Afghanistan '11

Afghanistan '11

3.0
В основном положительные
1100.00₽
Steam Store

Разработчик: Every Single Soldier

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Описание

Afghanistan '11 is the sequel to the highly praised and innovative Vietnam '65. It enhances and builds on it: Afghanistan '11 changes the paradigm of wargaming and manages to bring Counter-Insurgency and guerrilla warfare to your screen, properly represented thanks to a revolutionary gameplay formula!

The year is 2011, you are commanding the US army operations in Afghanistan.

But contrary to the previous generations of military officers in your family, killing the enemy is only a secondary mission.

Most of your efforts and resources are spent elsewhere trying to grab the Hearts & Minds of the local population. Providing security to the civilians, persuading the local villagers to reject the Taliban and isolating Militia leaders is your main focus.

Counter-Insurgency will have better results in the long run than conventional tactics but a simple incident during a routine patrol can ruin your relationship with the locals and damage your image in the Western newspapers.

The Afghanistan terrain offers a very good cover to the rebels who can easily hide in the mountains and natural caves. Patience and good use of technology can give you the decisive advantage in this merciless game of hide and seek. When you spot an enemy unit or an opium plantation with a drone, you call in air support or artillery to eliminate the target immediately: speed will be crucial!.

But having the air supremacy is not enough to win the war against the insurgents. IEDs, rocket launchers and sneaky ambushes are common threats for your ground units and helicopters.

Casualties weaken the morale and the overall support from the folks back home in the USA, so make sure to keep your men safe and well supplied, and victory may well be yours...

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows 7, 8, 10
  • Processor: 2.0ghz CPU
  • Memory: 2 GB RAM
  • Graphics: DirectX 9.0c compatible graphics card (Shader Model 2+)
  • Storage: 200 MB available space

Отзывы пользователей

Рекомендую 09.01.2025 20:25
0 0

Mechanic is very interesting. It is quite tricky to control the area you are responsible for. Logistics is the key and the gameplay requires some planning. There are times when you'll be sitting tight in your FBOs preparing for the next area sweep.

Supplies have to flow from you HQ to your FBOs or you will lose combat readiness. But it's not that easy to have the supplies flowing. IEDs, opfor militia or Taliban groups easily kill your trucks with the load. Convoys work well but have to be escorted. Choppers work well too but are somewhat expensive to operate.

Once you are successful you gain a lot of political points (game curency) and you can expand but you also have to keep the ratio of local to US forces right or you will be penalized.

There are lots of scenarios to play and randomly generated skirmish mode maps. On the latter you can set a lot of different options to finetune the gameplay to your liking. The game has a lot of replayability potential.

Graphics is good enough, animations are cool (specops carying their casualties when the unit is "wounded" for example), sound effects are more than adequate and the music background adds a cool tention.

"Just one more turn" effect is very much there when I play Afghanistan '11 game. I give this one both thumbs up.

Время в игре: 1303 ч. Куплено в Steam
Рекомендую 05.01.2025 02:30
0 0

Better than the previous "Vietnam 65". The game heavily focuses on logistics but the Talibs are very active and will cause constant threats. Missions can get repetitive but I like how each unit has a specific skill set for their own special tasks, like IED clearance bulldozers, water tower engineering, recon etc. The events are a nice gimmick, there could be more decision making involved. All in all 8/10.

Время в игре: 756 ч. Куплено в Steam
Не рекомендую 27.12.2024 20:54
0 0

This game is a pain in the ass to play.

The game seems to break its own rules, several times I've had empty spaces within the detection range of a drone or special forces and swept for IEDs, then I'll move vulnerable units through what should be perfectly safe terrain yet still have helicopters shot down in ambushes by units that can't possibly have moved to there or trucks blown up by IEDs no one could have placed. Your units are also woefully underpowered, the most advanced jets, howitzers and attack helicopters in the world often just kind of push the enemy around, which wouldn't be a problem if maybe you needed to get in close with infantry, but no, you're highly trained soldiers will frequently launch attacks only to get slapped around. Maybe you need combined arms? No, unit coordination consists almost solely of spotting for indirect fire. Load up a base with multiple squads and watch helplessly as guerrillas you see coming march across open fields to gun down your forces behind their sandbags and machine guns.

The UI frequently screws up too. I often lose turns when I tell a transport I want it to move something; the game shows the list of available units; I click on one; the menu closes and I finally click on the destination and the transport moves out- empty. Likewise with convoys, order a supply truck to follow a minesweeper and send them out and watch the truck zoom off alone before disappearing in an explosion seconds later. Having to constantly stop and ask myself "did the game actually do what I just told it to?" is obnoxious.

Время в игре: 316 ч. Куплено в Steam
Не рекомендую 10.11.2024 15:39
0 0

I love this game, played a lot before owning it on Steam, but dropped cause of brightness critical bug which prevented you from playing the game past 30-40 turns cause of how bad the screen hurted your eyes. Now it is fixed, but the game still is so damn rough and counterintuitive, that it can be played only by COIN fans exclusively, cause it just have not enough competition on a market. Games from this developer are unique and scratch the itch of counterinsurgency simulator.

It is really good mix of logistics, politics, combat and economy. The most important is logistics, of course. So the game fundament is there and is pretty solid. I probably going to play it even more. BUT the game is absolutely user-hostile, for example:

1) Disappearing ANA Special Forces units after disembarking from the helicopters which can result in ruined turn or even critical error.

2) I still dont understand why the same supply trucks traverse different amount of road hexes when moving in convoy and outside of it. Imagine building your FOBs to perfectly fit the travel distance of supply trucks in 1 turn and then creating a convoy which moves 2 turns between them for some reason... It seems like there is reverse scaling between distance to travel and number of units in the convoy. No, in the end this is the game thinking that supply trucks dont have movement buff for roads when they're part of bigger convoy comprising of different vehicles.

But this is just idiotic, because you can stull drag your units one by one at a normal traverse distance and achieve the same goal taking trucks at the destintation but 2 TIMES FASTER. This is something only guys who already played the game can understand but it is a HUGE deal in this game where 80% of time you're doing logistics.

But this is not even the end. Once you disband your convoy, you will still have movement debuff on all trucks included in this convoy previously. Oh boy, this convoy system is so broken. And yes, I've read that the bug happens only if you mix your convoy with supply trucks and other vehicle types. But isn't it the point of the convoy to make it protected? I mean this is hilarious. The feature that was promised to ease a life a little bit just made things SO much complicated.

I mean if the convoy applies movement penalty, but you still can move individual trucks at normal speed, then what the point of using convoys in this game? Mechanically, it doesn't make sense.

3) Highlighting unit at FOB while enemy unit is in adjacent hex is triggering a fight. I mean what? I am trying to click on unit to see if some action is available, it resurfaces at FOB and enemy counts it as a movement in their direction, which is causing the ambush to trigger. Insane thing, making sometimes your units locked at FOB cause you cant risk damaging your heli or Special Forces unit which are frequently present at FOBs. And if you dont have any unit that can remove this blockade by enemy unit, you may find yourself even passing the turn for these units.

4) Main Base artillery slot doesn't count as a base tile for flying units if the artillery is present on the base. It is minor, but again, just fucks up your movement occasionally, when you try to resupply your air force units.

5) Managing Action Points is painful, because the game never tells you how much AP you gonna spend on the movement, only number of turns. It makes you to literally count hexes when planning movement, especially for patrols, convoys and supply trucks / helicopters. Multiply these headache by 10 every 5-10 turns when you will have a lot of elements in your supply chain and patrol system.

These are the major complaints about the game, and this is weird these things were not fixed in the game which is 7 years old. So, I can't recommend the game to curious people who dont exactly know what to expect from the game. And I can barely recommend it to someone interested in COIN games, cause of just how frustrating the game is, where your first enemy is not the Taliban, but bugs and questionable design decisions.

Время в игре: 2132 ч. Куплено в Steam
Рекомендую 08.11.2024 21:52
0 0

Just wanted to write a positive review to counter the communist's review below.

Yes, these games tackle hard topics. Yes, sometimes you have to play as factions that Leftists find highly objectionable. No, playing a side in a wargame does not mean you endorse their beliefs. This is absurdly obvious but due to the high presence of commies in the reviews, I have to point it out.

These games are great. Slim rulesets, like a boardgame, but tons of depth. And critically, very evocative. My personal favorite is Vietnam 65, then Afghanistan 11 (minus the expansion) an Angola, but all are great. Looking forward to more.

Время в игре: 1727 ч. Куплено в Steam
Не рекомендую 20.10.2024 16:49
1 0

So this is a fairly decent and fun COIN game--if a bit unrealistic. The developer though, with it's choices in new titles like the Rhodesian Bush War is really giving off... umm... how do I say this? Basically they are making a game that simulates the white apartheid government of "Rhodesia" (modern day Zimbabwe) and its attempt to preserve apartheid (white minority) rule in Zimbabwe during the "Rhodesian Bush War."

The memory of "Rhodesia", incidentally, is currently quite popular among many white nationalists. With this in mind, I sadly can no longer recommend any games by this developer.

Время в игре: 6512 ч. Куплено в Steam
Рекомендую 15.10.2024 01:56
0 0

.

Время в игре: 92922 ч. Куплено в Steam
Рекомендую 03.10.2024 22:14
0 0

Decent game, can be a lot to manage on Elite

Время в игре: 374 ч. Куплено в Steam
Не рекомендую 01.10.2024 02:26
0 0

This game is absolutely brutally hard. On rookie, in the sandbox with certain things turned off I still can't win. I try different strategies and still, the taliban comes out of nowhere and blows my convoy up, I run out of gas and am hopelessly stranded because the convoy can't travel more than a few spaces at a time, the political cost of everything has me broke and not able to even send a drone up or call in a hellfire missile on sighted enemies. It's just punishing, totally unbalanced.

Время в игре: 1435 ч. Куплено в Steam
Рекомендую 09.08.2024 20:48
3 0

TLDR: There is combat but you spend most of your time thinking about logistics, planning the delivery of a few resource types to various units and locations safely. Depend on your preferences that's either the most boring sounding thing in the world or the game's main selling point.

Combat: The combat is present and in a sense it is very traditional with various ranged and melee (not literally) units to hit the enemies with percentage based odds of wining or loosing. On the other hand it is very asymmetrical. The enemy is an irregular force so they can tunnel to somewhere unexpected and cause trouble, and then scatter away when confronted. when it works, it feels like an engaging simulation of asymmetrical warfare. When it doesn't, it feels frustrating and unfair game of whack a mole.

Logistics: There is rations, FOB supplies, ammunition, Fuel, and UN aid. These 5 resources need to go to soldiers, bases, artillery positions, vehicles ,and villages. As the game progresses, those move further from your base. Meaning that your (usually) unarmed and unarmored delivery vehicles can get ambushed, potentially bringing down your whole supply chain. Its not the deepest system in the world (for example you don't manage stocks of anything) but I think it gets the job done pretty well. This is the aspect of the game I spent the most time on and I suspect it will be the case for you as well.

End game "twist": I mainly play the skirmish mode instead of the campaign and at the last 10-20 turns of each game, the Americans leave. Unless you have been training Afghan forces and getting them involved, you'll find your self ... well, in the position that the Afghan government found itself. Things go south pretty quickly. I really like this aspect of the game.

Время в игре: 5434 ч. Куплено в Steam
Не рекомендую 07.07.2024 21:25
1 0

I'm pretty torn up about this game, since I sincerely believe that there is a gem hidden under the rough surface, but this is just... a typical Slitherine wargame, which means three things.

Ugly, like very much. See, I play video games for 34+ years, I don't really care about graphics, but I do care about messed up/badly mapped textures, or when all units look like the same and such. It's just ugly, devs seemingly didn't care to the level that it affects functionality/gameplay experience.

Quality of life / parts of gameplay is broken. I think that's the main dealbreaker here for me. As much fun as this game could be, the lack of QoL and some of the gameplay aspects just break it for me. Sometimes you cannot load a unit to the chopper, you can setup your convoy, but as soon as it gets to a FOB, it gets disbanded and many, many griefs. Doing supply runs is a pain in the ass (that should have been at least semi-automated), you don't get a warning/prediction when a FOB runs low (is going to run low) on supplies, and the list can go on. A game is supposed to be fun, and here, like 50% of the time you will frantically click left and right, figuring out your supply situation, which could have been simplified, so you can focus on the more meaningful things. Also, some stuff is simply not explained, like basics and it has the worst tutorial ever, very long, tedious and easy to lose during it.

Last, but not least price. I never had problem to shell money out for a good wargame and I understand the monetary aspect (wargames not necessarily sell that much, exceptions apply for sure, e.g. Panzer Corps series), so I don't really have a problem with it. But I actually have an issue with the first two things.

Should you buy it? Eeeeh, I don't know. It feels like a labor of love, but frankly, while the core gameplay is solid, it really would have needed some additional time to playtest and improve. There are some super simple improvements, which could go a long way to improve the gameplay experience, albeit I doubt that this game will get significant updates. Either way, I wouldn't get refunded, even if I could, maybe I will return to it time to time. Also bought the DLC to support the dev, hope the next game will be better.

Время в игре: 223 ч. Куплено в Steam

Дополнительная информация

Разработчик Every Single Soldier
Платформы Windows
Ограничение возраста Нет
Дата релиза 02.02.2025
Отзывы пользователей 72% положительных (272)

Отзывы пользователей

72%
197 положительных и 75 отрицательных отзывов
Обновлено: 22.01.2025 23:14

Жанры

Strategy Indie

Особенности

Single-player Steam Achievements Family Sharing