Разработчик: Robert Wolff and Knut Müller
Описание
At the beginning of the game we learn that "La Musica", the music, was kidnapped by dark forces and imprisoned in a dungeon. We are facing a future without her bewitching sounds, which have made the world so much more colorful. In the search for the abducted, the player explores numerous locations such as a dark park, a scary cemetery, a mysterious castle and a huge underground world with a lake and a strange underground railway. Accompanied by four well-known composers, the player must overcome obstacles, initiate mechanisms, collect objects, and find hidden ways to finally free "La Musica" from her dungeon.
The riddles were arranged carefully: At the beginning it is easy to distinguish sounds from noises, later different pitches and finally notes and rhythms have to be recognized. "Lisssn" is a game that is suitable for both children and adults, where the player collects musical experiences while playing.
features:
- Non-violent and nonlinear playing principle
- numerous, didactically arranged puzzles
- Learn some basic concepts of music
- From the people who created the mysteries of the RHEM series
Поддерживаемые языки: english, german
Системные требования
Windows
- OS: XP, Vista, 7, 8, 8.1, 10
- Processor: 2 GHz
- Memory: 2000 MB RAM
- Storage: 512 MB available space
Mac
- OS: OSX 10.11.x or better
- Processor: 2 GHz
- Memory: 2000 MB RAM
- Storage: 512 MB available space
Отзывы пользователей
Really unique ideas for an adventure game, this was exactly what I was looking for. It's not all sound-based, I think the non-sound puzzles are alright (at worst a bit confusing until you poke around enough, the first room is a really bad example of this) but the actual sound puzzles I really enjoyed, and I didn't feel like I needed a music degree to get it. Incidentally it didn't feel like I was just doing music homework from uni, which was a plus for me.
I still have a bit left to go in the game, but I bought this on a whim of seeing a unique music puzzle game in the style of Myst, and so far I have enjoyed my time with it. It may not be a big challenge to music-inclined players, but an exploratory audio puzzle game is something I've long been looking for outside of games like The Witness and Sensorium.
Something I wish was addressed is that some puzzles require stereo. These days headphones are so common, but there's still a kind of accessibility issue with requiring stereo. The first stereo puzzle is a bit murky with very short cues, but the other stereo puzzles I felt like were still possibly solvable in mono and otherwise were made more interesteing by the use of stereo.
Remember this is an old game with no autosave, so save often. The game crashed for me while doing the crystal gate puzzle about halfway through.
Wonderful little piece. Go Knut!
I adore the RHEM games so was excited to give this one a try while I wait for the next installment. Unfortunately, while I did complete the game and enjoyed some of the puzzles, I wouldn't recommend it for most players.
- I found the sound-based puzzles to mostly be pushovers. Maybe it's because I have some background in music, but some of them were almost jokes. High note or low note? Sound coming from left ear or right ear? Quarter note or half note? Play back the series of 3 notes!...they were more like music theory exercises in elementary school than puzzles.
- One of my favorite things about RHEM games is that there are no instructions on how to complete puzzles. You have to figure out not only how to complete a puzzle, but what the puzzle even wants you to do. In this game, literal step-by-step diagrams are posted throughout, which is no fun.
- The UI felt far more clunky than it does in the RHEM games. There is no "go around the corner" option, the cursor is large and distracting, the click boxes for many interactables felt off, the cursor didn't always change to indicate an interactable, and some transitions were awfully sluggish for a point-and-click game. The in-game map was a nice addition, but it seemed to randomly choose a zoomed-in level without any ability to change it, forcing you to drag it around to see a larger area.
- For a game about sound, the sound design (outside of the puzzles themselves) was very unpolished. In the RHEM games, when you enter a new area, there's a gradual fade from one atmospheric loop to another (and the loops are usually quite good). In this game, the transitions are jarring. Also, the loop will stop and restart whenever you open your inventory.
[*]Some parts of the game are just...weird. Not fun quirky weird, creepy/distracting/off-putting weird. Maybe that's just me though.
Overall, the game has some solid puzzles and is far from a complete failure. I did have some fun with it. In fact, I sincerely hope Knut and the others integrate some of this game's ideas into future titles. But Lisssn, sadly, felt to me like an unpolished prototype.
Genuine insanity. I approve!
Was it intentional or not to compare Lisssn to RHEM, personally I would treat them as different games. The game inherited graphics, some puzzles and partially a gameplay but it provides dissimilar feel and experience. Puzzles are both sound and visual based (observation is still important), quite bunch of them are not static, at times requires repetition (however, with substance). Quite few of them can be deducted from previous data or puzzles (thus, I was finding clues later than solving the puzzle at times). Compared to RHEM, puzzles are easier to solve and the game is lighter, guess a bit funnier as well :). In general, I was stuck only on few puzzles, which were mainly not difficult to understand but challenging to solve because of their sound based nature, up to the point of being almost annoying with two of them :) (still solvable, just patience and persistent were needed). Nevertheless, I enjoyed the game and really recommend to try it out, by taking into account that you are point&click and puzzle lover. The game should not disappoint.
This game was (obviously) very similar in style to Rhem, as it is partly by the same developers. But I didn't find it as difficult and finished the game in a couple of sittings quite easily. I only had to consult a walk-through because a couple of inventory items were very well hidden and I missed them. I'm quite musical anyway so found the music puzzles very easy. Overall I enjoyed the game, but I am into puzzle adventure games. The 'story' was almost non existent and the end was laughable, but this isn't a game to play for the story, much like Rhem.
Very good game. Easier than the Rhem series. Perfect first game for gamers not familier with
games like Myst.
I bought this game because I love the Rhem series.
Knut's work is easily recognizable in a lot of the environment and puzzles. There are also some fun non-Knut-like contributions to be spotted in both the environment and the game-play (e.g. little monsters, scary sounds in the cemetery).
Lisssn is a lot smaller than a typical Rhem game. Also, a map of the entire game is included from the very start. The puzzles can be divided into logical, item collecting, and musical. There is no story.
The idea for this game is great : learning something about music. The music puzzles were great fun, and took me back to evenings spent at the music school as a child. I think that for me, if the game would have focused even more on music/sound/rhythm/history, I would have liked it even better.
The only negative : I have spent over 20 hours in the game, but I haven't finished it; 2 cards are missing from my inventory.
I will definitely replay this game in the future (once I have forgotten most of the puzzles).
All the other reviews so far are right on: this is a moderately difficult, engaging game that can't be done in one sitting (at least for me!). If you liked the RHEM series, this is a great interim pursuit while we wait for RHEM V (Hint hint!).
I am going to gift the Steam game to several of my students who need to build confidence in their problem-solving abilities. It's worked before with Rhem I and IV. I forbid their use of a walkthrough, though. It's like physics: if you look up the answer, there's no motivation to actually understand what's going on.
It's definitely worth the price. Efforts like this need more support.
I love this game, and love RHEM series. No way to stop playing until i completed the game and solved all puzzles. I want a continuation, and also RHEM 5.
An educational puzzle game aiming to teach the player how to listen.
While having fun solving very diverse puzzles, you will be able to learn some rudiments of music theory (notes, rhythm, musical instruments, compositors from the baroque era...). The musical and rhythm puzzles integrate repetition in their resolution allowing you to train/practice your hearing and understanding of rhythm duration.
But Lisssn is also a game where you need to take your time exploring. Very similar to his big brother Rhem (from the same developer), it is a huge maze of puzzles where clues and objects you would need to solve puzzles and advance in the game can be found all around. A detailed map of the maze is included in the game, helping to keep track of where you have been and could go next.
In all, it is a very original work where you will be able to say that you learned something new after completing the game.
I am looking forward to the sequel!
Got to a puzzle area, insisted the puzzle was impossible, put game aside, tried again a few days later, put aside, resisted temptation to look at walkthrough, tried once more, had a 'eureka' moment, solved the puzzle, repeat
This is like the classic Rhem series but music puzzles are the primary focus (not a surprise since Knut Müller is one of the devs). The musical puzzles are nice, and you might learn something about music by playing this game. No dialog and interaction (but there are areas where you need to hear spoken clues). Stereo hearing is essential -- you might need to figure out the direction a sound is coming from. And look *everywhere* for clues.
There is a game map and compass (essential since the game world is huge). Some puzzles require items/hints that are all the way on the other side of the game world (so an "impossible" puzzle might just need something you'll get later in the game). Although the art is not HD and the colors are limited, this doesn't affect the game. The few spoken lines are a bit hard to hear due to the accent (the designer added subtitles in an update). $10 might be a little pricey, but if you enjoy the Rhem series you will really like this game. It took me about a month elapsed time to solve this (quite a few days of having the game aside until I got some ideas, and several rounds of trying different things for the puzzles that stumped me). So I definitely got me money's worth.
EDIT: If you find yourself stuck early on, I wrote a short guide that gives the spoken text and walkthroughs of the first few puzzles
I'm amazed. An 80-year old with memories of Rhem, I am confused, charmed, nostalgic and wonderstruck by this game. It's way beyond my puzzle skills, yet I'm still able to stumble around and open a few doors and explore exciting places. It's an A+.
Дополнительная информация
Разработчик | Robert Wolff and Knut Müller |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 92% положительных (13) |