Разработчик: Innovative Underdogs
Описание
What was supposed to be the end of a normal week at the office, turned out to be the beginning of a strange adventure. As Roger is ready to get in his car, he gets knocked unconscious on the back of his head. He finally wakes up, finding himself in a mysterious place and his senses are all messed up. He realizes he has been drugged and is hallucinating. Help Roger on his quest to get back to his senses, find the antidote and escape!
The Antidote is a classic point-and-click adventure. The game offers a wide variety of puzzles varying in intensity. Are you ready to solve some real conundrums?
- Original and crazy puzzles
- Original style, stop motion animations
- No generic responses
- Interactive inventory items
- Custom made soundtracks
- Many hours of game play
- Lots of fun and challenges
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP,7
- Processor: Pentium or higher
- Memory: 1 GB RAM
- Graphics: 1024*768
- Storage: 500 MB available space
- Sound Card: DirectX
- Additional Notes: User can modify some setting: resolution, windowed mode, sound settings, etc.
- OS *: Windows 7 or higher
- Processor: 1 gigahertz (GHz) or faster 32-bit (x86) or 64-bit (x64) processor
- Memory: 2 GB RAM
- Graphics: DirectX 9 graphics device or higher driver
- Storage: 1 GB available space
- Sound Card: DirectX
- Additional Notes: User can modify some setting: resolution, windowed mode, sound settings, etc.
Отзывы пользователей
Just finished the game and quite liked it. In the first case you start with no clue on the whole story, but as you progress the game becomes more fun (also a lot of inside jokes help to make it more fun to keep playing). I love puzzle games so I recommend this game to others who also like similar games.
tip: it took me quite some effort and random clicking before I found out I could combine items and what to do with them. I recommend giving more clue's about this ;-)
Thumbs up for an original and suprising story!
Didn't make sense, the plot was weak and characters were robotic and full of dad jokes.
The only good thing in the game was the main menu's song, but even then it feels like this game didn't deserve such cool music. Almost impossible to finish without a guide.
It took a little while to figure out where this game was going. At first it looked like it might be some kind of surreal, artsy experimental-type thing in disguise. Turns out it really is just a little point-and-click adventure with a farcical story.
Not in the same vein as Space Quest, but in a contemporary, self-aware sort of style that wants to be funny but doesn't want to look like it's trying too hard. It feels like a story that a couple of stoned college sophomores would come up with in their dorm room.
Maybe it's not surprising, then, that the end result is all over the place. At least they tried something different with the look and concept; I'll give them that. The dialogue is good for a few chuckles here and there and parts of it do flow fairly well. The Book of Pointless Facts was a pretty clever way of dispensing hints. More often than not, though, it's like an object lesson in the common pitfalls of this sort of game.
Obscure items that are extremely hard to pick out from the backgrounds. Weird item interactions. Bizarre, non-intuitive solutions to puzzles. It's got em all.
Mostly it comes down to bad communication.
The Ouija board part, for example. It's just backwards: you're supposed to ask the questions verbally and then let the board tell you the answer by moving your hands, not the other way around. If you're going to base a puzzle on a recognizable object or scenario, then it should fit logically into the context.
"Hey maan, it's like, about drugs...it doesn't have to make sense!"
That's just a cop-out. You still need some kind of internal consistency in order to have a puzzle game. It's easy to make things challenging by being nonsensical or simply concealing essential stuff from the player, but that doesn't make for a very good experience.
There's no "feel" to this game, and they're never really consistent about what they expect from you. It starts from the very first puzzle. There's another section that in theory wants you to use a dowsing rod to find something. In practice, the stick moves so erratically everywhere on the screen that it's practically impossible to interpret. Is it supposed to be like that? Is it broken? How should I know. Like I said, bad communication.
The worst moment by far is the aluminum foil room. The solution has no connection to any other mechanic in the game and it's not even hinted at unless you act in a completely random and pointless fashion. That's where they lost me.
Well, you get the idea.
Just say no, kids.
You can find more indie game reviews at oddlittlegames.com or visit my curator page. Thanks, and enjoy!
Okay, so I just finished this game after a nice grind and what a game this is. I loved how you can see the effort that has been put into this game since it has some really awesome (and challenging) puzzles in here. The story also got to me with a very nice plot-twist in the end!
I would definitely recommend this game if you are looking for a very well created point 'n click game with good puzzles, a lot of humour and a great storyline!
Дополнительная информация
Разработчик | Innovative Underdogs |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 50% положительных (4) |