Разработчик: Tindalos Interactive
Описание
Battlefleet Gothic: Armada 2 опирается на фундамент, заложенный первой частью. Это полноценное продолжение, которое насыщеннее, красочнее и масштабнее оригинала. На день выхода в игре будут присутствовать все 12 фракций из оригинальной настольной игры и её дополнений: военный флот Империума, космодесант, культ Адептус Механикус, некроны, Хаос, корсары эльдаров, мир-корабль эльдаров, друхари, торговые флоты Т’ау, флоты защитников Т’ау, орки и, конечно же, тираниды.
В основу игры положены последние драматические события вселенной Warhammer 40,000 — Надвигающаяся буря и Тринадцатый Чёрный крестовый поход. Им посвящены три обширные динамичные кампании с интересным сюжетом, в которых участвуют Империум, некроны и тираниды. Изучайте системы Ока Ужаса, выступая на стороне знаменитостей вроде Велизария Коула или Жиллимана или против них.
Сражения стали масштабнее, а игровой процесс — лучше. Доработаны режимы игры по сети, отлажены баланс и функции, сетевые баталии сделались интереснее. Карта тоже усовершенствована, а возможности настройки по своему вкусу флотов и отдельных кораблей расширены. Battlefleet Gothic: Armada 2 обещает стать несокрушимым флагманом игр про космические бои во вселенной Warhammer 40,000.
ОСНОВНЫЕ ОСОБЕННОСТИ
• Полное погружение в военно-космические сражения вселенной Warhammer 40,000.
• Все 12 фракций из оригинальной настольной игры.
• Три динамичные одиночные кампании (за Империум, некронов и тиранидов).
• Масштабное полноценное продолжение с эпическими боями значительно более крупных флотов.
• Переработанный и улучшенный игровой процесс и новые возможности настройки кораблей.
• Усовершенствованные режимы и функции сетевой игры: онлайн-баталии стали интереснее.
• Первая компьютерная игра по мотивам произведений Games Workshop о Надвигающейся буре.
Поддерживаемые языки: english, french, german, spanish - spain, simplified chinese, russian
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/8/10 (64 bits)
- Процессор: Intel Core i5-3450 (3.1 GHz)/AMD FX-6300 (3.5 GHz)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2 GB, GeForce GTX 660/Radeon HD 7870
- Место на диске: 50 GB
- Дополнительно: INTERNET CONNECTION REQUIRED FOR THE ONLINE GAME
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/8/10 (64 bits)
- Процессор: Intel Core i7-3820 (3.6 GHz)/AMD Ryzen 5 1600X (3.6 GHz)
- Оперативная память: 16 GB ОЗУ
- Видеокарта: 4 GB, GeForce GTX 960/Radeon R9 380
- Место на диске: 50 GB
- Дополнительно: INTERNET CONNECTION REQUIRED FOR THE ONLINE GAME
Mac
Linux
Отзывы пользователей
5+ Years later and we still have a broken game that-
Crashes on main menu or in-game randomly
Broken Co-op with torpedo visual lag and/or UI hud bugs where friend can't see any information/HUD.
Even at mega sale with it costing onlt $5 is not worth it. Avoid this abandoned title until the devs start acting like they'll fix it.
Unable to play the game and review it as the game crashes out on the Campaign screen. I am running an Intel 14 series processor so buyers beware if you are running a later Intel processor. Do not buy until the developers fix this issue. In regards to Steam they should take it off sale as they are selling via their Steam 'shop' a defective product and are as much to blame as the developers. Fix the issue and I will revise my review and rating.
Just bought it. Go to start a new campaign crashes when I click on start new campaign. Heard great things about this game for a while and wanted to try. guess i wont be doing that
the game doesnt function; shouldnt even be on the store.
This game was my entry point to the WH40k world. If you have the patience to fix the potential crash issues some users are having, I highly recommend the game. It is very fun, although a bit too easy imo, but the fun thing is you can make it as hard as you want with the settings they have in the game. Every faction so far feels vastly different from each other and I still haven't even finished all 4 campaigns. I do agree that it can get a bit repetitive at the end game, but it's still good fun.
One area I would improve is the planet management, as right now there is none.
Great game, fun campaign. Coop campaign is a ton of fun.
Crashed twice within 5 mins. Wants my new PC to install .NET Framework. Other reviewers are correct about it crashing, though I didn't try to modify files or anything crazy to get it to work. No thx.
i can finally help humanity on its manifest destiny mission to the stars, taking their rightful place as the inheritors of all things
Tutorial is absolutely awful. I started to figure out the game after a few hours and multiple attempts but gave up. It is not enjoyable to play when you keep getting put up against superior forces and losing the entire campaign on the first mission on the easiest difficulty multiple times.
The game crashes just while sitting in the menu, this issue effects specifically newer hardware. A quick search shows that this is a widespread issue, one must research and follow guides in order to get the game to work.
The "patch" that "fixed" this in September, did in fact not fix this, as can be seen by the comments in the discussions for that patch as of January.
One should not have to crash multiple times and follow unofficial advice scattered across the internet and add launch commands just to try the game.
det här spelet suger verkligen, det är onödigt komplicerat och spelet är jätte dålig på att förklara hur man får resurser
och vissa kampanjer( om man nu kan kalla dem de) är super långsamma speciellt i början.
sen är själva slag fälten inte imponerande och man gör typ samma sak hela tiden
Dynga
3/10 WELL Below average. This game is a shameless cash grab. Everything about it feels cheap, mediocre, and rushed. The tiny scale of the battles with no 3-D, the lack of detailed visuals on generic looking ships, the cheap sound effects, the lazy writing and boring quests, the even lazier lack of CGI in cut scenes, confusing HUD, terrible tutorial, command buttons that don't even work half the time, and overall making you feel worse than when you clicked 'Play', especially when you mess up in the game. The voice acting is something out of a second-rate community theater group, and really everyone involved in this project should be ashamed of themselves.
Does the game function? Yes. Are there some beautiful visuals in the distance? Yes. But the scale on which they are expected to be at is NOT there. Far from it. I love Warhammer and 40K, but this game is an insult to the Warhammer 40K universe. Cadia and Blackstone Fortresses are BIG DEALS. If you can't pull off the canon of that scale, don't try it. Avoid this game altogether; the developers didn't have it this time around.
The 40k naval game, its like the classic game battleship, but 40K, and RTS elements, good selection of factions to play that each have unique game play.
Step 1. Open "Control Panel" by searching for it in Windows search bar, by pressing the Windows button or key.
Step 2. Go to "System & Security"
Step 3. Go to "System"
Step 3. Press "Advanced system settings"
Step 4. Press "Environmental Variables"
Step 5. Create a new "System Variable" (NOT USER VARIABLE)
Step 6. Enter the following into the Variable name box: OPENSSL_ia32cap
Step 7. Enter the following into the Variable value box: ~0x20000000
Step 8. Now press OK.
Step 9. Restart
-----
As much as I hate having to adjust my latest gaming setup to a game that came out in 2019, Battlefleet Gothic Armada 2 is one of my favorite strategy games. The campaign can be unforgivably long if you customize the fleet sizes and economy beforehand, but its clear a lot of love and effort went into its development to make it worthwhile. If I had to choose between playing this or Gladius, BFGA2 wins easily. Its a very niche RTS, but one I'll occasionally come back to.
This game is a real gem, especially if you let yourself play It at the "slow" speed. At normal speed, these vast cathedral ships are wheeling and careening more like fighters, but at slow, you can admire the vast clash of leviathans, line up torpedo shots, or just enjoy the visuals.
Now, if you are looking for an accurate 3d space combat game, this isn't it. It's not tactically realistic to space combat, and pretends that space combat would be on a plane. But when you have flying space cathedrals in a game, I don't think the developers are exactly shooting for realism. This is basically a naval dreadnought combat game in space. And it works.
The strategy is varied and can be as complex as you want it to be. The factions have significant variety, leading to vastly different play styles across the different campaigns. You can optimize fleet composition to fit your play style, whether through focusing on maximizing boarding operations to crit your enemy ships to death, torpedoes if you are feeling lucky and want to take down their capital ships quickly, lances if you want long distance accuracy to ship down enemies while they can't even see you, macro batteries if you want to grapple at broadside difference, etc. etc. This has all the fundamentals you would want in a tactical game, such as:
-The orientation of ships matters, both for the angle at which your ship can fire broadsides, and because some ships have far more armor in some places than others.
-Ship movement varies considerably across the factions, but in each case you need to be thoughtful about when you are moving fast and when you are moving slowly.
-You can focus fire on a particular part of the enemy ship, so it's not just a matter of beating down an HP bar. Combo this focus of fire with a couple boarding parties, and you can make an enemy ship worthless, even if it has full health.
This game is even better with the Skalgrim mod, which lets you scale up the battles by about a factor of five, making the fleet combat even better.
-Aesthetic: 10/10
-Tactical Gameplay: 9/10
-Grand Strategy Gameplay: 4/10 (really just an interface for setting up battles, to be honest)
Últimamente he tenido una racha donde he probado muchos juegos del Universo Warhammer 40k. Algunos del género Third Person Shooter como Space Marine 2. Otros de combate táctico por turnos como Chaosgate: Daemonhunters entre otros. Sin embargo Battlefleet Gothic Armada 2 llega con uno de los géneros que más me ha gustado.
Si bien los combates se desarrollan en tiempo real, también existe un mapa táctico donde se suman o restan recursos, se mueven las flotas y se toman decisiones. Esto hace que apenas para una sola campaña (La de la Imperial Navy) me tomara alrededor de 30 horas terminar solamente esa parte.
Debo decir que luchar en el espacio con batallas de distintos tipos de naves que van desde las escoltas hasta los enormes cruceros de batalla es algo muy satisfactorio. El juego te hace sentir todo un Almirante.
Desgraciadamente la historia es un "What If..." por lo que lo que sea que logres en el juego no tiene una validez en el "canon" del universo. Lo que si es interesante es que hay muchas caras familiares a lo largo de la campaña.
Otro punto negativo es precisamente el tamaño de tus flotas. Ya que existe un sistema de "Liderazgo" y de "Costo de flota" el cual limita la cantidad de naves que puedes llevar incluso si tu economía te permite mucho mas. Por lo tanto puedes decidir andar con 3 comandantes que lleven pequeñas flotas de solamente 2 o 3 Naves del mayor tamaño, o puedes mezclar naves pequeñas y grandes y tener una flota mas numerosa y tal vez versátil.
Este último detalle hace que ciertas batallas se sientan como pequeñas escaramuzas en lugar de guerras donde verdaderas flotas están involucradas. Lo cual desde PC puede arreglarse fácilmente con el uso de Mods. Pero siempre es triste saber que los desarolladores no puedan dar ese soporte de manera oficial.
Finalmente mi partida estuvo llena de crasheos donde simplemente tenía que volver a abrir la aplicación. Pero afortunadamente el juego cuenta con un sistema que guarda tu partida constantemente lo cual vuelve estos crashes como algo meramente molesto.
Si bien he hablado de bastantes cosas negativas del juego, pienso que aun así es una gran entrada y muy entretenida. Espero volver pronto para poder usar otra facción como los Tiránidos o tal vez activar ese mod y saciar mi sed de batallas con decenas de naves en pantalla... si es que mi máquina puede con el reto.
7/10.
haven't had an issue with the game crashing, but I couldn't even spend 10 minutes before I was bored and ready to play something else.
cinematic trailer had me PUMPED so i bought the game 90% off and holy crap am I glad I got it for $5, yeesh this game is a snoozefest. I'm on the fence about refunding it because maybe i try it again and its less boring? Maybe I just refund and get my $5 back for an indie game that isn't as boring? I'm leaning towards refund at this point
Game will not run, crashes at main menu.
I was so excited to pick up this game and play it.
-Installed game
-Click Play
-Get super stoked watching to trailer...until it crashed 30 seconds into the intro movie
-Close Steam, Open Steam and try again
-Click Play
-20 seconds into Intro--game crashed.
Refunded game. I have 128GB of RAM, a 3080Ti card with 12GB of VRAM and an i12 processor. I'm just really bummed that I am unable to play this game. Oh well.
The game was pretty ok, not amazing but still fun.
The best part was definitely the early game. (as is the case in almost any turn-based strategy like Total War Warhammer) Keeping track of your every ship, slowly building up and never having enough money for all upgrades. It simply kept you on the toes every minute and then you also kept encountering new factions as you explored the various systems. At times I felt like it doesn't completely fit the main Empirium story to have to focus so hard on these 3rd party factions rather than Abaddon, who is supposed to be the main threat/villain.
Fleet Sizes.
At first, you keep on growing and the battles are getting larger, more epic. But then once you start getting those REALLY nice ships, you suddenly hit a ship cap for each battle and you can't bring in more than a designated limit. I understand that probably due to engine/optimisation/map limits they had to put a hard cap on, but it's still sad that you can't recreate large battles with tens of ships present, like is often shown in the cinematics or whatnot. So past some point, the campaign feels like you're playing a million tiny skirmishes all across the galaxy, instead of (for example) having a few decisive battles here and there against a faction, which would then cripple said faction for a number of turns, allowing you to exploit their weakness (for example like in Total War Warhammer, although late game every factions has tons of armies there too...).
Invasions.
Every. Fucking. Turn. And it's not like they're too dangerous anyways, at first they might offer a little bit of a challange but very soon, they turn into this grinding slog of you always having to either keep many of your fleets garrisoning your systems AND you'll often have to fight those battles manually because the Autoresolve will usually fuck you over. This adds so many hours into your campaign and like I said, it just gets old very fast. Towards the end of my campaign I was mostly just fighting invasions that pop out of nowhere and that made for a little underwhelming last 20-15 hrs or so. It felt like the AI was doing like twice or thrice as many invasions as they did regular attacks from their own systems. And let me tell you, I'd gladly trade those. The enemy fleets stationed in systems just stood still most of the time, garrisoning or just 'waiting' for me to attack.
Story
This is just a detail and tbf the story tends to take a secondary priority in strategy games like this or the TW:WH series) but still, without spoiling it much, all it comes down to is a few "special" missions, which are kinda just chores you're given by your superiors and only a few of those feel very organical. Regarding the boss fight and the leadup to it, it's kinda ok but meeting the final boss who is supposed to be the one that plunders, destroys worlds or whatever.... I just didn't feel it because you basically don't get to meet or experience him prior to this moment, apart from the short intro/tutorial campaign playing as that female admiral.
All in all, not to sound too negative here, the game is ok. Probably worth the few bucks you can get it for during a sale. It will feel amazing at the start but then will become a little too tedious/grindy once you're like half-way through your campaign.
I would like to leave an impartial review, I picked this game up on sale and finally had time to give it a try. However, it fails to run past the initial boot. There is a post stating some issues are present on 10th gen or later systems and they are attempting to fix it, so I will continue trying and will modify this review after the game is functional.
I love this game - I came to it late and picked it up on sale but I honestly think it still warrants the $19.99 USD price tag. The battles are fun, the ships/factions feel markedly different and the RTS is fast paced and exciting. I should note, that I saw other reviewers complain about the game crashing, and I looked up a reddit hot fix as soon as I got it. It took me about 2 minutes to fix and I have had about 2 crashes in 60 hours of play since.
I do have a few complaints/wishes in case a BF:A3 is ever made. I am not holding my breath though.
1) I wish there were a campaign for every faction to really round things out.
2) A sandbox mode where my friends and I could play with a grander strategy than just playing meaningless skrimishes. This could be akin to the campaign and let us play out galactic conquest style gameplay.
3) Develop the campaign mechanics just a little bit more. I would love to see diversity of resources or supply lines on the campaign map to make it feel a little more strategy based.
TL;DR The game is fantastic and the space battles are great but it could use a little TLC on the campaign/multiplayer side of things.
do not !!!!!!!!! buy game is broken,crashes every time it will never be fixed.
No clue why this game is getting mixed reviews these days. It's a faithful successor to the first game, which itself was a faithful interpretation of the tabletop miniatures game. The engine might chug with large fleets or when there's a lot of things going on, but that's imo something to be expected.
If you get bored of the limitations of the base game roster of ships, download the Skalgrim mod on ModDB and be spoiled for choice.
Nice fun game, allows you to play in different ways. I wouldn't advise playing on Easy mode though as the AI very dumbed down and the battles become very predictable. Finished the first Imperial campaign, Necron next. Good stuff.
I came back from Space Marine 2 to play the game while I'm on mindset on Warhammer 40k but now the game is literally non-functional and permanently crashing every time I'm in the map. This is the total disappointment and have no idea what happened after some patches leading to this...
System:
Legion 5 Pro - i7 13700HX - 4070 8GB - 32GB RAM
Fun, Challenging, and a rarely seen 40K perspective.
Its OK. Seems stable, never had a crash. Its holding my interest. More geared towards the tweaker arcadie people with real time twitch reflexes. But it looks good, sounds good. And there is a strategy layer.
First - you battle with game crashing.
Second - you battle with the most unintuitive and user notfriendly interface.
Third - you understand, that balance is trash, but you are beyond 2 hours refund window...
This game can be used only for grabbing ship models, but you can find them in web. So dont buy it. First game was good and this game is far more below.
Grande sequel del primo gioco moltissimi miglioramenti rispetto al primo, la grafica potrebbe essere migliore
Battlefleet Gothic: Armada 2 is a real-time tactics game set in the Warhammer 40,000 universe, where players control fleets of spaceships and engage in tactical battles. The game features impressive visuals, with detailed ship models and battlefields .
Gameplay
Players can choose from various factions, including the Imperium, Chaos, Necrons, and Tyranids, each with unique abilities and playstyles . Battles take place on a 2D plane, with capture points and asteroid fields to navigate. Ships have special abilities, such as scanning, fighter and bomber squadrons, torpedo barrages, and boarding actions .
Campaigns
The game includes three campaigns: Imperial, Necrons, and Tyranids. Each campaign offers a unique storyline and faction-specific missions . The Imperial campaign alone takes around 25 hours to complete, excluding side missions .
Pros:
- Involved and spectacular space battles with satisfying campaigns and great fan service
- Varied factions with unique abilities and playstyles
- Impressive visuals with detailed ship models and battlefields
Cons:
- Steep learning curve due to complex gameplay mechanics
- Limited customization options for ships
- Minor presentation issues, such as vivid backgrounds making battlefields hard to read
Cool game.
I came across this when I was looking for some space fleet combat games. I hesitated to buy it because I read that newer systems had a bunch of errors running it. It came on sale for $4 so I figured what the heck, I'd roll the dice. Pleased to say that I didn't encounter any game breaking bugs or crashes. I will say that it didn't load past one of the beginning screens any time I would try to run it in offline mode. Online mode worked fine though. Towards the middle / end of the campaign there was some stuttering issues, but those were more of an annoyance than something that made it unplayable. Not sure if it's because of my computer or the game. Anyway, I would say the hours of enjoyable gameplay outweighed any sort of technical issue.
From the descriptions others posted I thought this would be like a mix between homeworld and civilization. It's not really like that at all. It's a 2d map, and rather than a swarm of ships to manage, in Battlefleet you only manage a handful of ships at a time. It feels more like old world naval battles where big ships slug it out while sailing circles around each other... except set in space.
It's very much a game of maneuvering... and it is quite satisfying to micro one ship's engines to burn full to make a pass at another ship, waiting for just the right moment to launch a boarding party... then passing the ship, hitting a high g turn to flip around and shoot some torpedoes right up the enemies butt. Just one maneuvering example of many.
Others have mentioned it's very slow paced. I disagree... It can be very fast paced, or not fast paced at all... depending on your play style. Ships don't just blow up after a few hits, and it does take some time to pound down the enemy and vice versa. however, with maneuvers and special abilities, you can keep yourself quite busy handling just a few ships. Or if you prefer, you can park your heavy hitters in strategic locations so they pound the enemy without you having to micro much at all. And that's one thing I really like about this game... it's not like Starcraft 2 where your entire army can melt in 2 seconds. You actually get time to watch, look around, zoom in and out, and really assess the situation before issuing orders, rather than just spamming A-move with your whole army. Those kinds of games can be fun too, but Battlefleet provides a fresh tactical experience that I haven't really had before.
The strategic layer, while not terrible, is probably where the game is lacking the most. It's not overly complicated and I was able to infer my way through it to get my economy going. If you're familiar with 4x type games you won't have a problem. The galactic map is divided into different sectors, with access to each other through specific space lanes. Within each sector there are several systems. Capture / control the sectors and systems is basically the name of the game, while completing story missions along the way. Build more fleets... take more sectors...
And that would all be well and dandy, if the AI actually did something other than sit around and every once in a while move one dinky fleet to attack a neighboring system. They mostly just sit there and wait for you to show up with overwhelming numbers. There's no real need to consider chokepoints... or strategic locations... or even which systems you should prioritize defending. Instead of an AI that builds up a force and moves it around, forcing you to counter, instead for some reason the devs decided to include "invasions". I guess they thought, "We need something to make the player focus on offense AND defense..." so they included a mechanic that has an enemy fleet just show up out of nowhere in any random system, friendly or otherwise. It does give you a certain number of turns to respond to it though, so its not a total surprise. But the real problem is that when you get 4 or 5 invasions in different sectors, it's difficult to keep track of them all. The galactic map overlay doesn't have any information regarding your fleet strength or invasions on the way... you can only find the invasion by clicking on the sector, then panning around at all the different systems to find it. In the beginning this isn't so bad, but once you control a bunch of different sectors, it's tedious to constantly zoom in and out of each sector to see if you placed fleets to cover all the invasions.
And honestly the invasion mechanic doesn't add any strategic consideration... I basically just built the max number of fleets, and had a few in each sector to wait around for invasions. This is all extra fleets are good for anyway, because another thing I wasn't too fond of was the fact that in order to do any quest mission, my main dude had to be there to fight it. With quest missions all over the galactic map, it felt tedious sending him from one spot to the other, especially when I had other fleets much closer.
But anyway, those are pretty small gripes. The tactical layer more than compensates for the strategic layer. It's a lot of fun, simple as that. And if BFGA 3 comes out, I'd more than likely get it
Until they patch the crashing *DO NOT BUY*
They probably won't though. Think they gave up on this one.
just bought the game but its crashed 15 times in the span of 5 mins... i cant even enjoy the game
Game keeps crashing. Yes, I know their are fixes, but the developers should have these bugs ironed out.
This is the greatest Warhammer 40k game. GW has got to move back to space battles and void warfare.
I have the same issues with gae crashes. Cannot even start the prologue as the game crashes 1-2 minutes after starting. 5 € out the window...
Combat is tedious and overuses stealth mechanics. User interface is clunky and unintuitive. 4X aspects are basic. Could consider getting on a sale, but unless you're both a big 40K and space RTS fan, I'd skip this.
A great game to scratch the 40k and tactical itch.
Has a bug fix for the crash issue pinned in the Tech Support forum. Worked to resolve the issue immediately for me.
It's super worth it, and has four full campaigns now.
Game crashed to desktop after 1 minute on a new computer. Game has not been playable for years.
Game crashes EVERY 3-5 minutes and blue screens my computer with an EAC failure EVERY TIME.
You punks removed the custom portraits ,and tried to merge Skirmish mode with ranked. You punk dev's are trying to make this game into League ,or a E sport. Well secret updates sucks. I don't play this game enough to do ranked ,and this game feels like a campaign game not a E sport. Undo the change give me back my portraits I'm not grinding 1000 hours for pictures when this game is once in a while game. Probably uninstalling sometime ,because of this why did you have to take the pictures away man why!!!!!!!! You Blew it up!!! DaM YoU GoD Dam yOu AlL TO HELLLLLLLLL!!!!!!!!!!!!!!!!!
Great navy game for WH40k fans who love seeing the bulky ships of the Imperial Navy slay their way through filthy xenos fleets. The combat is amazing and becomes even better with Skalgrims mod!
Performance sucks, though. Be aware that the game struggles to maintain 60 fps at times, even on a real good system.
At least on hard it is incredibly frustrating and annoying, not difficult just counter intuitive and designed to piss me in particular off. I really hate new things coming up while I'm doing something and this happens constantly in the game due to incursions and raids, so that gets me angry. Many missions are puzzles which makes me angrier. And when you do decide to withdraw you can lose ships and commanders even when you deliberately got them all off the map with plenty of health. That was the last straw, uninstalled and deleted. If you don't like rts this isn't going to make you stop hating the genre, I tried and I hate rts more than ever. So don't expect this to bring in those who don't already like the formula.
Also more than a little buggy despite being five years old and instant I read about persistent bugs I dropped it.
So Battlefleet Gothic: Armada 2 is weird. Because in some ways it’s a huge step up from its predecessor. But in other ways, it’s such a significant step down its almost as though the team never played the first game and was starting from scratch.
If you’re unfamiliar, this is the RTS version of Warhammer 40,000’s space battle specialist game. You play certified badass Captain Sorry Admiral Sorry High Admiral Sorry Lord High Admiral Spire, who has been lost in space travel for 800 years and showed up just in time to lead the campaign to reclaim Cadia after the events of 8th Edition and once again prove himself as the most valuable man in the galaxy.
First the good: There’s way more factions and sub-factions (Necrons, Dark Eldar, Ynnari, Renegade Marines, Tyranids, etc.). Everyone has a unique niche or playstyle. The campaign screen has been replaced with a sprawling 4x-lite map where you liberate planets for huge upgrades that will make your 95-turn Hard playthrough a complete cakewalk by turn 25. The multiplayer is much expanded as well.
But here comes the big smelly Ork butt. The UI is a huge downgrade. Hotkeys are gone (or at least not presented on the UI). Autocast is gone. Character portraits for each section of the ship are also gone. Individual ship upgrades and specializations are gone. And all of this has a huge impact on the overall experience.
In BFG 1, I took pride in my fleet. I cared about the ships and the work it took to upgrade them paired with the portraits of the people those ships represented. In the first game, you’d get updates about what was happening on your ship. “Captain. We struck a mine. Decks 27-34 are depressurized. We just lost 900 crewmen.”
In BFG 2, you have no connection to your ships and as a result of that as well as a much larger battle map and a huge resource economy… it feels like something was lost. Not a technical something but the unspoken fun and immersion that comes with playing a competent Captain.
And so BFG 2 is stuck in this tenuous balancing act where some changes are very good and some are absurdly bad. Theres’ a whole range of new environmental conditions such as exploding space jellyfish, solar flares, plasma storms, etc etc. But these come at the cost of mission variety.
In BFG 1, you had a variety of mission types: Deathmatch, capture the flag, assassinate the leader, escort, etc etc. BFG 2 has deathmatch and point control. That’s it and you can disable point control. Some missions have optional objectives like stealing the battle plans or escort but those are for bonus rewards rather than full objectives. There’s no moment where you drive by teleport steal the plans and then warp out in 20 seconds.
Make no mistake. BFG 2 is fun. I’m glad to have played it. But for every step forward, it sheds its character until the extravagant well-dressed captain that walked in is suddenly standing in his underwear.
its alright: like total war ship combat.
I had to change the resolution settings as it wasn't happy with the 1920x1080 other than that
no bugs of yet.
the game doesn't work anymore on new systeme
really sad loved this game !
DON'T BUY !!
great if your looking for a war hammer ship based strategy game tho it does sometimes crash but it auto saves before battles so its not the worst crashes when it happens
can kill heretics. very nice
I haven't got enough money for Space Marine 2 yet so this is where I get 80% of my 40k fix. Very fun and the campaign is suprisingly varied in terms of content. Each faction plays very differently and as a result you often end up having to put a decent bit of thought into how to best go about each battle. Admittedly I usually just use an ungodly battleship spam and go about it that way but there is probably a very viable way of using more varied fleet compositions.
Игры похожие на Battlefleet Gothic: Armada 2
Дополнительная информация
Разработчик | Tindalos Interactive |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.02.2025 |
Metacritic | 77 |
Отзывы пользователей | 75% положительных (5193) |