Разработчик: Studio Sott
Описание
NEW GAME FROM THIS DEVELOPER
About the Game
Hotel Sowls is a mysterious adventure game with unique and appealing 2D graphics.As an pharmacologist, you managed to get a valuable and mysterious stone after a hard journey and you decided to take a break at the Hotel Sowls.
But the next morning, someone in the hotel stole the stone!
Can you find a stone in this strange and mysterious hotel and find out the secret of the hotel?
features
- Surreal, strange setting and items
- Intriguing story unraveling through collecting journals
- Multiple endings
- Unlockable hidden rooms
- Various original soundtracks
- Windows and Mac support
Also we have our beautiful soundtrack DLC and soundtrack bundle! Check them if you're interested.
website ::
Twitter ::
Поддерживаемые языки: korean, english, japanese
Системные требования
Windows
- OS *: Windows 8 or later
- Processor: With SSE2 instruction set
- Memory: 4 GB RAM
- Graphics: Graphics card with DX11 capabilities.
- DirectX: Version 11
- Storage: 4 GB available space
Mac
- OS: macOS 10.11+
- Processor: With SSE2 instruction set
- Memory: 4 GB RAM
- Graphics: Graphics card with DX11 capabilities.
- Storage: 4 GB available space
Отзывы пользователей
Okay, so.
The aesthetics of this game? Immaculate. I loved them from start to finish.
But the actual gameplay is a bit obtuse.
My time spent with this game was not a waste but the experience really needs some improvements.
I found it hard to know what could be used/picked up and what things could be used on.
I think the game would have benefited from items/interact-able areas having an outline so that if there was, say, an onon near an onon patch but you clicked the patch thinking you had clicked the onon you maybe wouldn't have walked away not knowing the onon was separate from the patch. They did a sparkle graphic for the diary pages which I think would have been too much for EVERY interactable but... I also never missed any of them.
It would have been good to also let you know when you've altered or combined two objects that a new one had been moved to your inventory. It might seem silly hearing that complaint out of context but it was not intuitive during gameplay.
This game would have benefited from some dialogue editing from a native English speaker as I think some of the nuance was lost in translation (which isn't to say that the characters weren't still endearing) but it may have been part of why I find the progression a bit. random?
TLDR; a very cute game with an incredible aesthetic and endearing cast of characters but the story is a bit disjointed and hard to follow in parts. The made the puzzles (which are not especially difficult once you have all the information) difficult to solve. The aesthetic, though unique and beautiful, impeded gameplay.
You should WATCH someone play this game.
Дополнительная информация
Разработчик | Studio Sott |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Отзывы пользователей | 95% положительных (61) |