Разработчик: SkyGoblin
Описание
Особенности:
- Локальные матчи ""бери и играй"" на 1-4 игроков.
- Нереально напряженные PvPvPvP бои.
- Короткие, насыщенные матчи. Скучать некогда!
- Проходите одиночные или совместные миссии или отрывайтесь в режиме ""ВСЕ ПРОТИВ ВСЕХ""!
- Играйте на скорость и боритесь за место в турнирной таблице!
- Полная поддержка контроллера + мыши и клавиатуры! (ТОЛЬКО В STEAM!!!)
Рецепт приятного вечера:
1. Сварить компот, напечь печенья.
2. Посадить 1-4 друзей на диван.
3. Запустить HellFront: Honeymoon.
4. Рубиться в свое удовольствие!
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, portuguese - portugal, russian, simplified chinese
Системные требования
Windows
- ОС *: Windows 8 64-bit
- Процессор: 2.4Ghz Dual Core
- Оперативная память: 2 GB ОЗУ
- DirectX: версии 11
- Место на диске: 1 GB
- Дополнительно: Supports Xbox 360 Controller and other XInput-compatible controllers
Отзывы пользователей
I like this game :)
Each level is like a very short version of StarCraft, and is optimized for quick fun.
Works very well on Steam Deck (OLED) but I did notice an interesting problem. I first installed and played this in desktop (linux) mode with an external monitor connected in extended mode. Unfortunately, the game chose the wrong resolution (something like 800 by 600). This can easily be fixed by
(a) uninstalling and exiting desktop mode. and
(b) installing in the standard "gaming mode" on the Steam Deck.
I was wondering if there was a difference between the two versions of "steam" on the deck (desktop and gaming mode). They are the same, but you could run into "setup" problems if you run a game for the first time in desktop mode. I must say that desktop mode is lots of fun (especially if you like linux) since you can install multiple games while browsing the web, play a (free) linux game, or even write a program in Python.
HELLFRONT: HONEMOON is an awesome strategy action game! Highly recommended if you're into more tactically oriented strategy games that are very approachable and don't require you to read and analyze 500 pages of information in order to play it properly.
Really fun game. Easy to jump into with a friend, and the time challenges really increase replayability.
To devs: wish there were PlayStation icons.
Runs well on a i5 6500 CPU with no GPU.
The idea is good and the gameplay is essentially pretty fun, but DO NOT play it single player. This is a co-op game and even though it claims to be playable solo, don't be fooled. There's no rebalancing at all for single player, which means that in the second world (Geminus) you start to run into levels that are actually physically impossible to win in single player.
Fun strategy game for local play. Deathmatch is 2-4 players.
Missions are 1-2 players.
Wish missions could have at least 3 players locally. Also could be some other modes. Lots of missions and different planets to play tho.
Flawless!
A seriously playable combination of overhead pew-pew and quick on the fly rts tactics, sounds odd but it really works well on co op!
100% check on everything..
voice over.
sounds
unique and tested progressive gamplay.
fun.
controllers work no probs.
A soothing o2 tank from the sell out flotsam 2p abandoned space-peeps stress of stifling modernisation and lack of play testing this game works perfectly on every level.
the synchronicity of co op play is beautifully done and should be apparent that it wants all players to have a good experience, this makes for a greatly enjoyable and balanced experience for both 1up and 2up. GREEEEEAT JOB!
Great fast paced top down shooter with match-based game loop, specially if you have friend/s to play with.
It's a faster simpler version of Z (the robot game from the 286 era); matches are fast, furious and fun.
You can play coop and deathmatch (local only) with up to 3 other people.
Well worth the full asking price.
Pretty fun, have not co-oped this yet but seems like it could be intense. I just wish I could rework the key bindings
For the discounted price of 0,99 that i bought this for it might okay. It's like those flash games you played back in the day for free.
Fun little game, nothing super complicated but it is still engaging
Simple fun. My 10-yr-old daughter and I are having fun going through the co-op missions on a shared screen. I wouldn't play this single-player, but with someone else it has some compelling moments as you try to puzzle out the best way to complete a level.
[quote]
⚖️ Grade = A. Worth a buy, if you enjoy short but variety of level design. However, if you're looking for variety of skill learning and different unit, it doesn't have
[/quote]
EXPECTATION CHECKLIST:
✔️ Plenty of coop mission
✔️ Lead the soldiers
✔️ Variety of level design
✔️ Time Attack for replay value
✔️ Versus friend best result
❌ Variety of unit
❌ Long hours in a single stage
❌ Story telling with cutscene
❌ Complex buildings and upgrades
[table]
[tr]
[th]GRADE[/th]
[th]MATCHED[/th]
[th]WORTH BUYING?[/th]
[th]DISCOUNT?[/th]
[th]COMMUNITY[/th]
[th]REVIEWER[/th]
[/tr]
[tr]
[th]A+[/th]
[td]5[/td]
[td]Loving it & needed more[/td]
[td]No Wait[/td]
[td] -[/td]
[td] -[/td]
[/tr]
[tr]
[th]A[/th]
[td]3-4[/td]
[td]Proud to having it right now[/td]
[td]No Wait[/td]
[td] ✔[/td]
[td] ✔[/td]
[/tr]
[tr]
[th]B[/th]
[td]2[/td]
[td]You'll be half satisfied[/td]
[td]Wait 50%[/td]
[td] -[/td]
[td] -[/td]
[/tr]
[tr]
[th]C[/th]
[td] 1[/td]
[td]Lack of interest[/td]
[td]Wait 75%[/td]
[td] -[/td]
[td] -[/td]
[/tr]
[tr]
[th]D[/th]
[td] 0[/td]
[td]Not what you need[/td]
[td]Wait 100%[/td]
[td] -[/td]
[td] -[/td]
[/tr]
[/table]
🔎 Long version checklist ➜ Reveal
🎯 Beginner Guide ➜ Show Me
📢 Disagree + Criticize ➜ Write here
GAME IMPRESSION:
🕘 2018: Game released & didn't wish list this
🕘 2021: Discover this on Steam
🕘 1 hour gameplay later: Love it
🕘 3 hours gameplay later: I'm calling reinforcement 😁
BUYER MUST KNOW:
🔊 No grinding for complicated upgrade
🔊 Defeat all enemy building as soon as possible
🔊 Local coop = 2 players
🔊 Local pvp = 4 players (Deathmatch)
🔊 No online server browser
🔊 No support both controllers on single PC
🔊 Friend who use Remote-Play is not able to earn Achievement
🔊 Community Rating: Positive
RUMOR CHECKING:
⚠️ Looks like a blast ➜ True, is really fun to play
⚠️ No bot match ➜ The bot are same as campaign levels
⚠️ Further mission require friend to assist ➜ True, solo play cannot go far
COMPARE TO OTHER SIMILAR GENRE:
💎 Fast capture
💎 Fast building soldier
💎 Fast revive
💎 Helpful turret tower
💎 Strategy planning for Time Attack
💎 Awesome coop mission
💎 Bugs appear when building is destroyed
💎 Bugs = Hostile to any team
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FIRST IMPRESSION:
Very short sessions AND has leaderboards. Perfect. Maybe I'm a little crazy, but I enjoy doing the same thing over and over just to shave off a couple seconds. Gameplay doesn't even matter. It's not bad, just really simple. Main things you worry about is where and when to attack and whether to place a turret or a base. The fun is in doing this as efficiently as possible.
This game is absolutely amazing! My wife and I played through all of the levels. They did an awesome job on controller and couch co-op support. It's also got a cool Starcraft Terran vs Zerg vibe which I really like. Hope this game takes off. I would totally pay for some DLC and more campaigns and a map builder / community aspect.
Co-op review:
This game only supports remote play and the second player can not use the keyboard and mouse because of this. It took us a while to figure out how to get the second player started but hooking up an Xbox controller did the trick.
Hellfront: Honeymoon reminds me of a Starcraft mod called Bunker wars where you had to build bunkers that would spawn more units and take over the map this way. You pretty much do the same here except that you can also build a turret and you control a commanding unit that can order the units that spawn from the bunkers around in a limited radius around him. There are only two types of towers: bunkers (that spawn 4 soldiers each) and an AI-driven turret. You can only build on pre-placed 'honeypots' and you can not destroy a tower once it is built (unless the enemy destroys it).
If the commander dies, he will respawn near an owned or allied tower. If a tower is blown up, it will spawn aliens that attack everything within range.
Matches are over extremely quickly and typically last around a minute. The AI does not have a commander but it can use its soldiers to build the same type of turret and bunker that the player uses.
Should you think this game is too fast-paced but really like the idea, you might want to give Infested Planet a try. A game similar to this but it involves more strategy (and no multiplayer, unfortunately).
This game is well worth the price tag. A fun easy pickup strategy game for those by themselves and an experience for those with friends to double the fun. My only wish was that there was some sort of customization to give the game a bit more layers.
A different take on top down shooters that becomes interesting by injecting some lite strategy into its' veins despite the less interesting setting (you play as space soldiers shooting other space soldiers and alien bugs on different planets). Missions are single-player or co-op and consist of pre-made maps with the goal of wiping out your opposition. Deathmatch is multi-player and similar but on randomly generated maps and with enemy commanders (who are of course played by the other players). Gameplay is pretty tight, fast paced, and with few or no curveballs to throw your way the game stays consistent, if you lose its on you. With few controls to learn you'll be jumping into the deep end from the get go. Already interested? Get it on sale, there is plenty of fun here, just not ground breaking fun. Want to know a little more? Then its time to board the knowledge train! Next stop, the Land of Greater Detail!
Gameplay is simple and consists of three things, shooting things, building things, and commanding your troops. Shoot breakable walls to make new paths, shoot enemy troops and bugs to clear the way. To win shoot turrets, barracks, and commanders (Deathmatch only). Shooting has limited range so you need to risk getting close, but to keep it tight all shooting is kept to the same distance. There are two buildings, turrets and barracks. Barracks spawn troops periodically and turrets shoot the enemy (nothing out of the ordinary here) and both act as player spawn points. If you are K.I.A. without friendly barracks or turrets you lose. When buildings are destroyed bugs will crawl out of the hole and turrets must be paid special attention to. For turrets the health bar is also the ammo bar and once it runs out boom, bugs. Destroying egg sacks will also spawn them, but the bright side is they are melee only and have no allegiance. As far as commanding goes you tell all your soldiers to go to one point in a mass wave attack. The key to victory is a mix of frag and zerg, you personally taking the fight to the enemy and having your guys swarm their a**es.
Audio and visuals have a straight forward 80's vibe that does the job pretty well and aside from that have nothing much to remark on but don't leave anymore to be desired. The story is... non-existent (good or bad that is on you to decide, but I have no qualms with it). Simple, fast, and tight this game doesn't have a lot but it doesn't ask for much. All in all I think HELLFRONT: HONEYMOON has accomplished its' goal... except for its' name, HELLFRONT I understand, but HONEYMOON? Who in the name of Fraggle Rock got married? Some bug couple? Do the bugs have a king and queen? Are they hostile because the Space Marine Corps' color war ruined the newly weds fun fun time? Devs...?!
Couch-coop with leaderboards and tactical pauses to re-up brewskies. Sold!
Easy to learn, hard to master. Or well, it´s chillaxed cool couch coop that you can spend some more time on each map/challenge to improve and find nuances. Me and my brother enjoyed it tremendiously to the point where we chrunched on each challange until we were No 1 on the coop-leaderboards.
There´s a little bit of violence so you probably should not play it with really young or sensitive kids, but otherwise it´s a gem to play with children/spouse or siblings.
Twinstick shooting, some managing of resources more akin to a towerdefencegame and mostly a tactical approach to try to adhere to admist the mayhem. Hectic and frantic gameplay interlaced with some strategical analysing of the current map inbetween.
Single player? Dunno really, just played the first map, and it plays the same:ish as coop but meh, if there´s coop that´s what i´ll do :)
Not going to lie: I wasn't expecting to like this so much! Hellfront: Honeymoon is unique but reminds me of a few different games. It visually resembles Comet Crash on the PlayStation and has a similar focus on building and balancing offence with defence.
You control a commander who can shoot and deploy structures. There are honeypot hexes on the map which can have barracks or turrets deployed on them. They're super important and should be secured as soon as possible. Barracks continually generate soldiers that you can command, and turrets shoot at any incoming aggressors. There's no rock-paper-scissors here though: turrets are tough but immobile, and soldiers are meat shields; with enough of them you can bring down a turret.
It has similarities with Helldivers too, by name and with its strategem orbital drops. Stand under a deployment and you'll be squished and have to await respawn. Dying puts you out of action and unable to command your troops so falling back to recharge is often a good idea.
A little twist is that when an enemy structure is brought down, the now exposed honeypot hex unleashes a swarm of bugs that will attack anything near them. This will slow down aggressors giving the defending player a chance to mount a comeback. And this is where Hellfront: Honeymoon shines.
The maps have natural bottlenecks and 'honeypots' (literally) to draw players in, but some rock hexes can be destroyed to open up flanks and alternative routes, including access to bonus honeypot hexes. Furthermore, some rock hexes are tough and take a genuinely concerted effort to breakdown. Do you try and smash through them or secure and defend the main honeypots? Some maps even have bug eggs on them waiting to burst open.
I've only played this with one friend, coop and competitive, and we had a blast. We were both surprised how games could swing back and forth, pushing along flanks and inverting our hellfronts. Sometimes I thought I was done for but was able to scrape back a victory, which happens with a massive satisfying explosion.
The controls are simple, the mechanics easy to grasp, maps varied, and games are quick and exciting. I can imagine this being even better with four players.
We love this game for fast paced couch coop play. Low frustration, high re-play level to crack the highscores.
Short, but fun indie game with 90 levels. You have 1 defence tower and 1 building that does produce troopers and a hero that does shoot. Its not much, but can be quite challenging. Each time you destroy a building it does spawn bugs that do attack everybody. That can trigger fun chain reactions.
Игры похожие на HELLFRONT: HONEYMOON
Дополнительная информация
Разработчик | SkyGoblin |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Отзывы пользователей | 91% положительных (35) |