Разработчик: Hippopo Entertainment
Описание
Минималистичная игра с отличным саундтреком, который позволит вам расслабиться вечером после работы или сделать утреннюю зарядку мозга.
Поддерживаемые языки: english, french, italian, german, spanish - spain, traditional chinese, simplified chinese, korean, russian, japanese
Системные требования
Windows
- ОС *: Win 7, 8, 10
- Процессор: 1.8 GHZ
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 512 MB
- Место на диске: 100 MB
- Звуковая карта: only for sounds and music
Mac
- ОС: Mac OS
- Процессор: 1.8
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 512 MB
- Место на диске: 100 MB
- Звуковая карта: only for music
Отзывы пользователей
Unless some enormous surprise takes place to prove me wrong, the gameplay consists entirely of:
- Draw routes and count how many squares each route is, so that the cars 1) do not collide, and 2) arrive at the finish line in the order shown before the race.
- Listen to cool dance music!
That's it! Simple fun to fritter away your life. What more could you want?
A car routing puzzle game, where the job is to gather cars to the finish line in a certain order.
(And if the cars hit each other you lose.)
There's some potential here. But the thing is, currently there's no real variation; no limits to how you can reach the goal, or scoring, or incentive to achieve "a perfect solution" (aside from your own motivation that is).
With limits, I mean stuff like e.g. limited gas to each vehicle requiring them to reach the goal in a certain number of tiles; or require them driving different routes to each other; something to generate that real puzzle feeling.
The cars don't even have to turn: they can drive endlessly back and forth until their "turn's up". Altogether, the result is a rather shallow experience.
Finally, I'd like to mention that the controls are unintuitive: Right-click chooses a car (instead of left-click that would be more usual) and left-click builds the route. It's definitely workable, but alternate control schemes would be welcome.
My playthrough was over in just over an hour. For one reason or another, the Steam achievements popped only after restarting the game. And when I finally did quit the game, it crashed each time.
It's more casual than I thought and not that bad for its price - just rather bland.
~Twistorian Curator~
The game is interesting and even addictive. Yes, a third of the levels are really difficult, you have to help, but you get a little tired from the most difficult ones, but I liked it.
Soundtracks, as a nice addition to the game. Sometimes I caught myself thinking that I was just sitting and listening to music.
On a completion scale, this game would probably reach 5%,. From today's perspective, there are so many things a developer could insert to make a challenge out of it, such as score tables (multiplier for almost meeting with and/or closely following another car), multiplayer, special walls, traps, enemies, bonus for taking special routes, pop-up-icons for special abilities, changing arriving order with time and so on.
As so often with these half hearted efforts, it falls way behind most classic games:
Pac Man Museum for example can easily be claimed to be 1980times as challenging and Tron 5000 to be 5000times the fun, by the way, this can also bring up the idea of attributing traces to the game, which also isn't the case.
As it stands, the game is all about counting squares, ergo 0.5/10 as mentioned above.
Дополнительная информация
Разработчик | Hippopo Entertainment |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 50% положительных (4) |