Разработчик: Artur Rezende
Описание
ALSO RECOMMENDED FOR YOU
ALSO RECOMMENDED FOR YOU
ALSO RECOMMENDED FOR YOU
ALSO RECOMMENDED FOR YOU
ALSO RECOMMENDED FOR YOU
ALSO RECOMMENDED FOR YOU
ALSO RECOMMENDED FOR YOU
About the Game
Fighting box is a casual game with characters that use boxing gloves, the player must to hit the opponent until his energy bar drain out, or the opponent fall out from the ring. The game use procedural levels, so the player can play as long as he survives or until the time out per round.I intend to improve the AI, work a bit more on graphics, and as the levels are formed procedurally, i intend to to create more objects, traps, and more interaction between them, in order to deliver many diferent levels for the game not become repetitive.
i'm also creating the multiplayer mode and cooperative mode.
This is one more game made on Blender Game Engine, i hope the players enjoy.
CHARACTERS:
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 64 bits
- Processor: Dual core
- Memory: 2 GB RAM
- Graphics: 512mb dedicated, Compatible with Open GL 2.1
- DirectX: Version 9.0c
- Storage: 150 MB available space
- Sound Card: any
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64bits
- Processor: i5
- Memory: 4 GB RAM
- Graphics: gtx series
- DirectX: Version 11
- Storage: 150 MB available space
- Sound Card: any
Mac
Linux
Отзывы пользователей
FIGHTING BOX is more low effort minimum viable product cash grab shovelware from Proative, who keep dumping games that take a couple of hours to slap together with a construction kit onto Steam, trying to get paid for garbage. This is no exception, it's a lazy low poly top down/ISO view brawler with garbage controls, worse graphics, and laughably bad gameplay. There's no serious value or merit as an actual game here, we can just wonder why the developer thought this buggy mess would be okay to publish on Steam Direct, but it's just more mounting evidence that Steam Direct is simply a mechanism for bad actors to abuse Steam by filling it with trash.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics.
The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers.
Some of the defects in the game can be attributed to the choice of using the ancient, obsolete and abandoned video game construction kit/toolset, Blender Game Engine. This is a very poor quality toolset sometimes used by amateur/unskilled developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine.
These technical defects push this game below acceptable standards for any modern PC game.
The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected.
FIGHTING BOX is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
FIGHTING BOX fights with your patience, willpower, and enjoyment.
This seemingly cute game, with its colorful concept and wacky designed characters, is actually a disguise. It's clear something is totally wrong once you've started playing. You'll immediately realize you've made a huge mistake because it's blatant how completely underutilized, unfinished, and unappealing it truly is. What's presumed to be a simple and colorful boxing simulator is actually a torturous marathon of badly produced mechanics, broken physics, and unfulfilling outcomes.
Firstly, don't expect anything similar to notable boxing simulators such as Ready 2 Rumble, Fight Night, or even Punch-Out!! because you'll be severely disappointed and insulted. Although it could've taken notes from those games, and became something more worthwhile, it's instead an elongated challenge that's not even fair. Every match consists of players forcibly controlling their desired avatar until one of the characters either falls into a trap, out the ring, or else.
That sounds simple but it's far from that. It's more challenging to control your character, and attack your opponents, without any glaring setbacks. But don't assume retries are that simple because failing once forces you to redo everything. That's right, you can't restart from the current match you've lost just because it was deliberately programmed to not allow it! Oh, it gets worse because you'll be forced to restart the ENTIRE game again if you lose ONE fight! So don't fall into the water, get caught in a trap, or somehow unintentionally get yourself smacked around enough times!
But to add further insult to injuries, this becomes a bigger problem when you're struggling to control your avatar! Their animations are so poorly designed that even one-stick controllers seem less frustrating to use! Actually, it feels like that's what this was designed for but in a way where it's rigged to steal your coins! Regardless if you're trying to move, jump, recover, or attack it never feels smooth or comforting to use! It's so annoying to constantly wait for the game to respond correctly and attempt to get through these "fights" without losing!
Essentially, it's badly programmed and never fun. It runs terribly, plays terribly, and annoys you nonstop. There's nothing enjoyable about this undeniably failed boxing simulator that could've otherwise been better if everything was changed. It feels like an early prototype that should've been given numerous notes before being turned into a full project. It feels like an inside joke that you'd find somewhere on the Internet and released on April Fools'. The fact that it boldly requires payment to play is as insulting as giving a slot machine all of your money and gaining nothing.
Just throw in the towel and ring the bell because FIGHTING BOX just got KO'd by its own hands.
A goofy, cute little roguelike 3D platformer fighting game. Simple in concept, lots of depth in the execution.
The concept is great but the game gets boring after 5 minutes. Maybe if leader boards are included for competitiveness I would be inclined to play more. At the moment it seems the developer hasn't spent much time on the game.
I like the game; it's a fun little game that I can play if I have 5 minutes to spare and nothing else to do. I am, however, experiancing crashes every 5 minutes or so. Overall, I think it's a fun game that could become great with the right development.
Дополнительная информация
Разработчик | Artur Rezende |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 40% положительных (5) |