Разработчик: desunoya
Описание
A land near the sea, with rich foreign trade.
On account of its location and magnanimous, festival-loving King, it's a peaceful place where many races coexist.
Our story begins with the capital of Granfesta...
...off in the background, in the rural town of Country Ceremo.
Gritz is a young man skilled with traps, having been taught by his huntsman father.
Hoping to make a name for himself, he headed closer to the casle, but ended up working meager handyman jobs and living quietly in Country Ceremo.
One day, Gritz noticed a dispute taking place outside an item shop. As he thought it over, into the fray came a girl using a bow, who he had never seen in Country Ceremo.
Gritz joined the girl, and they worked together to drive off the scoundrels causing trouble for the shopkeeper.
The archer, who called herself Leah, seemed to have come with some important goal.
This meeting was but the first page of the story.
Поддерживаемые языки: english, japanese
Системные требования
Windows
- OS *: Windows 7
- Processor: Pentium 4 or better, 2GHz
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 capable
- Storage: 650 MB available space
Linux
- OS: Linux
- Processor: Pentium 4 or better, 2GHz
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 capable
- Storage: 650 MB available space
Отзывы пользователей
Cute turn based strategy in the footsteps of Fire Emblem. The tactical layer is spiced up by the addition of traps, and this does enough to make combat feel distinct. I like that perma death is not a feature of this game, I hated it in Fire Emblem, and it lets the game sometimes throw an unfair challenge at you without the risk of you losing too many characters and sinking your campaign going forward. The story is competently made, although not too deep. All in worth the money. You'll get a solid 10-15 hours out of this.
Curiously, this game wasn't made in SRPG Studio, but it may as well have been. I've seen 1-man SRPG Studio games which are more competently made than this.
It's far from the worst SRPG I've played, but there's really nothing about it that stands out. The story quickly gets boring. The gameplay quickly gets boring, as the level design and unit balance are just mediocre at best. The overall game has this underlying feeling of mediocre ennui to it.
Chapter 19 throws a really weird difficulty spike at you for seemingly no reason. At this point, I'd gotten tired of playing the game, so I uninstalled and moved on to something else.
A little gem that is entertaining while it lasted.
Would recommend to those who enjoy some tactical grid gameplay.
Definitely recommend it for people who like 2D turn-based strategy games in the likes of Fire Emblem. The game delivers exactly what it asks as a price.
The story is light-hearted and the characters are likeable enough for the length you get to spend with them.
Gameplay-wise, it's very close to classic FE games. You have chapters which have a battle stage and you have to form yourself a strategy to beat it with limited resources. I played the game on Normal difficulty and I think it's very well-tuned for a casual to normal experience.
If you're up to a challenge, try Hard mode. I tried the first two levels on it because I saw an extra chapter achievement, but it was way more challenging than Normal! This should offer a decent challenge for experienced FE players.
The characters have specific weapons they can use. All of them attack at a fixed range, regardless of their weapon. You do have to manage what weapon to use in which situation. It's hard to get niche-weapons (like armor-piercing weapons) and shops are quite distant from each other and only offer a cheap weapons or a slight upgrade at best.
Pros:
+ Most mechanics are easy to understand and apply
+ Combat is simple, so it's easy to make your strategies work. This doesn't mean your strategies are the right ones ^^
+ The trap mechanic introduced adds a great layer of strategy to the game. I loved to lay bear traps to shape stages according to the situation.
+ The soundtrack is pleasant, it even has japanese voice acting for the summaries in each chapter
+ There are a number of unique challenges you have to face. Even if beating the enemy is useful, there are a number of stages in which you don't have to (and possible can't, given your resources) afford it.
Cons:
- Characters can't evolve to your taste. A priest will always be a priest, a kid with a slingshot will always be a kid with a slingshot. I'd really like to see a bit of character growth, but this is fine within the context of the game
- You may have a bit of money, but nowhere to spend it, because shops have to be found inside stages, during fights
- Traps usually can't be used on bosses because they're static
All in all, a great experience, I totally recommend it!
Can't recommend it with normal mode.
The main problem I have as a veteran gamer is that normal mode is way too easy. As a FE style game, I am expecting certain stress when playing a stage. However, I pretty much went through the whole game with my brain shut off. There were 3 to 4 stages toward the end that were interesting, but just like FF13, do I want to sink 10 hours into a game before it is getting interesting? At least I still have half of the game to play in FF13...
The story can be described as lighthearted, or it can be described as a joke, but no one is buying this game for the story anyway.
If the difficulty is labelled as "easy" and "hard", I would have played the hard mode and may have completely different opinion.
Charming and well designed TBS. Handles Fire Emblem annoyances of character death and weapon management very well.
a good bedtime story short one
the translate are little awkward but i has a fun time
so it ok
This game was actually really fun for a simple game. Strategy really made you think a bit and the story was just silly enough to not make me skip it. Last battle I won on my last attack. Really worth it
So a dog princess and a country bumpkin stop some uppity nobles from committing grand larceny at the behest of a rabbit merchant and this somehow leads to dealing with a little witch who has mind controlled the king of Canada so she can dress up, lie about her age, and eat lots of sweets by winning the grand prize of knighthood at the county fair. Yeah this is probably the best Fire Emblem game since the 7th one, and it's not even one.
Jokes aside, this is a solid strategy role-playing game and it's got a nice story to go along with it. If you like Fire Emblem there's a good chance you will like Trapper Knight, Sharpshooter Princess. Especially if you're a veteran of the series, as hard mode is made for you. You even get a reward at the end in the form of an additional level at the end.
That was some Inception-tier bullshit. Going to sleep while you're asleep just because someone didn't want to put down the fork.
Trapper Knight takes a lot of inspiration from Fire Emblem, from the combat style to the support conversations. If you found this one then you were probably looking for a Fire Emblem game on pc. This one is fine but doesn't quite have the same impact as fire emblem.
First, there is a bit of a lack of consequences in this game. No perma-death (at least on the easier mode), some weapons never break, and the final boss ends up being... different than you might expect. To this end it feels like a kid friendly Fire Emblem, which is hilarious since Fire Emblem is marketed to kids.
There are good things though. This game is transparent about stats, it helps you organize your support conversations from the start, and combat does feel well balanced. It does try some interesting things. This game is worth your time if you like this type of game.
As everyone else has mentioned before me, this game is a great little Fire Emblem clone (the GBA games moreso). Obviously the mechanics aren't a one-to-one copy, but there are still many, many similarities nonetheless (such as most characters only having a limit of 5 bonding events, so you'll have to select them wisely). Very fun and rewarding game though.
Other noteworthy tidbits:
+Map design is good. Nothing spectacular but it gets the job done well.
+Great mechanics. I've mentioned that it's similar to the GBA Fire Emblems, and those were fantastic games (please play them).
+No permadeath. Instead, the fallen unit will miss out on the rest of the current battle and the next, so it's your choice whether you want to reset or not.
+Hard mode is a blast and some chapters really do require multiple tries to devise a good strategy, and even then you'll barely get by.
+-Story is lighthearted. That's not bad, but a good number of battles are just skirmishes that don't have much to do with the plot, which doesn't really make much sense.
+-Music is repetitive after a while but nothing too ear-scratching.
+-No class changes or branching jobs, but this game is pretty short anyway.
-Movement is janky. There's no pathfinding to your cursor, so if a character can move 6 spaces for example and you do a loop for some reason, you can't move all the way to the edge of your possible spots from where your cursor is unless you redraw your route from your character directly there.
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Protip: TRAPS TRAPS TRAPS. USE THEM.
This is a really well made turn base strategy game. If you like Fire Emblem, Wesnoth, or FFTactics then consider getting this game. Each map's scenarios are designed quite well and is very challenging on Hard, much more than typical Fire Emblem maps. The game also features some well made unique features (traps, like the name suggests) and each unit has a role to play. It's not possible to just buff up your main units like in FE and solo maps.
Generally on PC it is rare to find a well made TBS game (at least in English) so I highly recommend this :)
Cute little turn-based tactics game heavily inspired by Fire Emblem, particularly the older GBA iterations. Compared to more recent titles, it's stripped down a bit. Only real complaint is the music sometimes gets repetitive, and like any good indie game it's a little janky in odd ways (moving units for example).
"What the hell is Fire Emblem, though?", someone might ask (maybe).
You have a static army of units and move them turn by turn on a grid-based battlefield to elimiate the enemy, or perhaps win some other way. Every unit is a character with their own art, personality, and different stats.
In one regard though, it diverges from the old Fire Emblems and does not feature perma-death. I found it to be fairly forgiving on normal mode, aside from a couple of chapters where the pressure is kicked up. Apparently hard mode is brutal, though.
Fluffy Fire Emblem with a good Hard Mode.Desuno's a good game designer.
A great TRPG based on Fire Emblem and more specifically FE9 and FE10. If you are familiar with this genre I strongly recommend playing on hard mode. I haven't enjoyed a FE this much since FE10. The whole game is very tightly designed and does not pull ANY punches, you will need to use all of your resources carefully and more often than not beating a map was such a close call that waiting one more turn would have meant losing or a character getting killed.
+Most maps allow you to draft your whole army, making every unit important, even your measly thief
+No permadeath, instead, a unit dying means they will be unable to fight on the next level. This is a great middle ground as losing a unit does not mean "instant reset" but instead a decision like "can I afford not using this guy and not giving him any EXP for one map"
+Renewable weapons. Every unit's basic weapon's durability is restored to full at the beginning of each map, but not the rarer, more powerful weapons. Interesting addition that prevents the bronze or iron weapons from becoming the most valuable item like in Fire Emblem.
+The trap gimmick makes your lord character unique in a way different from being overpowered in combat (in which he instead is thief-tier in this game), and encourages observing and exploiting the AI in creative ways
+No unit is invincible. There is no Sety or Haar to carry you here. Every unit has clear weaknesses, and enemy diversity means that your units NEED to work together to cover them. Dodge-tanking everything is also impossible in this game, as the AVD stat always stays at reasonable levels : both yours and the enemy's precision is often in the 90s, and rarely lower than the 80s.
+Good level design with varied objectives. I don't think I ever had to create so many walls and control so many choke points, as well as baiting invincible enemies. If you were afraid of the Black Knight in FE9, you're in for a treat in this game.
+Characters and dialogue are adorable
-As a result of the first positive, the playable cast is smaller than your typical Fire Emblem
-No class change or branching promotions
-Support bonuses are often useless (luck on healers, mag on fighters, offensive stats on dancers...) and the viable pairings become very few if you want them to be good in combat
-The soundtrack is hit or miss, I loved most of it, but a couple tracks are kind of annoying to listen to, especially since maps can be hours-long
-The final chapter is amazing, but the extra chapter is somewhat disappointing (where's my "VS Desunoya"?!)
Overall a very fun game with a lot of charm, in which you can try your best at all times without being afraid of it becoming too easy or plowing through everything.
This is a very cute Fire Emblem clone. It's what I expected going into it an it's what I got out of it.
Gameplay wise it feels quite a bit more balanced than Fire Emblem since you can't just beef up one or two units to kill everything. The trapping gimmick didn't seem that helpful from what I played, but from what I've been told it's much more useful in Hard Mode.
The story isn't the greatest out there, but the character interactions were fun enough to keep me interested. The characters are also really cute, but that may just be me with how much I like kemonomimi.
It's not that long of a game, but it didn't feel like it needed to be any longer or shorter than it was. It's overal a solid game and I wasn't disappointed in it.
A cute Fire Emblem-esque strategy RPG, but with a few spins on familiar mechanics to be worth playing even if you're a big FE superfan. Just do note that you get what you ask for if you pick hard mode...
While not a top-quality game by any means, this is still a decent followup to the legendary Fire Emblem series.
You can tell this game is build for FE veterans, but Fire Emblem isn't particularly complicated to begin with so newcomers should have no problem learning this. There are some minor chages here and there to fit what changes the devs wanted to the tried-and-true formula, including the stroke of genius of having basic-tier weapons repair themselves after each level so you don't have to redistribute 20 damaged iron swords after every battle. The levels themselves are competently designed if nothing spectacular.
My main complaint is oddly enough the plot. It is rather random and entirely too light-hearted for a game about battlefield tactics and should be just a shade darker. Where are the card carrying villians? Where are the pillaging bandits, the heartless tyrants, the constant plotting and scheming against the heroes? The Fire Emblem games have consistently managed above-average quality plots using these tropes. This just disappoints in that regard.
Even so this is still a worthwhile SRPG even if is not the greatest and does not truly attempt to do anything new.
if you enjoy games like Fire Emblem or Advance Wars, this game is set up just like that, with how it plays
Игры похожие на Trapper Knight, Sharpshooter Princess
Дополнительная информация
Разработчик | desunoya |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 02.02.2025 |
Отзывы пользователей | 89% положительных (19) |