Разработчик: SEGA
Описание
Play as Yuma Ilvern and stop the Empire from exploiting the power of the ancient dragons, including the soul of the Shining Dragon within you. With the help of your friends, realize your destiny, save Astoria, and unleash the strength you’ve always had locked away.
In the original game, previously released only in Japan, Imperial Princess Excella was an unplayable character, but in the new “Refrain Mode” in Shining Resonance Refrain, both she and Dragonslayer Jinas can be added as party members for a new experience – just be sure to save this for your second playthrough to avoid any spoilers! As an added bonus, all of the extra cosmetic items and side quests are included in this remaster.
Dragons were long thought to be extinct, and because Yuma holds the ability to transform into the Shining Dragon, he was taken as a captive of the Empire. With the help of the Dragoneers, Sonia, princess of Astoria, pleads with Yuma to aid them in their fight to save their land from the Empire’s dominion. Typically timid, will Yuma find the courage to realize the strength he has within him?
Поддерживаемые языки: english, japanese, korean, simplified chinese, traditional chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Microsoft Windows 7 / 8 (8.1) / 10
- Processor: Intel Core i3 (2.9 GHz) or AMD equivalent
- Memory: 4 GB RAM
- Graphics: Video card with 1 GB VRAM (Nvidia GeForce 460 or AMD Radeon 5670)
- DirectX: Version 11
- Requires a 64-bit processor and operating system
- OS *: Microsoft Windows 7 / 8 (8.1) / 10
- Processor: Intel Core i5 (3.4 GHz) or AMD equivalent
- Memory: 8 GB RAM
- Graphics: Video card with 2 GB RAM (Nvidia GeForce 660 Ti or AMD Radeon R9 270)
- DirectX: Version 11
Mac
Linux
Отзывы пользователей
This game is apart of the reboot version of the Shining Force universe, now just called the "shining" series, which began with Shining Tears. Shining Force NEO is the equivalent to the first game, that one was developed by Neverland, best known for Rune Factory and all of the Lufia games outside of the GBA one, but also the Record of Lodoss War SRPG that was the only localized game from that franchise before Team Ladybug's recent metroidvania.
The art designer for the reboot games after Shining Wind or so is Tomy Taka, best known for being one of the lead character designers of Azur Lane, a game responsible for an endless sea of H-Doujins with his character designs. The pre-reboot devs were Climax and Camelot, the former split into Matrix Software but also kept making entirely not notable games, Matrix made Alundra, Nostalgia (DS), FF4 DS and After Years, Avalon Code, Omega Labyrinth (most recent game is on Steam, very NSFW), some of the DQ Mystery Dungeon games, DQ5 PS2, etc. Camelot, ended up joining forces with Nintendo to make the Mario Sports games and also Golden Sun, and the Golden Sun games are spiritually VERY similar to the dungeon crawler pre-reboot games except as traditional RPGs.
The pre-reboot games also bounced between genre and tone, from Shining In The Darkness, a CLASSIC dungeon crawler, to the three Shining Force games, to Shining The Holy Ark, to Shining Wisdom, and Landstalker which counts depending on who you ask. They're all good, but my favorite of the pre-reboot games is Shining The Holy Ark, which is not only genuinely original as a dungeon crawler for the time, but also has a completely nuts plot involving the protagonists being abducted by aliens and being instructed to fight devil aliens, no I am not joking, this happens during the intro sequence. What makes it unique is the fairy system, which is a strange precursor to Golden Sun's Djinn. It also has the prestiege-like promotion system derivative of Wizardry and Langrisser (which both did it before Fire Emblem).
This game is made by the same team as the second and third of the PSP games, and it was actually a pretty big hit in Japan, it just came out 4 years later in North America. The first game was Shining Hearts, which wasn't available in North America, but the 2D fighting game spinoff by the same devs IS, it's called Blade Arcus from Shining, it's on Steam except there's an updated PS4/Switch version with the Resonance characters that isn't on Steam. That dev team also went on to make Blade Strangers, if anyone remembers that game as anything other than the cursed Nicalis fighting game.
The second and third also weren't available in North America, Shining Blade and Shining Ark, the latter of which has nothing to do with the pre-reboot Shining The Holy Ark. But they were both made by Media.Vision, a company mostly known as a subcontractor for Sony Japan who made the ENTIRE Wild ARMs series, yes, every single game. Also Digimon Story Cyber Sleuth, Valkyria Chronicles 3, 4, and Revolution, as well as the upcoming The Hundred Line game, and the Chaos Rings games, and the Japan-only DS Wizard of Oz RPG who's unique character designs make the rounds every now and then. Also Summon Night 6, a game I badly want on PC but likely never will be on PC for reasons.
So, enough history, how is, THIS GAME, specifically. It plays very similarly to a late PS3 early PS4 Tales Of game, but fully third person. Which makes sense considering this was originally a VERY late PS3 release in 2014. Combat is fast and satisfying, and while the translation isn't the BEST, it gets the job done. The character designs are stellar, and I get Tomy Taka's fanatical fanbase a little more now. This game had a comical amount of DLC on PS3, but it's all free with the remaster, which is what the "Refrain" version of the game is. The music is also pretty good, it's made by Elements Garden who are actually a pretty well known production group. You may have heard their name before because they're a large collective.
There's honestly not much to say about the game itself other than that it's REALLY good if you like Tales Of style RPGs, and it would've easily competed with Tales of Zestiria had it not been localized late. I wouldn't say it's the BEST game similar to Tales Of, that pretty blatantly goes to the Star Ocean games, which are funnily enough made by Tri-Ace, who splintered from Namco after making Tales of Phantasia (also, one of Tri-Aces' offspring made Eternal Sonata), and then a different team made Destiny/Eternia/Symphonia/Zestiria/Berseria/Arise/Abyss and so on.
I know, all that history just to say it plays like a Tales Of game. Kinda anti-climactic, but I really don't know what else to say other than that it is really good. I love how the protagonist has a Yugi/Yami Yugi dynamic with the Shining Dragon, and the supporting characters are all charming, and this game has a heavy focus on social link adjacent excursions. Each character, similar to in a Tales or Star Ocean game, actually plays pretty differently from each other, so it's worth switching leader characters. I haven't finished it, but my backlog is eternal and neverending, but I loved what I played and keep wanting to come back, even if I end up just playing another Roguelite.
I tried to play this game twice now, first played it about a half year ago. I played about 4 hours, then somehow I migrated to another game. Now I tried it again, thinking that I should give it another chance, but unfortunately this time didn't go better either.
The game itself is your usual J-RPG, it probably has a complicated story, but the part I saw from it didn't really grab me. If I would have gotten invested in the story, that would have countered a lot of other problems and definitely would have played more. The story also had no connection to the active happenings. For example the MC was praised for his power in dragon form in the last battle (this is not a spoiler, you learn about this in about 30 minutes in the game). He basically died in the first few seconds and didn't even transform into dragon. I fought the whole fight with only the other 2 characters. This discord is of course expected, almost no game makes the effort to cover these cases, it was just funny.
Another thing I didn't like was the combat. While it is not superbad, it has a several issues. This is the only game I know where if you manage to "backstab" an enemy in the open world to initiate combat, the actual combat phase starts as a "Risky Engagement", meaning that you are in a disadvantageous situation and can't move for a couple of seconds. Basically there is no telling what kind of starting situation you get when you walk into an enemy. I walked into aware enemies to get all 3 outcomes (Advantageous, Regular and Disadvantageous).
You are supposed to control a 4 person team, but there is no easy way to change characters. It takes a couple of seconds of menuing to change to another character. On the other hand, I didn't find fun to play with 3 out of the 5 characters I had, so i didn't really want to change, but sometimes it would have been helpful.
The controls are quite chunky too, a lot of the times my button presses were ignored, because I was cemented into an animation. Maybe my expectations were too high here after playing a lot of other modern games with better controls.
The side quests are really bad too, they are the worst kind of unimaginative fetch x of these, kill y of those. But somehow this game managed to make it worse than in other games. Like in other games, this game has a monster list, which shows you which monster drops what. This is important info when you are looking for specific loot. However this list is not accessible from your game menu, like in all other games. No, you can see it only in the city, at the inn. Makes 0 sense.
The final nail in the coffin was when the citizens wanted to give the exact same lame side quests which I just finished.
Overall, I found it a mediocre experience, definitely there are worse games than this, but as you can see in the above list, I didn't find anything positive enough to continue playing. I like to finish games, so when a game makes me not wanting to finish it, it definitely gets my downvote.
7/10
Good brainless RPG, specially if you get it on sale with some/all the DLC.
Pros:
Enjoyable, near mindless if you set your characters up even remotely well
Story doesn't pull you into hour+ long cutscenes or text
Decent character customization, though a bit uninforming on details of what certain things do/affect
Cons:
Maybe too easy for trash mobs and some bosses
Some boss fights are pretty hard unless you do repeat dragon forms (limited strategy to beat them)
Odd maximum item counts for different items some only allowed 9, some 19, some 99
If you are looking for a Jrpg you can sit down for just 30 minutes or 3-4 hours and just do battles or the next part of the story then Shining Resonance may be for you.
.
Great game. Good story line. Easy to play
Produced by the same studio that gave us the Wild ARMs franchise, this JRPG may not be revolutionary, but it is still fun, light-hearted and has a great battle system. The OST is well done and (perhaps aside from the protagonist), the cast is well-written, engaging and interesting enough.
It has KBM support
Игры похожие на Shining Resonance Refrain
Дополнительная информация
Разработчик | SEGA |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 30.01.2025 |
Metacritic | 68 |
Отзывы пользователей | 71% положительных (363) |