Разработчик: Beamdog
Описание
Slink through the shadows as a deadly half-elven rogue, wield fearsome magics as a powerful gnomish sorcerer, vanquish your foes as an armor-clad dwarven paladin... whatever hero you create, incredible adventures await.
Discover magic, wonder, and danger at every turn on your own or with friends in these classic Dungeons & Dragons adventures.
Enhanced Features:
- Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
- Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
- Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
- Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.
- Restored Multiplayer: A completely rebuilt multiplayer system makes it easy to find online persistent worlds and game with friends
- More Modder Opportunities: Toolset quality-of-life improvements, shaders, filters, texture maps, and a new material systems allow creators to make amazing looking models and modules.
All the content of Neverwinter Nights Diamond Edition:
The original Neverwinter Nights campaign: Find yourself at the center of intrigue, betrayal, and dark magic in Neverwinter Nights. Journey through dangerous cities, monster filled dungeons and deep into uncharted wilderness in search of the cure for a cursed plague ravaging the city of Neverwinter.Two expansion packs:
- Shadows of Undrentide: Another adventure begins in Shadows of Undrentide! Charged by your master to recover four ancient artifacts, travel from the Silver Marches to unravel mysteries of a long-dead magical civilization.
- Hordes of the Underdark: Continue the adventure started in Shadows of Undrentide and journey into the ever-more bizarre and hostile depths of Undermountain to challenge a gathering evil.
Discover over 40 hours of new stories, then go on to sample the hundreds of modules created by community members just like you.
- Kingmaker
- ShadowGuard
- Witch’s Wake
Dungeon Master Client: Become the storyteller! Control monsters, creatures, and characters your players will meet over the course of an adventure.
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7, 8.1, 10 64-bit
- Processor: Intel Core i3 3rd gen or equivalent
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible with 2 GB of VRAM
- Storage: 12 GB available space
- Requires a 64-bit processor and operating system
Mac
- OS: OS X 10.15
- Processor: Intel Core i3 3rd gen or equivalent
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible with 2 GB of VRAM
- Storage: 12 GB available space
Linux
- OS: Ubuntu 18.04 or equivalent
- Processor: Intel Core i3 3rd gen or equivalent
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible with 2 GB of VRAM
- Storage: 12 GB available space
Отзывы пользователей
This is a computerised version of 3rd edition Dungeons & Dragons with modules you can play, tools for making your own stuff and a sea of content made by enthusiasts. In most respects Neverwinter Nights gives the player less freedom than its tabletop equivalent. It is old-school, janky and the writing is bad in the Classic Campaigns: The Wailing Death, Shadows of Undrentide and Hordes of the Underdark. I also think some of the puzzles in HotU are too hard. It is one of my favourite games and a way to play D&D when I cannot get a group together.
Love it, a timeless classic that will never lose its allure.
the amount of hours I have on this before it was on steam is massive. I still love this game and visit it often. A remake with a more modern engine would indeed sell many copies and put many smiles on the faces of those who like to play D&D.
The game is impossible to play on Macs with M-chips. There is constant stuttering and nothing helps. Also the support is absent on steam forums. Not recommended due to these technical issues.
This is a qualified thumbs up, because D&D is fundamentally a party-based system, and in single-player campaigns, NWN doesn't have parties. This is more like Diablo with a D&D skin. You're a lone adventurer, who can optionally hire a single bot (read: you can't directly control them) "henchman" to accompany you. Also, the pathfinding is simply appalling. You're going to be doing a lot of manual navigation. If you're used to Baldur's Gate 3 parties traversing an entire map in response to a single click, this might feel like it requires too much micro.
Having said all that, it's simply great fun. You'll free whole villages from oppressive curses, make dubious bargains with Liches, restore balance to nature, preside over a trial, and present the severed heads of bad dudes to grieving families. It's a good ol' fantasy adventure, it's just not the typical party-based D&D experience, unless you're doing multiplayer.
story is good, i like the interactions you can have with the companions and npcs. makes you actually kinda care about them which can be rare in rp games, but this one does it well. combat is a bit boring if you're solely melee, but i can deal w/ that. overall, super fun and nice game that holds up after so many years and still having patches in the big year of 2025. 8.5/10 would recommend this game to people who enjoy isometric rpgs
This is a very old game, but it's still enjoyable to play, I have not played it much since I re-aquired this game, I had first bought the game when it came out on disc. ( I miss having my hardcopies), The reason for not having played this much is due to my finishing this game long ago, now I'm going to play it for a few days, for the sake of the nostalgia and fond memories from playing.
There is a thriving community, even this long after this game had it's hayday, check out the workshop, or where ever you can get mods for it these days. Enjoy!
Can't speak for single-player, but it's a lot of fun with a friend, especially if you get into the role-playing a little bit like you're actually playing D&D. The first campaign isn't great though so I recommend starting with anything else.
My favorite game of all time.
Beamdog's new version is great.
I play Persistent Worlds where this game is still providing awesome roleplay improv-theatre experiences.
One of my all-time favorite cRPGs and the game that introduced me to Dungeons and Dragons. Still very fun in 2025 and with a CRAZY amount of homebrew module support and wholesale conversions.
Sitting at over 1000 hours in nwn, and I believe I can give an honest review. If you are like me, you played the main campaign before. I found it mediocre, while enjoyable and shelved the game itself for years.
How foolish I was, the amount of time wasted on MMOs games for with pay to win mechanics, or simple fetch quests....
The persistent world servers in Arelith, this is where this game truly shines through as the gold that it is, giving full access for modders and dm tools for people to host/run entire worlds within the game itself.
The current one I play in, has a deep world lore. A branching timeline from the dnd world lore, on its own custom area. This game has captured, that DND feeling that I, and many others have sought for years in a video game.
Create a unique character within the forgotten realms to interact, roleplay, form friendships alliances and rivalries with other players from around the world.
This game, and the servers it gives access to. Are gems. Not a game for every one. A game that puts quality over quantity. A game where your always in character. Where people will call you out for running around all the time. Where conversation has as much, if not more of an impact on the world around you then war.
It is an old game engine, it has its faults. And there is a lot of gaps that play out in imagination. But if you can look past the rust, and relic. You will see this game for what it really is. And it is by far, one of my favorites of all time.
For anyone looking for something special, something unique, or something unlike they have ever played before. I recommend it.
I have access to thousands and thousands of games. But this, will always be one I come back to, and it will always hold a place I my computer.
If you can get past the visuals and learn the unusual controls there is an evergreen community around this game that insists on making cool MMO servers
Game doesn't deserve to have been made. If you enjoy RNG, you'll enjoy this. DND and games based around TTRPGs are turn based for a reason. Redeeming factor is the RP of some servers, but it'll be of variable quality. Wouldn't keep playing it except friend group consists of 2 individuals that steadily return to it.
a classic game with many options for the old rpg player like me.
Long time vet , countless hours; this is one of those games that I'd argue requires a certain type of nerdy(likely older head) CRPG gamer to truly enjoy and get the most out of. The game is a product of when it was originally created in and while there are some excellent fan modules and interesting servers still going strong, the appeal and adjustment to the game probably will be smoother for those with some prior familiarity to games from this era and understanding of this era of DnD.
Sure it's a cheap game on sale and maybe worth curiosity but you probably won't be a convert if you never touched a DnD game before or are coming from more modern Baldur's 3, 5e DnD. There is a bit of a learning curve with a number of things like the 3rd edition having alignment mattering, certain mechanics with feats being more important, Rest system with Real Time Combat, and some other odds and ends.
The Good:
-Lot of customization tools, fan made content that exceeds quality of even bigger studio RPGs. Good framework to get creative juices flowing and you can straight up design your DnD gamenight campaign with the tools provided. Hate the ugly player portraits, import your own, very easy stuff with console commands and file tinkering.
- A tight niche community of diehards still keeping this old dog alive in multiplayer living world servers, it might not be for you and there's no obligation, but it's admirable to say the least for a game this old.
-The main campaign I'd say is a bit weak/tutorial tech demo-passable, the expansions Shadows of Undrentide and Hordes of the Underdark are much better. And of course there's a large trove of the fan made content that's got rave reviews for ages at this point. You might like the Original Campaign more than I did and yeah again reflective of when this game came out, but it's nothing special.
- 3rd edition dnd didn't get a ton of video game adaptations and this one does some justice on that front, gotta take these wins. It feels good when you properly setup a spell caster character's order of attack and things click.
-Decent itemization, at least in the main campaigns and content. It always felt crummy in games where you could literally not get any good drops early on .
-Dated but scratches an old head crpg itch
The Not Good:
- The Original Campaign was very likely designed with more players in mind and there's a lot of encounters where you and your clumsy AI henchman just don't cut it at times despite how you could've steam rolled a room before a certain section. It would've been nicer to have a traditional party. You can go from rolling zombies to having some random sorcerer throwing everything at you and wiping you, the power spikes can be tough and random.
-Related to above, there's far too many sections that were designed that somebody would be liberally skilled in picking locks and defusing traps constantly. You can always try to Bash open doors and chests, but it can be tedious and sometimes you can't always brute force which does leave a ton of loot on the table missed. If you have no lockpicking, no Henchman that picks stuff or aren't a Rogue by nature, parts of the campaign can be a bit frustrating.
- Real Time Combat can be a bit clunky. It takes adjusting to digesting when an attack is going off as there are technical rounds and orders of doing an attack but this can absolutely be a deal breaker if you're coming from way more recent games. Neverwinter Nights was a bit of a new chapter for this stuff in a 3D landscape and you can end up getting beat out in encounters on jank you didn't expect, e.g. see an animation not technically finishing and you miss out of doing another follow up thing and the enemy just hacks away at you. It also makes spell casting chars a bit of a challenge if you're not used to things.
-Some of the server communities can be a bit toxic with total powertripping jerks and a bit of a shared cliquey toxic culture. I understand this is a very specific niche geeky realm people wanna pretend to be an elf when they log on and expect everyone to roleplay to same extent, but sometimes people can be a bit too heavy handed on rules policing and very noob unfriendly. I understand people need to moderate things and these are old communities but some people have no chill. In some ways I'd almost not really even recommend them unless you're big on the nerdy life.
Final Verdict: In current year a serviceable boomer CRPG that goes down a lot easier if you have some time and memories put into this sort of thing or are a bit geekier and into the creative efforts of fan communities. It's a cheap good time but again takes a very particular RPG gamer to truly enjoy.
I fuckign love this game.
yeah its not beautiful as Baldur's Gate or as engaging a story as Baldur's Gate
you dont have a huge party of romanceable characters like Baldur's Gate
buts its mechanically sublime
The original campaign is incredibly boring, SoU is slightly better, HotU is ok. Unofficial campaigns can be very good, so buy only if you know what are you doing or feel really nostalgic.
I love this old game. Not great graphics but fun to play.
I have played this game from the beginning when it first came out. I enjoy every part of it from the single player to the multi player on different servers. I really enjoy this game and wish others would give it a try.
MEH!
Fraking MEH!
So the blind and delusional will have you believe this game is better than its sequel. Rose, tinted, glasses. No, rose stained optic nerves.
NWN 2 is better in EVERY regard.
It's a most stable version of the engine
It looks better
It has a Fracking story that is not piss on toast
It has characters that you can actually give a frak about
It has a balance of combat to story to puzzle
It has a DLC that many regard to be Avalone's best work
It has more character flexibility
It is not using a butchered version of DnD 3e, a much maligned version of DnD, and rightly so
NWN 2 also has just as good, if not better a modding scene, with NWN EE/1 only having a handful of modules that anyone ever talks about, and most of them are very much ADULT, as if the fanbase for this game are hankering for that early age of internet ERPG phase.
If you want boring, repetitive, grindy dungeon crawling, with none of the charm of a Diablo clone, none of the story of an Obsidian game, and none of the mechanical competency of... Well fracking anyone post 1990, then sure, get this. Otherwise, get its sequel, or get a modern game in the genre, they're, just, better.
The only reason to play this game, is if you are part of, or are thinking of joining one of the few remaining RP servers that exist. In which case, you better hope that they're a decent sort, and instead of taking that gamble, and restricting yourself to this antique of inadequacy, why not just join a real TTRPG group, and have real fun, with real freedom, in a system that is not cack on the styx.
can't read the start menu or any of the content. print box is to small. don't feel like kneeling in front of the tv to make out the choices. UI changes nothing. No clue how it works. not worth it to me to be messing with. I'll play something else.
Ever since college 20 years ago (Wow, it's been that long?!) this game has transformed my life. This is the best RPG I've ever played, and will always have a special place in my heart. Also, getting every official DLC module and soundtrack and expansion for $7 is amazing. Get this game, you will not regret it!
I'll try to be quick with this review in particular because i could spend the entire day talking about this game, since i used to play it back when i had it on CD.
Are you a Fan of D&D but can't afford Baldur's Gate 3? Well, this game is for you. Not because of the base content, which is good on its own, but for the user created one, which is a lot and makes this game have a lot of replayability, specially if you account that the Aurora Editor is not that hard to learn, so you can make your own stories as well!
As the game itself advertises, you have over 100+ hours of content by just playing all the base game (all 3 campaigns plus the extras), and you can multiply that several times by just playing user created content.
The game isn't perfect, it has its flaws, its graphics are dated and it shows, but its still a love letter to the D&D community, one which i didn't know existed before this game and i came to love and respect. True to what some other reviews say, this game used to be much more active in its glory days (which are long past) but its still a rather unique experience that serves as a good enough introduction to this universe or, as a way to experience D&D on your PC.
It's also rather cheap in comparison to other games of its genre, costing only 10.500 CLP (About 10 Dollars) and roughly 4000-2500 when it's on sale (2-4 Dollars). I can't recommend this game enough really, it's been a vital part of my childhood and made me start loving fantasy as a whole.
Quick Score: 7.5/10 (8.5/10 in its glory days)
NWN was a game way ahead of it's time and is the best D&D like game available. I especially like how you can create your own modules using their game toolkit which includes writing scripts in a lanuage that looks a lot like c. I used this game when my son was young to help teach him how to program.
One of the best D&D games out there, and personally my all time favorite. I got the original when it first came out and played for countless hours. The expansions I bought when they came out as well. But what makes this the best is the community. Endless online Persistent Worlds can be found in the multiplayer section. So many worlds from Roleplaying servers with teams of DMs with their own narratives to MMO likes that can hold hundreds of players. Not to mention the modules that you can download for free and play through. This is the game that just keeps giving and if you enjoy it, there is so much you can find to keep you playing for as long as you want. If you've never played, try it. I feel it's worth the price tag but if you're hesitant, get it on sale.
So, I'd be remiss if i didn't leave a review after 10k hours on steam... yeah i said on steam... I've been playing this game since it was out on CD ROM Meaning i've played for about 20 years or so. This game is really something else. The singleplayer story is one of my favorites all time hands down. Then you've got Solid DLCs that came later, Shadows of the Undrentide and hoards of the underdark both absolutely amazing storytelling. So much to find and see hidden away and multiple endings some even hidden away.
It doesn't end there, Once you've finished with single player and even played some of the community DLCs some of them are amazing... There are numerous multiplayer servers that exist with dedicated DMs and communities bringing Toril and Faerun to life across various different locations and planes.
Yeah this game is old... Yeah most people probably won't see this review because its kinda obscure but if you do... Well i cannot give it a good enough review i mean look at my hours and then realize i've spent more on CD Rom... That says enough when you can't even get 500 outa most modern games... So give it a shot if you are looking for something new.
The game-maker game. Play the game included, then copy and change to how you want. Then, make your own game now you've mastered the game creator. Share and play with friends online. Host entire worlds for uncounted amounts of players.
There is no limit, only in your imagination.
This game was great when it originally came out and it holds up surprisingly well. Story and character development is decent, your decisions matter a bit but not too much, and an in-depth character progression where your choices REALLY matter. You can really mess up if you're not careful.
Oldie but a goodie. The persistent world servers are still amazing if you find the right one. I recommend checking out Haze if you like permadeath and role-play.
I guess dated partially describes it. But specifically, the game has problems that are not present in most modern games. Its tedious to select items, the henchman interactions are limited combined with the AI limitations means your gameplay is suffering because you can't get your henchman to help or for that matter know much about their status. I finally gave up because one of my henchman got fixated on a point on the map and stopped following me.
Played this game when it came out back in 2002, and it still is one of my favorites from the genre
I really enjoy the game. It's a great way to pass the time
More than just a generic RPG game!
Neverwinter Nights isn't just your casual (dated?) RPG game, it's also one heck of an electronic D&D gamebox that allows you to play games (obviously) but also build your own game modules. Want to play with your friends? Setting up a server is dead easy and better yet: doesn't even require a heavily juiced up computer either.
About D&D (briefly)
Dungeons & Dragons ("D&D") is essentially a game mechanic for a tabletop game which was originally developed by Gary Gygax and Dave Arneson, and later on further developed and released by the Tactical Studies Rules company; TSR in short. What makes the game of D&D so accessible is that all you need to play are the rules, a set of dice, a piece of paper to write down your character stats and of course either plenty of imagination to set up an adventure of your own or... you can also purchase existing game modules and use those to play with your friends.
In my teens I eventually got myself the so called D&D Rules Cyclopedia which was a seriously expensive purchase back then, but at the same time also very much worth it because it allowed me to set up game scenarios which I played with my friends for months (basically we had a gaming evening once or twice per month).
A true D&D game!
What makes this game stand out so much for me is its incredible game design. No, I'm not talking about graphics, audio, not even the interactions with the NPC's... But the way the game itself works, it truly gives you the feel to be playing a real D&D game.
For example... you obviously need to design your own character. This consists of a character portrait, a name and then all their details such as their gender, race, and of course the stats themselves like strength, dexterity, intelligence, and so on. Basically you set up a so called character sheet; a sheet which can always be called up and looked at during your game. The way your character looks in-game isn't what's important here: it's the sheet that defines who they are.
So the cool part here is that while you're playing you can export your character (sheet) at any given time, this will save your character as-is. Thus allowing you to use that very same character (sheet) and everything on it in other campaigns ("modules") as well! Even on multiplayer servers (well, some of them). With "everything on it" I'm also referring to their inventory. Just like in a real game... the inventory is part of the character sheet afterall.
3rd person view is a lot better than you may think...
When we're talking RPG games then I cannot help but mention Skyrim, an all-time favorite of mine. As you may know that game is fully 1st person, and I kinda enjoy that mechanic more than 3rd person. I have several other 3rd person based RPG games as well and while I always had fun... it was also often a very "so so" experience for me.
Yet despite all that I had nothing but fun with this game. In fact.. I even managed to use this view to my advantage several times now as well... running away from an opponent so that my henchman would start fighting them, after which I ran around a few obstacles to get behind the enemy, after which I started a (magical) attack from behind!
So darn satisfying!
Your own (electronic) D&D gamebox!
Neverwinter Nights ("NWN") is a game which uses the D&D v3 ruleset, and its default campaign plays out in the fantasy world of the Forgotten Realms; a campaign setting that is used by many other D&D games as well. The official provided campaigns are:
- The Wailing Death => A cursed plague rages through the city of Neverwinter, the people are desperate to find a cure. Will you become the hero(ine) who will save the city from certain doom?
- Shadows of Undrentide => You'll be tasked to find 4 magical artifacts from the wilds of the Silver Marches. Magic & mystery awaits!
[*] Hordes of the Underdark => This is actually a bit of a continuation of the previous expansion: you will come across the city of Waterdeep where underneath lies the Underdark; a foul area from which the forces of darkness emerge. Can you stop them?
But wait.. there's more ;) You see, this game also provides you with the so called Aurora toolset which is essentially a level designer/editor that allows you to build your own expansions, or gaming modules if you will. While the gameplay will obviously be based on the D&D ruleset, the settings... is totally up to you. Forgotten Realms you say? That's definitely not a requirement in any way: your game, your imagination, your settings...
Trust me: it's a lot easier than it may seem at first.
Full multiplayer support too!
Can things get any better? Of course it can: the game also comes with its own (dedicated) server, which makes it really easy to set up a spare computer as a multiplayer server so that you can play together with your friends as well. Don't have a spare computer to set up your own server? Or maybe no (online) friends? No worries! There are also dozens of servers online as well.
While the game itself may be dated... it's still very much played. When I check the currently available Internet games then I see at least 100 servers in my list and some of them are even full! At the time of writing (!) there are approx. 250 players online in total (so: spread across servers). Not bad for game that's essentially over 10 years old, I'd say!
And then there's the community...
As I mentioned earlier... this game also provides its own Aurora toolset, that allows you to build your own modules and campaigns. Yah, fun fact: many players have done just that, and even better: all those modules are available for you to play as well. With the click of a mouse button you can download these scenarios and start playing.
And people have made all sorts of different games... even the 80's classic Eye of the Beholder game has been rebuild and redesigned within the game of Neverwinter nights, now that is impressive I think!
In conclusion...
Just so we're clear... I'm not claiming that this is the perfect game or such, nah. The game definitely has its flaws. And it's also kinda dated. For example, I previously mentioned a character sheet which you could look at at any given time. Yah, if you press the 'C' button then a small window appears that shows your character sheet. While it has a titlebar, and even an 'x' button which you can click to close it this window cannot be dragged around your screen. A mechanic which is pretty normal these days.
As for the graphics themselves... yah, those are also definitely dated, and it shows!
But as I mentioned before: that's also not necessarily what this game is about. The mechanics... that is where this game shines.
Setting up your spells, then also dragging those onto a hotbar so that you can cast your spells using either the radial menu with your mouse (or numeric keypad), or... you hit one of the function keys to activate the entry on your hotbar.
You find a chest but oh uh... it's locked and you don't have the skills to unlock it. Fortunately.. your rogue henchman sees what's up and he doesn't hesitate: Hokey dokey, and the chest is suddenly open! :)
And while people also claim that the default campaigns are very "so so" I can honestly say that I'm having a blast with those right now, I'm having a really good time.
There's a very good reason why I only bought the game yesterday (= time of writing) and yet I already have an easy 10+ hours in. Two thumbs up from me!
Thanks for reading, I hope this was helpful for some of you!
A cult classic for dungeons & dragons with multiple full campaigns with various side quests to allow playtimes well over 200+ hours in either single or multiplayer. If your not concerned with graphics and want a good dungeon crawling experience, I highly recommend this.
This game is absolutely fantastic, great soundtrack.
Completed the main story, and been off and on on modules and played the online for a bit. It's a great game. Confusing at first, but once you start to understand its game philosophy and the idea of the toolkit, it all makes since, and it super fun, especially if you love RPGs. 8.7/10 although it is clunky as heck lol.
Just a great implementation of D&D. So fantastic that it keeps getting love, support, and updates -- after all these years!
outdated trash combat. skips your turn and lets the enemies abuse the system.
This game is absolute trash. Full of bugs. Complete garbage.
fun to blast through with friends for old times' sake.
Well i always loved Sandboxes/Toolboxes too
This is a MUST HAVE for Dungeons and Dragons world lovers.
Its old school fun that can be played without having a bleeding edge machine. Excellent persistent worlds out there with dedicated player bases. My favorite is Layonara.
endless modding/modules to go through.
A classic and hardcore D&D RPG with rock solid foundations. Enhanced.
Having played this game on multiple systems, in different formats, and differing versions, I ask myself: "Is it worth playing today?" What you need to understand is that this is NOT an extremely complex RPG system like a Baldur's Gate III or a Dragon Age; it's an old, clunky turn-based RPG based on Dungeons & Dragons version 3.5, and has those old rules in place, not a lot of graphical fidelity or variety, and an extremely archaic menu system for performing actions.
So what makes it stand out among the modern RPG systems? Simple: Multiplayer.
This game can be played over a network with other adventurers, and you can even build your own custom campaigns to make it even more fun. It's not quite as expansive as an MMORPG, but you're not all tied at the hip, either: You can split the party to tackle different challenges or solving involved puzzles (within every chapter of the game), making the world seem expansive and larger than it otherwise would be. For this reason alone I feel it makes a great addition to any RPG-lover's library, just don't expect anything revolutionary.
I will note out the short version TLDR here:
Pros:
Really intricate and fun.
Good with friends.
Exceptional when played solo.
Incredible freedom of build experssion.
Insane amounts of reply value.
Potential to invest hundreds or thousands of hours into this title.
Tons of add on content both free and paid (buy paid on sale (its on sale OFTEN).
DnD 3.5e.
Cons:
Less character expression than a modern title like Baldurs Gate 3.
Can encounter issues with splitting up the party.
No build resetting without console commands.
Companion AI can be a bit finicky (not enough to ruin the experience).
Could be a pro or a con:
The game assumes you have some understanding of DnD and its older edition 3.5e
As a reference point at my 70 hour play time mark I had only played the game on normal difficulty and it felt challenging enough in some of the tough encounters but relatively relaxed in dungeon clearing which is the ideal feeling I wanted from my experience. Most of this review will be from the perspective of playing through the original content of the official module "The Wailing Death".
Being built on the DnD 3.5e system I feel that neverwinter provides the player with a much stronger template the express their character than 5e does. 3.5e feels much less restrictive but due to this can be a bit more complicated when it comes to build crafting.
The only things I find a bit odd about the game so far is some of the companion behavior and they can get in the way a little bit but its not to a point that it will ruin your experience. The other thing is that there are not many chests in the game with static loot so it can be up to chance if you get an essential build item for your spec. This can be circumvented with some save scumming but I wouldn't recommend this as you still still feel powerful without doing this to high roll every chest and get the perfect gear set up. For example in my duo play with a friend we found almost only item that were good for his damage focused cleric with some light party buffs and I was still able to keep up with his damage output and party utility. This may be due to the fact that I was playing a heavily caster focused build. If you are martial it may be more important to get decent gear. This can usually be purchased at vendors if you cannot find it anywhere else or crafted. Definitely don't sleep on the crafting merchants and smiths.
The game has some really good replay value with the different build and alignment choices. There are so many ways you can play this game. I had an exceptionally fun time playing this game both solo and with friends although the multiplayer option has some issues you could encounter if you are not careful. If you are not in the same zone or map as someone when they kill an enemy you will not get the XP for this. It is okay to split up in a dungeon but it is probably a better experience to stick together. The death mechanic of losing some gold and xp on respawn is interesting I have not seen this really effect the experience too drastically but I felt like quick saving frequently and loading on a death felt a lot better than taking the penalty for death. Make your own choices with this maybe try both see which feels better.
In the renaissance age and return to the older versions of DnD that is emerging in the modern age I highly recommend trying out the older DnD RPG's such as Neverwinter and Baldurs Gate 1 and 2 if you have not tried them yet. They really do not hold your hand but luckily there is a good amount of information out there on the web through either forums or youtube videos that can really help. I think these games are a great way for someone who has been interested in DnD but has only played 5e to get a glimpse at what 3.5e and AD&D were like. Pathfinder as well, Since pathfinder is practically a straight rip off of 3.5e, any player that has seen the 3.5e systems will fit right in with a pathfinder style game or experience.
Build Experience and Theory
For reference I played a barbarian in the first chapter with some friends and at the end of it we realized that although it was fun to have 3 martial classes we could change some things up. We started over and I made a Wizard Fighter build that was strongly focused on the Wizard and we were really only dipping to fighter for some key feats and bonus hit points to make things a bit less painful. The idea was to use large AoE spells like fireball or burning hands on groups to soften them up and then finish them off with cleave attacks or long duration ticking damage spells on bosses such as Melf's Acid Arrow and Evard's Black Tentacles. My summons tanked most of the damage pressure so I stayed healthy with my measly 1d4 hit points per level in wizard. Since I took 4 levels in fighter I had cleave, power attack, and weapon focus and specialization. Since my friend was quite tanky I opted for a high critical range weapon with a x3 critical multiplier. For this I chose Halbard and I crafted the weapon "The Ravager" I won't spoil how to get this or what it does but it really felt like a powerful option for the main story "The Wailing Death". There are many other options for crafted weapons and armor that are very strong. Also don't sleep on spell resistances and elemental resistances. I was able to walk straight through some traps and only take tiny chip damage when the trap would kill my friend or I would take 0 damage. This did fall off a bit later in the pay through but it is likely because I was not consistently increasing my elemental resistances as the traps and enemies got stronger.
In closing this is much more of an ARPG than a turn based experience but I find this to be a really good experience. You can pause the game and queue up some actions that will occur once the game is unpaused but I really did not use this often in a multiplayer setting as my friend was a martial spec and this would just cause his experience to feel worse. As a solution, I just got quick with my casting and hotkey usage.
Is this game for you:
Do you like DnD?
Do you like old school rpgs for their unique flavor?
Do you like ARPG mechanics? (think Diablo 2 but slowed down and more class expression)
Are you interested in experiencing the world of neverwinter?
Do you enjoy unique DnD puzzles and quests?
Are you interested in exploring an older edition of DnD (3.5e)?
Do you want to experience a DnD style game that goes beyond level 20? (this game goes to 40)
If you answered yes to any or most of these questions I think you would enjoy this game. It does not have the polish of a modern RPG but I believe that due to the lack of modern polish this is where the real flavor of the game comes out and creates a far more unique experience than Ubisoft RPG # 501 (insert uninspired ubisoft game title here)
Worth every penny you get an endless amount of fan made campaigns
The sheer number of user-generated campaigns means you'll never run out of new content to explore.
Some of those campaigns can range from 20 to 60 hours sounds pretty damn good to me you can pretty much ignore the dlcs there is fan made content that is far better than what the dlcs offer.
And you can easily play them online with friends there are also online big online servers to join its like each one of them is its own mmo with its own rules and settings
Great game if you love D&D. It's a classic.
Still one of my favorite games from childhood that I like to go back to. The writing on all three stories is excellent, and the gameplay is lovely and also simple, able to be played on a laptop if you don't have a proper gaming desktop. Creating characters is half the fun, and I can entertain myself for an hour just configuring the perfect protagonist.
Highly recommend, especially to people who want to try their hand at the classic digital DnD setup and love to read.
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Дополнительная информация
Разработчик | Beamdog |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 27.01.2025 |
Отзывы пользователей | 91% положительных (4661) |