Разработчик: Heart-7 Culture Communication (Shanghai) Co., Ltd
Описание
Теряя в мире псевдологии, девушка видит демона, которого подстерегает её душу.
Предатель молит о прощении,
Посвятил ей реквием о любви и обиде.
Девушка Лин ло гонится за мечтой о музыке,
Встретила тень неожиданно,
За спиной страшный демон подойдёт,
Во сне там хранитель защищает себя от опасности...
Внезапно резко изменилось кругом,
Лин ло вспомнила о прошлое, которое ни как не хочет сталкиваться...
Факты, что именно?
Куда мы после крушения надежд?
《Paranoia: Deliver Me》- AVG о музыке и школькой жизни, игра была основана на романе《妄想症Paranoia》писателя "雨狸"(енот дождя). В игре вы - ученица Лин ло, познакомитесь с её юнотью,
музыкой и школьной историей.
Cast:
Дубляж:
Лин ло-新月冰冰
Лин юй-祈Inory
Янь юй-刘婧荦(kkryu_k)
Нарушитель-刘婧荦(kkryu_k)
Охранник-枫茗
Подсознание-???
Кэ чэнь-灵缡心
Момо-朔小兔
Лун инь-谷江山
Поддерживаемые языки: english, traditional chinese
Системные требования
Windows
- ОС *: WIN7 SP1/WIN8/WIN10/XP
- Процессор: Intel Core 2DOU 2GHz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: VRAM128M
- DirectX: версии 9.0
- Место на диске: 2 GB
Отзывы пользователей
Aside from the "Skip Unread" feature not working, this is a brilliant game with so many branches and different endings to discover. This is more than a visual novel. There are two sequences or chapters that involve a very strategic change in gameplay and they are a bit complex in my opinion so the dev should certainly add more guidance in-game for them. Finally, the soundtrack is absolutely nuts. The menu music sounds like something out of a rap album and the (voiced) ending songs are also really good.
I think there is something wrong with my game.
(Or it's just a really dumb game with extremely few choices, and the only real ending is a game over end.)
I just bought this game, and I got almost no choices.
Just some weird random choices in the start, and about 3 choices afterwards.
And the only choice that looks like it should matter is whether or not you go to the concert, and one answer leads to an eternal roundabout, and in the other you die.
Is there any change in how the game goes based on the random decitions asking about jellyfish and mermaids and shit?
I had very high hopes for this game, but playing it was a big letdown.
Reminded me of the time I had a schizophrenic episode a lot.. Not only the content of the game but also the randomness and having to RNG the choices because there is nothing they're really "attached" to. World building is really bad mc was not insane enough either because she basically had her passion and future taken away from her and she didn't even react like ok girl what's up with you being so nonchalant- ...
https://youtube.com/watch?v=Qb7ToQTiq28&list=OLAK5uy_nJEyx-435U3u_4wGv2kQlWywm_WI3InJs&index=8&pp=8AUB
Paranoia: Deliver Me is not a game, it's a Choose-Your-Own-Adventure e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?".
To answer that question: When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game.
This E-book features Choose-Your-Own-Adventure elements where you make some decisions that don't do anything to change the fact this is just an E-Book. Nobody finished reading a Choose-Your-Own-Adventure book and said "Boy, what a great game I just played!". Because E-books aren't games. And neither is this.
Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage.
Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book.
One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do.
You can get better quality books and comics for free online or from public libraries, or from bookstores for a fraction of the price of this "game". Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
This E-Book has been translated from Chinese into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers.
Paranoia: Deliver Me didn't appeal much to the people who own a copy of the E-Book, either. It has achievements, and they show us a very clear picture that the E-Book didn't really capture any interest from gamers. The most commonly and easily attained achievement is for reading the first chapter, trivial to get, but less than 27 percent of players bothered to get that far before uninstalling the E-Book. Hardly a success story, gamers just weren't all that interested in the E-Book.
The poor quality of this E-Book is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak reader number was only 15 readers. This is a remarkably low number, and now, the only reader activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality E-Book is to be expected.
So, should you buy this E-Book? Is this one of the best of the 100,000+ games on Steam?
Paranoia: Deliver Me is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the E-Book, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
the english is very bad
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Дополнительная информация
Разработчик | Heart-7 Culture Communication (Shanghai) Co., Ltd |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Отзывы пользователей | 57% положительных (42) |