Разработчик: Fargamer Studios
Описание
An abandoned church. A ritualistic cave. An untold story.
Two watching eyes.
What was supposed to be a game turns into a nightmare when you wake up in a dark, cold cave with nothing but your wits and will to outsmart, outrun and survive… something … that’s watching your every move.
Can you escape from Bloody Mary?
Escape a relentless predator steeped in legend. Learn the secrets of Mary’s realm. Discover the untold mystery. Explore an island lost in time. Evade supernatural enemies. Do whatever it takes to survive.
Explore caves, lagoons, villages, tombs and more. Find artifacts of the past to piece together the history of the realm. Escape your demented pursuer in an untold mystery that only the keenest player will unravel and escape before meeting their end.
You’re always within reach.
Littered around the realm are whailers that may alert Mary to the player’s location … or distract Mary for the players to throw her off their trail. Stealth, misdirection, wit and an analytical mind are required to escape this nightmare.
Features:
- A playable area with explorable locations
- An untold mystery the player must solve to escape
- A adaptive AI that stalks the player across the map
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Quad core Intel or AMD
- Memory: 4 GB RAM
- Graphics: 2GB GPU
- DirectX: Version 9.0
- Storage: 2 GB available space
- Sound Card: 100% DirectX 9.0c compatible audio device
Mac
- OS: MacOS X 10.6.6 or higher
- Processor: The fast one
- Memory: 4 GB RAM
- Graphics: One that can make pretty graphics
- Storage: 2 GB available space
- Sound Card: The Mac sound making thing
Linux
- Processor: Quad core Intel or AMD
- Memory: 4 GB RAM
- Graphics: 2GB GPU
- Storage: 2 MB available space
- Sound Card: The sound making sound card
Отзывы пользователей
You've been here before if you played low grade Slender type games. One large map with seven items to find. Finding an item triggers a baddie which walks around for a few moments before disappearing. You'll run in the large map from location to location and there may be creatures in the woods which will just disappear after they are triggered for a few moments or you just outrun them. Honestly, the first one I saw was stuck in the gate of the "House" area and it looked like a ghost chicken spreadeagled. I think they are supposed to be baby ghosts? At the beginning of the game your journal details what the entire story is. Exploration for notes and other story items is pointless in the game., There are small arbitrary scrawlings or notes that do nothing to add to the story. You are just supposed to find the seven items, drop them in the lake, the exit is highlighted and "Game Over" when you go there. No additional story. No bosses. Nothing. It's absolutely not worth 10 bucks. 2 bucks is about where this game should be and you should only bother to play it if you are really bored with nothing else to do.
Bloody Mary: Forgotten Curse claims to be an open world horror game, which is debatable. Sure, you can explore an open island, but there's only one objective: find the 7 items. Seem familiar? It is a Slender-like game. Are Slender games usually considered and categorized as open world? Hum... I was excited at first, as the concept of an open world survival horror game is very interesting to me, but quickly realized there is not much of a player choice in this.
The game starts well, inside a cave, makes you wonder why you are here and where you are but then the problems start. First of all, you are supposed to go down a hole by traversing down to the lower rocks. The problem is, if you jump, you will get fall damage, if you just walk out of the platform, you might still get fall damage. My first death was here, because I jumped on the first one, and just let myself fall on the following ones, but when I reached the ground, I guess I had suffered too much damage. Is this supposed to make the player seem fragile from the get-go? If so, fair enough, it's not really a big complaint, but it just adds to the list.
Once you are out of the cave, you find a list of items to look for. Here is where Bloody Mary and some weird wavy ghost start stalking you, I think? I say "I think" because all I saw them do was walk around randomly and teleport (sometimes right before my eyes). The store page claims the AI learns from the player but whether it does or not, I wouldn't know. They didn't do much else. The store page also claims you can evade them using stealth, but there is no such thing as stealth in this game. The enemies are not really scary, they just make the screen go crazy and follow you around. They're not hard to get away from, even with the incredibly frustrating running mechanic.
You get tired in about 3 seconds and the screen start shaking violently for a couple more until you can't run anymore and must recharge your stamina bar. The shaking especially is incredibly annoying, since we're talking about an island with 8 landmarks to visit, a few minutes away from each other, with nothing at all happening in between. It's just boring. I don't know if the shaking was supposed to evoke panic in the player, but if so, it missed the mark by a long shot.
Some of the landmarks look alright, some look terrible, for example: the House and the Fishing Hut look like the exact same 3D model and texture, somewhat scaled into different dimensions. There are almost no details and it just looks extremely ugly. Most of them are also too small to be able to say you can "explore" them. Just walk in, if there's no obnoxiously huge flashing blue marker (incredible immersion breaker) telling you there is a note or item inside, just leave. Others look better and offer a bit of exploration, like the Church. Even though it's still very limited and lacking in detail. There are even some invisible walls! You walk between landmarks by following your map and your compass or by following directional signposts scattered around, where you can also save the game (which makes the whole thing incredibly easy, to be honest). There is also no location pointer in the map, which might be my favorite thing about this game.
And the bugs... Some of them are incredible, it's almost as if the game was not tested at all. Some stairs you can't climb just by pressing forward, you have to jump. It's crazy. This happened multiple times in a lot of different stairs and stair models, it's probably something to do with either the collision of the stairs, the collision of the player, or the way the player physics and movement are programmed. I've also been able to go through some models, and even made some of them disappear! For instance: I visited the Pond, and there was this monument in the middle of the pond, with a note. I read the note, there was nothing else there, so I turned back to go look somewhere else. On the way, there are these low branches you go under, but they are very close to your head. I guess when going back something happened between the collision of the player character and the trees because they just disappeared into thin air, and so did the pond and the monument in the middle. Only the note stayed behind, floating in the air.
The jump scares are bad. Just some loud noise (which sometimes cuts off before finishing) and something appearing out of nowhere. Typical easy jump scare which is not scary, just startling and annoying. I am not sure if they are all scripted, but it did seem like it. They also lack any kind of animation. I saw a girl / woman (?) running from one side of a room to the other without moving at all, and saw some ghost jumping from a balcony also without moving. The second one especially was incredibly bad. The ghost model just translated forward and down to the abyss and disappeared while a scream effect sounded and was cut off abruptly. It was actually funny.
As for the "story", well, you do find some notes here and there, and you have a journal to store them in, but most of it seems to be random and not coherent, but that might just be because, honestly, after the whole experience, I didn't even try to make sense of them. There is no such a thing as a "narrative" though.
This game is a great example of an unclear store page description that makes the actual game experience worse, because it makes you expect things that are clearly not in the game. If the store page described it exactly as it is: a slender-like game where you must collect X items and avoid Y and/or Z creature, I would probably have just kept on looking through the store.
The game is somewhat inexpensive, so if it seems like the kind of game you would enjoy, go for it.
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Ya'll know this is just a personal opinion in an ocean of others, right?
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Дополнительная информация
Разработчик | Fargamer Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 0% положительных (2) |