Разработчик: Leif Ian Anderson
Описание
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 or Greater
- Processor: Intel Core 2 1.06Ghz
- Memory: 1 GB RAM
- Graphics: Integrated graphics
- DirectX: Version 9.0
- Storage: 1 GB available space
- OS *: Windows 7 or Greater
- Processor: Intel Core 3 2.0Ghz
- Graphics: Integrated graphics
- DirectX: Version 10
- Storage: 2 GB available space
Отзывы пользователей
you can give your enemies cancer but ive heard its arguably less effective than the basic food poisoning skill that comes with most weapons so i havent gotten around to playing a radiation build yet.
murda.
In this game you go from one whiplash to another, in the most enjoyable way. If you are someone who enjoys impact trauma. Which you should.
It is profound. It is crass. It is funny. It is sad. It is contemplative. It is childish.
Worst of all though, it somehow makes it all work in a cavalcade of methodical madness that is rare to see, but awfully welcome.
Murda.
I want to scream at someone about how cool this game is.
An amazingly crafted world and artful story, it's a real labour of love.
I feel... blank? I just beated that hard ass ending on the Infinite Nightmare. My second ending. My second attempt of completing it, playing only on Infinite Nightmare since the very 1st run... I know that I haven't completed and found 100% of all content, but feels like at least 80-90% is covered. Yet, I feel like I just lost a part of my reason to live. I love this game so much, I can't even explain.
Best expression I've ever had to experience.
Now beating the new game+ and planning on gaining 100+ more hours 'on record', hoping to beat NG+3 before I die
I regret that I haven't bought it a year ago as I wanted, yet just held it on my wishlist for a half of the year.
Murda. Praise be to the Violence!
oooooooo u want to buy wooden ocean yes u do ooooooooo u want to install it in ur library and play it
I haven't finished the game yet. Considering the playtime of the reviewers who have completed it, I don't even think I'm close. I'm only writing this now because I think the game has really flown criminally under the radar and hope that any curious window shoppers might find an interest, because this game is really great.
It's got typos, I've discovered a part of a wall in a dungeon that didn't have collision and just let me essentially noclip outside the map, and the combat isn't the most well-explained.
However, it also has really earnest and fun writing, a really cool world, great characters, insanely deep RPG mechanics and build variety, as well as a whole cool town management sim aspect that, while not seeming fully necessary to interact with should it not interest you, will reward you with a decent passive gold income if you do, meaning less grinding in the future if you just check in on it every now and then.
It's open world, with one of the cooler fast travel systems I've ever seen (you light up crystals, and each crystal takes you into a crystal realm with all other crystals in the world you've activated, which you can freely warp between).
And the soundtrack. Oh my god the soundtrack. I don't know who composed it, whether it be the dev or someone else they worked with, but I can't believe I can't buy the soundtrack. What a shame.
All in an RPGMaker game!
It's got the typical RPGMaker jank. Rebinding controls is awful, and fullscreen support is weirdly worse. My recommendation is to use a program like Borderless Gaming. For some reason the native RPGMaker fullscreen option puts the game in 4:3, while Borderless Gaming manages to put the game in 16:3 just fine with no stretching. I don't know.
Please, if you like turn-based RPGs, don't pass this one up. It's certainly rough around the edges, but it'll treat you right if you give it an honest try.
i was sus that an rpg maker looking game was expensive so i planned on keeping a close eye on the 2 hour refund window but lost track of time playing the card game the dev placed in the first town
Murda.
This game is very hard and very crazy, but very moving as well.
Very interesting story. Game play and combat is challenging and enjoyable. A large and complex world to explore.
Its with a heavy heart that I give this game a thumbs down.
With the recent rise in Early Access titles being in development for years without releasing comes a weird exception in the name of Wooden Ocean that I personally feel should still be in early access. The amount of bugs ive encountered in my run were unaccountable. Complete systems that aren't fully fleshed out. Areas of the map that just exist and do nothing or crash your game. Dear Leif, If you are going to add something new to the game why just leave it there waiting for players to explore and get stuck on? Fully finish developing it first then add it to the game. My entire play-through was also wasted with the recent update causing me to lose my save progress. Its just a goddamn shame because the game is genuinely a diamond in the rough.
I will come back after a few years when everything is finally set in stone and not just a buggy mess.
sick as fuck literally
I honestly think this game is very special, even among all the indie gem developed lately.
Wooden Ocean is definitely weird and unconventional but besides the weirdness it's a game with a lot of ideas and heart in basically every aspect of its design.
- The presentation is amazing, the pixel art is cohesive and has this gloomy quality about it reflecting the themes of the game
- The music is perfect, a mix of eletronic and drum filled dark combat music and eerie piano music that immediately make the world unique
- Combat is super deep and has basically infinite elemental synergies and radically different ways to approach encounters and boss fights.
I won't say anything about the story because it's basically a giant spoiler but know that it's super thought provoking and interesting like everything else.
someday when i finish this game i'll write a better review. Murda
a sprawling postmodern rpgmaker epic that's been slowly growing for the greater part of a decade, it features a better-executed open world than just about any UE5 sprawl, a combat system crunchy enough for any RPG fan featuring staple elements such as 'fire', 'water', and 'lightning' alongside less conventional choices such as 'thread', 'carbon', and 'radiation' and a combat psychology system that you might begin to intuit several dozen hours in. it's singular, it's angry, and it's much more than meets the eye in the beginning.
I could not describe this for the life of me, all I can say is that i've put about 30 hours in and I still don't understand half the things i'm doing, and it's great. I don't think i'll even get through 90% of this game's total content once I get to 100 hours, and it's still being updated. I think this might be a cry for help from me.
murda?
I don't really know how to explain much of my experience of Wooden Ocean, which is partly why it got its hooks so far into my brain. If you're intrigued by things that are strange and creative and confident enough to be hard to explain, you should play it too.
i think i started to fall in love with this game when i got 30 minutes into it and was suddenly handed an entire idle-game esque townbuilding side minigame that is tied to your progression
an amazing game and one of the largest rpg maker projects i have ever seen. still being actively updated too (with both balancing and content changes) which is a very rare thing to see for this type of rpg. there is a crazy amount of gameplay here, i've played about 40 hours and still have way more to see. the combat alone is very engaging and clever, with an insane amount of potential builds per playthrough.
the story is really interesting and unique. without spoiling anything, it very quickly becomes something very different from what you go into the game expecting it to be. the game has a lot to say about the nature of art and creativity (if you are like me and were put off by the warning that there is AI content, note that it is only in one section of the game and the game is very blatantly against the concept of using it as a replacement for human art). overall it might not be something for absolutely everyone but for certain people (especially if you are an artist or a game developer) it will resonate deeply.
this game is really THE passion project to end all passion projects. i seriously have to reiterate how crazy it is that this game is as actively worked on to this day to the extent that it is. praise be.
Extremely underrated, if you see this please at least give the game a try.
Having finally "finished" this game once at just around 130 hours, I feel I finally can leave a good honest review based off a solid and somewhat complete impression of the game. I use quotations around "finished" because with a New Game+, constant updates including a new chapter currently being released, apparently more than one ending, numerous difficulties, secrets so hidden and areas so labyrinthine to explore, and a ton of content both new and old that I still need to explore even after 130 hours in-game, even at 130 hours and one "completion" of the game, it still feels like I have an overwhelming ways to go to experience everything this game has in store both now and in the future.
There are so many things to say that other reviews have already gone in-depth with, and so I won't go super in-depth on all the mechanics of its incredibly in-depth and convoluted (but very satisfying) combat and leveling systems. Some of that is still something I am only loosely grasping, too, admittedly.
What I mainly want to emphasize is, that Wooden Ocean is as true of a hidden gem as I have ever come across in gaming. An experience so unique, bizarre, as dense in its otherworldly atmosphere as it is in its overwhelmingly amount of content, that it may stand as one of real defining games in all my years of playing video games, that really encapsulates what I am always searching for in a game experience. That it was a game buried in obscurity on Steam for 9 years (8 when I purchased it last year), with a small community and almost no attention (it seems like just recently it is finally gaining a bit more attention), and a lone developer diligently laboring over it for all that time just adds to the level of fascination this game invoked in me. With how bizarre and brooding it felt, and how cryptic and impenetrable it's lore, story and secrets can feel, on top of its bizarre dialogue and humor, the entire experience really felt like playing the genuinely inspired work of a mad artist made with an uncompromising drive to create the game he wanted. This game is in so many ways, as an RPG fan for decades, what I am really searching when I am trying to find a new game to get lost in. I could keep going on, but suffice it to say, I recommend this experience to any gamers, RPG fans especially, who stumble across it. It is easily worth the price, and something truly unique. I am glad I found it, and experienced it, and am looking forward to what more this experience has to offer me in the future. A must-play.
Fun game!
The more you explore the more you get to chat and fight. the more you chat and fight the more you get to enjoy the charm and fun of the game. but most of all Murda Murda.
This game is so engaging and enjoyable to play there is so much to see and do. The humor is so funny but its also balanced with more serious feelings.
This game is sick as fuck. I can't say enough about it, but I can say that only Leif Ian Anderson could have made it. A surreal, bizarre experience that doesn't lose its head up its ass, and uses its meta elements to craft a very sincere and interesting story. Read the manual, keep a bow user in the party, murda, and praise be to the developer!
Murda Murda. MMuuuuurda. Murda.
An incredible work of art.
Deliciously weird game thats had hooks in my brain since I booted it
I give Wooden Ocean Murda out of Murda.
I've finally "finished" the game, (as much as one can, or at least I've gone as far as my ego has decided the finish line is) and I have some thoughts.
Mechanically:
This game is not for everyone. There's no body horror, no jumpscares, no graphical content warning; but this game *will* test your willpower. Combat is unfair, the world is unfair, and you'll be left blindly grasping at straws in the dark. There is no "just git gud and parry moar" like one might suggest in something like dark souls. Combat is required, and a familiarity with the bizarre combat formula is required. Each and every fight is a dance; a small game of chess where you pit your feeble frame against monstrous entities who often make a joke of your paltry stats.
Grinding is... in some ways an inevitability, but in others heavily discouraged by the relativistic xp reward system; in which defeating enemies more powerful than you rewards you far more than mindlessly bullying orcs in the beginner dungeon.
If you can muscle through this grisly engine of systems, the end result is an experience that left me thoroughly satisfied whenever I beat a new enemy, or stumbled into a new area and crawled out within an inch of death.
The end result also left one of my friends at 3 hours played, and likely to never return; and another still floundering in the prologue at 4 hours.
Storytelling-wise:
Wooden Ocean is a staggeringly wide ocean of content, although much of its quests are fairly shallow. Every once in a while you meet an NPC who has multiple quests for you, but by and large most of your interactions are more of a one-off deal. Not the worst thing, as it helps keep you on task with the main questline; but the experience can be off-putting for some.
The world is astoundingly large, and getting lost, then stumbling onto a road to find your way back to familiar territory feels like a repeat rite of passage in a way that I enjoyed. Often times I was left wondering "Am I being messed with? Is this secretly a zelda-puzzle-forest?" only to stumble out into a new locale, with new monsters, usually a wildly different color palette, and almost always a new music track.
Audio/Visual:
For an rpgmaker game, this is a stunning game to look at. There are plenty of places where the game engine is screaming in agony as it tries to do some mode-7 scanlines on densely packed environments, which can be a little hit or miss, but by and large the world feels Real, and every bit of music and every new sprite was awesome to find. (And I know there's still a bunch I haven't)
In short:
If you like crunchy combat systems, I recommend this game.
If you like somewhat experimental story-telling, I recommend this game.
If you like the pretty pictures, or have gone to Leif's music pages and gone "whoah, this is some funky stuff", I recommend this game.
[wHo ArE YoU] out of [ ]
Much Murda
Very Romantic.
Brilliant game, 10/10, peak fiction, love it. In-depth strategic combat and some of the most compelling character building systems I've ever seen in a video game. Plus the open world absolutely fucks. Murda.
weh
this game is like if the greatest writers in history had blunt rotation
Anderson was in the other room and starting taking notes, the game is beautiful in all ways as if playing this game is to tour the creative process of a genius
this game is pretty hard for some REALLY hard the game never lets up in difficulty bosses feel like walls (not to mention the cat...) there are some broken strategies which would be my only critic of the game
I do think most should play this game if you arent fans of turn based rpgs I still think you will enjoy the many jokes and stories
What an amazing & terrible experience.
It makes me a bit sad that I cannot imagine ever being able to convince someone else into playing it. Still, my spark in the dark:
* If you enjoy piecing together the lore of a setting, this game will give and keep giving.
* If you enjoy untangling a complex battle system to find broken combinations, there's an astronomical amount of fun in here.
* If you're looking for an experience, this game is Art
The one point that gives me pause is that this game is decidedly incomplete. The author is consistently working on it -- just peek at those patch notes! -- but if you dive deep enough, be prepared to run into a heartwrenching "Future Content" message every so often.
Quick update: I originally had a small, tongue-in-cheek suggestion for the dev here. Less than a week later, something in that vein has already been implemented and released. Praise be to the gam mak.
I don't want to not recommend the game, as there is something here worth playing. And, I understand this is an indie dev's nine year old baby. BUT, I really don't like this game.
My first attempt at the game failed. I chose normal mode and went with two of the magics that sounded interesting- Thread and Psychic. Sadly, Thread and Psychic are nigh unusable at low levels, so every encounter was basically a roll of the dice if I would even survive. So...
My second attempt was in Romantic mode, the easiest game mode. I chose Holy and Thread instead as my magics. Combat became far easier, although about just as tedious. I picked up two companions. And then I found bombs. Bombs are basically spells, but way better to the point that once you get the infinite ones you don't even need magic anymore. So, once I found that out I...
Tried a third time. Normal mode. Thread and Wind (both give bonuses to the Luck stat, so bombs do more damage). Get infinite bombs. Wreck everything in my way. I was having a good time just exploring and things, until eventually I looped back into the story. At which point I got the bad ending, because I did what the character's told me to do. SO, I go back to my save and figure out how to get the actual ending. I do a bunch of things and end up in the last chapter.
And that's where things went horribly wrong. The final boss is nigh unbeatable unless you've spent literal hours grinding. You are given the option of starting a new game+ where you'll start all over again, but with increased experience. I assumed this was the answer. This is what you do. The end boss is meant to be this wall that forces you into playing the narrative over again, coming back stronger, and then finally beating it.
So, I did that. I started a new game+. My characters were dumped back to the beginning of the game with stats that were all 1s. Bombs do no damage in NG+, so I couldn't rely on them anymore. But, my characters had basically no mana to cast spells, so I couldn't use those either. Weapons? Again, stats at 1s, so I wasn't doing any damage. If I did manage to kill an enemy, I got about ~1% experience.
I basically soft-locked myself from playing. It really sucked. There was no way forward.
And that was it.
I watched the ending on youtube. It wasn't worth the price of admission- and I'm really glad I didn't go through the effort to play through the game again to see it.
So, why am I recommending the game? I think it's something interesting. Yeah, sure, I think the leveling is slow, the combat is objectively poor in design, and the mechanics of the game are needlessly obfuscated. Of course, the screens are annoyingly dark to the point that I actually got stuck on the map once because I couldn't see the cursor to exit out. The graphics are so homogenized that things bleed into each other making you wonder what you're even looking at. And for 99% of the game you're absolutely uneducated...
But, it's interesting. If you can deal with a game that demands forty or more hours out of you, most of which will be mindless grind, all for Romanticism... Go for it. There's a lot in the game to explore around. There's a lot of interesting dialogue. There are a lot of options in combat, although, personally, I think a lot of it is just an illusion of choice. And there's murda. Lots and lots of murda.
As a side note, I see people comparing this to Fear and Hunger or other horror-y type things with deep lore- and no? There's certainly something to this game, but none of it is horror. And the lore? Again, there's certainly something here, but I wouldn't use the word "deep" to describe it.
this game is sick as fuck, you need to play it tbh
Not encountered many games in my time with more personality than this. It's weird, wacky, difficult to get your head around, but once you do you'll wind up sinking dozens of hours into it without breaking a sweat - and then a few dozen more for good measure. Excellent stuff.
An intoxicating, maddening, and shockingly warm VIPRPG-esque game blown up to insane proportions. Wooden Ocean has a element, weapon type, and status driven system that should be way too big for its own good, but there is so much wiggle room with how to approach combat or the fundamental order of major set pieces that you end up with this delightful puzzlebox system. The game is a very tender mixed fantasy story that pulls from cosmic horror, high fantasy, and modern fantasy before looping back around to a really elegant kind of meta-narrative thing. The writing is very in your face, but the character work and the world building is conservative, delicate, and sincere. There is a lot of jank because it is just Lief working on this game, but it's one of those games where it is better off with less polish in most places. Wooden Ocean is a can't miss RPG for those who look to the RPG Maker space for deeply ambitious works that aren't afraid to make absolutely unhinged design swings.
cool rpg!
Murda murda.
An amazingly unique experience
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Дополнительная информация
Разработчик | Leif Ian Anderson |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 98% положительных (136) |