Разработчик: Ritual Entertainment
Описание
Войдите в живой и действующий мир города Фрипорт: футуристическое, причудливое сочетание Нью-Йорка, Сан-Франциско и Токио. На город продолжают нападать мутанты, и вы должны сокрушить Синклер, пока она не успела привести в действие свой зловещий план и навсегда изменить человеческую расу.
SiN Episodes: Emergence открывает новую эру игровых сцен. Созданная на движке Source от Valve, SiN Episodes предлагает потрясающий, непревзойденный ранее уровень интерактивности мира, захватывающую историю, и систему сложность игры, который будет сам подстраиваться к вам, учитывая ваш опыт и стиль игры.
- Напряженные сражения: схватитесь с безжалостными врагами, такими как мутанты, которые меняются во время боя. Столкнитесь с врагами, которые приспосабливаются к вашему стилю ведения боя, прикрывают друг друга и помогают раненым подняться на ноги.
Перехитрите врагов, используя окружающую обстановку, чтобы мастерить смертельные ловушки. Поразите врагов издалека и ослабьте их, прежде чем вступать в ближний бой. - Поразительные возможности взаимодействия с миром: прорвитесь через любые преграды благодаря новой версии потрясающего движка Source. Персонажи динамически реагируют на происходящее. Прицельтесь и отстрелите часть машины и развалите её на куски! Гибкая система размещения позволяет передвигаться в помещениях с невиданной ранее свободой, и вы сможете выбрать идеальное место, чтобы атаковать своего врага.
- Система личного рейтинга: в игре создана одна из сложнейших систем сбора статистики, благодаря которой SiN Episodes постоянно приспосабливается к вашему уровню игры и предлагает задания, идеально подходящие лично вам.
- Эпизоды: купите игру по частям — побольше или поменьше, сколько захотите. Каждая часть наполнена 3-6 часами насыщенных игровых событий. Но будьте внимательны, потому что от ваших решений зависит то, что будет дальше — последствия не всегда можно предвидеть.
- На движке Source: здесь используется тот же движок игры, на основе которого создана Half-lifeВ® 2. Emergence предлагает поразительно красивую графику и интенсивный игровой процесс.
Поддерживаемые языки: english, russian, french
Системные требования
Windows
Минимальные: Процессор 1,2 ГГц, 256 МБ оперативной памяти, видеокарта с поддержкой DirectX® 7, Windows XP, мышь, клавиатура, доступ в Интернет
Рекомендуемые: Процессор 2,4 ГГц, 512 МБ оперативной памяти, видеокарта с поддержкой DirectX 9, Windows XP, мышь, клавиатура, доступ в Интернет
Отзывы пользователей
really good, basically half life 2 cyber punk
A small glimpse of what could have been.
SiN Episodes: Emergence is the first episode of a canned episodic series of games as a sequel to SiN. Much in the likeness of the Half Life 2 Episodes, following John Blade at it once again trying to stop Elexis Sinclaire from her evil, mutant related, schemes. It's a incredible short experience that provides a simple but satisfying shooting experience while also having the novelty of being in Valve's Source Engine. It's not worth the price from a game perspective but more so as a time capsule of things that never happen as otherwise it's a fine 2 hours of game to kill some time with.
Gameplay of SiN Episodes takes some beats from Half Life 2 given it uses the same engine. Having somewhat linear levels that take place is a well detailed location with the occasional puzzle and/or spectacle to remind you about the power of the Source Engine. Blade's arsenal is incredible small but a well around supply of reliable and useful weapons. His pistol from the first game returns with a pretty accurate primary fire and a piercing railgun-like altfire. He also has access to a shotgun with hits hard and has a projectile altfire that is a bit more situational. Lastly is the SMG which is pretty self explanatory, it even has grenades as it's altfire much like it's HL2 counterpart. Blade can also throw individual grenades which aren't their own weapon but set to a button that can be launched at any time. Likely the most notable gameplay aspect of the game is it's wonky difficulty system. The difficulty is determined on the actions of the player. Basically If you're doing good the enemies get better, if the reverse than the opposite. While you can't completely disable this feature you can lower it as much as possible. As this is probably the lamest way to do difficulty in a game. You're doing too good? Well now it's headsplitting hard.
Style wise, for being in the Source Engine only 2 years after it officially debuted, SiN Episodes looks really good for the time and still now. The game has a very industrial and futuristic vibes that was carried over from the first game with all the bells and whistles that the new engine provides. There were times where I decided to stop in my track to appreciate my surroundings as while there ain't many locations, they sure are pretty. There's even a skybox near the end of the game that is absolutely incredible with the amount of detail and color for a skybox of that time. Likewise the character models are pretty solid and mirror their Quake 2-esque counterparters from SiN fairly well. Thought I would be lying if I didn't say that I kinda prefer Elexis' chunkier proportions from the previous game than she is now.
Overall, as a novelty. SiN Episodes: Emergence is a fun little bit of what could have been something more interesting at the very least. There's a reason why Valve's Half Life Episodes didn't really take off and it's likely why this project never went anywhere past the first episode. If you're curious about this piece of gaming history either from an interest of the various random games that use the Source Engine, Playing through the SiN games as the underrated franchise it is, or some mystery third reason. I would highly recommend picking it up on a sale as it's average sale price of $2.49 is a bit more easy to bite for how short this little game is.
Pros:
+ Spectacular headshots.
+ Great tits x 2 pairs.
+ Nice ass x 2.
+ Amazing soundtrack.
Cons:
- Fat chance that we'll ever get a sequel.
Man those episodes didn't emerge
A nice little game that reminds some things in half-life. Also great if you played the original game called "Sin" and want more content with those characters and theme. I found the fov too small but you can nicely increase it by a console command without problems.
A 2.5 hour-long shooter with that timeless early 2000's game design, with great physics, level design, gun-play, enemy AI, and graphics that still hold up. Opens with one of the greatest video game intros ever, it really gives you an excellent perspective on the "visuals" and "physics" at work. The game has plenty of personality and charm, and when you click a guys head it explodes in a very satisfying way. It's a genuine tragedy that it looks like there will never be more.
so far, it reminds me of Half-Life and Half-Life 2, like some midway point technologically. The combat and movement is closer to HL2, but the shaders and level design/layout feel closer to HL1. Also, the puzzle/combat/rest cycle isn't really there as much as HL2. With that said, there are little treats throughout the player path in a very HL2 way.
I will say, the enemy behavior is closer to HL2 which is nice. Still, at times they feel like reskins of HL enemies.
It also kind of reminds me of No One Lives Forever 2 or, dare I say, Fear.
GRAPHIC SHADERS HAVE A WEIRD FOG GLITCH THAT I HATE.
episodic content is the future of gaming
better than hl2
SIN Emergence is a pretty odd game in a good sort of way; what suck's is that this game doesn't have enough content afterwards to an otherwise almost episodic franchise that never went through. The model's are great enough so the game doesn't age poorly (similar to half life 2), even the game story is rather interesting. Although... Really hard to make of the story when the IP never made other episodes, in the same way as Half-Life 2. Actually rather interesting for a game to not only be better than the first game, also one of those game's that carry the same sin's like Half-Life 2.
Sins Emergence is meant to lead the player more content & with Half-Life 2, you are still given 3 game's from the 2nd bit of a soon to be franchise (Half-Life 2, Episode 1-2).
So promising the player's for multiple episodes may have not been a great idea making this game more unplayable in more way's. Despite me feeling this way, I do hope to one day this game come's back with these idea in mind; I really really do love the idea toward's turning a game episodic instead of just making sequels, but rather leading up to a much bigger game for more room with ideas from the same engine. You don't see this often with video-game's, although it isn't impossible nor is it a bad idea. This IP just happened to come out in the wrong place in the right time if you looked at the development history before and after.
Beyond that the game play's like a Half-Life 2 source engine (because it was made from it.). My main complaint is that it come's with idea's I would like to see more refined. One where if you are around canisters filled with green mist, you have the advantage to attack enemies in slow motion. Pretty useless.
Reason why are a few reason's, one this ability is only activated if you sit in the green mist for almost a minute to fill it up. The other is the ability is already pre-activated once you enter the mist, you can't opt-it-out at all making it useless to even bother. If this game where to return to it's root's, my decision would make it where the character can in-hale a much more smaller canister to suck into. Another idea is have it where this ability can even opt-in & out without the green mist, with something Blade (Main Character) can later gain this ability. Being around green mist's only give's him more time to use it much longer than before.
Another issue this game seem's to miss is not given the player armor that can healed up like in Half-Life 2. Without that it has actually made sin's a much more harder game to play even in normal difficulty, since you are trying to keep your health alive from certain enemies. Like machine gunmen or mini gun turrets or lastly battle bot's. This game make's it much more harder without any shield armor, ended up making me appreciate Half-Life 2 mechanics more than I initially was before. The enemies would be much more balance out (even more fair) if you where given a shield armor in the same way Half-Life 2 treated it. Or have the character regenerate health for the sake of the plot. But I will still say an armor of sorts should be an option.
I got nothing much to say about Sin Emergence plot, it give's you vague explanations, a vague villain with a vague goal even that makes me feel indifferent. Even when you play the first game, you will start to see this game as an attempt to be a soft-reboot. It has the earlier character's (even villain) but it's hard to make-up what's going on. A fun game, I still recommend it; I will say, you are more out to get a better plot from the TimeSplitter's games with better humor, let alone better fan-service than with this game. Not bad for what it does and I still want more out of it. Everything is just... Too vague. Most what I got from it is the villain Elexis Sinclaire want's to take over the world by creating monster's with the possibility she trying to trap Blade into it. Where Blade (you the player) start having a vague memories of having a romantic relationship with Elexis, with the possibility (I assume) using eugenics research to create the perfect war soldier and how Blade (you) could possibly be the perfect test subject. I don't know. I won't make any high judgement from a story that never finish.
Would be nice to see Sins Emergence coming out with new episodes, I wouldn't even care if they use the same engine. The idea isn't broken nor the source engine, just need's more content with mechanic's to make the game play a tad more fair. Even having a better understanding from the story from newer episodes.
For 10 bucks worth the price, for almost 3 buck's it's a good deal to grab. I hope one day this game come's back. It may never come, but if TimeSplitter's having a comeback with a remaster. I do not see how Sin Emergence can't come out with more episodes. Boy can dream but some dream's are too good to be true.
WHERE IS THE NEXT EPISODE
RIP
Best game never finished
A Boober Shooter
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Дополнительная информация
Разработчик | Ritual Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 29.10.2024 |
Metacritic | 75 |
Отзывы пользователей | 87% положительных (438) |