Разработчик: Bitrich.info
Описание
Овладейте искусством автоматизации
Начните с нескольких станций, спроектируйте первые железнодорожные линии и восхититесь тем, как ваш первый поезд завершает свой маршрут. Выполняйте контракты, чтобы зарабатывать деньги и очки улучшений, открывая новые технологии, которые добавят вашей сети больше поездов и инструментов автоматизации. С каждой добавленной станцией и контрактом сложность растет, но растет и ваше мастерство. Ощутите гордость, видя, как ваша железнодорожная сеть развивается от нескольких простых линий до оживленной автоматизированной системы. Автоматизация в Rail Route — это не просто функция, это сложная, стоящая задача. По мере развития вашей стратегии каждое решение о размещении знаков и планировании контрактов добавляет еще один механизм в сложную машину вашей сети. И когда поезда плавно заскользят по рельсам, безупречно работая сами по себе, вы почувствуете ни с чем не сравнимое удовлетворение — не только от хорошо выполненной работы, но и от осознания того, что вы улучшаете мир, созданный лично вами.Сложное в простом
Наслаждайтесь очаровательным минимализмом дизайна: все очень похоже на настоящий экран диспетчера поездов, но с уникальной изюминкой. Перед вами интуитивно понятный с первого взгляда интерфейс — система, в которой можно разобраться за считанные минуты. Однако под этой простотой вас ждет мир сложной механики, который раскрывается по мере добавления новых станций и заключения новых контрактов. Каждый новый уровень сложности сохраняет аутентичность дизайна, отражая суть реального управления железными дорогами.Ваша сеть, ваши правила
Вы свободны в своих решениях: стройте с нуля, постепенно открывая технологии и ресурсы для создания собственной идеальной железнодорожной сети на реальных городских картах. Почувствуйте удовлетворение от идеального планирования, что обеспечит плавный и эффективный поток поездов — вашу награду за стратегическую проницательность. Или, может, вам по душе адреналин напряженных, срочных сценариев, где быстрое принятие решений является ключевым моментом, а волны испытаний держат вас в постоянном напряжении.Станьте частью мира творцов и энтузиастов
Присоединяйтесь к оживленному сообществу, вносящему свой вклад в постоянно расширяющуюся вселенную игровых карт. Это сообщество создателей и энтузиастов железных дорог, что собрались вместе, чтобы создавать, публиковать и исследовать карты, охватывающие весь земной шар. Каждое дополнение — это новое приключение, новый вызов, с которым вы обязательно справитесь.Чего же вы ждете? Дайте волю вашему внутреннему любителю поездов и окунитесь в мир Rail Route — шире сеть, больше поездов!
Поддерживаемые языки: english, german, russian, french, spanish - spain, czech, hungarian, polish, simplified chinese, dutch, japanese, korean
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 64bit
- Процессор: 1.6 GHz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: On board
- Место на диске: 2 GB
- 64-разрядные процессор и операционная система
- ОС: Windows 64bit
- Процессор: 2.4 GHz
- Оперативная память: 3 GB ОЗУ
- Видеокарта: Mid-tier GPU
- Место на диске: 2 GB
Mac
- ОС: Mac OS 10
- Процессор: 1.6 GHz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: On board
- Место на диске: 2 GB
- ОС: Mac OS 10
- Процессор: 2.4 GHz
- Оперативная память: 3 GB ОЗУ
- Видеокарта: Mid-tier GPU
- Место на диске: 2 GB
Linux
- ОС: Linux 64bit
- Процессор: 1.6 GHz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: On board
- Место на диске: 2 GB
- ОС: Linux 64bit
- Процессор: 2.4 GHz
- Оперативная память: 3 GB ОЗУ
- Видеокарта: Mid-tier GPU
- Место на диске: 2 GB
Отзывы пользователей
Very similar to sim sig, not as good as but an excellent alternative
Can't recommend this game more if you like problem solving type of games. It has some minor drawbacks (FPS drop if you have many contracts) but overall it's worth every dollar devs asking for it. My only hope is devs will consider sequel because there still is big potential to this idea/gameplay.
why is this so addicting...
it's UI is very easy and it is quick to play.
It's fun seeing all the automations smoothly transitioning through time and filling your account. Also there is always a little something to optimize.
Anayway, I didn't manage to deal with the shunting part.
Great game, very hard to master. Just needs a better campaign mode
Rail Route is a fantastic game that offers a lot of flexibility in how you approach success. One of the things I love most is the fact that there are multiple paths to achieving your goals, allowing for a variety of play styles. It's the perfect embodiment of the "easy to learn, hard to master" philosophy, where the basics are accessible, but mastering the intricate mechanics takes real skill. Another aspect that really stands out is how, even in the later stages of the game, you're never swimming in money—there's always a need to make tough choices on which lines to upgrade, creating an interesting trade-off that keeps you engaged. I'm also blown away by how the game forces you to carefully plan upgrades in a way that maintains the continuity of your operations and ensures that existing contracts are honored. It adds a layer of strategic depth that really sets Rail Route apart.
Idk why, but this game just itches a very satisfying part of my brain.
It's puzzling, managing and relaxing, all in one.
The story that's in there is short, but it's just to help you get used to all the controls.
Definitely recommend this game, can even run on a potato PC ^v^
If you like Air Traffic Controlling and car traffic lights games, as well as building roads/routes. Then this game is for you.
Im old and I work in a factory, hard job, and I can tell you this much: This game is probably one of the only games in a long time, that got me excited like a child to get back home and play more!
Introduction story is very personal and very nice. I like the effect it creates. Doesn't explain well the scheduling, but that's something you can figure out yourself with a bit of patience.
Fun if you like management style games where you can control the pace yourself. More depth than expected, good value for a indie title
Clear recommendation if you have, like me, a never ending itch for system optimization and creating optimized time tables. How to squeeze in another train running every twenty minutes so that on the stations on the main line are served exactly every ten minutes? Should I add a planned overtake here to avoid slowing down inter cities every time? You can optimize all these questions in greatest detail.
Granted, the learning curve is steep and sometimes, the game's behavior is … estranging. But most of the time it's really fun and the hiccups (crashes every few hours, weird and nerdy controls) are the charme of an indie game.
However, without the DLC "Happy passengers" that game would not be that much fun as it is. As described above, I love to build my own network (possible with base game), but then I also want to build my own lines and timetables (DLC required).
So: with DLC yes!, without DLC also yes but it's more of a challenge because the game creates the trains' routes for you based on questionable shortest path calculation:
Built a track around a station for freight trains? The will require freight trains to pass through the station because its shorter, but that isn't realistic. With the DLC you can solve that because you can define own contract routes.
Update to my review: As the devs pointed out, all the above is also possible in the base game, however the DLC allows to start making own contracts way earlier in the game (sandbox mode aside).
This is an awesome game which has kept me engaged for hours on end. Recommended.
Nice strategic game, brilliant to have a game where you actually feel like a signaller.
A surprisingly addictive puzzle/management game, with multiple ways to solve the numerous problems you face while trying to create your rail network. This often feels like a rail-building sandbox despite the very well crafted maps that always force you to compromise and find solutions to maintain your ever-increasingly complex timetable.
Side effect : you will probably become a bit more tolerant about train delay in real life
Game is very high quality in terms of sound design and visuals, and a very large portion of the game seems to be made well, however there are a few gripes that make the game difficult for me to recommend to people.
The tutorial is simply the developer's other game "Rail Route: The Story of Jozic" and while The Story of Jozic is a very enjoyable story, his storytelling is distracting while playing an inherently complex game and it caused me to lose track of myself in a tutorial that does not explicitly elaborate on many of the components that you need to interact with to progress in the tutorial, or they are, Jozic is explaining them in his monologue and it goes back to the matter of being rather difficult to follow while he is also telling his thrilling story.
Coming from someone who has played the other game that this developer published, it would have been nice to see a more direct and linear, explanation-heavy tutorial that focuses more on the fundamental causes of what the tutorial wants you to do, as there are many points where you end up at the end of the dialogue with no visual on what to do next, and you need to rely on Jozic muttering the same 3 second line until you press what they want you to press. Because of that, I believe the tutorial is extremely lack-luster and does not necessarily display what is needed for a new player to understand the basic aspects of the game and does not express the result of what performing certain actions cause.
The train auto-pathing is very simple currently: Shortest path. Period. It seems like there is no way to change this and it results in complex rail systems becoming a war between the amount of auto signals you can place on a track and where the pathing wants the train to go. There are many situations where I have ran into issues within my network simply because one train prefers to cross 5 other train lines, rather than go wide and avoid blocking the path of the rest of the rail system. Although this can be solved eventually with constructing extra auto signals and assigning each line a pre-meditated track, it seems silly for a train network to use beeline pathing for early-game trains rather than have a way to select specific lines the trains can run on. As aforementioned, this can technically be mitigated later on in the game, but it does not solve the problems you run into facing this during the early game. Also, it is very hit-or-miss where and how signals on lines are detected, as some signals can be selected as full stops where othertimes a line parallel to it will not be able to be selected as a stop, which makes fighting the auto-pathing somewhat more infuriating.
Needless to say, the quality of the game itself is, again, very very high. It just seems that there are some hitches (of which, two I've described above) that allow me to recognise how this game is a very well made game that is simply difficult to recommend to a new player uninitiated with network-style games like these, and for that reason I may keep playing the game (or will wait until progress has been made) however it still is not a game I'd share around.
Be a train dispatcher
One of the best logistics game I ever played. 10/10
This is one of my favorite games these three years, which has been constantly improved all this time. There is not much to say here, purely economic rail dispatch games are practically absent from the market, it is a narrow niche, but if someone likes it, they like it forever.
The only thing that saddens me is the feeling of abandonment after the release. Maybe thanks to positive reviews, dear developers will be able to pay more time to this unique project and give it more love.
gud
gud
I failed the tutorial multiple times. I think this game will be good
For people who like Factorio, Satisfactory and any other automation game, this is something to play. Even though this game is not nearly as polished UI-wise and in many senses it still feels unfinished, the core gameplay is really satisfying and addictive. When you planned your network well and you just see them navigating without errors autonomous, it is just a joy to watch. Some areas of the game have a steeper learning curve, and some external tutorials might be necessary, but it really pays off in the end :)
I want to like it - really.... But after 4 hours still not getting what the "tutorial" is wanting me to do and starting over and over again, I give up. I am too stupid for this I guess.
I was excited to get this game and have had my eye on it for a long time, but it has one of the worst tutorials I've ever seen. I'm not going to play a game where I have to guess at what the tutorial might have meant to understand any of the gameplay or UI (or even complete the tutorial!). That doesn't sound like fun.
If you're really interested in this game, I recommend searching the keyword 'tutorial' in the discussions before buying, so you know what you're getting in for.
Bit hard to get accommodated to, and it would be nice if the timetable can be visualised better. Otherwise, great game all round.
So, how to describe my feelings towards this game.
Let's start honestly: I pirated it once, started the tutorial, didn't understand, deleted.
Month later, same thing. Started the tutorial, this time reading properly, started to enjoy the game immensely and bought it.
(If devs are against piracy, provide demo versions).
So, now I got it, but why?
well, easy. I played a lot of Factorio, and I always liked trains there. I wanted to build a huge train network, with trains stopping and starting automatically, but, I was too stupid for that.
Here I can do exactly what I wanted to do in Factorio. Huge rail network, things work automatically after a while if you do it correctly, and when you fuck up, you have 3 trains waiting and being annoying and you can't handle the situation and load the last savepoint. Happened a lot to me.
I'm stil early game with about 20 games / cycle, but that alone feels so satisfying to watch, and being scared of mistakes and trains crashing keeps me on my toes.
I also love the graphics a lot, very simplistic, no fancy 3d or anything. Just lines and colours, beautiful.
Stil on the second map and I have no idea, how much time I can and will spend with this...masterpiece?
Not sure about masterpiece, but it helps stopping a certain, train related, itch.
Definitely a strong suggestion for everyone, who was too stupid to build a rail network in Factorio.
Great strategy game, oh and of course, trains
This is very strange that you get a "developer cast" after the first (tutorial) stage... How cocky are these developers? It feels bizarre. The narrator's voice sounds as if he's talking to 8-10-year-old children, trying to get them to play his suspicious game... more bizarre... The music is sorrowful...
Too addictive! To look at from the outside it looks rather dull and drab, but if you take a punt like we did because we love trains, tycoon games, puzzles etc etc then this blows ya mind. It has multiple modes too which didn't expect. The only thing is that it would be nice to have a choice of icons for trains as they all look the same (even if that's realistic).
Took me about 13 hours to finally understand how the game works, and its quickly becoming my favourite game I just can't stop playing.
great fun
Very well crafted game. Immersive and enjoyable. Simple, high quality graphics. Addictive gameplay
hate tedious game > unlock autoswitch > hate autoswitch > realize im using it wrong > love autoswitch > love game
Fantastic game that combines a tycoon and puzzle style game perfectly
I came back to this game after at least a year away from it, hoping it had improved, but it has not. In some ways it has regressed.
Setting-up sensors/automation is now more confusing than it used to be - I never quite know when I should be clicking stations or signals or lines. I can't see at a glance what the existing routes/affected lines/stations are, without mousing over stations. For any sensor I just want to see a table showing what is affected and how, so I can alter and edit easily and get the whole picture without mousing around over things.
I am offered contracts which are just impossible because of geography.
The game, once some automation is successfully running (no easy task, it took multiple attempts) becomes brittle very quickly, because the automation breaks (is invalid) as soon as you expand to more stations and routes in the vicinity of existing sensors. This is terrible for game-play... it means you don't want to expand because there will be a huge manual effort required to re-configure sensors/automation.
Rendering issues: when I first played this game, trains would go into blocks very neatly and I could see what was in the block and follow if I wanted. But now trains flicker and text redraws over itself... how can this break so badly when it was working so well months ago. Developers, please do regression testing!
Obvious UI glitches - platform selection drop-down boxes are spaced badly so the platforms lower down the list cannot be seen or selected. The clock and sim-speed controls just disappear sometimes. These are just examples there are many more issues with text and control placement in dialog boxes. What's super frustrating is these weren't happening months ago.
Cool game, I can finally prove that I am a safer dispatcher than Norfolk Southern
A fantastic game with deep learning curve
Train Automation is prefect and satisfying
Recommend watching YouTube videos to help understand concepts and controls
Got my first world record in my entire life, which makes me love this game more
(^ Endless Hamburg)
Дополнительная информация
Разработчик | Bitrich.info |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.11.2024 |
Отзывы пользователей | 88% положительных (796) |