Разработчик: Cyanide Studios
Описание
Завоевателем, узурпатором или дипломатом?
«A Game of Thrones − Genesis» погружает вас прямиком в сердце битв и интриг между домами, сформировавшими королевства Вестероса. Вы проживете истоки саги «A Game of Thrones», охватывающие более тысячи лет — от прибытия Нимерии в королевство Дорна до пробуждения Иных за ледяной Стеной — и примете участие в самых важных событиях и самых грандиозных битвах в истории Вестероса.
В этой великолепной стратегии победа — не обязательно результат применения грубой силы. Выбор за вами — применить военный подход и взять оппонентов в осаду, перекрыть им ресурсы в экономической войне или даже использовать грязные трюки и дипломатию, чтобы уничтожить их политически. Предательство и обман могут оказаться страшнее самой могучей армии. Так что будьте осторожны и забудьте о милосердии, если хотите сохранить свое право на Железный трон.
Основные особенности:
- Компьютерная игра по мотивам фэнтезийной саги «A Song of Ice and Fire» писателя Джорджа Р. Р. Мартина.
- Глубокий и захватывающий игровой процесс, совмещающий в себе стратегию, дипломатию и политику.
- Исследуйте истоки вселенной Железного трона в сюжетной кампании и примите участие в конфликтах, сформировавших Весторос.
- Сражайтесь с семью другими игроками в многопользовательской игре. Создавайте и уничтожайте альянсы, используйте тонкую тактику и сокрушите своих оппонентов!
Поддерживаемые языки: english, french, german, italian, spanish - spain
Системные требования
Windows
- ОС: WINDOWS XP (С ПАКЕТОМ ОБНОВЛЕНИЙ 2)/VISTA (С ПАКЕТОМ ОБНОВЛЕНИЙ 1)/WINDOWS 7
- Процессор: ДВУХЪЯДЕРНЫЙ AMD/INTEL С ЧАСТОТОЙ 2,2 ГГЦ
- Оперативная память: 1024 МБ (XP) / 2048 МБ (VISTA/7)
- Видеокарта: С 256 МБ ВИДЕОПАМЯТИ, ПОЛНОСТЬЮ СОВМЕСТИМАЯ С DIRECTX 9 И ПОДДЕРЖИВАЮЩАЯ ШЕЙДЕРЫ 3.0 (ATI RADEON X1600 XT/INTEL HD/NVIDIA GEFORCE 6600 GT ИЛИ ЛУЧШЕ)
- DirectX®: 9
- Жесткий диск: 10 ГБ СВОБОДНОГО МЕСТА
- Звуковая карта: СОВМЕСТИМАЯ С DIRECTX 9
- Интернет-соединение: ДЛЯ ИГРЫ ПО СЕТИ И АКТИВАЦИИ ТРЕБУЕТСЯ ПОДКЛЮЧЕНИЕ К ИНТЕРНЕТУ
Отзывы пользователей
This game gets a lot of hate, and I understand why. It can be quite janky at times, and its very slow paced. The sound and art are pretty unimpressive. I also get the impression that a lot of players wanted a war game, and this is not it. Genesis mostly involves spying on opponents, arranging marriage alliances, undermining the alliances of other houses, assassinating lords, bribing mercenaries, etc. Which is to say, this is game emphasises what the ASOIAF novels are all about. The game systems are novel and offer interesting strategic decisions in the space of controlling information. It feels at times like a real-time board game. I've never played another game like it and for that it has a special place in my collection.
Unfortunately, the campaign is short and easy and the AI, while offering a unique challenge at first, becomes repetitive and predictable. It would be really cool if the multiplayer was active, the potential for tricky espionage and diplomatic strategies would be exciting. As it is, however, this game is so universally reviled that multiplayer is not an option and we're left with an AI that has only one strategy. For this reason, the game only held my attention for a short time. But whenever I remember it exists, I think to myself "huh, what a nifty little game system." Book fans could do worse than getting this on sale for a few hours of enjoyment.
I come at this from a different point of view than most of the reviews. I am not major Game of Thrones fan and I knew what this game was when I came into it. I would neither call this a cheap grab, nor fault it for not being Total War: Westeros. It's far from perfect, but it fills a void that no other game attempted. If the concept appeals to you, it's worth playing.
GoT: Genesis is an RTS that focuses heavily on diplomats and hidden information. The best way to get a feel for the game is to literally walk you through example gameplay:
= = =
I start the mission by sending out envoys out to create allies and get an early economic lead. But for some reason, it doesn't seem to be adding up. So I send out a spy to determine the loyalty of towns and find that half of the villages weren't actually loyal and eventually realize that one of my envoys was a traitor and faking the alliances. I arrest the envoy to ransom him off.
While I train a new Envoy I send my spy to make secret deals to steal money from enemy towns and send an assassin to eliminate their blood alliances so that I'll be able to steal the towns long term. But in my haste, I neglected to scout the towns and my assassin was caught by the ladies bodyguards. Maybe I should risk a war by sending mercenaries to kill their envoys and rob their tax collectors?
= = =
On the bright side, this style gameplay can be dynamic and exciting. It does lead to a relatively steep learning curve, but the campaign does a good job of introducing one mechanic at a time. It's heavily scripted and tightly focused so that each scenario requires you to master a handful of skills. It offers a wide variety of mission types though it does sometimes feel "On-Rails". It's feels good when you've mastered the skills and are given the freedom to use them.
The weakest point is the War part of the game. It's a glorified and over-complicated game of Rock Paper scissors. You have about 14 units (Half Armies and half Mercenary) that each have advantage and weakness vs. other unit types. The vast freedom you have during peace time just seems to vanish at the outbreak of war. It's not nearly as enjoyable.
The game tends to feel alot more complex and deep than it actually is because the UI offers you very little in terms of help in learning the game or making decisions.
- There is a level of tedium that goes into testing the loyalties of every town and every character manually
- I'm constantly pausing the game to look up which armies are strong/weak vs. each other.
- There's little to no "details information" screens. I'd kill for an easy way to check my overall economy or military strength.
- I need to look in the encyclopedia on the title screen to find out why I can't use certain items/skills rather than having good tool tips and intuitive controls.
Between the War systems and the UI it's easy to see why other people don't enjoy the game. It can definitely use some streamlining and a lot of polish. This could have been a great game with minor changes to the way things work and how the information is displayed... but it's just decent. (At best)
But, weighing the good and the bad, I really do enjoy the game that's here and I can recommend to people interesting in shady plots and stealth.
Great concept with terrible execution.. They need to do a Total War: Westeros to get this right..
Looking at the achievements I see that less than 14% have unlocked the one for playing the game for 5 hours or more.
If people who took time to get this game cant muster enough interest to play for 5 hours, then I'm inclined to believe that the game doesn't deliver.
Sadly, 15 hours of playing the game confirms my assumption.
Graphics are poor. So is the sound,
Predictability is high as the AI seem heavily scripted to take the same actions in the opening game.
But worst of all are the bugs.
2 crashes in 15 hours where the program just shuts down.
Countless of frozen screens with offers of alliance that couldn't be removed, effectively forcing the player to concede the game and start anew.
The only fun parts of the game were the special units of the various houses. If you end up buying this game despite warnings, then you should try playing each house at least once.
I played this for 53 minutes and already feel like I have been through more horror than the entirety of House Stark in aSoIaF. The game is shallow, not engaging, and does not at all give the scheming deep gameplay it pretends to.
This was simply awful...
An overambitious strategy game. I would call it a BBB production, that punches way above its budget. Why polish, if you can have more features? Definitly not just a cheap cash-in on the GoT license. For that the game has to many unique features and lovable details.
Good
- Having had low expectations, it was a plesantly surprised
- Unique, GoT inspired features
- Made way more fun, than it should have
Bad
- Lots of features that can mostly be ignored
- Very challenging at the beginning. It makes fun to figure out the winning strategy. But once you have that stratgy, every match becomes easy.
- Unpolished, unbalanced, but on the other hand a lots of different units and content
- Crashed rarely, otherwise not many bugs
Ugly
- If you don't care about GoT, don't buy it.
- If you are looking for a real strategy game, don't buy it.
- It is by far not the game GoT deserves.
No need for a long-winded review.. Just need to keep this review about as long as this game manages to hold one's attention/enthusiasm:
This game is simply BORING. Subterfuge is far too O.P and boring and ruins the game. Poor game mechanics that are boring. Lacklustre tutorial and UI and you dont really have any idea what you are doing or what is working/happening because the game does a terrible job of informing you. The mostly negative reviews are justified unfortunately. This game feels like an excellent, high potential concept executed poorly and lazily, exploiting the Thrones name for a quick cash grab.
Recommendation:
Steer clear of this one even if you are a massive Thrones fan. Consider buying only on 80%+ discount and even then I wouldn't bother. 3/10
First off, I am recommending this game only for diehard fans of A Song of Ice and Fire, or anyone that wants an entertaining way of exploring the history of Westeros. Obviously, this isn't the HBO branded Game of Thrones you might be used to so the art or characters may look a little bit different.
The way you play this game is a very dumbed down version of any RTS you may think of, build units, take towns and castles, kill your enemy. The way any single player vs AI or multiplayer game works is in two parts: Peace time, where you build alliances and build up your power undertaking various actions either directly or indirectly against the rival houses and the method for taking towns and castles is using non-combat units. Once war breaks out in the seven kingdoms, you must now rely solely on your combat units to take the remaining towns and castles. The first house or houses to reach the required honor score wins. Each house will have their own special ancestral home which cannot be taken. The way you build units is a bit silly, allowing only one to be built at a time but you can queue up to 5, if funds and food allow. Gold and Food are the two forms of commerce, gold to buy mercenary units, non-combat units, and upgrades and food for your professional standing armies. The game uses an upkeep system so you must ensure you have an adequate supply of food to maintain your armies after they are built. Various non-combat units will give you bonuses to gold production and your peasants will level up with experience if you can manage to protect them and keep them alive, thus making them more efficient at harvesting. Each house has a unique unit that provides a special ability or skill but nothing spectacular, like a maester that can heal units for the Tyrells, or a direwolf bodyguard-type unit for the Starks. All houses have the same types of combat units available to them, so don't expect the Targaryens to throw dragons at you. The time period for the House vs House mode of play is right before the events leading up to Robert's rebellion.
The campaign, while not too expansive, is a semi-enjoyable experience taking place from the landing of Nymeria in Dorne to the Night's Watch defending the wall from Mance and the united free folk. The variety of missions you will play is obviously limited to the somehwat limited features of the gameplay itself, but it can still offer some fresh experiences other than escort unit A to point C.
All said and done, pick up this title at a heavily discounted price and for what it offers if you feel you get your money's worth then you've won.
While some of the mechanics appealed to me when I read the description, the entire games feels like a paper rock scissors type gameplay, but with more opposing elements. Instead I rather saw less of these mechanics, but more and deeper gameplay. Graphics wise this game feels very dated, with unfluent animations for all the units.
Despite Game of Thrones being such a great intellectual property, this game doesn't do it justice in any form.
Hands down the worst game I have ever purchased. They created some sort of 1990 (age of empires) like game, then took anything of value out...Then tried to sell it as "strategy" and under the pretense of being AGOT. There are no similarities to agot. Not even remotely. The combat system is atrocious. Graphics. Map. Gameplay. Everything. Bad. Dont buy this game, ever. For any reason.
However!!!! If you are a GOT junkie and absolutely need a fix... may I suggest mount and blade warbands? Download the mod by cozar called ACOK. It is absolutely fantastic. They recreate ESSOS and WESTEROS perfectly. The characters are all there. The quest lines are all relevant.
Game of Thrones - Genesis is an interesting game to review.
It explores some really neat features that I have not seen before and I wish other games would implement them. It also gets some of the more basic things not as.... right...
If you are going into this expecting a typical rts, turn back, the skirmish mode for this (which I'd argue is the best part of this mode) is more like a political simulator that hopefully finishes before being blasted into War (combat in this game isn't really... satisfying).
The campaign gives some interesting backstory to the universe and shows you some of the ropes of the features in the game but had a lot of scenarios that fall flat either relying on the worst aspects of this game (combat) or feeling like less well done arcade scenarios from starcraft.
So the good, which will specifically focus on skirmish modes:
In peace time, it captures the political intrigue of game of thrones to a T, with a system that has a lot of depth, and a lot of counters to strategies.
To give a barebones example, to get gold, you need to send emissaries to form an alliance with towns. You'll notice merchants pop up and your gold income per minute SHOULD increase (note this).
Here are the options (and some counters) that your enemy has to break the alliance.
Your enemy can send his envoy to your town to cause the town to break their alliance, unless you send/have your envoy in the town to kick him out.
Your enemy can send an assasin to kill your envoy and send his own to break their alliance. You can counter this by having guards guard the envoy who will then capture and imprison the assasin.
Your enemy can send a spy to establish a secret alliance, which gives you 0 income and them half the income, you can counter this by inspecting the town to make sure no secret alliance was had, or having a noble marry into the town to form a blood alliance which is immune to this tactic.
Your enemy can send a rogue who can start a rebellion in the town, (which also spreads) making the income of the town to 0. This can be countered with guards guarding the town.
There are ways to counter the above counters as well, forming a myriad of complex and satisfyingly interesting choices.
The Bad:
Combat is displayed weakly and while there is a rock paper scissor mechanic to it, typically the bigger blob will win. When War begins the above diplomatic and underhanded options are no longer possible so it becomes a, who has the bigger army.
Verdict:
While I don't think the game is a must buy (and should be avoided by those looking for a typical rts with a GOT skin), it should be a try for those looking for an rts with a lot of diplomacy and intrigue options. Playing with friends can be super fun as they slowly realize you've infiltrated their house and formed many secret alliances. War however again is quite weak, but the game goes off of a prestige point system which can be won wihout the War phase.
I don't think this game deserves a Mostly Negative standing. Mixed or Slightly Positive would be more accurate I think.
Long as War and Peace, dirty as Fifty Shades of Grey and as exciting as school textbook. Welcome to the world of George R. R. Martin's Song of Ice and Fire. You can easily guess that I'm not a big fan of the original book series (to say the least), and I also never liked the HBO's series, but... that's not the reason why I disliked this game. The reason is – it was made by my old "friends", French developer called Cyanide. Creators of Cycling Manager, Loki: Heroes of Mythology, IMPIRE and other "masterpieces". The guys often have nice ideas, but they have no skill whatsoever. As the result, most of their products are utter garbage. Before Styx: Master of Shadows was released, Cyanide used to mean only one thing to me – awful experience. And A Game of Thrones – Genesis is exactly that. Boring and awful game. But I'm getting ahead of myself.
First of all, don't expect this game to follow the books and TV series. Instead, it's a prequel. Different campaigns (about 20 missions in total) are set in different times and we'll be able to see various important events from the past. From Queen Nymeria's quest to Aegon Targaryen's conquest and Robert Baratheon's best days. And it's actually a nice idea in my opinion. Even though there was more than enough lore in the books (as I've already said, I felt like I'm reading school textbooks, only without a charm of the real history), the idea about prequel game was nice. Especially since we're talking about strategy game here. Unfortunately, A Game of Thrones – Genesis is hardly exciting. There's almost no proper story in the game and the only story-like thing it can offer is short Total War-like descriptions and text-based encyclopedia. Which is, of course, boring as hell.
But hey! It's a strategic game. Who needs story? Unfortunately, gameplay is also boring. First of all, the game is slow. Really, really slow. All the way you'll want your units to move faster, but there's no way to increase speed. So, you'll just sit there and watch your people walk (Oh! Let My People Go!~ ♪♫). Slowly. Second, the UI sucks more than Ros. If you've played games like Total War, or even WarCraft before, you may expect some proper hotkeys for everything, but no, the game forces you to suffer through highly mouse-oriented controls. Which is a huge pain in the neck, especially since you'll often need to find a certain units fast. Finally, there's not enough units types and you can barely train anyone at the same time. The few units on the big map - that's what this game is all about.
Again, the original idea wasn't bad. Instead of mindless battles, A Game of Thrones – Genesis is based on diplomacy. You must play dirty to win (reminds me a little about the first Medieval: Total War with its religion). Poison the noble ladies to make the cities fall, make secret agreement with the towns, send your spies to the enemy, etc. Unfortunately, even though it sounds great, it feels awful. The whole game plays like this – you make a single unit and begin to travel from city to city to make pacts. If the city is already in enemy's hands one way, or another, you can use your assassin, rogue, or spy to change that. Again, you make one unit and move it to the city in question. End of the story. Battles don't happen that often (aside from the few missions that are all about battles), but when they do, you begin to regret that right away. Just because they're extremely terribly made and AI doesn't even exist.
Of course, graphics aren't that good too, while voices and music are just suck. So, don't expect this game to be on Total War level (lol). But honestly, my biggest complain is the gameplay. It's just way too slow, way too boring and way too repetitive. Most of the game is just that – moving the single unit from one city to another. And without any interesting story (don't even expect the ending in this game, the only thing you'll see after the final mission is credits) there's just no motivation to continue wasting your time. Poor, ugly and boring as hell. That's the story of A Game of Thrones – Genesis. As long as you're not hardcore fan of George R. R. Martin's works and don't get excited just from the names of the old conquerors, don't waste your time on this.
A fun little juant through the broad strokes of pre-book era Westerosi history. A fun little game, but certainly not a deep and strategic RTS, more of a set-piece manager- moving specially skilled units around to build and maintain alliances is the heart of it, with actual declared war working in a very similar mechanic. Still, depsite the simplistic and somewhat sophmoric gameplay, the game shines with great lore and setting, and should reward loyal fans of the Books and Show.
Make sure you get this on sale, it is certainly not worth a full retail price, offering low replay and a 12 hour or so campaign. Someone looking for a more deep and strategic RTS experince in the GoT world would want to check out the great mods for Civ5 and CKII. The former is a world class standard and far better for war and battle while the latter offers an immersive strategic experience in the delicacies of politics, marriage, and subterfuge. Game of Thrones: Genesis attempts both but really only succeeds in atmosphere. Remember that Halo RTS? Like that, except Game of Thrones and far less exciting.
In summary:
- good graphics and polish
- rewards fans of the lore
- simplistic & arcadey RTS gameplay
- no real depth to game beyond faction "unique" units
- campaign is fun and short
- low replayability
- not a serious RTS
- still a fun little game for fans, if bought for a low sale price
At the time of writing this review, I've yet to read the books or watch the t.v. series. But this hasn't affected what I'm about to write about this game.
It's defiantly an interesting take on the RTS genre, trying to implement the world of Game of Thrones as well. So I will give it that.
To start with, I did the tutorial missions to help to get the grips of how the game flows and performs. But when I actually started to play the campaign, it still felt like it was in tutorial mode. Telling me what to do next, and not letting me do anything else. This was the case for the majority of the first chapter, when you're playing as the initial kingdom in the desert. And that's about a good 3 or 4 hours into playing, if you're slow player like my self ;D.
I did continue playing into the second chapter, and it did feel like it was picking up with giving you the freedom to actually play. Rather than heavily suggesting what your next move should be.
I imagine that this game would be more fun and intriguing to play in a multilayer session with friends, or even against random people.
The game is heavily focused around it being a political and backstabbing game, rather than a game based on declaring war on the other kingdoms. So in that respect, it does utilise that well with all the non-combat units it offers and the different buildings on each section of the map. If you don't actually want to go down the political route and such, you can quite effectively go down the war path to win the game. You just need to make sure you have enough influence across the kingdom to fund your army.
You'll just need to constantly watch over your spies, rogues, envoys and buildings etc. If not, you can easily be deceived by the A.I. and be quite gimped in your influence and resource gain. You'll also loose units by assassination attempts.
The concept is good, it just felt like it was not properly executed with this style of game. It would of performed better if it was like a turn based 4X game, similar to the Civilization series.
I will probably come back to this game one day and give it another bash, once I've read the books or seen the t.v. series. Come into it with a new perspective. But it's defiantly a game which isn't for every one, so be warned when purchasing.
But if you're committed to playing a game which focuses on tactics other than declaring war and fighting it out, then go for it! It isn't all that bad.
In conclusion:
- A unique and interesting concept, but not executed well enough to work effectively.
- Very hand holding heavy to start with, takes a few hours before it feels like you can play freely.
- Very overwhelming with the need to micro manage each individual unit and building. Too much can go on at once.
- Would of been better off as a turn based 4X game.
- Takes a while to fully grasp on how to effectively play, without the A.I. wiping you out.
- Games can take a good while to finish, which is good if you like your RTS games to last.
[*] Pick it up in a sale if you want to try it out, it will keep you entertained for a little while at least.
5 / 10, tried to ride the Game of Thrones hype train and got stuck in the homeless cart as a result.
This game is just the name and nothing else. Basically is just a strategy game with no strategy at all, just a bunch of units of deception, politics and intrigue that doesn't feel coherent or well integrated into the game but awkward and forced.
The game forces you to constantly check the status of your alliances, your secret agreements, the enemy's secret agreements with your allies, the protection of your units (you even have to assign bodyguards to farmers because they're a yummy target for assassins), the vulnerable strategic units of your enemies like envoys, spies, brides, rebels and other assassins to send even more assassins after them. And all of that with one single purpose: making and keeping as many alliances as possible while trying to destroy as many as possible alliances of your enemies while producing enough food and gold to bring armies to the table.
And for a military based game battles are very simple: just send as many soldiers as you can, no others plan needed.
The mechanics of the game are just too complicated to be a game that worths paying for it.
I'd feel sorry for writing this if I thought anyone put serious effort into this game, but I have no evidence of that.
I'll put it plain: Don't buy this crap. This is not worth your money. It barely counts as Game of Thrones, and I don't know why they put the word Genesis on there (I don't think it means what they think it means.) It's a generic, limited, poorly articulated strategy game that tries to pass pointless tedium as politics and intrigue. Its campaign has nothing to show for itself and I'd apologize to whoever I roped into playing it multiplayer.
If you truly want to have a Game of Thrones gaming experience, check out the Game of Thrones mod for Crusader Kings II. I think the current version requires some DLC to function properly but I assure you, it's worth it. For a free modification of an already-good game, it has a thousand times more complexity and good design put into it than Genesis.
If at any point you see another review of mine that says "I can think of worse games", I'm thinking of this.
Do. Not. Buy.
A Game of Thrones - Genesis is a "boardgame" style strategy game with real-time-strategy elements. It's a simple concept: you begin with a "home base" and slowly expand your empire. But that is where simplicity ends: expanding your empire is accomplished principally by winning the loyalty of neighboring towns and castles with diplomatic envoys. The more towns that are loyal to you, the more income you have, and income will help you produce more units.
Then, you will need to create some spy rings in enemy cities, subdue spies in your own cities, assassinate nobles, and other nefarious acts in order to succeed. You can even have the enemy create and command units that he thinks are working for him, but are actually working for you. It is the most layered, deep espionage system I have ever seen in a game (think Civ4 times 15). That being said, I also feel that the game is too deep for an RTS, playing strategically requires a bit of deep thought and I felt intimidated about having to think faster than my opponent, rather than being able to take my time and press "end turn" like in Civilization or Master of Orion.
Here is most of the game's complexity in a nutshell: envoys create alliances, spies ruin alliances, nobles create blood alliances, assassins ruin blood alliances, guards block towns from assassins, spies and assassins working together can circumvent guards. Spies can reveal hidden enemy units, because about 90% of the units in the game are visible only to the player who controls them. They are on a generous "stealth timer" when in enemy territory.
The Good
* Great interface, smooth controls.
* A game so deep that it could never be released on anything but PC.
* The game is very well suited for multiplayer matches with a friend.
* It is kind of fun to learn, but I assume you cannot truly appreciate it until you have mastered the basics (which I was never able to do.)
* Lots of achievements to unlock.
* High skill ceiling.
The Bad
* Long load times
* Expensive pricetag, the game would be a fair buy at $10, but not $20.
* Very little connection to the A Game of Thrones series that we know and love, except for the Lannisters are all jerks and killed me in my first match.
* The game might be too complex for many people. I don't want you to confuse "complex" with "strategic." There are times when things are needlessly complex.
* Some small problems with the tutorial. It will direct you to "look at the map in the lower right corner," when the map is actually in the lower left. Also, the "back" button does absolutely nothing in the tutorial's dialogue boxes.
* High-learning curve.
* The game is not friendly to colorblind players. The fog of war is just a b&w version of the map, but it's very difficult to differentiate between the colored (visible) parts of the map and the b&w (fog of war) parts of the map, especially in snowy areas. If you are colorblind, you will go mad if you try to play as the Starks.
* The battle animations are, well, terrible - but I'd rather have bad animations than bugs. Additionally, although war is a large aspect of the game, 90% of the game is the espionage that happens before the war.
The Ugly
* Uses TAGES DRM. (5 machine installation limit).
The Verdict
If you are looking for an ultra-deep strategy game, pick this up. If you are new to 4X games, I would suggest waiting for it to go on sale for >49%, as the game is really hard to appreciate if you aren't already intimately familiar with its genre.
I'd be happy to answer any other questions that you may have, just message me.
There are a lot of negative reviews about this game, for example the lack of combat or real RTS feeling/element.
However, although certain parts of that may be true, the game is very unique.
The lack of combat allows for a far more political and stealthy way of capturing villages - either by sending a spy to secretly take resources, an ambassador to ensure the loyalty of the village, then cemented with a marriage of a royal lady. This can then be undone by removing the bride with an assassin.
The game does feel a bit slow at time and does not feel like a classic RTS, so if you are in to games such as Warhammer etc. I would say miss this one out.
But if you are open minded and the game is going for a reasonable price (I'd say below 15/ 10 dollars) I would recommend it, there is also a campaign that can be fairly challenging at times and a walk in the park at others but does provide a lot of gameplay (somewhere between 10-20 hours i would estimate, but that's just a guess).
Being a massive fan of the book series and television show, I bought this game the day it was released. It has gone down in history as one of my most regretted gaming purchases. Cyanide's A Game of Thrones - Genesis is a messily designed, technically janky game that I wouldn't recommend to any besides the die-hard fan, who isn't reading this review anyway.
The game is essentially a virtual board game, in which you send one of a few kinds of units around a map in order to maintain control of them. It's largely tedious and frustrating. You can do this in a story campaign, which gives you small maps and half-thematic objectives. I didn't make it far into this story and wouldn't recommend you do so. Much more tolerable if not actually enjoyable is the multiplayer mode, in which you select a larger portion of Westeros to fight over with computer or human opponents. Though I very much doubt you will find human opponents online at this point. The gameplay in the multiplayer mode is slightly more interesting, with a few more kinds of units and actions you can take.
To be frank, Genesis seems like a game designed with bullet points in mind. Marketing materials might say you can marry off your noble daughter to an enemy to cement an uneasy alliance, or send an agent to infiltrate the enemy AS an enemy agent, and then turn him when the enemy thinks he's hurting you with that double agent. Both of these are true, but these mechanics are very shallow and there are only a few of them.
In the end Genesis will likely leave you wanting, as a fan of Martin's world. I might recommend instead the actual board game from Fantasy Flight Games, or the Crusader Kings 2 conversion mod. Sadly, an amateur game modification is vastly superior and better supported than this official game.
7/10
A great game if you read the books. NOT for the casual fan.
I'm sorry if that sounds a little snobbish, but this game is deep in the lore of Westeros, your campaign starts before the Iron throne was even an idea. The history which Arya and Danaerys are determined to honour is right here, and what a tangled web it is.
This is a great game, but demanding, with spies and agents under every rock, castle and farm creating the atmosphere.
You need a hell of an attention span, a dozen extra pairs of eyes, and a mind as twisted as the imp or Littlefinger to even attempt this one. An RTS where you don't know which assets you truly control until it's too late. You will be stabbed in the back repeatedly by lords who swore allegiance to you, but so will your enemies!
If you think you have what it takes to bribe, murder and betray your way to the top, bring it on.
I warn you though:
When you play the Game of Thrones you win or you die!
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Дополнительная информация
Разработчик | Cyanide Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 30% положительных (252) |