Разработчик: Pendulo Studios
Описание
...Без понятия зачем и почему, Брайан, студент-выпускник колледжа, был атакован мафией.
На протяжении своего отчаянного бегства в компании загадочной стриптизерши, ему предстоит встретиться со множеством необычных персонажей. Но кто из них пытается помочь ему, а кто — заморочить ему голову?
Вам потребуется все ваше остроумие, чтобы понять это, не забывая ни о ком, кого вы увидите в этой взрывной смеси убийств, денег, амбиций, ритуалов сантерии и лжи... очень много лжи.
- Около 100 графически богатых экранов, содержащих 30 интерактивных персонажей.
- Персонажи с плавными краями, освещением в реальном времени и эффекты шейдеров, смена камеры, панорамные снимки и многое другое.
- Стереозвук высокого качества, оригинальный саундтрек свыше 24 композиций.
- 3D-персонажи с мультипликационным видом и впечатляющими визуальными особенностями, включающими 2D и 3D в неповторимом стиле.
Поддерживаемые языки: english, french
Системные требования
Windows
Отзывы пользователей
I really like games like this, it's sad to me that the adventure games genre and particularly the point-and-click genre has basically disappeared.
I was a big fan of this game when it came out in the early 2000s and replaying it definitely brought back a ton of memories and nostalgia. The art style albeit crude and unrefined at times, especially in the 3D character department, is still enjoyable. Especially the 2D backgrounds are great!
In terms of puzzles, there's some fun ones in there. The usual inventory puzzles, where you combine items to get the desired result, are usually pretty good.
The game is certainly not without flaws.
My main issue is that there's zero flexibility in how you progress, which limits my enjoyment of games like this a lot. For instance; turning on the sprinklers in a room, requires you to read a book first. There's a lot of cases where the solution is obvious, but you cannot get to it, before you completed a number of actions before hand even though they are logically not dependent on those actions. Another example of this; one of the characters in the final chapter talks about chewing tobacco. You have the leaves, you have a mortar and makeshift pestle, but you cannot combine them before you have the minty ingredient that will eventually make it the mint flavored chewing tobacco the character in question specifically asked for. This makes you think that the mortar and pestle don't really go together. At least let us combine the mortar and pestle before we have that fourth ingredient and if the leaves are combined, maybe a message saying, I'm missing an ingredient to complete the recipe or something.
This same problem exists in another form, sometimes an item can't be picked up, unless the story is progressed enough. When stuck in certain areas, it's really annoying to having to go around clicking stuff again in the hopes that it can be picked up.
It would also be good if different approaches could solve a puzzle. There's a section for instance where you have to fill a tank with water from an oil can, which only holds so much so you have to do this 4-5 times. Meanwhile, you have a 1L bottle and a 5L jerrycan. Whenever you try to use the bottle, you get the message that the nozzle is too narrow, so the bottle would spill everywhere. But filling the oil can from the bottle doesn't work. Filling the jerrycan with water also doesn't work. Another example is that there's a ring and a strap that are attached and you need to separate the two somehow. There's a board of tools including pliers and wire cutters, that would perfectly do the trick, hell there's even a metal saw on the wall. Instead you have to go find the garden shears which were terribly hidden btw.
A few "puzzles" are also very impractical and far fetched. Luckily these are quite scarce. Still in cases like this, an extra line of dialogue could definitely make things less random. An example for this would be; there's a trough with something hidden inside, the solution to this problem is so impractical that I'd not have found it unless I went around trying random stuff. I was honestly surprised when I finally found the solution.
It feels like they ran out of money towards the end, interactions with characters got skipped, entire action pieces were relegated to a single line of dialogue, a shame really, the entire ending felt rushed and lacking in interactivity.
Although the storytelling in Runaway: A Road Adventure wasn't going to win any Awards, it's still a capsule of a time where fun could still be had; with stereotypical bad guys, conspiracies, a bit of gratuitous violence and just a dash of sexiness and I'm all for it!
I'm now going to get into the sequels for the first time ever.
Looking forward to it!
For 5$ you get out a lot of hours. Sometime the riddles are awkward and unlogical. Prepare to use a guide
we need the next Runaway version
Very competent classic point-and-click adventure with (although not original) for video game standards well fleshed out writing. Genre-classic pixel hunting and a number of instances of repeating the same action on the same object at different times for different results may break suspension of disbelief.
Long-ish. 12 hours would be fast; 20 not very slow. At currently 2,99€ for the five game Pendulo adventure pack it's a steal.
Runaway, A Road Adventure is an ancient game from 2003. It's a whopping 21 years old at the time of this review. The game lacks support for any modern gaming display resolutions (or widescreen monitors), hasn't been modernised or updated to run smoothly on modern gaming PCs. Despite this lack of modernisation, it carries a pretty high price tag for such an ancient game. This seems to have been put on Steam as a nostalgia gouge, or just a cash grab to try profit from abandonware.
It's an old point and click adventure game, think The Secret of Monkey Island or Day of the Tentacle, but not as good, and weirdly themed around strippers. Ok, whatever, Leisure Suit Larry did okay for Ken and Roberta Williams. Anyway this isn't a great story and it won't hook people in the same way the sheer madness and fun of Monkey Island and DoTT did back in the 1990's.
Speaking of which, it's not the 1990's anymore. Nor was it the 1990's in 2003 when they launched this.
Another notable thing here is that despite this being such an old game, it was ported to mobile app stores as a mobile app. From a technical perspective, as something that now qualifies as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard on modern PC games.
There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision.
The game features simple, fairly basic 2D visuals, and while some effort went into them, and they don't look bad exactly, they don't look great, either. In the 3D era of gaming, that kicked off in the mid 1990's with dedicated 3D GPUs like the S3 Virge and ATI Rage, phoning in the graphics like this isn't going to win any awards or appeal to enthusiast PC gamers.
The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here.
These technical defects push this game below acceptable standards for any modern PC game.
The game never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this game every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it.
So, should you buy this game? Is this one of the best of the 100,000+ games on Steam?
Runaway, A Road Adventure is relatively expensive for an abandonware nostalgia gouge, at $5 USD, and it's not worth it. The game is just too old, hasn't been modernised. And as the old saying goes, you can't go home again. It's dated, and while the hand drawn art resists looking as dated as it otherwise would, the fixed low resolution is enough to deter most gamers.
For comparison, the $5 asking price for this game could get you games like "Borderlands 2", "Batman: Arkham Origins" or "Metro 2033". Quality, recently and professionally made games like those are frequently on sale cheaper than this.
Great, old school, retro point and click adventure game.
i loved the classic point and clicks mechanics! the cartoonish sstyled graphics and the contrary with the raw scenario and the "cruel" it depicts! totally worth the time of any pnc fan out there
It is a great adventure. I played it on DVD-rom. You met a girl and than the aventure begins. Somethimes it is very difficult. But there is always a way out
Дополнительная информация
Разработчик | Pendulo Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 04.12.2024 |
Metacritic | 74 |
Отзывы пользователей | 66% положительных (265) |