Разработчик: Seafloor Games LLC
Описание
Perceive the future!
- Revert time with ease to solve puzzles, undo damage taken and cheat death.
- View visions of enemy attacks a second before they occur, giving you a unique edge in combat.
- Manage varying "timelines" in the adventure with the innovative Time Tree system.
Polished action-exploration gameplay.
- Concise level design that trims the fat and respects the player's time.
- Fast-paced movement and combat.
- Diverse puzzles that make creative use of the player's abilities.
- Hidden techniques can be used to complete sections out of order, allowing skilled players forge their own path.
Using a controller is highly recommended! Most types are supported. The keyboard is also supported, with rebindable keys.
Featuring fantastic pixel art by Arron Johnson and a rousing soundtrack by Will Savino.
There are many mysteries to solve and surprises to uncover in Vision Soft Reset. But hurry, time is running out...
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: SSE2 instruction set support
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 400 MB available space
- Requires a 64-bit processor and operating system
Mac
Linux
Отзывы пользователей
Great little metroidvania that executes well on the idea of a time travel game.
4 hours of polished content.
Quite an unique take - character has low health and platforming is on the hard side, but you can rewind time, which results in your "backup hp" bar and gives a lot of room for error. Very well balanced.
There are some story, some easy puzzles, a couple of memorable bosses. Gameplay requires some precision, but forgiving at the same time. The ending feels a bit rushed, I wish there were more of it, but I cannot really ask for such a low price.
For the price the game has, it is an insanely good deal. As good as it gets.
It might not be the most fluid feeling metroidvania out there but the time gimmick really carries this and makes it interesting. It's not very long but it is sitting at a good length in terms of always having new ideas coming up all the way to the end so it stays fresh throughout. There are some extra challenges to attempt which will require a fair bit of thinking in terms of routing to figure out on top of competent play, so there's a bit extra to go for in that regard for challenge seekers.
I'd love to see a sequel that expands on the concept.
I've played Hollow Knight to *an* end, and was dismayed to find that after all that effort I had only barely begun my travels. I'm glad that other people are getting so much bang for their buck, but I have neither the time nor inclination to chase after 10 different endings with 5 secret requirements and a plot that requires MatPat skills to understand. VSR offers neither of those things. It's a self contained experience with tight controls, neat mechanics, a clear plotline, and when you get to the end you're done with the game unless you want to go 100%, which by my estimation would only be a few more hours.
Also, the time travel mechanic is super fun to use.
All in all, best Metroidvania I've played in a while. 10/10
A pretty solid game, routing in such a short time frame towards the end is rather fun.
The only real issue I have is the game somehow softlocking during the underwater larva transitions. I'll move to the next screen and the game acts like I'm repeatedly swapping screens, forcing me to alt+f4 to escape it.
Vision Soft Reset is a classical 2D-side-view Metroidvania. It is brilliant, and if you are the fan of the genre you owe it to yourself to play it. It is also very, very difficult to discuss in a spoiler-free way -- something to remember if this review seems awfully vague. While its design philosophy may not be for everyone (and I'll discuss some caveats below), VSR is well-crafted, distinctive, and, for lovers of Super Metroid specifically, definitely worth playing.
In terms of presentation, VSR is exactly what you'd expect. Harkening back to a world of 16 bits and 256 colors, its retro aesthetic is similar to plenty of other games on Steam. That said, its sound and graphics both work in being distinctive and clean enough to get out of the way of the gameplay. You won't play VSR for its looks, but they won't bother you, either.
The controls in VSR are one of its few caveats. Not that they're not great -- just that they're not explained. Sure, tutorials tell you which button you've just unlocked, but how that button can be combined with others is never made clear. I can think of at least 3 distinct actions that the player must discover themselves, with varying degrees of utility (one is, unfortunately, necessary to progress). That said, once you do figure them out, there's a proportional sense of accomplishment. Overall the controls (once you know them!) are tight, satisfying, and with lots of depth for skill expression.
The core game design in VSR is brilliant, but hard to discuss without spoilers. It does contain one of the game's few caveats, which is that some secrets are rather obtuse. Those who want to 100% the game may wish to employ a guide near the end of their journey (although some will surely enjoy carefully re-exploring past areas searching for cleverly-disguised secrets). On the other hand, many issues most Metroidvanias have (including the classics) are *not* present in VSR. In particular, the respect it shows for your time is the best I've ever seen in a genre that often demands a great deal of back-tracking, re-travelling, and general transport tedium. VSR may appear shorter than other games in the genre, but that's more a question of density than scale. The core Metroidvania loop is why you play this game, and it doesn't disappoint.
The 16-bit era had some elements of design philosophy that have since been abandoned for more streamlined, player-friendly approaches. Some of these older ideas have ridden along with Vision Soft Reset's 16-bit aesthetic, and not everyone will enjoy that. Even for those who find those portions off-putting, however, this is a brilliant game that demands to be played -- whether you love the "old school feel" is really a question of whether it's a 9/10 or a 10/10.
Some times it is difficult to know where you need to go to progress, like one time where you have to jump between screens, and it is a little difficult to find information online sometimes. But overall, a surprisingly polished metroidvania/platformer that is quite fun, and the time travel mechanic is really well implemented and a lot of fun.
Lowkey a hidden gem. Last two bosses had such interesting mechanics that they had me smiling the whole fight
Vision Soft Reset is a very interesting timer based metroidvania. You can travel back and to different points in the game where you’ve saved by using the time tree. This results in a very interesting metroidvania, where you are always on edge since you don’t want to run out of time. The upgrades you find along the way are a good addition to this type of game. The cards are a fun collectible item. One thing I do want to note is that you can get fully stuck very quickly since it can be really unclear what to do or where to go next. Guides are your best friend in this game when you get stuck. The movement system turned out to be a lot more complex and fleshed out than I initially thought and can create some very fun platforming action. Not all of this is explained by the game itself, though, so you should definitely experiment to see what’s exactly possible. The boss fights are hard but not too hard and the lore of the game really ties the game together nicely. A great addition to the library of any metroidvania fan.
Sturdy and solid: in a saturated market of Metroidvania's this game stands out for one big reason--it's time-tree mechanic. The central premise finds you on a planet that will explode in twenty minutes, and it's up to you to navigate through both space AND time in order to prevent disaster from occuring. The game adds onto this premise in predictable, but enjoyable ways by having certain pathways blocked off unless you can turn on specific machines, or by clearing certain criteria before specific events in time. What was great, is that the entire time I was playing I never felt overwhelmed by navigating the time trees. The game was at it's most enjoyable when I was trying to figure out the next steps to take to advance forward, and that played like a really interesting puzzle.
As far as things that could've been improved: I had a strange issues playing the game in Fullscreen. The left and right edges were for whatever reason cutoff on my display, and I sometimes couldn't tell when a door/obstacle/barrier was on the edge. I wouldn't have minded simply switching to playing in a windowed mode, but unchecking the Fullscreen option made the window intolerably small, and there were little to no visual options to address this.
Some power-ups felt like they could've been explained better--namely the wall-running mechanic. It was frustrating to figure out why I was sometimes sticking to the wall, and sometimes not. Eventually I got the hang of it, but I wish there had been more of a tutorial/sticking point of how to use it.
The narrative and graphics don't really tread any new territory, but they serve the game well enough to get by. I'd much rather have a game light on a narrative, than to be constantly swimming in cutscenes or dialog.
The only thing I can think that might give you pause on actually buying this game, presuming you enjoy these types of platformers, is the fact that it's also a bit shorter. I beat this in around six hours, and I didn't feel compelled to 100% it either. However, i that kind of thing doesn't matter to you, then check out this game because it's surely a good time (hyuk hyuk).
This is such an awsome way to use time mechanic in a MetroidVaina!
I can see clrealy why this was recommended to me as an Outer Wilds fan!
I want to like this game. The multiple timelines idea looks fun (if not potentially overwhelming) and even only at 30 min in I'm seeing some interesting upgrades and possibilities.
Biggest and fatal flaw: DOES NOT WORK ON WIDESCREEN. If you play at fullscreen at e.g. 3440x1440 resolution, the game will crop various things off the top and bottom, including vital menu text, while simultaneously showing visual artifacts from "outside the level" on the far left/right of the screen.
Smaller flaw: Controls are extremely unrefined- I can't use an analog stick (only the Dpad), there appears to be no jump buffering or coyote time, movement generally feels rigid, etc. I'll note that all of this is tolerable- the game was still playable and enjoyable, but it was not a well-polished platforming experience.
I'm hoping they can fix the widescreen issues, but given the game is 5 years old and somehow this sort of basic problem is front-and-center, I'm not going to hold my breath.
Vision Soft Reset is a metroidvania with an interesting time mechanic.
While you explore, you save your state at save points : nothing new here.
But your character can go back in time and jump from the various time-lines defined by your save points.
That's as well because you have a very short amount of time to prevent a catastrophe.
The story solves the problem of power-ups by making them "data" unlocking features in the protagonist's armor.
Physical items and world-wide effects only apply to the time-line they've been acquired or enabled.
You also have a rewind ability that allows you to undo a mistake.
So just for that I recommend the game.
Amongst my complaints are:
_ the platforming that I don't find too enjoyable (I despise parkours, I despise them even more when I'm in a hurry.)
_ the rewind ability is limited in time and absolute. Meaning you can undo and redo the exact same mistake a few times and it will fully deplete. I'd rather have this relative as it makes the experience using it less frustrating.
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Дополнительная информация
Разработчик | Seafloor Games LLC |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Отзывы пользователей | 92% положительных (95) |