Разработчик: Beamdog
Описание
Slink through the shadows as a deadly half-elven rogue, wield fearsome magics as a powerful gnomish sorcerer, vanquish your foes as an armor-clad dwarven paladin... whatever hero you create, incredible adventures await.
Discover magic, wonder, and danger at every turn on your own or with friends in these classic Dungeons & Dragons adventures.
Enhanced Features:
- Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
- Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
- Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
- Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.
- Restored Multiplayer: A completely rebuilt multiplayer system makes it easy to find online persistent worlds and game with friends
- More Modder Opportunities: Toolset quality-of-life improvements, shaders, filters, texture maps, and a new material systems allow creators to make amazing looking models and modules.
All the content of Neverwinter Nights Diamond Edition:
The original Neverwinter Nights campaign: Find yourself at the center of intrigue, betrayal, and dark magic in Neverwinter Nights. Journey through dangerous cities, monster filled dungeons and deep into uncharted wilderness in search of the cure for a cursed plague ravaging the city of Neverwinter.Two expansion packs:
- Shadows of Undrentide: Another adventure begins in Shadows of Undrentide! Charged by your master to recover four ancient artifacts, travel from the Silver Marches to unravel mysteries of a long-dead magical civilization.
- Hordes of the Underdark: Continue the adventure started in Shadows of Undrentide and journey into the ever-more bizarre and hostile depths of Undermountain to challenge a gathering evil.
Discover over 40 hours of new stories, then go on to sample the hundreds of modules created by community members just like you.
- Kingmaker
- ShadowGuard
- Witch’s Wake
Dungeon Master Client: Become the storyteller! Control monsters, creatures, and characters your players will meet over the course of an adventure.
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7, 8.1, 10 64-bit
- Processor: Intel Core i3 3rd gen or equivalent
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible with 2 GB of VRAM
- Storage: 12 GB available space
- Requires a 64-bit processor and operating system
Mac
- OS: OS X 10.15
- Processor: Intel Core i3 3rd gen or equivalent
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible with 2 GB of VRAM
- Storage: 12 GB available space
Linux
- OS: Ubuntu 18.04 or equivalent
- Processor: Intel Core i3 3rd gen or equivalent
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible with 2 GB of VRAM
- Storage: 12 GB available space
Отзывы пользователей
I really enjoy the game. It's a great way to pass the time
More than just a generic RPG game!
Neverwinter Nights isn't just your casual (dated?) RPG game, it's also one heck of an electronic D&D gamebox that allows you to play games (obviously) but also build your own game modules. Want to play with your friends? Setting up a server is dead easy and better yet: doesn't even require a heavily juiced up computer either.
About D&D (briefly)
Dungeons & Dragons ("D&D") is essentially a game mechanic for a tabletop game which was originally developed by Gary Gygax and Dave Arneson, and later on further developed and released by the Tactical Studies Rules company; TSR in short. What makes the game of D&D so accessible is that all you need to play are the rules, a set of dice, a piece of paper to write down your character stats and of course either plenty of imagination to set up an adventure of your own or... you can also purchase existing game modules and use those to play with your friends.
In my teens I eventually got myself the so called D&D Rules Cyclopedia which was a seriously expensive purchase back then, but at the same time also very much worth it because it allowed me to set up game scenarios which I played with my friends for months (basically we had a gaming evening once or twice per month).
A true D&D game!
What makes this game stand out so much for me is its incredible game design. No, I'm not talking about graphics, audio, not even the interactions with the NPC's... But the way the game itself works, it truly gives you the feel to be playing a real D&D game.
For example... you obviously need to design your own character. This consists of a character portrait, a name and then all their details such as their gender, race, and of course the stats themselves like strength, dexterity, intelligence, and so on. Basically you set up a so called character sheet; a sheet which can always be called up and looked at during your game. The way your character looks in-game isn't what's important here: it's the sheet that defines who they are.
So the cool part here is that while you're playing you can export your character (sheet) at any given time, this will save your character as-is. Thus allowing you to use that very same character (sheet) and everything on it in other campaigns ("modules") as well! Even on multiplayer servers (well, some of them). With "everything on it" I'm also referring to their inventory. Just like in a real game... the inventory is part of the character sheet afterall.
3rd person view is a lot better than you may think...
When we're talking RPG games then I cannot help but mention Skyrim, an all-time favorite of mine. As you may know that game is fully 1st person, and I kinda enjoy that mechanic more than 3rd person. I have several other 3rd person based RPG games as well and while I always had fun... it was also often a very "so so" experience for me.
Yet despite all that I had nothing but fun with this game. In fact.. I even managed to use this view to my advantage several times now as well... running away from an opponent so that my henchman would start fighting them, after which I ran around a few obstacles to get behind the enemy, after which I started a (magical) attack from behind!
So darn satisfying!
Your own (electronic) D&D gamebox!
Neverwinter Nights ("NWN") is a game which uses the D&D v3 ruleset, and its default campaign plays out in the fantasy world of the Forgotten Realms; a campaign setting that is used by many other D&D games as well. The official provided campaigns are:
- The Wailing Death => A cursed plague rages through the city of Neverwinter, the people are desperate to find a cure. Will you become the hero(ine) who will save the city from certain doom?
- Shadows of Undrentide => You'll be tasked to find 4 magical artifacts from the wilds of the Silver Marches. Magic & mystery awaits!
[*] Hordes of the Underdark => This is actually a bit of a continuation of the previous expansion: you will come across the city of Waterdeep where underneath lies the Underdark; a foul area from which the forces of darkness emerge. Can you stop them?
But wait.. there's more ;) You see, this game also provides you with the so called Aurora toolset which is essentially a level designer/editor that allows you to build your own expansions, or gaming modules if you will. While the gameplay will obviously be based on the D&D ruleset, the settings... is totally up to you. Forgotten Realms you say? That's definitely not a requirement in any way: your game, your imagination, your settings...
Trust me: it's a lot easier than it may seem at first.
Full multiplayer support too!
Can things get any better? Of course it can: the game also comes with its own (dedicated) server, which makes it really easy to set up a spare computer as a multiplayer server so that you can play together with your friends as well. Don't have a spare computer to set up your own server? Or maybe no (online) friends? No worries! There are also dozens of servers online as well.
While the game itself may be dated... it's still very much played. When I check the currently available Internet games then I see at least 100 servers in my list and some of them are even full! At the time of writing (!) there are approx. 250 players online in total (so: spread across servers). Not bad for game that's essentially over 10 years old, I'd say!
And then there's the community...
As I mentioned earlier... this game also provides its own Aurora toolset, that allows you to build your own modules and campaigns. Yah, fun fact: many players have done just that, and even better: all those modules are available for you to play as well. With the click of a mouse button you can download these scenarios and start playing.
And people have made all sorts of different games... even the 80's classic Eye of the Beholder game has been rebuild and redesigned within the game of Neverwinter nights, now that is impressive I think!
In conclusion...
Just so we're clear... I'm not claiming that this is the perfect game or such, nah. The game definitely has its flaws. And it's also kinda dated. For example, I previously mentioned a character sheet which you could look at at any given time. Yah, if you press the 'C' button then a small window appears that shows your character sheet. While it has a titlebar, and even an 'x' button which you can click to close it this window cannot be dragged around your screen. A mechanic which is pretty normal these days.
As for the graphics themselves... yah, those are also definitely dated, and it shows!
But as I mentioned before: that's also not necessarily what this game is about. The mechanics... that is where this game shines.
Setting up your spells, then also dragging those onto a hotbar so that you can cast your spells using either the radial menu with your mouse (or numeric keypad), or... you hit one of the function keys to activate the entry on your hotbar.
You find a chest but oh uh... it's locked and you don't have the skills to unlock it. Fortunately.. your rogue henchman sees what's up and he doesn't hesitate: Hokey dokey, and the chest is suddenly open! :)
And while people also claim that the default campaigns are very "so so" I can honestly say that I'm having a blast with those right now, I'm having a really good time.
There's a very good reason why I only bought the game yesterday (= time of writing) and yet I already have an easy 10+ hours in. Two thumbs up from me!
Thanks for reading, I hope this was helpful for some of you!
A cult classic for dungeons & dragons with multiple full campaigns with various side quests to allow playtimes well over 200+ hours in either single or multiplayer. If your not concerned with graphics and want a good dungeon crawling experience, I highly recommend this.
This game is absolutely fantastic, great soundtrack.
Completed the main story, and been off and on on modules and played the online for a bit. It's a great game. Confusing at first, but once you start to understand its game philosophy and the idea of the toolkit, it all makes since, and it super fun, especially if you love RPGs. 8.7/10 although it is clunky as heck lol.
Just a great implementation of D&D. So fantastic that it keeps getting love, support, and updates -- after all these years!
outdated trash combat. skips your turn and lets the enemies abuse the system.
This game is absolute trash. Full of bugs. Complete garbage.
fun to blast through with friends for old times' sake.
Well i always loved Sandboxes/Toolboxes too
This is a MUST HAVE for Dungeons and Dragons world lovers.
Its old school fun that can be played without having a bleeding edge machine. Excellent persistent worlds out there with dedicated player bases. My favorite is Layonara.
endless modding/modules to go through.
A classic and hardcore D&D RPG with rock solid foundations. Enhanced.
Having played this game on multiple systems, in different formats, and differing versions, I ask myself: "Is it worth playing today?" What you need to understand is that this is NOT an extremely complex RPG system like a Baldur's Gate III or a Dragon Age; it's an old, clunky turn-based RPG based on Dungeons & Dragons version 3.5, and has those old rules in place, not a lot of graphical fidelity or variety, and an extremely archaic menu system for performing actions.
So what makes it stand out among the modern RPG systems? Simple: Multiplayer.
This game can be played over a network with other adventurers, and you can even build your own custom campaigns to make it even more fun. It's not quite as expansive as an MMORPG, but you're not all tied at the hip, either: You can split the party to tackle different challenges or solving involved puzzles (within every chapter of the game), making the world seem expansive and larger than it otherwise would be. For this reason alone I feel it makes a great addition to any RPG-lover's library, just don't expect anything revolutionary.
I will note out the short version TLDR here:
Pros:
Really intricate and fun.
Good with friends.
Exceptional when played solo.
Incredible freedom of build experssion.
Insane amounts of reply value.
Potential to invest hundreds or thousands of hours into this title.
Tons of add on content both free and paid (buy paid on sale (its on sale OFTEN).
DnD 3.5e.
Cons:
Less character expression than a modern title like Baldurs Gate 3.
Can encounter issues with splitting up the party.
No build resetting without console commands.
Companion AI can be a bit finicky (not enough to ruin the experience).
Could be a pro or a con:
The game assumes you have some understanding of DnD and its older edition 3.5e
As a reference point at my 70 hour play time mark I had only played the game on normal difficulty and it felt challenging enough in some of the tough encounters but relatively relaxed in dungeon clearing which is the ideal feeling I wanted from my experience. Most of this review will be from the perspective of playing through the original content of the official module "The Wailing Death".
Being built on the DnD 3.5e system I feel that neverwinter provides the player with a much stronger template the express their character than 5e does. 3.5e feels much less restrictive but due to this can be a bit more complicated when it comes to build crafting.
The only things I find a bit odd about the game so far is some of the companion behavior and they can get in the way a little bit but its not to a point that it will ruin your experience. The other thing is that there are not many chests in the game with static loot so it can be up to chance if you get an essential build item for your spec. This can be circumvented with some save scumming but I wouldn't recommend this as you still still feel powerful without doing this to high roll every chest and get the perfect gear set up. For example in my duo play with a friend we found almost only item that were good for his damage focused cleric with some light party buffs and I was still able to keep up with his damage output and party utility. This may be due to the fact that I was playing a heavily caster focused build. If you are martial it may be more important to get decent gear. This can usually be purchased at vendors if you cannot find it anywhere else or crafted. Definitely don't sleep on the crafting merchants and smiths.
The game has some really good replay value with the different build and alignment choices. There are so many ways you can play this game. I had an exceptionally fun time playing this game both solo and with friends although the multiplayer option has some issues you could encounter if you are not careful. If you are not in the same zone or map as someone when they kill an enemy you will not get the XP for this. It is okay to split up in a dungeon but it is probably a better experience to stick together. The death mechanic of losing some gold and xp on respawn is interesting I have not seen this really effect the experience too drastically but I felt like quick saving frequently and loading on a death felt a lot better than taking the penalty for death. Make your own choices with this maybe try both see which feels better.
In the renaissance age and return to the older versions of DnD that is emerging in the modern age I highly recommend trying out the older DnD RPG's such as Neverwinter and Baldurs Gate 1 and 2 if you have not tried them yet. They really do not hold your hand but luckily there is a good amount of information out there on the web through either forums or youtube videos that can really help. I think these games are a great way for someone who has been interested in DnD but has only played 5e to get a glimpse at what 3.5e and AD&D were like. Pathfinder as well, Since pathfinder is practically a straight rip off of 3.5e, any player that has seen the 3.5e systems will fit right in with a pathfinder style game or experience.
Build Experience and Theory
For reference I played a barbarian in the first chapter with some friends and at the end of it we realized that although it was fun to have 3 martial classes we could change some things up. We started over and I made a Wizard Fighter build that was strongly focused on the Wizard and we were really only dipping to fighter for some key feats and bonus hit points to make things a bit less painful. The idea was to use large AoE spells like fireball or burning hands on groups to soften them up and then finish them off with cleave attacks or long duration ticking damage spells on bosses such as Melf's Acid Arrow and Evard's Black Tentacles. My summons tanked most of the damage pressure so I stayed healthy with my measly 1d4 hit points per level in wizard. Since I took 4 levels in fighter I had cleave, power attack, and weapon focus and specialization. Since my friend was quite tanky I opted for a high critical range weapon with a x3 critical multiplier. For this I chose Halbard and I crafted the weapon "The Ravager" I won't spoil how to get this or what it does but it really felt like a powerful option for the main story "The Wailing Death". There are many other options for crafted weapons and armor that are very strong. Also don't sleep on spell resistances and elemental resistances. I was able to walk straight through some traps and only take tiny chip damage when the trap would kill my friend or I would take 0 damage. This did fall off a bit later in the pay through but it is likely because I was not consistently increasing my elemental resistances as the traps and enemies got stronger.
In closing this is much more of an ARPG than a turn based experience but I find this to be a really good experience. You can pause the game and queue up some actions that will occur once the game is unpaused but I really did not use this often in a multiplayer setting as my friend was a martial spec and this would just cause his experience to feel worse. As a solution, I just got quick with my casting and hotkey usage.
Is this game for you:
Do you like DnD?
Do you like old school rpgs for their unique flavor?
Do you like ARPG mechanics? (think Diablo 2 but slowed down and more class expression)
Are you interested in experiencing the world of neverwinter?
Do you enjoy unique DnD puzzles and quests?
Are you interested in exploring an older edition of DnD (3.5e)?
Do you want to experience a DnD style game that goes beyond level 20? (this game goes to 40)
If you answered yes to any or most of these questions I think you would enjoy this game. It does not have the polish of a modern RPG but I believe that due to the lack of modern polish this is where the real flavor of the game comes out and creates a far more unique experience than Ubisoft RPG # 501 (insert uninspired ubisoft game title here)
Worth every penny you get an endless amount of fan made campaigns
The sheer number of user-generated campaigns means you'll never run out of new content to explore.
Some of those campaigns can range from 20 to 60 hours sounds pretty damn good to me you can pretty much ignore the dlcs there is fan made content that is far better than what the dlcs offer.
And you can easily play them online with friends there are also online big online servers to join its like each one of them is its own mmo with its own rules and settings
Great game if you love D&D. It's a classic.
Still one of my favorite games from childhood that I like to go back to. The writing on all three stories is excellent, and the gameplay is lovely and also simple, able to be played on a laptop if you don't have a proper gaming desktop. Creating characters is half the fun, and I can entertain myself for an hour just configuring the perfect protagonist.
Highly recommend, especially to people who want to try their hand at the classic digital DnD setup and love to read.
I only played this because the shiny warrior armour, 7/10
Good D&D feel, Not too crunchy and not too Diablo.
Just nice to feel that old school style
Expanded content and vault content makes this worthwhile to play. Has the best RPG toolset of all time.
Classic game, whether or not you are playing some community content or joining one of the active RP servers
This game is so fun! You can do anything to modding and change game modes and play styles. The game is vast in creation. Also you can edit this game way easier then any other game. It has more mod files then Elder Scrolls. This game has really good play rules to make the mechanics editable and more functionable to you and how you like to play games. You can make Turn based modes, strategy modes, action hack slash modes, story myth modes, puzzle solving. The list of choice to create for others is immense.
not turn based, very rpg, solo or with others; just discovered and glad I did
Has it aged the best? Probably not, but it still covers that classic DnD itch and was a great continuation of the legacy established in Baldur's Gate I and II.
This requires a PhD in UI-grok-ology to even figure out how to talk to NPCs. And by the time the tutorial ended, my wrist was hurting so much due to the constant unnatural gestures required to do basic stuff I preferred not to risk injury.
Still one of the best RPGs ever made for PC. The Aurora toolset is an amazing piece of technology which is evident in the amount of modules and mods this game has had across it's lifespan.
The 3rd edition D&D ruleset is a hindrance, and the game STILL has some lagging issues sometimes, but it is still worth checking out.
This game is a wonderful way to enjoy the 3rd edition of Dungeons & Dragons right on your computer. The community content elevates the base game to legendary status. Would recommend.
I'll admit this didn't age too well, but still hits the nostalgia button. Give it a shot if you like Action RPG D&D games.
Incredible game, especially with PrC mods if you like DnD class building and what not. The additional 3rd party campaigns you can install are excellent. In terms of what's included in the base game, the extra stories are excellent in my opinion, yet often too brief. The moment to moment story telling really is what shines in the 3 main stories rather than the overarching beats, which are relatively same-y. Combat is in depth, and can be unwieldy to learn, but once you get lost in making every 3.5 character you ever wanted to play but never had the campaigns to use them in, the game provides something you really don't get anywhere else. I will say, like Morrowind and most of the old RPG greats, the graphics are truly something only to be enjoyed by one of a certain age, or of certain tastes, but I love the aesthetic and the ambience of this game. Sound track is excellent, and having every character I make be voiced by Grey DeLisle rules. I think it stands up as a game even without nostalgia.
Skip the original campaign and play the two expansions and premium modules. Best DND content outside of BG2 and 3.
Childhood favorite.
Nice Multiplayer game for systems with very old/limited graphics (Nvidia GT400 etc).
Extremely addicted. It beats out DotA for me in addiction. Persistent Worlds just have so much unlimited potential. I will be playing this for many years to come
an old classic RPG made current
I know this game is somewhat outdated but it was fantastic!! The story line of which I find most important in an RPG game was A+++. I have played almost all of the RPG games over the last 30 - 40 years and this is one of the best I have played. It took me long enough to start it as it got lost somehow in my inventory of Steam games!! Thank you Bioware!!
i've never played. i just left it on for 400 hours on accident.
Very good old school play, tool set is awesome for designing your own game and play style.
Chapter 3 is buggy as hell and easy to hard lock out of quests from far away mobs aggroing onto you and running 3 miles around the map to get to you and if you kill him it bugs out a quest. Really infuriating. Another annoying thing is if you use any ammo like arrows or bolts the game likes to auto equip the magic arrows over the 900 normal arrows you have in your bag.
Game becomes increasingly annoying and frustrating the further you get. Henchman and summoned creatures/companion AI is terrible and they just run through AoE damage or just refuse to heal themselves.
Balance is completely out of whack, things that should be easier are harder, things that should be harder are easier. Trying to use abilities is a mixed bag, half the time the ability won't use and it doesn't tell you WHY an ability fails to go off, no LoS warnings, no nothing, just doesn't do anything and your character stands there like an idiot doing nothing.
I'm not sure what all they supposedly "enhanced" in this version but it's very clear they didn't even play through the whole game. Easily fixable things like loot containers being unreachable because it's inside a rock or the character pathing just refuses to pay to a point where they can interact with the box. I really wish I could have found the OG version instead of this hot garbage.
Don't waste your time with this game, go play BG3. This games frustrations just aren't worth dealing with. It's really disappointing because the game can be really fun but it has so many pitfalls that just frustrate the player.
If you do decide to suffer through this game, the best way to do it is to abuse the recall stone as much as possible otherwise you're just going to end up hating yourself.
Anyway fuck this game, fuck the last few fights, absolutely one of the worst end game sequences of fights possible. Don't fucking play this game.
fantastic game .
Best Game Ever
Very good music. The graphics may have aged a bit, but thanks to the filters built into the options, they can be improved a bit. The game itself, however, is more of a hack & slash with problems than a classic cRPG. We participate less in the story and watch it more as a viewer. A bit like a boring movie interrupted by fights. And it is the story that is the weakest element of the NWN.
The story is predictable – if it were a book, it would be of the kind whose ending you know after ten pages of reading. And on top of that, it is completely unbelievable. The threat facing the Sword Coast is colossal, and at no stage can it be felt. There are no factions here that try to help, win their interests or hinder. The game tries to tell us that our mission is extremely important, and at the same time shows the opposite – you have the impression that everything is on your shoulders, you have to take care of everything yourself, and others stand with folded arms and give orders. It would seem that the most important people should be involved in such events, that there should be an avalanche, a domino effect of other events, twists and turns, and difficulties. And the only difficulties are just more monsters to kill – "kill everything on the way, get item X, go back and go to the next location" is unfortunately the whole "plot" of NWN.
It is supposed to be epic, we are supposed to feel the great importance of the events. The game itself constantly and stubbornly tries to push it on us with NPC dialogue, and it completely fails to show it. We keep hearing how much depends on us, and at the same time everyone around us is completely uninvolved in our project – the end result is rather poor. NPCs do not present any special heroism, on the contrary – they mainly show weakness of character and shallowness. When I talked to Lord Alagondar before the very end of the game and saw his complete lack of character and backbone, I decided that he is a beta male that should not manage a tavern, let alone a powerful city. Yes, the creators didn't do a good job of writing characters either.
From the first lines of dialogue, it is clear who is the good guy and who is the bad guy. There are no doubts, shades of gray or flavors. Someone turns out to be a traitor, because he is simply an evil villain and that's it. We won't learn anything about his motivation, and if we do, it's so stupid that it was better not to hear about it. Lady Aribeth's "downfall" belongs to the same category of idiotic plot solutions. A woman who was portrayed as strong in character suddenly turns out to be a fourteen-year-old girl who betrays all her ideals because she couldn't accept the reality of the situation. In "Dragon Age" the threat had a similar scale, and yet you could feel it there, the creators were able to show it. Here we only have poor dialogues reminding us every now and then how important our mission is. And the exposition of the plot takes place mainly thanks to the notes and journals we find, in which the bad guys meticulously note down the details of their plans and intentions (as well as boring and childish motivations). Unfortunately, this is almost the only way in which the writers of the game can show the events taking place around us.
Most of the locations are very linear – they are constructed in such a way as to get to rooms or places one by one according to the vision of the game developers. This is done by ridiculously placed precipices, bridges, walls blocking the passage or stupid architecture. The locations could just as well be a tunnel that you move forward defeating monsters and getting quests that boil down to "kill", "bring", and sometimes (for sudden twist) "kill and bring". The pinnacle of fictional entertainment here is "take this thingy somewhere and put it in the slot".
Add in the ridiculously large number of chests to open – 120 gold and 10 arrows hidden in six chests, half of which are locked and covered with traps. Opening the crates took me probably 1/3 of the game time. Oh, in the house of some paupers who probably only eat raw turnips and rats, I found a sapphire hidden in a chest. This is the icing on the cake, but it shows the absurdity of the world that the game is trying to present here.
Apart from the fact that more or less until the second act, when you have gained experience and the right toys (weapons and other items really look like children's toys here), playing on the "Hardcore" difficulty level becomes trivial. The final boss didn't cause any problems, it resembled a fight with just any goblin – it's more of a problem with the mechanics of this edition of D&D, which quite easily allows you to create such a combo of traits, magic items and perks, which is an "insta-win" strategy.
3/10 – mainly for music
If the first 10 years of my life could be encapsulated in a single PC game, it might be Age of Empires III, but I personally think it'd be this one right here. The fantastic campaigns of the base game, Shadows of Undrentide, and Hordes of the Underdark, which only got better with each iteration, provided hours upon hours upon hours of entertainment. The (for its time) good-looking environments, epic stories, gorgeous music, funny companions, deadly enemies, and overall memorable characters, the badass weapons and spells you could lay into your arsenal, all of it sucked me into the world and provided endless replay value. The brilliant level creator allowed me to spend weeks on end making my retarded 10-year-old brain's dumbest ideas and concepts manifest into reality. I poured my heart and soul into this piece of artwork for more time than I could ever recall.
My dad and I had fun together with it, too; he even made me a custom level with all the people, places, and pieces and parts of my childhood included, and with his creativity and scripting experience, I made some of the best memories I can conjure up walking around my "neighborhood" and doing chores and quests for family members. For this, I'll never forget Neverwinter Nights; it will stay in the depths of my best recollections until my death day.
who needs BG3 when this exists!
D&D is goated
Somehow simultaneously the best and worst video game adaptation of D&D.
I love Toon Mode. Check out the options to check it out. Thanks Beamdog for your endless support of a game that ran better in 2002 than it does today.
I've been playing this game since release. I always come back to it. It's a great dungeon crawl, amazing story line, fantastic character building, and the perfect solo D&D experience. The graphics are admittedly quite dated, but everything else more than makes up for it.
Игры похожие на Neverwinter Nights: Enhanced Edition
Дополнительная информация
Разработчик | Beamdog |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 23.12.2024 |
Отзывы пользователей | 91% положительных (4603) |