Разработчик: Liquid Entertainment
Описание
A grand scale Action/RPG, Rise of the Argonauts™ immerses players in a gladiatorial adventure set in the vibrant and powerful world of Ancient Greece brought to life. Taking the role of Jason, players will battle alongside Hercules, Achilles and other Argonauts as they engage in brutal combat against formidable beasts and enemies, in a vast world alive with wondrous inhabitants and stunning panoramas. The search for the Golden Fleece is not only one of exploration but of transformation -- from warrior king to exalted hero touched by the gods.
- Immerse yourself in gameplay through a redefined RPG experience that streamlines character and resource management. Spend more time playing and less time micro-managing inventory and resources through a streamlined HUD and inventory system.
- Unleash devastating attacks in real time with lethal combinations of weapons, powers granted by the gods and the battle tested loyalty of your Argonauts. Assemble the most effective team of Argonauts for each mission to put the best battle plan forward.
- Explore the vibrant and powerful world of ancient mythological Greece brought to life. Experience a living, breathing and vivid ancient world taking you far beyond the broken statues and ruins that so often define the myth.
Поддерживаемые языки: english, french, german, italian, spanish - spain
Системные требования
Windows
- OS *: Windows XP/Vista
- Processor: 3.0 Ghz Pentium or AMD™ equivalent
- Memory: XP 1GB RAM / Vista 1.5GB RAM
- Graphics: Geforce 6800 / Radeon X1300 or above
- Hard Drive: 8 GB Hard Drive Space
- Sound: DirectX Compatible Sound Card
- Supported Graphics Cards: Rise of the Argonauts requires an ATI or nVidia graphics card / ATi Radeon X1300 or above / HD2XXX/HD3XXX/HD4XXX series / nVidia GeForce 6800 or above 7/8/9/GTX2XX Series.
- Not compatible with all integrated sound/graphics solutions (inc. Laptops).
- OS *: Windows XP/Vista
- Processor: Intel Core 2 Duo @ 2.66Ghz or Athlon X2 3800+
- Memory: 2GB RAM
- Graphics: GeForce 8800GTX or above, or Radeon 3800 series or above
- Display:
- Hard Drive: 9.2 GB Hard Drive Space
- Sound: Creative Sound Blaster X-Fi Sound Card
Отзывы пользователей
Kinda mad at myself for not buying a copy of this on the 360 all those times I had a chance to. Though I am not familiar with the story before playing this im quite happy with how it it began and the ending I would say is ok. The beginning pacing could use some work but loved all the interactions with so many people dealing in matters of importance pertaining to Jason's position as being chosen of the Gods, as a leader, and as a friend. The unique leveling system giving points when action are done or stories are finished was actually really cool and would love to see something like this in other games as well. Combat at first is kinda floaty and imprecise but keep at it for a bit and you will get the hang of how it works and why your given multiple weapons right out the gate. Everything has its strengths. Love the Greek setting and mythology incorporated in the game and even the Blacktongue are honestly a pretty vile group of people that fit really well. Liked 2 of the companions alot, 1 of them was meh, and the archer was useless in every scenario. All in all I recommend the game.
I really like the game when it works. Need more Greek Mythology games and this has plenty. You would think it would be upgraded and work better than its console original sadly that is not a selling point, it often hangs and kicks me out completely. Add to that the broken save state and you will be playing the same content over and over. For the life of me I am not sure how they can port a game from xbox 360 and break it more than it was on the console version, but here you go.
Is the game fun? Yes.
Is the game cool? Yes.
Is it cheaper than a sandwich? Yes.
Should you check it out? I vote yes.
This game was made with too little money, by too few developers, and with not enough time.
It was released unfinished, therefore it is buggy and you can see where content was cut here and there, half of the characters that were meant to be party members are stuck as dialogue-only npc's on the ship; beautifully crafted memorials to what might have been. There is easily half of the game here at the bottom line.
That said; this game is fucking fascinating.
Clearly inspired by the mid 00's media phase set alight by titles like "300" and 'God of War', it has a lot of visual, tonal, and thematic hallmarks that will likely seem unusual to young players (of which there will be none), but are super nostalgia-inducing for greybeards. But beyond the reductive surface response you may have is a really neat concept. We clearly had a team play Mass Effect the year before and at some point one among them said "What if the Normandy was the Argo?". What we ended up with is a game with an art style clearly inspired by the work of Frank Miller, Cary Nord, and Thomas Yeates, that plays a lot like God of War (in combat style and upgrade mechanics), and it has interchangeable party members (like Mass Effect) to back you up and change the flavor of combat as the story progresses (with sadly not enough game to make use of them all really). But where this game really shines is the writing,
the bombastic, lush, and gameplay-relevant writing...
There are snippets of dialogue, aphorisms, insults, and hard questions that I am convinced we'd all still be quoting these 16 years later (at the time of writing) had the game been able to be fully realized. There is a boss fight in this game that starts with the first phase of the fight being a literal classical debate on ethics in a direct reference to the Lyceum where the boss and player are surrounded by philosophers offering their feedback. It was absolutely unlike anything I had seen outside of maybe the most niche JRPG, and even that comparison seems like a stretch. There was a palpable abundance of care afforded to the how, when, and why of all the talking in a game where words are a very important game mechanic, in a genre where oftentimes dialogue is more weighted toward self-indulgence on the part of the author(s). In the end even that typical design pitfall was avoided by making the chattiness of the game have a constant and recurring value as the most basic dialogue decision essentially gives you skill points for your character build. Yes, you read that right.
As a result of all of this the process of building your character (Jason) feels like a process pretty distinct (if not totally unique) to this game, with every choice in action, dialogue, method of dispatching a boss all being devoted to different gods that unlock different buffs and abilities for players. Like I said, fascinating, and honestly a missed opportunity for ... well the RPG/ARPG world as a whole as far as enduring influence might have gone. Again this game came out in a time when 'moral choice systems' completely lacked nuance, and were famously idiotic and binary, locking the player out of a combat benefit to see a sub-plot outcome; this game completely fixed that industry slump and went totally unnoticed. The end result is that even when in dialogue you are building your character. Even when in scripted events or interactive cutscenes you are STILL BUILDING YOUR CHARACTER. Let me rephrase that; this is an action roleplaying game that does something that we only see in the best CRPG's or is usually relegated exclusively to pen and paper. That's kind of huge, especially in 2008, especially in this particular way that is on theme and in universe with this fresh and original gods system.
The combat is engaging and visually fun, it features lots of gore and dismemberment and slow motion kills (2008), the powerups feel suitably bad ass, the move set while kind of dated in terms of feel still feels engaging and dynamic. The characters are charming, with a surprising level of depth and attention to detail for a title this ill-fated and rushed. Listening to Hercules accidentally invent Pokemon with Pan as they debate building teams of monsters to duel one another, or Achilles trying to get Atalanta's attention and blowing it, talking to Daedalus about his son's death ... it all felt like it really had wheels, it doesn't waste your time. The plot and story, while better suited to Orpheus than Jason, was still solid and well executed. This particular take on the adventure explored some really exciting and new territory with a bit of honestly immersive world building that this dev team brought to the table.
It's a pretty damn good game. Shame it had to go out the way it did.
Who knows, maybe Nightdive will do a remake ?
... anyway,
It's getting really fucking boring writing this review, and i am just now realizing that nobody is gonna read this.
So this is the end.
Goodbye.
Played game for almost 2 hours. I saw the autosave icon click up several times. Game would say "save failed" when I tried to manually save. Game did not save. Would not recommend.
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Дополнительная информация
Разработчик | Liquid Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 04.12.2024 |
Metacritic | 59 |
Отзывы пользователей | 78% положительных (159) |