Разработчик: CREATIVE ASSEMBLY
Описание
Total War Academy
THRONES OF BRITANNIA – Steel & Statecraft Update
Today we’ve released a new update for A Total War Saga: Thrones of Britannia. The Steel and Statecraft update builds on some existing mechanics and also address some player feedback from the last update.
Among other things, the update implements a new Political Difficulty option. We understand that some players like to challenge themselves with political manoeuvring, while others prefer to stay away from such back-stabbing. You can now tweak this area of the game separately from Campaign Difficulty. The politics system is also undergoing some other changes, particularly in the events that come about as the result of political actions.
Here are some more highlights of the changes that have been made.
Estates Overhaul
The purpose of Estates was to add challenges in managing a kingdom where each noble is playing the game of intrigue, looking to grab more power and land for themselves. However, the system didn’t have as much impact as we’d have liked, which is why Estates have received a rework to better represent a king granting land to his more important lords, thus ensuring their devotion to the crown. With the power of land ownership comes a responsibility for the owner to properly tend to his holdings – each Estate will offer a positive effect if given to the proper lord, or a negative one if the noble is not suited to presiding over such lands.
The nobles in turn do not sit idly, hoping for deeds to fall in their lap. The Estate Desire traits, which characters previously gained, have been replaced with requests, directed towards the crown in the form of missions. Every so often a lord in your faction will ask to be granted Estates, offering a reward in return. But if you deem the noble ineligible or sense malicious intent, and you ignore their request, their loyalty will start to waiver.
We’ve added more weight to managing your Estates, and to help with that we’ve reorganized the Estates interface. Each lord will list the effects that they provide from Estates they own. Moving Estates around has been made easier – clicking on an Estate will grant it to the selected character on the left. Beware, however, of dealing with Estates that are not in the king’s possession – nobles are quite attached to their lands and will rarely part with them without repercussions.
Traits
Traits depict the story of each character; their upbringing, their personality and the events that have occurred in their lifetime. Sifting through each character’s history can be cumbersome, which is why we’ve stacked traits into groups. Each trait group is now represented by a banner, with all effects of the traits within listed underneath. Clicking on a banner will list all traits within that group, giving a detailed account of the noble’s qualities.
As mentioned previously, each trait group will list how it affects a character’s Estates. The group with the most traits will be marked with a large yellow icon, showing the lord’s dominant characteristics and what effects they grant to the noble’s land ownership.
Recruitment Revamp
Recruitment in Thrones of Britannia is chance based, similar to the way in which mercenaries worked in previous titles. While it’s an interesting challenge to build armies with imperfect composition and size, it has downsides too, such as elite units appearing scarcely, and losing your painstakingly assembled army can be a devastating blow to your campaign.
We’ve replaced this chance-based system with cooldowns. When a unit type is recruited, there’s now a set number of turns before another becomes available. This retains the sense of choice limitation, but rewards planning and removes the random punishment of not having enough units simply because they didn’t appear in the recruitment pool.
The time it takes to build a full army can be lengthy, so recruitment events have been added, granting a quick supply of units to help with defending territories, or adding a helpful push to your conquering.
Buildings, technologies and faction mechanics have all received new effects to improve the recruitment times of units. We’ve also eased the unlock requirements of military technologies, to make meaningful choices in army management more accessible.
Book of Traits (Trait Browser)
With the added importance of character traits, we believe there is more purpose to managing your characters, seeking their best development. All traits present in the game are now listed in the Book of Traits along with the condition of their acquisition.
The details of a trait will be locked until the player acquires that trait for the first time. (We still want players to experiment and discover traits on their own, but unlocked trait information will now be readily available).
The Book of Traits is persistent between campaigns, allowing players to hunt for a specific trait in a later playthrough.
Buildings & Settlement Maps
Villages are getting a second, alternative building path straight from level 2. This should give players the opportunity to fine-tune their economy through minor settlements. The existing paths are vastly unchanged (safe for some minor balance tweaks) for an easier transition.
We’ve also created some new buildings that will feature on all settlement maps (both major ones and villages).
• Viking Gatehouse
• Viking Long Hall
• Viking Turf-roof Hall
• Viking Drinking Hall
• Viking House 1
• Viking House 2
• Viking House 3
• Viking House 4
• Anglo-Saxon Chieftains House
• Anglo-Saxon Great Hall (under construction)
New Major Settlement Maps
Since siege battles in Thrones of Britannia have been popular, we’re making two brand new settlement maps, one based on Bebbanburg Castle, and the other on The Rock of Cashel.
• Map 1 - based on Bebbanburg Castle (used in-game for Bebbanburg and Eidenburg)
• Map 2 - based on Rock of Cashel (used in-game for Caisil and Grianán Aileach)
Mod Support
Last but by no means least, we’ve made a couple of changes to help out Modders. Most notably, the Recruitment window can now accommodate any number of custom units (with a scroll-bar). Also retail pack files now contain exported binaries for all basic UI components, in addition to the already existing composite templates.
And That’s Not All…
The update features improvements to lots of other areas of the game, including updates to battle AI, performance optimisations, visual improvements, UI enhancements and more.
About the Game
A Total War™ Saga: Thrones of Britannia
The year is 878 AD, the embattled English king Alfred the Great has mounted a heroic defence at the battle of Edington, and blunted the Viking invasion. Chastened – but not yet broken – the Norse warlords have settled across Britain. For the first time in nearly 80 years, the land is in a fragile state of peace.
Throughout this sceptred isle, the kings of England, Scotland, Ireland and Wales sense a time of change approaching; a time of opportunity. There will be treaties. There will be war. There will be turns of fortune that become the stuff of legend, in a saga that charts the ascent of one of history’s greatest nations.
Kings will rise. One will rule.
Thrones of Britannia is a standalone Total War game which will challenge you to re-write a critical moment in history, one that will come to define the future of modern Britain. With ten playable factions, you must build and defend a kingdom to the glory of Anglo-Saxons, Gaelic clans, Welsh tribes or Viking settlers. Forge alliances, manage burgeoning settlements, raise armies and embark on campaigns of conquest across the most detailed Total War map to date.
Choose your strategy
The Grand Campaign offers multiple routes to a glorious Victory; aggressively expand your territory through force of arms, acquire renown through construction, advanced technology and influence, or complete a series of unique objectives based on your chosen faction’s history. Once completed, steady yourself for a significant late-game challenge and the final, Ultimate victory condition.
Explore and conquer the British Isles
From the snowy highlands of Scotland to the orchards and meadows of Kent, push back the fog-of-war and unveil the extent of Anglo-Saxon Britain. Varied towns, cities and rural settings inspire a host of different battlefield environments. Experiment with the strategic opportunities afforded by newly capturable minor settlements. Throttle your enemies’ trade routes and coax them out of strong, defensible positions.
Viking warlord or Anglo-Saxon king, define their legend
Each faction will face a series of unique events and branching dilemmas, often based on authentic historical events and issues of the time. Embark on Viking expeditions, manage the Anglo-Saxon peasant economy, each faction feels and plays differently. Carve out unique roles for your King and Nobles, customise their impact by making meaningful choices about their development and determine how their story will unfold.
‘Classic’ Total War gameplay refined
Includes many updates to core Total War mechanics - such as provinces, politics, technologies, recruitment, dilemmas and much more - designed to make your experience more immersive and more meaningful.
Playable factions, cultures and kings:
Thrones of Britannia will include ten playable factions, from five cultures, with a summary below.
The Anglo Saxons – West Seaxe and Mierce
When Roman rule in England concluded, new kingdoms of Germanic stock coalesced in the counties now known as Northumbria, Mercia, Wessex, Essex, Sussex, East Anglia and Kent. The peoples of these regions came collectively to be known as the Anglo Saxons.
West Seaxe
Faction Leader: King Alfred
As the dominant Anglo-Saxon kingdom of southern England, the forces of West Seaxe – or Wessex in modern English – provided the isle’s primary resistance against the incursions of the Great Heathen Army. From the capital city of Winchester, Wessex conquered lands in Surrey, Sussex, Kent, Essex and even Mercia. Alfred’s dogged defense of the Danish invasion laid the foundations for Wessex to unite England under one ruler for the first time in 927 AD.
Mierce
Faction Leader: Ceowulf
From its capital city of Tamworth, the kings of Mierce – known now as Merica - ruled the area now known as the Midlands. At its height, Mierce stretched from Northumbria in the north of England to Kent, Sussex and Wessex to the south. In 877 AD, the Great Heathen Army seized the eastern part of the kingdom to form the Danelaw, or East Engle.
The Gaels – Mide and Circenn
Gaelic culture initially developed in Ireland, their society built around a system of clans and chieftains. They raided and traded with Roman settlements, and by 878 AD had expanded from Ireland to inhabit much of Scotland.
With the influx of the Vikings, some raiders settled in Gaelic lands, becoming the Norse-Gaels. The Scottish Gaels would absorb the Picts to become the Kingdom of Alba – essentially setting the blueprint for modern Scotland.
Mide
Faction Leader: King Flann Sinna
Mide lies at the heart of Ireland. Not just geographically, but politically, intellectually and spiritually. Many High Kings have risen from Mide, and its current ruler, Flann Sinna, aspires to that title.
With many fellow Irish factions nearby, Mide is in a position to potentially bring the disparate clans together, and usher in an era of Irish prosperity. However, threats are never far away… the Vikings of Dyflin have settled to the east, and their power and influence are growing. Will Mide strive to keep the uneasy peace? Unite the clans in a war against these Norse settlers? Or find some other route to supremacy?
Circenn
Faction Leader: Áed mac Cináeda
Circenn was in origin Pictish, but became more heavily influenced by the Gaels and other peoples over time as they were driven away from the relentless Viking raids. 878 AD marked the end of the Viking invasions, but Circenn’s troubles were far from over. While she had a firm hold over the eastern coast of Scotland, many threats still exist – both within and without.
Scoan, the capital of Circenn, was once home to the legendary Stone of Destiny, said to bestow divine strength on her people. Where the stone now resides is a mystery, but if clues can be found, surely the Stone’s recovery would be an adventure worth undertaking…
The Welsh – Gwined and Strat Clut
The Welsh Kingdoms descended from the Celtic Britons who occupied much of the island of Britain from the Iron Age, into and beyond its Romanisation in the First Century.
Ironically, the term ‘Welsh’ derives from the Anglo-Saxon term for foreigner, ‘wealas’, which they applied to the native Britons. The Anglo-Saxons flourished and many of the old Brittonic kingdoms began to disappear.
Gwined
Faction Leader: King Anaraut
The people of Gwined have some claim to the title of 'true Britons', having been driven to the far west by invaders who now call themselves ‘English’. Renowned both for their bardic arts and their skill with the longbow, the Welsh of Gwined thrived under the leadership of Rhodri Mawr.
Rhodri kept Gwined largely free of Vikings and other invaders while expanding its borders. Now he is gone and his lands are divided.
Strat Clut
Faction Leader: Run
Strat Clut is a kingdom of the Old North that can be traced back to the Fifth Century and the Celtic Britons. The realm was formerly based at the fortress of Alt Clut but driven out by a Viking invasion in 870. The current King Artgal was taken captive and reportedly killed in mysterious circumstances. The kingdom reformed further into the valley of the River Clyde under the leadership of his only son Run.
The Great Viking Army – Northymbre and East Engle
In 865 AD, Ragnar’s sons led the Great Viking Army and made landfall in East Anglia. Over the next 15 years the Vikings ranged high and low, from Wessex to The Clyde, conquering towns, claiming victories and suffering their share of defeats until the Battle of Edington in 878 AD, where its leader Guthrum met his match in the young King Alfred and his West Saxon army. Bested in the field, his forces retreated in disarray to a nearby fortress. Flush with success, Alfred’s men gave chase and laid siege. After a fortnight of starvation, the invaders surrendered.
Under the terms of his capitulation, Guthrum was baptised into Christianity and he and his men were allowed to return to East Anglia and settle – provided they kept Alfred’s peace, of course.
Defeated, but never humbled, the Vikings seethe with an all-consuming rage. One does not cage the wolf without consequence…
Northymbre
Faction Leader: Guthfrid
When the Vikings arrived in Northumbria in 867 AD, they took the city of York – or Eoferwic, as was – for their stronghold. And what a bastion it was, with its formidable Roman walls still standing strong 700 years on. King Aelle of Northumbria attempted to wrest the city back from the Danes, but was captured during the attack. In retribution for Aelle’s execution of their father, the sons of Ragnar made an example of him with the horrifying Blood Eagle ritual.
Northumbria remained under Viking control and, after the battle of Edington and the subsequent treaty of Wedmore, a portion of the Great Viking Army marched back to Northumbria, to settle under Alfred’s peace.
East Engle
Faction Leader: Guthrum
Forming the bulk of Britannia’s south-easterly coast, East Engle was the staging-point of the Great Viking Army’s invasion, and the region where many of its warriors settled after the Battle of Edington. Under the rule of the Danish leader Guthrum (or Æthelstan, to use his adoptive name by Alfred) it would ultimately come to be known as the Danelaw.
Yet still, some fight remains in the Danes of East Engle. One does not shed the mantle of glory and become a landsman overnight.
The Viking Sea Kings – Dyflin and Sudreyar
After nearly a century of escalating raids, the Vikings left an indelible stamp on Britannia, altering the course of its history forever. Not least of all culturally, as many smaller bands of Vikings had settled around the isles prior to Alfred’s defeat of the Great Viking army.
These smaller factions traded an existence of ceaseless conflict for a new life in Britannia, establishing their own petty principalities, intermarrying and ultimately becoming part of the warp-and-woof of Britannic life. This mingling of cultures, so emblematic of British history, helped create the rich melting-pot of attitudes, beliefs and language that has made the isles and their people so unique.
Some Vikings never truly settled however; their designs were grander, their hunger for conquest and greatness unquenched. These Sea Kings would continue their bellicose work, heedless of any decree from England’s upstart ruler…
Dyflin
Faction Leader: Bardr
Dyflin was a major port town on the east coast of Ireland, and the site of Britannia’s largest slave market. It was a major site of Viking occupation, and was ruled until 873 by the Viking lord Imar, often associated with Ivar the Boneless, a son of the legendary Viking warlord Ragnar Lothbrok. Viking raiders had wintered there as early as 840 AD, so their association with the region had been a long one, and over time their customs began to take on a more Gaelic flavour as the slow process of integration took its course.
By 878 AD however, Imar’s son Bardr was firmly established on the throne. Would this ambitious Viking ruler seek to seal a lasting peace with the surrounding Gaelic factions? Or return to the ways of Ragnar, and pursue a path of bloodshed and domination? It is hard to ignore the calling of one’s warrior-blood…
Sudreyar
Faction Leader: Eirik
To the west of Alba lies Sudreyar, the Kingdom of the Southern Isles. Comprising the southern Hebrides, these scattered islands were sparsely populated and, bearing the full brunt of the Atlantic weather, were not lands suited to the less-hardy.
Like much of Britannia, these islands saw increasing Viking contact from the 8th Century. Prior to this period they formed part of the Gaelic kingdom of Dalriada, until they fell under Viking control. Over the next century, Scandinavian occupancy took on a distinctly Gaelic flavour (and vice-versa), particularly after 872 AD when Harald Fairhair became king of Norway, and his former opponents flocked to the area.
Materially poor, but offering an excellent base for those of a nautical bent, the isles of Sudreyar are a perfect staging-post for raiders and explorers.
Поддерживаемые языки: english, french, italian, german, spanish - spain, czech, korean, polish, portuguese - brazil, russian, simplified chinese, traditional chinese, turkish
Системные требования
Windows
- OS *: Windows 7 64Bit
- Processor: Intel® Core™ 2 Duo 3.0Ghz
- Memory: 5 GB RAM
- Graphics: NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @720p
- Storage: 30 GB available space
- OS *: Windows 7 / 8 (8.1)/ 10 64Bit
- Processor: Intel® Core™ i5-4570 3.20GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290X 4GB @1080p
- Storage: 30 GB available space
Mac
- OS: macOS 10.13.4
- Processor: 1.8GHz Intel Core i3 or better
- Memory: 8 GB RAM
- Graphics: 1GB Nvidia 650M, 2GB AMD Radeon M290, Intel Iris Pro 5200 or better (see notes for more details)
- Storage: 15 GB available space
- Additional Notes: The game is supported on the following Macs. To check your Mac model and when it was released, select About This Mac from the Apple menu on your menu bar.
- * All 13" MacBook Pros released since 2016
- * All 15” Retina MacBook Pros released since Mid 2012
- * All 15" Macbook Pros released since Mid 2012 with a 1GB Graphics Card
- * All 21.5” iMacs released since Late 2013 with a 1.8GHz i3 processor or better
- * All 27” iMacs released since Late 2013 (1)
- * All 27" iMac Pros
- * All Mac Pros released since Late 2013
- 1. Late 2012 models with a Nvidia 675MX or Nvidia 680MX graphics cards are also supported.
- * All Mac Mini's since Late 2012
- * All 12" Macbooks released since Early 2015
- * All 13" Macbook Airs released since Mid 2012
- * All 13" Macbook Pros released since Mid 2012
- * All 13” Retina MacBook Pros released since Mid 2012
- * All 21.5” iMacs released since Early 2013
Linux
- OS: Ubuntu 18.04
- Processor: Intel Core i3-2100 or AMD equivalent
- Memory: 8 GB RAM
- Graphics: 2GB AMD R9 285 (GCN 3rd Gen and above), 2GB Nvidia GTX 680 or better
- Storage: 15 GB available space
- Additional Notes:
- * Requires Vulkan
- * AMD graphics cards require Mesa 18.0.0 or later (Mesa 18.0.4 is recommended)
- * AMD GCN 1st and 2nd generation cards are not supported
- * Nvidia graphics cards require driver version 390.59 or later
- OS: Ubuntu 18.04
- Processor: Intel Core i7-3770K
- Memory: 8 GB RAM
- Graphics: 4GB AMD RX 480 or 4GB Nvidia GTX 970
- Storage: 15 GB available space
- Additional Notes:
- * Requires Vulkan
- * AMD graphics cards require Mesa 18.0.0 or later (Mesa 18.0.4 is recommended)
- * AMD GCN 1st and 2nd generation cards are not supported
- * Nvidia graphics cards require driver version 390.59 or later
Отзывы пользователей
Good evolution from Attila, not huge leap and some bits that I would have like to have included, but good replayable game
simple but cool, Im still new but this game is very fun and I see myself playing it for over 70 hours! 8.1/10
good game, and fantastic time period to choose from. But graphics could be a little better
Thrones of Britannia is a Total War game with a much smaller scope than usual, just covering the British Isles during the Viking Age. As a result there is far less variety factions and in units than other Total War titles. Most factions focus on infantry and most battles will be decided by the front line fight. I would recommend this game if you are a fan of the period or like infantry focused factions from other Total War games.
Genuinely not bad to be honest. If its on sale then I think its worth a try. Its a solid overall game with clearly a lot of passion put into it. Its just a Saga game so dont expect it to be a big as Rome 2.
There must be something wrong with me, because i absolutely love it.
Great setting, love the battles and sieges, brilliant new mechanics. Overall a 9/10 - only gripe is I wish you could zoom out further on the map!
Game has some unique unit design, combat entertaining and new food system feels nice.
The AI in battles did not improve from other titles. One of the late game missions glitch that will leave your whole campaign unable to advance. Siege towers will not work on some maps causing to loose an easy battle. The developer has not fixed these glitches since release. THEY JUST TOOK THE MONEY AND RAN.
Would not pay more that 20 dollars for this title.
Takes too long to load games,and is not fun. A waste of money.
Steam is WOKE, don't support Steam, their monopoly on video games hurts you the consumer......................
Buy from other keysellers..................................
Awesome game worth it if you like kingdom managment games
Game is absolutly horrible
Laging, crashing, worst UI in the entire Total War series. Boring, boring and many things done so complicated without any reason
Same game as all the other Total War games, just a reskin.
Still a good game... solid time killing fun
Fantastic game. If you like the period, Vkings, Last Kingdom etc you should buy, don't listen to the haters.
vikings rule
Great game. One of the best in Total War series (in my opinion).
Map is tiny
Shield Wall!!!
you can get one good campaign in but usually the balancing is quite off with either wessex or mercia taking charge quite quickly. You can of course beat them but it does make it feel very guided and there are not that many paths your campaign can take. If you are looking for a mediveal experience age of charlamagne or 1212 are much better. I literally finished one campaign and never felt the need to return to the game of course I got like 70 hours out of it but by TW standards that is not a lot and as far a historical simulation goes this does not have the scope for a standalone dlc, this would be great as a dlc for med 3 tho
Thrones of Britannia is by no means a terrible game. It has the tried & true Total War formula going for it, along with some fresh ideas to differentiate it from other TW games. However, the factions don't really feel very distinct from each other, the AI is janky, the art style of unit cards and in-game cinematics is jarringly goofy (although period-accurate), there are some rather baffling game design decisions, and the entire thing kinda lacks the immersion that TW:Shogun or TW:Warhammer games have.
So, if you want a better-made Total War game, play almost any other Total War game. And if you want a game that better captures the cultural, religious, and military conflicts of viking-age Britannia, play Crusader Kings 3.
Too much going on. The province system sucks.
very good game
has issues but also offers very interesting mechanics not available in different TW games
Huge problem with gameplay. The cavalry kept routing and was permanently wavering even after i rallied them 3 times and put them in front of my general. They for no reason, no shock, no sudden attack, no incoming missiles, kept routing a few seconds after rallying the unit. Which is what i consider a bug and this was in the proglogue. Having been a total war player since rome 1, i can assure you this is not how the morale system works and so i got my refund after the first battle... sad because this game looked very good and played well. After 6-8 years ? still a bug like that can ruin a game!
games kinda glitchy for being a done and passed over game.
Siege attacks can become a mess with units just glitching around the equipment and not using it getting slaughtered. Units not capturing points or attacking and just staring at the enemy tower shooting at them. Its like they put the combat in the back seat in this game and left it to rot and die. Great attempt at probably one of the most fun time frames but they kinda ran it though the mud. There is much better total war options then this one. go get a different one.
Shieldwall Mod makes this very replayable.
This game is stupid on the battlefield , because: you can simply send an infantry unit to kill the mounted general for the enemy as they will just stand still. (yes. even on legendary difficulty !)
& it is stupid on the map , because: it will take months, if not years for your soldiers to get from point A to B on the map of Britannia which in reality is about 25 kilo meters only.
as for all the fuss about " but siege battles are nice" by discord & reddit amateurs : nope. nothing really is different or improved (comparing to Attila) other than the combat being slowed down & charge infantry being nerfed.
rather garbage. get rid & stick to Attila.
i would wait for a sale under $20 but if so then its worth recommending. im a fan of this era so for me i enjoy the combat gameplay much like attilla. overall ts fun but leaves much to be desired as the campaign is easy. can get repetitive but as i said if u get it on sale its definetly worth it. the performance is crap much like attilla, i have to lower graphics to get decent performance. buy on sale!
this game doesnt deserve the bad rap very enjoyable so far.
This Review is after one normal campaing.
Pros:
- The Battels are fun
- The Sieges can be fun
- The game looks awesome. The Zoom is good enough ab the Men on Men fight are great
Con:
- The Diblomacy ist trash
- Everyone is in War with everyone and you lose of it. So right now I am thinking of beeing better of without friends
- The Ai in the Battels can be very stupid (the run half ther Men against me and while I can slaughter them the rest is running behind them without any target. The Battel was won by me becouse the AI was stupid not by me because I am smart)
- Sieges can get very borring
- After this 20h I have the fealing that I have seen Everything.
So I like it, but I will start looking for some mods that will help with mainly the AI
bloody fantastic
took the first step towards creating a british empire to destroy russia in the future
The night attack seems pretty cool, games missing a couple things, but I think an ambush mechanic would make it even better. Wish there was more playable factions, still pretty good.
Short and sweet, the resource and economic system is complicated enough to be of interest, to shape your campaign to go after more food, for instance, but not so complicated as in later total war games, where it becomes overbearing. Combat too is enjoyable and straightforward. I prefer these smaller unit rosters that allow both for specialization against certain factions, but not to the point of confusion.
Destiny is all
Same old Total war. You lose a city to the enemy. Your ally takes it over before you get to it. You now have to attack your ally to get it back. Same old total war.
Usurper rebels have way too much inertia. Their only goal is to sail from settlement to settlement ahead of you, knocking out each city as they run through them. Is that what I'm supposed to do too in this game? Just run to a settlement occupy it, and run to the next one. With a single army of 20 units I could do this all day. That's what the AI does.
good
Gran juego, que fue duramente criticado en su momento pero a día de hoy es de los que más me gusta jugar. Las batallas son increíbles y la época histórica es ideal. Con algunos mods de la comunidad la experiencia mejora aún más. Si lo ven en oferta, no duden…
grate game
A borderline yes. As a standalone this game is fine, but it's not one of the best TW releases.
The map and troop range are quite limited and the old Kingdoms of England mod on TW Medieval had more depth.
great setting, fun elements and design
Only thing i wish is that Total War would come out with a World War I and II game and even a modern day one. its always around the same time periods. Lets get some new focus areas on the game timelines. I be it would blow up on the sales and they would make a ton more money.
such an amazing game i love how everything looks so much attention to detail
Fun to control armies :)
As a Viking reanactor, I love this game.
great game USA #1
VALHALLAAAAAA!!!
The units animations are so clumsy and unartistically animated. The UI is hard to distinguish. Battles make no sense. I keep downloading and playing for maybe an hour because the scenery and setting are superb, but it keeps letting me down.
Overall a really great game. You've probably seen it resembles the viking shows and books. Which i personally had fun with, both the movie references and time era.
The graphics look great to me. i have no complaints.
Took about 50+ hours to get a good grip of the mechanics, and another 50+ give or take to actualize those mechanics to play on legendary mode. Now the game is super easy on anything lower.
The politics i just kinda wing to be honest. Do my best to keep loyalty high, influence low, and kill those who cant see the bigger picture. I think that was my biggest downfall trying to find out how to manage that stuff.
The map is like a DLC they aint lying. Coming from the titles where you have half the world to conquer, this is as the title says. Though it has more than enough space to give you a good feel of the era, and makes the end game feel achievable for those that cant spend a month conquering the size of lets say Rome/Attila.
People complain about building upkeep, but once you get the idea of what does what it gets easier. Just have to play the land. You have a good upkeep of food, but you capture a town that has a tier 5 stronghold eating 200 food, plus other buildings that eat up just as much (like chieftain plots take 150+ food). It all adds up fast when you dominate the lands. So just paying attention to what you are capturing, and prepare ahead on what you need to demolish/scale down or even rebuild goes a long way.
Over all so far i have spent 300+ hrs over the past couple years, a couple of the campaigns complete, and im still not finished. I could go on and on but for now, I would def recommend to anyone that enjoys these titles to pick it up and give it a good solid try.
Игры похожие на A Total War Saga: THRONES OF BRITANNIA
Дополнительная информация
Разработчик | CREATIVE ASSEMBLY |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Отзывы пользователей | 69% положительных (6693) |