Разработчик: Artur Rezende
Описание
ALSO RECOMMENDED FOR YOU
ALSO RECOMMENDED FOR YOU
ALSO RECOMMENDED FOR YOU
ALSO RECOMMENDED FOR YOU
ALSO RECOMMENDED FOR YOU
About the Game
On SPACE HIT you finished your space mission, and it's just time to come back home, but your journey will not be so easy as you think, what would be a simple journey to home, Will be your biggest and hardest challenge, not being able to fly free through the space, you will need to jump from planet to planet,destroying your enemies and overcoming obstacles, until get your last objective, come back to earth planet.Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 64 bits
- Processor: Dual core
- Memory: 2 GB RAM
- Graphics: 512mb dedicated, Compatible with Open GL 2.1
- DirectX: Version 9.0c
- Storage: 250 MB available space
- Sound Card: any
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64bits
- Processor: i5
- Memory: 4 GB RAM
- DirectX: Version 11
- Storage: 250 MB available space
- Sound Card: any
Mac
Linux
Отзывы пользователей
Space Hit is a game so badly made that even the title has a typo in it, the developer accidentally put the letters "pace " into the title by mistake. Anyway, on a more serious note, this game is garbage. It looks like a cool SpaceWar! ripoff (you know, the oscilloscope game from 1962), but it's worse, way worse. You do need to turn and shoot at enemies, yes, but the way you propel yourself is by pressing Space, which shoots you directly forward until you run into one of the planets floating down the screen. If you miss and fly off the edge of the screen, you die. So you smash into a planet, turn, shoot, then look for another planet to jump on, because all the planets are moving down and if you're on a planet when it goes off the egde of the screen, you die. Clearly the edge of something did something bad to the developer when they were a child, because there's no other way to describe this apparent hatred of edges.
Needless to say this is a shallow and pointless shovelware game with no serious merit or value for PC gamers.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics.
The game features somewhat lazy, simplistic 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.
Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers.
Some of the defects in the game can be attributed to the choice of using the video game construction kit/toolset, the ancient and obsolete Blender Game Engine (would later become Godot). This is a very poor quality toolset sometimes used by amateur/unskilled developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine.
These technical defects push this game below acceptable standards for any modern PC game.
The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason.
Space Hit is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
How the duck I got this game, it's not good.
Space Hit is a surprisingly fresh take on the shoot 'em up and an easy pick up for any fan of the genre.
Pros:
-novel shoot 'em up mechanic has you warping from planet to planet while fighting off baddies
-warping and shooting creates a very satisfying gameplay hook
-decent progression
-amateurish programmer art makes the game affordable and, perhaps, charming
Cons:
-at first blush, some of the visual assets come off as a bit amateur (less so if you're inclined to game jam or flash games)
-not super long
-some generic and repetitive enemy design
Дополнительная информация
Разработчик | Artur Rezende |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 33% положительных (3) |