Разработчик: QLOC
Описание
Отпразднуйте десятилетие и возвращение столь любимой Tales of Vesperia вместе с Definitive Edition!
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Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Microsoft Windows 7/8/8.1/Windows 10 (64-bit)
- Процессор: Core i5-750, ~2.7GHz / AMD X6 FX-6350 3,9GHz AM3
- Оперативная память: 4 GB ОЗУ
- Видеокарта: GeForce GTX 660 2GB / Radeon HD 7950 3GB
- DirectX: версии 11
- Место на диске: 25 GB
- Звуковая карта: DirectX 11 compatible
- Дополнительно: Minimum Spec: Frame Fate: stable more than 60 Resolution: 1280x720 Setting: LOW/OFF Anti-aliasing: OFF The above conditions need to be met to achieve minimum system requirements.
- 64-разрядные процессор и операционная система
- ОС *: Microsoft Windows 7/8/8.1/ Windows 10 (64-bit)
- Процессор: Intel(R) Core(TM) i7-4770S、~3.1GHz / AMD Ryzen 7 1700
- Оперативная память: 16 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 970 / Radeon (TM) RX 470 Graphics
- DirectX: версии 11
- Место на диске: 25 GB
- Звуковая карта: DirectX 11 compatible
- Дополнительно: Reccomended Spec requirement: Frame Fate: stable more than 60 Resolution: 1920x1080 Setting: HIGH Anti-aliasing: 2x or more The above conditions need to be met to achieve recommended spec requirement.
Mac
Linux
Отзывы пользователей
One of the best JRPGs of all time.
Nais
Great.
Best in the series. I have completed it 4 times, and it's still a treat every time.
I have to get back to this game if I have some time.
this game is a freaking classic
Why Estelle have one shot combo ? Alexei is heal like crazy for some reason, so he is unbeatable until you grind a lot. The combat in this game is very bad.
really fun
...Hoo. Boy. This really is a whole-ass game.
Just finished my third and "last" playthrough of this game, plus a FOURTH rushed one for the speedrun achievement.
First thing I'll say: There's a lot of game here. Lots of stuff to do. If my playtime didn't make it obvious.
Anyway, Tales of Vesperia is one of many games in the Tales series. Most of which aren't on Steam, which makes this one of the few actually widely available to play on modern systems. Shame, honestly.
These Tales games generally share some basic traits in common; they're action RPGs following a classic RPG formula (worldmap, random encounters, levelling from defeating enemies, equipment systems, swappable party of 4). Semi-standard anime artstyle too.
First things first:
I ADORE the gameplay of this series.
The action-focused combat is always the highlight. And that's no different at all here.
This game is weirdly, uh... slow in introducing mechanics to you. I guess so you're not overwhelmed?
Which is kind of a point against it, because it takes a while to get going and until you get there it feels kind of heavy and clunky to control. It still is a little bit, by the end, it is a 2008 game after all, but you get a RIDICULOUS amount of tools to counteract that.
To summarize:
Battles take place in a circular 3D arena once you run into an enemy encounter on the worldmap or in dungeons. You control one character from a party of 4 at a time (you can swap mid-fight), and you're always locked onto an enemy (you can change your target but can't "un-lock").
This perma-lock is because the game sets you on a 2.5D axis towards your target, and you control your character that way. Move left and right towards them, jump with Up.
(you have a "free run" button if you need to reposition outside the axis)
You have regular attacks and special/"arte" attacks, and you can control them with directional inputs as you hit the button.
Think Smash Bros.-type controls, but less about the platforming (you ain't gonna be doing much jumping here) and more about comboing.
Each of your directional basic attacks has different properties (sweeping down attacks, up attacks that lift enemies and hit higher up, etc.), and you can freely assign artes to the different directions based on whatever you prefer. You also use the right stick directions as a second set, again, think Smash Bros.
Not all the party members are built the same (some are straight up a better experience to play as), but they DO all offer a completely unique playstyle. From the super fast protagonist that combos like crazy, to the heavier paladin who can use magic on the side, to the healer who can for some reason also do melee combat with a sword and shield, to the mage who can combo.
I repeat, you can do stupid combos as even the mage character. They don't make you just sit back and cast spells. You can chain magic and get like a 300-hit combo.
Stuff gets crazy. Again, it's slow to introduce its mechanics, which if you've played other Tales entries before is gonna piss you off because it takes a while to let you unlock basic things that you expected to have from the start, but once it gets going? It gets going BIG time.
Also there's co-op, up to 4 players for all the party members you have out at once. Wish more RPGs did this.
Graphics are super good, too. They've moved away from this direction in more recent entries, but older 3D Tales games had this flat, cel-shaded artstyle for the characters, combined with a hand-painted watercolor style for the world around them.
And it looks SUPER good. Aged extremely well. Especially compared to more "realistic"-styled games of its time. Hell, even compared to other games in the series that try to go for the part-anime-part-realism look and just kinda look super generic as a result.
Only complaint is character animations being kinda stiff (again, old game).
The music is, uh, fine?
I don't think any Tales game has straight up bad music, but they're not generally that memorable. You have very bog-standard orchestra overworld music, more funky stuff for dungeons, and weirdly super good battle themes. This seems to be a pattern for this series.
But outside of a few highlight tracks (again, usually the battle themes), you're not gonna go out of your way to listen to Tales music outside of the games. It works perfectly well while in the game, mind you, I just wouldn't say it's amazing.
Really, the biggest mixed bag here (and for every Tales game, really) is probably the story.
...It's not good.
Tales stories are not good.
Sometimes they have cool themes and ideas along the way, like the clashing of different ideals of justice between Yuri and Flynn, how corrupt systems affect it, and how it can drive otherwise super close childhood friends apart in this game, or systematic racism by design that goes both ways in worlds with different social contexts in Symphonia, or an ancient civilization who was sealed away SHOOTING OUT CHUNKS OF THE PLANET WITH A BIGASS LASER to then use those chunks to build a new layer of crust over the planet and bury the current civilization under it in Destiny. Genuinely, super cool and fun ideas.
My problem with these games is that, no matter how sick their ideas are, they consistently, without fail, devolve into kill God with the power of friendship anime slop by the end, and you magically fix everything and they unceremoniously drop every single subplot they had going and then it ends.
This is almost a constant throughout the series.
Which is... weird.
It's weird because from what I'm saying you would think "oh dang these writers must suck then" but...
...I love the character writing in these games.
Genuinely.
I am a picky motherfucker when it comes to game stories, and will pick them apart and point out every plothole and piece of bad writing, even moreso in anime-ass games like these.
But these casts of party members? The interaction? The chemistry between everyone?
I have no idea how the hell they do it, but every single time they NAIL it. Even when their stories are at their worst (Tales of Graces).
You are going to fall in love with at least SOME of the party members, even if not all of them are always "bangers".
These games have this "skit" mechanic, right? Which consists of unlockable side conversations, completely optional, that open up either during the story, when visiting certain places, or via a plethora of completely esoteric side conditions or specific scenarios.
Visiting a new town? That's a skit, the party's gonna comment on it.
Something heavy happened in the story? That's a skit, they're gonna say their thoughts.
You hit level 100? Skit!
Defeated an enemy encounter in like 2 seconds because you're overlevelled? They're gonna point it out.
Haven't cooked food for a while? That's a skit, the party's gonna complain that they're hungry.
There is SO MUCH DETAIL to these. It's INSANE.
And all of them have super fun interactions between the party, that not only help solidify their individual personalities, but give you organic interaction between all of them, to make them feel more alive, and help you care about them.
Think, say... Idunno, the Support mechanic from the Fire Emblem games.
Except instead of being a total of three interactions between two characters at a time, made out of obligation, where they show off their one personality trait before eventually banging each other, it's like 500 different conversations between anywhere from 2 party members to THE WHOLE CAST AT ONCE.
Commenting on various things in their different ways, or simply having dumb fun conversations about random stuff.
It's genuinely super good and I am shocked that more RPGs don't do this.
Very good game, bad plot aside. Recommended.
Honestly, I could do without Sophie. I think cutting her for the Xbox release was the right decision.
This game is very well written and keeps the traditional 'Tales of' staples- free roam in battle, individual styles in combat, limited healers, Wonder Chefs, skits, and the battles that make you go 'and how the hell do I recover from that?!'. The weapons holding skills is something that came into being and makes it worth while exploring the synthesis system to make sure you get all the skills to help you through the game. The only thing they didn't explain, unless I glossed over it because I was streaming it, was the symbol system within the skill setup and how to get which symbol to help power up your characters during Overlimits. The story is in-depth and relatable to facing a large daunting challenge, it makes you think about the real world and the sometimes scary overlaps of how things go both in the game and in reality. I strongly suggest getting this, especially if you started off with original Tales of Destiny or the one that came out for the SNES/Super Familycom.
Enjoyed this game so much, I hunted down all the gigantos.
I played the old Phantasia, Symphonia, Zestiria, Berseria, and this is definitely the best out of the bunch,
truly worthy of its reputation.
The story is as usual kinda convoluted, but the characters more than made up for the story.
The bond of the group is the strongest I have seen in the Tales games i have played.
The battle system is just nice, not so hard, not overly complex as later games like Zestiria and Berseria.
Music is kinda lacking compared to other JRPGs.
Some boss fights have surprising difficulty spike, but you can easily lower the difficulty.
Overall, this game is a must play if you like JRPGs.
One of my favorite Tales of series
After completing Act 2, I have no desire to continue the game. It's not a bad game, but I don't want to force myself to finish it when I'm not enjoying it.
The visuals hold up even today, the pacing of the story is good (for most of the time) and I like the characters.
The Story is alright, but the biggest problem is the combat. Yes some people really like it, for it's deep mechanics. But in my opinion is needless complex and very clunky, with some of the worst hit-boxes I ever seen in a game.
It's start to get better as you unlock more arts and skills, but it never becomes good. The game never explains it's mechanics well, like how to cancel the animations of arts or how to connect them. Some items, essential for unlocking the ability to change characters during fights are locked behind crafting and never explained either.
Not even mentioning the amount of combat encounters, there way too many of them, even using holy bottles.
This may be the preferred "tales of" of a lot of people, but I would play Tales of Zestiria any day over this.
Personally I would recommend either Berseria or Arise if you are new to the series.
Great fun to play in co-op, solid story and over-all likable characters, definitely worth a playthrough (or two).
=D
Tales of Vesperia is an entry made by the main developers team of the "Tales" of series.
Definitive edition brings to the West audience the extra content that were added to the PS3 version of the game.
The gameplay is an improvement on the style of Tales of the Abyss.
The graphic style is very charming. I would say that the cell shaded look still hold up today.
Characters are decently written but not the best in the series, although they are very charming and their appearance is on point. I really liked the design.
There are a few shortcomings.
The main protagonist english dub is made by 2 different authors, probably due to licensing... I don't really know.
So, it can be jarring since the voice are definitvely different.
Nevertheless, I would say that the new voice actor doesn't sound bad and I really think he did his best to match the style of the old one.
There is a lot of end-game content with many reference to previous Tales games.
The only thing that plague the game is that it's one of those where you mostly have to use a guide to unlock said content or cutscenes;
If i remember correctly some can be totally missed and not unlockable later in the game... which for a 60~ plus hour game can be pretty though.
However, I still found charming that some contents are found only by few people that search or are lucky to stumble upon.
The extra / side content offers diverse things to talk to friends and check if someone missed something.
For the price, I think it's a very good game for any Anime JRPG lover.
What is justice? Who and what is truly right? Who are the real good people in a world filled with complex webs of lies and games?
Something to think about when playing this. 10/10
Very fun for JRPG. My favorite from the Tales of series.
awesome game
I want to be honest: It is definitely not perfect, but it is still worth playing.
It's strongest point is the story. It has an interesting cast of characters that have their own goals. Everyone feels like the protagonist of their own story.
It's weakest point is the combat. Many enemies are difficult to hit due to moveset of the characters not agreeing with the hitboxes of some enemies, especially the flying kind.
Thank you for reading.
blah blah blah, TIDAL WAVE
One of the best tales games in the series.
Also finally being able to play Patty ( not in xbox 360 ver and only on ps3 in jpn ) is a HUGE plus. Her interactions with the other characters is very funny and her story is pretty sad :(.
Overated. Not necessarily ''bad'', but doesn't make anything different so better spend time discovering other more original games. Very ordinary/life is better.
good game, great presentation, but absolutely disgusting port, considering how smooth tales of arise was, this one prob is better off played on its original console
Nice
Tales of Vesperia is an absolute gem that kept me hooked for over 120 hours just in my first playthrough! Note that I haven't touched the postgame content yet! The story, character dynamics, and combat system make every hour feel rewarding and immersive. The characters are memorable and charming, and the world is filled with so many side quests, hidden secrets, and optional bosses that you can easily get lost in exploring. If you're looking for a long, enjoyable JRPG experience, Tales of Vesperia is really a great experience! ⚔️
Was interested to see what the earlier Tales games were like as I played the later ones like Zestiria and Arise, and I have to say I was not impressed. Wasn't even able to play the game for the first 15 minutes as it kept crashing. On top of that every other time I would launch the game there would be zero sound. I confirmed this was this the fault of this game specifically as I don't have these issues with other games. Once I finally was able to play I was blown away at how "Locked in" you are. Found out when first getting into combat that you're locked to 2D as if you're playing a side scroller like Hollow Knight, except the game is entirely 3D. If you want to walk around freely during combat you have to hold a button while moving, while also doing your blocking or attacking at the same time. Extremely odd decision in my mind because why wouldn't that be the default? Over complicates things for no reason, and didn't see any option to change this either. Also noticed there wasn't an option to remap buttons, at least none that I could find. Finally on top of all that it seems you can't even move the camera around while exploring as that is locked too. So yeah this game is way too restrictive for my tastes, so I can't recommend it.
Coming from playing this game on the OG XBOX 360 and doing multiple playthroughs to now owning it on different consoles such as switch, ps4, and Xbox one to here on steam. I can highly recommend it’s a great game to get into the tales series and doesn’t thrust everything at you with a confusing story line.
Shining Fang! Shining Fang Drop! DRAGON!
do it
Glad to have a protagonist that isn't a pacifist while mowing down hundreds of NPCs. Has enjoyable characters and an adequate story.
I have TRIED with this game, believe me. Great combat system - but getting up to the start of the second act, everyone who isn't Yuri, Flynn, Raven, or Repede are COMPLETELY UNBEARABLE.
I LOVE THIS GAME. This is was my first Tale series game I've played and fell in love on the Xbox360. it has some noticeable issues but the goods was so good that it stopped mattering to me
Thought I was getting old and JRPG's weren't my thing. The game at the beginning had a hard time keeping me in I must admit but once you get over the "different" fighting system and you give this game a chance, it's amazing.
Great story, interesting characters, lots to do and to complete, truly a blast !
I LOVE THIS GAME. This is/was my first Tale series game I've played and fell in love on the Xbox360.
I love the catchy introduction music and fell in love w the story and game.
The crafting, cooking, combat style, and many other things are always fun in the Tales series.
It is freaking awesome, that this game is now on Steam AND w another extra character. :O
I'm very surprised how game like this are always well made.
Because of this game, I start to fell in love w the Tales Series. I hope there's more in the future.
Tales of Arise is also now my third fav game in the Tales Franchise.
Both Vesperia and Arise are both recommendable Tale Series I would hella recommend for those who are a true rpg gamer like me.
gatsuo boss is ridiculous. killed any interest in playing further
This game did not age well and the combat is bad.
I've played this game all the way through twice now, so I can confidently recommend this title. It works really well with a Steam Deck + controller and connected to a TV and that's the way I did my playthrough. I'm gonna offer a little bit of advice, since you're reading this review specifically.
- If you're getting into the "Tales of" series for the first time, this isn't a bad entry to start with, though I'd recommend you tackle Tales of Symphonia first. Since a legitimate GameCube copy is right out, the Steam version would be my second-best recommendation. Beat that, then come back here.
- Tales of Vesperia's combat is more complex than Symphonia's is (which is why I recommended Symphonia first), and some people have issues with the AI of your party members. If you're already decent at playing Tales games, then you'll be good enough to compensate for it.
- Lastly, the side content is often very easily missed. I would go so far as to call it guide-heavy, which I'll count as a negative, since the game's hardest challenges are all side content.
-> This one's actually a gameplay tip. If your character's artes seem too weak, keep using them. They get stronger the more you use them, and gain additional effects, depending on the arte. By the end of the game, Yuri's Azure Edge will be doing crazy levels of damage because of how often you'll have used it.
This is by far the best tales game I have ever played, might even be one of my top 5 jrpgs of all time. The combat is not perfect, the dungeon design is average, but thats all I could complain about. I really love the characters, story and the fact that it just won't end. There are so many sidequests, optional boss fights, lot of exploration, I even like the crafting system. Long story short, I enjoyed every single minute I've played this game so far and I look forward to finishing it in the coming days.
If you enjoy jrpgs in general but couldn't get into the other tales games on steam, like me, you should definitely give this one a try!
Jesus Christ, people can't even distinguish satire from genuine rage anymore, AVGN and its consequences have been a disaster for the human race.
My original review was satirical, but the nugget of truth in it that made it satirical was that Steam doesn't take into account medical externalities for refund policies. I was literally calling for Steam whales like the brainlets who actually unironically read Steam reviews at all to pirate games hosted on Steam in a Steam review for an Animu Simulator with exactly 69 minutes played. Yup, totally a real review, yall absolutely nailed it. Speaking to even three of you interesting specimens in my MonSanc review comments was like talking to the world record holder for most radiation absorbed by a human skull three consecutive times after each record attempt.
In completely unrelated news, COVID has rendered up to 60% of the population that had it at least once hypoxemic, and a non-zero number of the millions of people that got COVID got measurable brain damage from it. This in no way correlates to Steam whales, as even infectious viruses would not choose to spend time with them.
Thanks for the 200 Steam points, honka-honka!
I have no idea what this game is even about. I cannot remember why I bought it, I think I was looking for an RPG and I was tempted by the sale including DLC for 11 bucks, only to realize an hour in that the combat system was quite literally designed by a lead paint chip taste tester. To my recollection, this game barely qualifies as an RPG, it's like if the cutscene length from MGS4 was stapled onto Mana Khemia and made in the Star Ocean engine and the cutscenes were storyboarded and written by an LLM trained solely on Hunter x Hunter and AoT fanfics. I've literally never bounced off a game that's allegedly an RPG faster except deck builders. Quest 64 is an objectively better product.
10/10, I recommend you obtain it and MGS4 and solely play them both in a weeks-long K-Hole, finishing your K-Hole journey with a Bob Ross marathon if you happen to remember how to operate your television by the end. If you don't have access to horse tranquilizers, don't recommend it, 1/10. You may indeed like it if you think Sword Art Online is good. No comments, don't care didn't ask + you liking this game is punishment enough.
P.S. - I actually did have to go to the hospital this week for adrenal crisis as was stated in my original review, thanks for being extremely callous to someone who had 140 BPM resting this week. I wouldn't touch your community with a ten foot pole. Enjoy your fighting game, it's definitely not an RPG. The Dragon Quest community could never. Oh, and Mana Khemia 2 is objectively better in every single way to this game and it's a PS2 game you can obtain the ISO for in two minutes.
The third Tales game I've played and the longest. It has a beautiful story and fun combat, which is Good for a game that is over 16 years old.
One of the best Tales of games, so happy it came to Steam because it was an Xbox exclusive, which is a joke to do financially.
This game feels like if persona 4 and kingdom hearts did a fusion dance and i loving it so far.
At first i did not like the combat system but it grew on to me
and i loving all the characters so far
It’s great so far! Be prepared for the difficulty spikes though.
Tales series hadn't been my type of game up to this point and I had tried 3 times before (Berseria, Zestiria and Symphonia) but I decided to try again and boy am I glad, this game got me hooked bad. Interesting character and addicting, fairly complex combat. Really good
great game
dog battle system/ai
For people that want to experience the story,but aren't needing a combat heavy game, drop the difficulty. The age of the game shows and from someone who enjoy fluid combat, this does feel good. Clunky attacks and specials mean you need to not spam on higher difficulties against more then one enemy and even then some animations will lock you into taking at least one follow up attack by the enemy.
Like I said, if you want the story, which seems good a few hours in, then drop the combat difficulty and just enjoy. Otherwise head the other reviews that mention clunky combat.
nostalgic childhood
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Дополнительная информация
Разработчик | QLOC |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Metacritic | 80 |
Отзывы пользователей | 85% положительных (1600) |