
Разработчик: ProjectMoon
Описание
Monsters beyond your imagination, and you: The Manager.
Monsters beyond your imagination, and you: The Manager. Monsters beyond your imagination, and you: The Manager. A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility. One disaster will lead to another, until everything has fallen into chaos. “I give you a warm welcome to Lobotomy Corporation.”Lobotomy Corporation is a roguelite monster-management simulation.
Our game was inspired by the monsters birthed of various inspirations featured in games, film, and series, such as the SCP Foundation, Cabin in the Woods, and Warehouse 13. Going further, it was developed with this thought: “What if those monsters were real, and your job were to manage them?”
You will be playing as the Manager of Lobotomy Corporation, a company in which such creatures are contained and managed. Order your employees to perform work with and on the creatures and watch the results expectantly. Gather energy produced by the monsters and fulfill the quota each day, expand the facility, and manage even more strange beings. In this game, the player will face an ever-present sense of tension and dread as they progress through each day.

“Our new technology will bring salvation to humanity.”
Lobotomy Corporation is a newly established energy company that isolates Abnormalities and extracts an infinite amount of energy from them by using independently developed technology, or so it seems on the outside. Join the corporation, and witness the true reality with your own eyes.
Lobotomy Corp. consists of several departments, much like any other company. You will have access to various departments as you harness more energy. The more departments you have unlocked, the more efficient the management of Abnormalities will become.
Furthermore, AIs such as Angela and the ‘Sephirot’ will be at your side to provide all the assistance you need for smooth progression.

Beings that you must constantly research and observe.
We dubbed the creatures that reside in Lobotomy Corporation, ‘Abnormalities’.
You will have to try your best to keep your employees out of danger while extracting as much energy as possible from the Abnormalities. However, you must learn what types of work you should and shouldn’t perform via trial and error.
You start with zero information on the Abnormalities. At first, your eyes, ears, and the in-game manual will be your only hints. Let your intuition pick the work type that might suit the Abnormality best. After that, order the employee who is best suited for the job to work on the Abnormality, and wait for the results. In the process of managing Abnormalities, you will gain the power of information.
The amount of energy you can acquire from Abnormalities will depend heavily on the type of work your employees perform.

This is NOT a tycoon.
As mentioned before, Abnormalities are beings that need to be treated with great care. Some might dislike the idea of being locked inside a Containment Unit, and may sometimes attempt to breach containment.
A breaching Abnormality will attack every employee in sight and disrupt the facility’s systems. Worse still, it could open up other units and cause more Abnormalities to escape. Furthermore, employees eroded or corrupted by certain Abnormalities will have a greatly adverse influence on other employees. Employees brainwashed by Abnormalities might randomly attack those around them, wholly oblivious to what they are doing. In addition, employees may go insane from serious psychic trauma, disobeying your orders and damaging the psyche of other employees around them.

One disaster leads to another, until everything has fallen into chaos.
If you fail to resolve a situation immediately, it will ultimately spiral out of control and throw the whole facility into chaos. When such a situation does occur, you will have to gather employees to suppress any threat and regain control of the situation, or give up parts of the facility to ensure the company’s safety.

“Tell me, manager. Do you have any wishes?”
The game consists of two main portions: Monster Management and visual Story Segments.
Once a day of managing Abnormalities and producing energy ends, the story segment will follow right afterward.
In the Story Segments, dialogue with Angela (the AI you’ll also be seeing occasionally in the management portion of the game) and the Sephirot will play. As you progress through the missions they give, you will come closer to the truth hidden deep in the company. You may have to ask questions, or answer questions from others. Here, you will uncover the secrets surrounding the company and yourself, and mayhaps even more.
“Hello, X.”
“I give you a warm welcome to Lobotomy Corporation.”
Поддерживаемые языки: english, korean, japanese, simplified chinese, traditional chinese, russian, bulgarian, spanish - latin america, french, portuguese - portugal, portuguese - brazil
Системные требования
Windows
- OS *: Windows 8.1 or later
- Processor: Intel(R) Core(TM) i5-3570
- Memory: 8 GB RAM
- Graphics: GeForce GTX 550 ti or Radeon hd 6570
- DirectX: Version 9.0c
- Storage: 6 GB available space
- Sound Card: DirectX 9.0c compatible
Отзывы пользователей
Good game if you actually play it
Not recommended for people with low attention span
Honestly an amazing game despite being a bit of an acquired taste.
The game kinda expects a lot of you, and if you don't follow through with at least a few long in-game days of employee training and occasional memory repo (takes you back to a checkpoint which refresehs every 5 days) or even day 1 resets it can get very difficult. Still, I beat the game (without 100% abno log, that's for after ruina) without a day 1 reset and only about 5 memory repos and it was a grueling but amazing experience. You will get attached to your agents, come to love some abnormalities and hate some, and get both your agents and your sanity tortured and killed. But if you stick through until the end, day 50 is simply one of the most rewarding endings I've experienced in a videogame.
I get the jokes about the game being awful and janky, but I do feel like it's very much a worthwhile time investment, although in moderation because it did ruin my sleep schedule. Watching a playthrough isn't enough and I'm glad i didn't, since experiencing the story first hand connected to gameplay is the best part. So don't be scared to give the game a shot. Face the fear, build the future.
a good kick off to the rest of the games, make sure to read the comics!
I recommend playing with mods (you can find them on nexus). A lot of people complain about the tedium of this game, though personally I don't find it that bad. I just find that a lot of the rewards in the form of ego are underwhelming at times. But mods can change that! There's a series of mods reworking a large amount of egos in the game, and ofc you can add more as well. Significantly more fun modded.
peak mental illness gameplay, peak narrative
got the true ending over 5 times and i'd do it again
I dont know why i put myself through this game. It has caused me more stress and panic then anything that has influenced my life for years, however through the suffering ive found peace despite torture, the light at the end of the tunnel: funny bird
10/10
Its taken me an extremely long time (im not very good at videogames) to beat this game. It is very, very difficult and there will be moments where you inevitably get screwed over by the abnormalities that you pick or the glitches you will inevitably experience. But its worth it. The story and characters of this game is worth any amount of pain. Also, its very fun to experiment with abnormalities and figure them out. I definitely recommend this game to anyone who is up for a challenge.
Lobotomy Corporation quickly became an unexpected favorite of mine. It’s a roguelite (or rogue-like?) management game where you oversee abnormalities (basically SCPs) to harvest energy. I’d never ventured into management games before, but the captivating setting and intriguing characters drew me in.
I initially picked up this game to familiarize myself with the world of Project Moon and get a sense of its universe before diving into Limbus Company. However, as I delved deeper, I found myself completely hooked. The unfolding lore, the company’s secrets, and the dark backstories of both the characters and yourself create a narrative that keeps you engaged as each day progresses.
The difficulty starts out manageable, but as you encounter more abnormalities, it becomes increasingly challenging—even frustrating. I won’t sugarcoat it: halfway through, dealing with some absurdly difficult abnormalities nearly drove me to quit and uninstall the game. But my determination was reignited after completing my first suppression (essentially a boss fight) and witnessing the character development that followed. That moment motivated me to see the journey through to the end.
Sometimes, I wonder if I'm a bit of a masochist for playing such punishing games. Then again, I imagine anyone who enjoys high-difficulty games can relate to this strange yet satisfying experience.
I do not understand any of it. I must understand the game for the baddie Angela.
This game is so beautifully amazing. It challenges your mental properties by overwhelming you beyond repair. The amount of times I had to pause and reflect on my each and every action exceeds that of a normal time.
10/10 would play through again.
Stressful but fun, can't wait to beat and try other Project Moon games
This game will ask you to discover new abnormalities while training your employees, before having your newly aquired "dog" breach containement within seconds and start rampaging through your entire facility, forcing a restart. This game will force you to learn and deal with gimmick after gimmick, from those that will kill for the slightest mistake to those that completely warp the way you play... for the worse. This game will force you to restart from the beginning if you can't keep up with the ever increasing difficulty. And if this isn't enough, the "bosses" WILL break you.
I loved this game. the challenge was fun to overcome, i enjoyed every new horrible creature that entered my facility with all the new ways to kill everyone each added, and the story, while very cryptic, is magnificent and accompanies your journey beautifully. two hundred hours to finish this, and i still ended up starting another save to discover all the other creatures i missed out on.
highly recommend giving it a try, if you can enjoy a challenge. even if you can't finish it (i almost didn't), it's easy to get your money's worth.
This game is very fun! I'm gotten to day 11, which doesn't seem to be very far, but i've greatly enjoyed my time!
My only complaint is that there is no way to significantly control or influence the clerks. I know their deaths don't cause you to be penalized, but it's a shame that I have no way to save them from completely preventable deaths (Like when the clowns explode and kill all of them near it).
Amazing game, Amazing concept, Horrible UI. Should play with some QoL mods, then would recommend the game. Crazy difficult which make it crazy satisfying to 100% it.
Good Luck if u interested tho
:)
ASDJWQHEKJHQWEHQWEQWE PLEAAASS PMOON WHY WOULD YOU GIVE ME BLUE STAR AND THEN SHELTER FROM 27TH OF MARCH AND HAVE ME SPEND 2 HRS FIGURING OUT WHY BLUE STAR KEEPS RAILING MY FACILITY. game is good though.
My actual playtime is much higher. Its a quite hard, unique game, but the best part is the world building.
🪦 *SCP meets Baba Is You.*
You are manager. Manager is panic. Panic is policy. Policy is pain. You is screwed.
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✅ Pros
🧠 Deep, cryptic lore for people who enjoy decoding madness
📖 SCP-style worldbuilding with chilling backstories
😈 Unique concept that merges horror and management
💡 Teaches you about yourself. Not in a fun way.
❌ Cons
🎛 Interface is a full-blown war crime
🎲 RNG means “do everything right” still equals “everyone dies”
🔁 Restarting days is basically the core gameplay loop
🕳 Progress often feels like climbing out of a pit you’re still digging
🩺 Might require emotional recovery snacks
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🧠 **Full Review:**
Some people like this game. And I get it. Some people also like chewing glass.
*Lobotomy Corporation* is a beautiful nightmare — a simulation where you're tasked with managing a facility full of anomalous horrors. It presents itself like a spreadsheet’s haunted twin: energy quotas, employee stats, risk categories… and then something explodes and Gary is gone forever.
The UI is aggressively hostile. The controls are clunky. And worst of all? You *learn*. You start to understand how the monsters work. You begin predicting the chaos. And that’s when the game tightens its grip.
Every time you fail, you restart. And every time you restart, you're better — not because the game helped you, but because you've been broken in just the right places. This is not progression. This is conditioning.
And that’s the trap.
The game masterfully uses **intermittent reinforcement** — the same behavioral loop tested in lab rats. Give a reward *sometimes*, punish *occasionally*, and the subject becomes addicted to pressing the button. Even if the button causes suffering. Even if the button doesn’t work. Even if the button kills Gary again.
You are the rat. And the cheese is knowledge.
---
🧾 **Final Verdict:**
There are games that reward your time. There are games that respect your mind. And then there’s Lobotomy Corporation — a fascinating, brutal, unique experience that teaches you more about behavioral addiction than most psychology courses.
If you’re here to learn about the mechanics of obsession, the science of inconsistent rewards, and how easily our brains can be hijacked by false hope — this game is a case study.
If you’re here for a good time?
🛑 Don’t.
This game is amazing… for 10 hours. And then it becomes a slow psychological descent into restart hell.
All in all a though call, but overall for most people reading this, I can not recommend it.
Unless you enjoy suffering in the name of science.
Or you miss your toxic ex and you want that pleasure pain slot machine experience.
It's definitely not a game for everyone, but I do genuinely think this is a very good and fun game! I do think it has its flaws, mostly in how it fails to explain its core gameplay loop, and how some of the later challenges are balanced, but even then I genuinely enjoyed almost every major difficulty spike, it really is just a two or three challenges I ended up not enjoying. another major thing that impressed me abt this game is how well it runs most of the time, at least for me. I play on a laptop that will shit itself with pretty much every game ever, and it can run Lobotomy Corporation just fine outside of situations in which I really pushed it's limits. For a game that's known for being janky as hell, I rarely actually felt any real jank, and among all of it there's really only one case where I feel it weighs down the experience.
If you're not sure you'd enjoy this game, I'd probably air on the side of caution since Lob corp is a Commitment that saves it's most frustrating sections til the very end, leading many to suffer through many hours before inevitably dropping it and not having any fun with it, but if it does interest you and you're willing to sink 100+ hours into a game that will make you feel like you're going insane, please do buy it I Adore this game and I think more people should give it an honest shot! It's become one of my favorite games in recent times and I think it's well worth it.
I played this game initially because I wanted to know the story before playing Library of Ruina. To my surprise, this game was a grind fest. To get the story, you'd need to dedicate many hours to memorizing, learning mechanics, and overcoming the extreme amount of bullshit that came from the fucking magical girl. All to progress this extremely convoluted story for the sequel of this game. Overall, this game hits... MY NUTS REALLY FUCKING HARD. Totally worth it though. I recommend playing this game if you hate yourself and have nothing else better to do.
I'm shocked by how many people seem to hate the gameplay, as personally it really scratched an itch that I never knew I had. Managing SCPs that all have different conditions while trying to optimize the balance between finishing quickly or training your employees was really fun. Even at the beginning, grabbing a new abnormality to learn about was (usually) a really fun experience where I had to intuit the right action based on their appearance.
That being said, the game's difficulty is definitely not a curve. It is a flat plain for a good portion, and then it becomes a mountain as the game truly opens up when you start your first suppression, followed by a nice slide down into a plateau, then a sheer cliff. And so on.
Especially if you beat it without losing a single nugget...
I know I have a short play time as of now, but my review is serious. This is genuinely one of the worst video games I have ever played. It is incredibly unenjoyable, causes chronic stress, and is legitimately unplayable at some points. I hate this game with all of my soul, and I do not wish any single person to ever touch this game ever again. However, this was not a misclick.
One of the most unique, beautiful and painful experiences i have ever had in a video game. Now will someone please tell me who was behind binah, i just want to talk
Worst game ever made, hope it gets a remake that fixes some of the issues with optimisation. 10/10, time to play ruina.
THIS DANG GAME ONE SECOND YOU HAVE OH MOUNTAIN OF SMILING BODIES BROKE OUT OH WHATS THAT? CHOO CHOO HERE COMES EXPRESS TRAIN TO HELL READY TO MOLEST YOUR EMPLOYEES,BUT WAIT THERES MORE WHITENIGHT BREACHED AND ALL OF YOUR EMPLOYEES ARE FUCKING TURNED INTO APOSTOLES SO PREPARE YOURSELF TO MAKE LOVE WITH THE RETRY DAY BUTTON. This game is also very good and fun for everyone that plays it certified lobotomy too.
Personally a fan of Hod, Chesed and Hokma, but all the characters are great
Hok ma balls lmao
Fortunately, I'm not on the spectrum, but unfortunately, that means I can't find this chore called a game enjoyable. You genuinely have to be an autist to find this game fun to play; otherwise, you're just as patient as I am and toughing it out so you can move on to Library of Ruina without missing anything.
It's hard, you will restart days over and over, but it's worth it for the challenge, the story, and the vibe.
An absolutely beautiful game that is filled with blood, fear, and stress. a fantastic journey that I have finally beat.
never again.
It's a fun game to play until you reach Day 20+. Overall, veri cool.
restarting is part of the game, i mean you might even restart more than subaru but even though the grind is painful its very addicting and fun 10/10
Geniunely one of the funnest games i played in a while, its so entertaining yet difficult at a fun level, i was recently able to buy it but its one of my longest running fixations . Would recomend 10/10 experience.
The story is great and the gameplay is fun and engaging. Every aspect of the gameplay is integrated in the story and has a reason. Anything you see and find has some background in the lore which is great in my opinion
i absolutly love this game, its fun, i think it uses a bit of brain power to decide how to work oh which anomalies before noon or any of that sorts, and deviding your agents around spaces so that in a meltdown it can be quickly handled, i wish i had hearded about the game all those years ago
This game is horrendous, don't ever play this.
Anyways 10/10, this game is peak you should play it unless you love yourself.
.
Fun game, suppress, abnormalities, idk go buy.
FUN. COZY. AND LOVE.
Thats how I describe the game as simple as possible. You as manager have to complete daily target, working with cute monster and managing your employee. Story are simple, you became manager of a corporation and your assistant that got interested with you telling what to do with the corp. The soundtrack so relaxing and danceable that fit well into the context and story. Option that can customize the employee with stylish uniform that looks alike as the monster is the best content should exist in a game.
that's fun until you realize getting lobotomized is better than playing the game.. GOODBYE!!
Very hard, but also very fun. I personally quite like it's difficulty curve, as well as managing days and when to rewind days.
A really challenging game, with a great story, I admit it took a while for me to finish, it was worth it. You should play it and Libary of ruina too.
started on sat. cried, in pain and agony. couldn't pass day 7-8. cried some more. more suffering. 10/10 game
Haven't finished this game but it's actually way better than I thought, the art style is very misleading and make it look like a really bad and poorly made game but it's actually really good and surprisingly entertaining, if you fw SCP's and management games you should play this
This game is so absurdly difficult, sadistic and frustrating. And yet I've always come back. I regret nothing.
Pros:
- Each one of the creatures you encounter is creative and memorable. Especially when they interact with each other. They make the otherwise simple gameplay so deep and interesting.
- Difficulty is stupid but fair. You just need to git gud.
- Great story, characters and world-building. And I love the use of symbolism.
- O-05-47 <3
Cons:
- A bit annoying UI
- Some minor bugs
Just a beautiful piece of art
The mechanics are insanely deep but getting into it isn't that hard. Genuinely really fun but also really challenging. Super good highly recommend
this game is a trap of which u cannot escape once you start. Whenever i'm not playing this game it calls me like the green goblin mask, it ruined my life. I 112% recommend it.
a game where you manage several "scp"'s. there is a rogue-lite element where you can restart to day 1 or checkpoints and keep information / upgrades(not equipment). would heavily recommend installing "Basemod" and having the wiki up and research which abnormalities to keep.
to keep it simple, if your the type of person who likes games with lore ,you should try this game out once you get the chance. The only thing about this game which may be complicated for new players is the stats on every living being. They have 4 different stats with different encounters in situations like working on a abnormality , or attacking...
Do not play this game unless you are mentally ill. I actually had nightmare for a week when I started playing.
The first time, it will test your willpower. The second time, it will challenge your micromanaging skill. The third time, it will test how you use the knowledge you've acquired. It will be hard. It will be full of pain and suffering. Hell, almost everything in this game is built on suffering.
But through it all, you will come to realize that it was worth it. You will face the fear and build the future.
ANGELA I WILL GET YOU ANGELA
this game features a cozy and relaxing management sim where you oversee a facility, guiding employees as they work with strange creatures to collect energy for the day's quota. it features a calm, soothing soundtrack guaranteed to lighten the load of anyone's bad day, and a forgiving learning curve allowing for resets as needed to maximize your stress-free experience from this amazing game full of surprises and simple challenges with enticing rewards as you build your workplace from the ground down.
Haven't finished, only played about 30% of the way through so far, but definitely worth it. Controlling abnormalities is difficult and requires strategy and many of them are unique with their own ways of dealing with them, and how they are handled can lead to good or bad results. The characters and story are also very well-written and interesting to listen to.
Cool concept, refined "core" mechanics. I've had the game in my inventory for a few years(like 4 or 5), but I haven't looked at it much.
If you're feeling unsure, let me make it crystal clear for you fellas.
Rather than being a traditional base-building game, it's more of a 'management' game, so to speak. You get to do research from the 'wiki' and do experiments like a chore within the less addictive story and the game's concept. I found it a bit tiring, so i can't find myself to resume, it's one of the deepened games which makes you wonder and compel for the results.
I hope someday I could return and get its true taste.
But if you have different expectations, you may not enjoy it as much. This is not the game where you designed and operate.
ludokino
It's not as hard as people say, don't get discouraged by the discourse surrounding the game, it IS hard, but it's not impossible neither unfun.
Игры похожие на Lobotomy Corporation | Monster Management Simulation
Дополнительная информация
Разработчик | ProjectMoon |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Отзывы пользователей | 92% положительных (9551) |