Разработчик: Glass Heart Games
Описание
Отправьтесь в Таинственное Путешествие
"Vigil: The Longest Night" - это игра в стиле Metroidvania с боковым скроллингом, вдохновленная классикой, такой как "Salt and Sanctuary" и "Castlevania". Вас ждет широкое исследование карты, богатая боевая механика и уникальный сюжет с мрачными повествованиями. Игроки будут сопровождать бдительную Лейлу в ее путешествии испытаний, защищая город, сражаясь с зловещими существами и постепенно раскрывая тайны Веры Шиммер и ее скрытых заговоров.
Овладейте Искусством Боя
Игроки могут выбирать из обширного ассортимента оружия, включая мечи, топоры, кинжалы и луки, многие из которых имеют свой уникальный стиль атаки и приемы, или даже сражаться без оружия. Это разнообразное вооружение, в сочетании с уникальными арканскими способностями и метательными предметами, предоставляет множество вариантов для боя, выходящих за пределы базового вооружения. Это позволяет игрокам выбирать наиболее подходящий стиль боя в соответствии с их предпочтениями и уникальными характеристиками каждого оружия.
Кузните Свой Путь с Индивидуальным Снаряжением
Игра предлагает широкий выбор снаряжения для игроков. С помощью систем улучшения и кузнечества игроки могут создавать уникальное снаряжение, чтобы противостоять вызовам жестокого боя.
Раскройте Тайны Загадочного Мира
Игроки начнут свое приключение в городе Мей, свободно исследуя обширный мир и подземелья, раскрывая тайны, связанные с историей, взаимодействуя с характерными NPC и приобретая редкие предметы и снаряжение.
Сразитесь с Ужасами Ночи
"Vigil" содержит более сотни монстров и почти 20 боссовых битв, начиная с гуманоидных боссов и заканчивая гигантскими существами, предоставляя захватывающий и вызывающий боевой опыт.
Поддерживаемые языки: english, simplified chinese, traditional chinese, japanese, portuguese - portugal, portuguese - brazil, russian, korean, german, spanish - spain
Системные требования
Windows
- ОС *: Windows Vista
- Процессор: Intel Core 2 Duo 2.8 GHz or equivalent
- Оперативная память: 2 GB ОЗУ
- Видеокарта: DirectX 10 compatible video card with shader model 3.0 support
- DirectX: версии 10
- Место на диске: 5 GB
- Звуковая карта: 100% DirectX 9.0c compatible sound card and drivers
- ОС: Windows 10
- Процессор: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
- DirectX: версии 11
- Место на диске: 5 GB
- Звуковая карта: 100% DirectX 9.0c compatible sound card and drivers
Mac
- ОС: ???
- Процессор: ???
- Оперативная память: 2 MB ОЗУ
- Видеокарта: ???
- Место на диске: 5 MB
- Звуковая карта: ???
- Дополнительно: ???
- ОС: ???
- Процессор: ???
- Оперативная память: 4 MB ОЗУ
- Видеокарта: ???
- Место на диске: 5 MB
- Звуковая карта: ???
- Дополнительно: ???
Linux
- ОС: Ubuntu 22.10
- Процессор: Intel Core 2 Duo 2.8 GHz or equivalent
- Оперативная память: 2 MB ОЗУ
- Видеокарта: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
- Место на диске: 5 MB
- ОС: Ubuntu 22.10
- Процессор: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
- Оперативная память: 4 MB ОЗУ
- Видеокарта: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
- Место на диске: 5 MB
Отзывы пользователей
Great game with few minor negatives.
More like Salt and Janktuary
I hate it
Shame that this game had some issues with their publisher and got de-listed for a while. I feel like it stopped the momentum it had and maybe we would have gotten more content & fixes to it. Regardless, this is a steller MV title and I would 100% recommend it
The game's combat is ok (similar to blasphemous, ender lillies). The main flaw of the game is that it doesn't clearly tell you where to go. I found myself lost very frequently and there aren't really good guides/walkthroughs for this game online. After 3-4 hours and 4 bosses, I kind of gave up. I wish the game was more direct about where to go for the main story whilst keeping sidequest a bit mysterious
Great game
10 hours in, I'm hooked, this game is reminiscent of Salt and Sanctuary but not that difficult, it has some metroidvania elements as well.
Exploration is great, good graphics with a very nice atmosphere, great music, combat is alright, not too simplistic but not too deep either, just satisfying.
I saw that one major gripe with this game was the save system, where dying means losing all progress since last save point.
My advice is to have the owl feather at the ready to bail out as soon as a situation gets dire or if supplies are running low and there's no save point in sight. Then, save, go back to town, restock and try again with a better knowledge of the area.
this game is a blooming chore to play, save your time and stay away from it.
it felt like i was playing a browser flash game.
poor gameplay mechanics resulting in getting scorned for exploration.
- when u die everything youve done before your last save gets erased so thats what i mean by getting scorned for wanting to explore, with the poor movement mechanics and the terrible map layout you will most likely die to gravity resulting in lots of wasted time.
- terrible map design,
- constant screen loading on a side scroller game, the game only loads a few screens of an area at a time before character moves to the edge of screen then gets loaded into another few screens at a time, this isent much of an issue when your outside of the town though, also whenever you go through a door its a 5 sec load time even if its just for a small room, so u go into a small room its a 5 sec load time just to have a glance then go back out the door for another 5 sec load time, THIS ADDS UP and was a major pain in the arse when playing.
- same terrible sound affects you will hear ALL throught out the game.
- OST pops in at random times and is loud as hell, i had to turn the ingame music volume down to 3
- combat is a case of light attacks only, unless your hitting someone from behind you can use your heavy attack, the reason is when u charge your heavy attack theres about 2 to 3 seconds after the attack when your just imobile.
- really bad npc interactions.
The game is trying to be a 2d version of Bloodborne but it fails miserable
I completed the game because im an idiot and didnt want the crappy thing to get the better of me.
I really want to like Vigil and I would likely give it a rating of mixed. I am a big fan of soulslike / metroidvania so this game should be right up my alley. There is just something simple off about this game that doesnt kick in and despite pushing through I couldnt bring myself to play more.
Very nice Metroidvania.
Must say I didnt quite get the whole story, but gameplay is top notch.
This game is not talked about enough, it is Bloodborne meets Castlevania. The combat is fun, the platforming can be iffy but I attribute that to me pc being sub potato. I relish the day I get to play this with max settings and I have yet to encounter a soundtrack or area I didn't like.
Guys...this game is a masterpiece and I dont know why it doesnt get the love it deserves. Ive played a lot of metroidvanias the latest being nine sols and this is better than that game...by leaps and bounds
The action is stellar, and you can play different styles
the exploration and secrets are plenty and rewarding and you have new areas with really cool and hard boss fights
the music is pretty nice
This game has a lot of replayability as well.
Now, the story...i couldnt fully understand it ...i heard this game is originally in chinese and maybe stuff got lost in translation...but whatever i could understand...it was really interesting...there is a good story here or at least i liked what the story and the world was trying to convey
please play this game if you like castlevania, hollow knight, ender lillies etc., you wont regret
Great Metroidvania game! If you like SotN, you will like this game.
Vigil is a lot of fun, most enemies telegraph their attacks and the combat system is pretty fluid. I find myself using a halberd so far because big numbers. If you like metroidvania's and are looking for something different check this out.
There's a reason most metroidvanias don't have a save point system. I like this game, but dying resets everything after your last save. If you found some items and secrets but died to fall damage or poisonous thorns, you have to do it again. It's really frustrating and makes me not want to play.
rich and fun
Really love this game everything is there ! Im quite a veterant in terms of souls-like and the difficulty feels perfectly balanced,its difficult but you can do things and learn to make things easier , and its not artificial difficulty its actually you that need learning the mechanics, the atmosphere /music/ambience 12/10 <3<3<3 and you have multiple build choices , when you die you go back to your save so you lose nothing not even consumables and theres a consumable that you quick save where you are , really well tough overall they put there soul in this game and it shows <3
Incredible metroidvania, story is great, reminds me of bloodborne and dark souls with its own flavor. Multiple playthroughs will get you all achievements, their are a few quests that have multiple endings. LOTS of secrets, LOTS. The soundtrack fits the gameplay like a puzzle piece. Sword, Axe, Dual swords, and Bow and arrow are your weapon choices, multiple combos and skills can be applied. If youre a mage player, they have plenty of ARCANE abilities also which makes the combat very flavorful. You can mix and match between weapons and arcane. Highly recommend this GEM for the avid metroidvania gamer. You will not be disappointed :)
Fun metroidvania that captures the mood and aesthetics of the grimdark Souls-like world very well.
The combat is tight and responsive, which is fun. Overall, once past the earliest points in the game (basically after you have pumped sufficient points into your chosen combat style) the game is not as difficult as other Souls-likes. It's also fairly easy to cheese certain enemies and bosses using ranged attacks and magic.
There's not too many leaps of faith required, which is much appreciated. You can look down with limited range by holding down the down button. There is an artifact that allows you to scout ahead with limited range, a skill that auto-revives once (thus allowing you to jump into fatal drops), and a ring that negates all fall damage.
Story-wise, it's told piecemeal through character quips and lore bits, so the story will probably be an unfathomable mess the first time you play through the game. Once you start piecing together enough of the lore though, it does get quite interesting. It's too bad there's so little discussion in the online community, that the plot and the lore will probably never be fully discussed and explored.
One negative point in particular is the second last boss - mad pale raven, which commits the cardinal sin of making you fight on platforms, and all it's attacks are aimed at knocking you off for the cheapest insta-kills ever. And it will probably do it to you over, and over, and over, AND OVER again. Not quite enough to warrant a thumbs down, but certainly enough frustration for me to recommend just deleting the game at this point and watching the endings on Youtube.
Vigil is a beautiful and fun Metroidvania. The setting and intriguing lore setup an excellent premise. The art style and music along with an excellent combat system that supports varied styles, keep the adventure engaging throughout. The only blemish is the lack of voice acting and some inconsistent dialogues. These prevent the game characters from truly shining and keep the player from getting completely invested in this dark fantasy story. There is nothing groundbreaking here in terms of game-play, maps, combat or progression; but a well done Metroidvania is its own reward!
This is one wonderfully unique and enjoyable game. I have played tens of hours and I still feel amazed by some of the in-game elements such as unique attacks of certain weapons, set items, etc., the expanse of the story, the intricacy and interconnectedness of the quests, and so much more.
Among all the amazing things about this game, 2 things stand out for me in particular. One is the difficulty of bosses which is not as trying and frustrating as some other soulsborne metrovania platformers like Grime, Ender Lilies, etc., but offers immense replayability due to the vast variety of weapons, armors, accessories and magics. Another would be the character style which varies with the armors you choose. I love the Thunder set a lot because wearing the set plus the weapon transform the protagonist into a flash like character, which is so cool to look at!
So far, the game has turned out to be a blast for me. And I'm sure there's so much more to explore progressing towards the end, not to mention there's new game plus after the first playthrough.
9/10
Very good.
despite having poor framepacing and encountering a bug here and there, this game has been an absolute blast.
there are countless of weapons and armor sets to collect and a surprisingly huge amount of quests with most having consequences as you progress trough the story. These quests are very Elden Ring-like though and vague, with most of them missable/failing after progressing too far, so if you're planning on only playing trough once like me it can help look a lot of info up on the wiki. the game is huge and after 46 hours (completionist playstyle) i still have things to do and collect.
overall a very chill and fun game. difficulty wise its probably similar to Bloodstained Ritual of the night. maybe slightly easier overall but on hard mode you can expect a good challenge in the later game areas
tldr:
graphics: 9
music: 6
gameplay: 8
story: 7
game length: 9
Randomly stumbled on this game and bought it on a whim. turned out to be a pretty awesome time. if you're a fan of soulsborne sand metroidvanias this game hits the mark. i really enjoyed the visuals/art style which made exploring the map more enjoyable. the combat was super fun i just wish there were more weapon types. the bosses were cool and some of them were pretty challenging. Uptancos in Shadow Disaster kicked my ass! highly recommend this game, you won't be disappointed
A 2D souls-like of decent quality. The visuals are quite nice, and the gameplay works well for the most part. The ambience is lovely, with loads of rain and waterfalls. If you happen to hate rain and waterfalls, by the way, then this is not the game for you. The music is nice, too!
What stood out most to me about the gameplay was that the parry window feels a bit wide (at least with the relevant skill upgraded), and this makes a lot of enemies fairly easy to overcome, assuming you're using a sword as your main weapon and have the parry skill. Later in the game, some enemies use non-parry-able attacks, which does bring back some challenge and a need for other tactical approaches. Bosses can sometimes be parried, but often not, so there is that as well. I actually had a very good time matching blades with an optional late-game boss whose attacks could sometimes be parried, and other times... not so much.
Certain optional areas along the way to said boss felt like a bit of a slog. Long, repetitive, full of repeating visuals and some rather nasty obstacles and pitfalls. This can also be said of a lot of areas in the main game path, but the graphics and art style are nice enough that I didn't find myself minding all that much.
The upgrade system feels pretty well balanced; it will help you manage fights against harder enemies, without ever making them entirely trivial. Some strange enchantment options too, for those looking to play around with a more exotic character build.
Perhaps my main complaint is that the "dash" ability, which is needed in order to dash-jump for various traversal challenges, is by default bound to the right button on the directional button pad/D-pad, assuming you're using a controller. Movement is the left stick. L1 and L2 buttons are both used. Two fingers cradle the controller on each side. So either you have six fingers on your left hand, or you will be moving a finger UP from the L1 (shoulder) button to awkwardly curl down to the D-pad while you operate the left stick with your left thumb. This is not what you call "intuitive" or "ergonomic" in the slightest!
Better control scheme? L1 for dash, instead of swap weapon. The latter can be bound to the D-pad, since you won't be doing it while moving, and can thus press the D-pad with your left thumb. These things should be obvious the second someone tries to play the game with a controller. And indeed, the button CAN be reassigned in this way... but doing that ALSO reassigns all other uses of the L1 button, including, rather egregiously, ALL the menu tab switching controls. So if you set D-pad left to weapon switch, that will also be the binding for swapping tabs to the left in, for instance, your inventory. Which is very annoying if you're trying to move around your inventory with the D-pad buttons! You can do that with the stick, too, and you'll have to if you want to use dash intuitively (there's also double-tap dashing, which barely works at all)... so, in summary, a non-ideal solution to a slightly embarrassing control scheme goof-up.
There's rather a lot of quests, i.e. running around talking to people, doing stuff, talking some more and so forth. The overarching story is kind of interesting but it can be a little difficult to care about the less well-developed characters and their wishes. Not great, but not bad either.
The game is, overall, enjoyable. Challenging boss fights, a decent variety of weapon types with individual skill/talent trees, overall satisfying character progression and some choice in attire. Decent number of enemy types and environments. I'd recommend picking it up if you enjoy games of this kind.
So, this was an immensely enjoyable game and I actually don't know what one could possibly criticise. Maybe, just for the sake of it, let's say it would have been nice to have some kind of annotation system for the map, because it's easy to forget where the POIs are that are inaccessible until later. Also one could argue some spells are utterly broken, but well, who cares...
Beside that the game has:
- an engaging mysterious and dark story
- C&C (including missable quests/items, which is a positive imho)
- great visuals and music
- lots of collectable items
- lots of secret areas to hide those in
- worthwhile exploration
- fluid and responsive combat supporting various playstyles
Overall, while 'side-scroller souls-like' might seem weird at first, this has been a great experience and shows a good game with great gameplay and story does really not require AAA+ Open World GPU-fest overkill at all.
Save system is very annoying. All progress (items, quests, map, etc) is lost when you die. So you just end up playing very safe unto the next save point cause if you die you have to repeat every single thing. Not very fun.
Pros:
+ The art style is absolutely beautiful. It's distinct and unique. Very different from the other metroidvanias. No wonder the game got an award for it.
+ The main idea for the game is interesting and intriguing. Most of the stuff you encounter forces you to piece the story together on your own.
+ While the game has a narrative, and it does tell you what to look for, it's up to you to find the places and the people on your own. No holding hands whatsoever.
+ The combat is fluid, can be approached in A LOT of ways and gives you a lot to experiment with. Plenty of weapons have their own unique attack and basically everything can be enchanted and upgraded. There are 4 skill trees: ranged, axes, swords and bows. You can use them all at the same time. It's also possible to specialize in throwing weapons (which can be busted if you invest enough in them) and magic. Don't worry, you can respec your character mid-game.
+ The music is splendid, each and every track fits the theme perfectly.
+ The bosses are great! All of them are very different from each other mechanically. It's possible to beat them using whichever style you decide to use, but once you start fighting a boss, you can tell which style you're supposed to be using. Some of them are weaker to some elements, and they also use elemental attacks, so it makes sense to gather items that provide resistance.
+ When you die, you are transported to the last saving spot and you lose ALL your progress. Items gathered, levels etc. Some people may not like this, but I found it stimulating, as it made me play safer and not rush in blindly.
+ The game isn't hard, so I advise you to play on hard difficulty.
Cons:
- Some quest resolutions are still buggy,
- There are still some bugs in the gameplay. For example, infinite falling down, damage not registering. It can be very frustrating when you make a lot of progress and then just randomly die and lose it all.
- You can very easily lock yourself out of dlc and, as a result, lose A LOT of content. They should've made access to the dlc more straightforward.
- There are no voicelines in the game, which in a way adds to the game's atmosphere. However, it also makes it harder to identify with the main character.
- Some achievements are bugged, and you may need to get to NG+ and try getting them all over again on the replay.
8/10
If you're into soulsborne metrovanias then this is for you. In my opinion, the game is worth it.
Here are some progression tips w/o blatant spoilers:
First, the game length is on the middle-upper longer side of metrovanias. The plot only starts to make sense near the end, but you can read the clues along the way to understand the bigger picture.
Second, every time something happens, talk to every NPC and check your 'Notes' for quests. You can miss most side quests if you're not careful, so use the save slots well.
Third, explore the world following the order of the 'Owl Statues' alphanumerically. Use the bow's 'Air Power Shot' for early mid-air dash and its mid-air attack to lift you a little, and spam the axe's normal attack to slow your fall while moving horizontally.
Lastly, hidden rooms are better seen in map- they are different in outline colors. Sometimes, the walls are either only breakable on one side so you need to find another entrance or you can break it with a 'Dynamite'.
Note that most, if not all, of the bugs brought up online were fixed. It's been two years and there are patches up until July 12th this year. Plus, I vouch for it on my 40 hours of playtime (whole playthrough to all the endings) of no bugs.
The Goddess is with you, Vigilant!
Devs defend good causes and fought for them
The Game is Great - some say the best metroidvania soulslike
Game length is well worth the value on a sale
Exploration dopamine junkies galore
OST has some jammers too
only downside for me is a bit of wonky quests interactions - which devs support on this was amazing and fast !
a must have for every siderunner enjoyer :D
A gorgeously animated metroidvania that takes clear inspiration from Bloodborne but has plenty of ideas of its own. I appreciate the way it retains the more intricate aspects of soulslike combat despite the 2D format, resulting in something almost fighting game-esque at times. The enemy AI is refreshingly good across the board, too, making combat much more about fighting well instead of just rewarding cheese. Also, the lovecraftian enemies' designs are fantastic. There was one that literally shocked me to the point of dropping my controller and staring dumbfounded. All of this is wrapped up in a plot that might not be winning any awards, but still has enough intricacy and emotional weight to keep a player invested. Best of all, it's one of the rare few games whose ending is actually good. Vigil is well worth your time.
Great game, couldn't really put it down until I had finished most of the stuff.
There are still things I have not accomplished, of course, and builds I have not tested.
Rewarding and fun game, not too hard if you know your way around metroidvanias.
Love the art style, atmosphere, combat and soundtrack
Top
good to meh
This is CRIMINALLY underrated. Bloodborne and castlevania had a child. And it's so good. The atmosphere in this game is unmatched, the combat is fluid and satisfying, the artstyle is so pretty for a 2D game. I don't know how I stumbled across it but I am so glad I did. Highly recommend this to anyone. You won't regret it.
This game is outstanding, but it has one of the worst and most confusing intros I have ever seen. The first hour of the game is basically a prologue introducing you to the bizarre world of The Longest Night - an intricate blend of Slavic myth, Christian theology and Lovecraftian horror by way of Taiwan. Falling heavily in the action-rpg square of the Metroidavania axis, you'll have to talk to villagers to get quests, puzzle out some cryptic clues and make decisions that have huge effects on the story and progression - including making difficult trade offs with no good solutions and where someone will suffer no matter what you do (well placed in an eldritch universe where most people die in horror and misery).
An hour long prologue probably seems excessive, but another cool thing about Vigil is that it is proper old school metroidvania length. You're looking at 12 hours plus to finish the game, and well in excess of 24 if you want to 100% it. There are entire areas you won't even know exist if you don't go exploring, and the unique setting and combat make exploration continuously feel worthwhile.
The combat follows the Soulsborne variety, and there are items in the game which allow you to tilt it further in the souls or the borne direction - imo the game is meant to be played borne style though, with decisive aggression. This isn't apparent when you first start playing because until you are used to its odd rhythm the combat feels like a slowmo or semi-detached button masher, but the last boss of the prologue basically forces you to learn the combat flow. The enemies vary from forest creatures and bandits through mythical beasts and the undead and on to mutilated flesh experiments, cosmic horrors and even deities.
Lastly I want to mention the music, which is beautiful and brilliant at setting the mood of mingled awe and despair befitting a story where even the secret best ending is a nightmare. If you like cosmic horror or massive metroidvanias, Vigil is well worth a purchase.
so fun,,,but they need to fix bugs
Castlevania and Dark Souls had a baby...
Actually, they've had a lot of babies, but this is one of the good ones. Maybe even the best.
I was not expecting this game to be as good and expansive as it is. For starters, you get a massive map filled with mysteries, in which exploring is super fun and rewarding. And then the atmosphere and interesting universe the game takes place in. Yes, it's kind of a standard dark fantasy setting, but for what it is, it's done in the best way possible. The soundtrack is not afraid to go hard when it didn't even need to, but the game is just sick like that.
Anyway, just quality all around, and a lot of bang for your buck. Give it a try!
The game starts off pretty poorly, with a zillion dialogue boxes & NPCS, as well as barraging you with plenty of junk items/consumbables.
As well as this, the protagonist looks awkward compared to the rest of the environments, like a flash game. Similar problem with Bloodstained: Ritual of the Night and Salt & Sanctuary.
I could complain about the character movement and various minor details that add up as well, but bleh.
There is a very interesting Dark Souls world to explore in this game though and this is almost a sideways thumb, but I'm bored of this and dropping it.
Games like The Last Faith, Elderand, Skelethrone and Unworthy are much more to the point and appealing to me.
The best 2D metroidvania / souls like
My favorite metroidvania/soulsvania. An excellent game in every aspect (combat, exploration, level design, music, art, etc.). I highly recommend it to fans of the genre.
p.s. I hope the developers will release DLC content for the game, I have been waiting more for years.
Game's good, platforming's bad, combat feels nice and the story is eh. Optional bosses really tickled my pickle.
What a fantastic metroidvania.
The story is quite interesting if you are paying attention to the item descriptions.
Combat is quite fun with a fair bit of build variety. (Sword parry and dagger dodge attacks are busted though)
I had an absolute blast playing it.
The game is generally pretty good and enjoyable. I don't recommend it simply because the save system combined with some genuinely terrible design choices make actually getting through the game a frustrating mess of trial and error. The game's idea of autosave is a consumable item. So, right off the bat, you have a critical save function that goes underused because it's a finite resource. Then you combine that with fall damage, which ordinarily wouldn't be such a big deal except that there are a rather large number of places where missing a small ledge is instant death. And then you lose all your progress up to that point. My own deal-breaker was dealing with a spider cave filled with giant, hyper-realistic spiders along with background spiders constantly scuttling around. I soldiered through my arachnophobia, and got through a huge chunk of the dungeon only to have a brand new giant enemy suddenly swing its way in from off-screen and one-shot me dead. Other than opening up into a room with still a bunch of normal enemies, what notice did I really have that it would a good idea to save at that point? So, now I will have to go through that entire cavern. From the beginning. Dealing with every single spider all over again. I don't even know if I'll make it to the end at this rate.
I liked Vigil as a metroidvania with some Souls-like combat mechanics. But I loved it because of the art style, the atmosphere of the world and the exploration. I felt transported back in time to the dark fir-studded skyline of the original Castlevania games. There are a good number of large interconnected areas, including towns, forests, catacombs, mountains, mines, swamp, etc. The NPCs you meet along the way have only a few lines of dialogue, but they contribute to making the map feel like a real cohesive country. It's certainly not the Witcher 3 but it made me feel a tiny bit like that.
The combat relies on dodging, blocking and parrying, with stamina management. However, the stamina is so generous and replenishes so fast that I rarely paid attention to it. There are 4 different weapon types with their own skill tree, plus magic spells, though I only used swords in combat and never found it necessary to switch to a different fighting style. Combat felt satisfying but not challenging most of the time. I beat the majority of the bosses on the first or second try, except a couple of the optional late-game bosses. Still they were all very fun to fight and had memorable designs.
Movements and animation felt fluid and responsive, which is important for a metroidvania. But the number of traversal skills you unlock are not very numerous or original. There's a double-jump, and a slide to pass through narrow spaces. A mid-air dash I got very late in the game. Still there are many secrets to discover and collectibles to find such as special weapons, outfits and decorations for your home.
Overall a surprisingly satisfying experience at a very good price.
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Дополнительная информация
Разработчик | Glass Heart Games |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Metacritic | 75 |
Отзывы пользователей | 87% положительных (1219) |