It would be nice if they set up the Steam Workshop for user created maps.
It's cheap. It's good. It has slimes. Buy it!
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Дополнительная информация
| Разработчик | Matheus Reis |
| Платформы | Windows, Mac, Linux |
| Ограничение возраста | Нет |
| Дата релиза | 15.05.2026 |
| Отзывы пользователей | 100% положительных (6) |