Разработчик: GexagonVR
Описание
Primal Ritual Steam Page Launched
Об игре
Nevrosa — это игра в жанре «выйди из комнаты», смешивающая в себе увлекательные загадки, горячие боевые сцены и элементы хоррора. Цель — выбраться из лаборатории, наполненной таинственными машинами и жуткими существами. Несколько концовок в зависимости от вашего выбора.- Полное погружение — уникальная технология перемещения игрока позволяет вам свободно передвигаться в пределах вашей игровой зоны, подстраивая сцену под вас.
- Уникальный геймплей—сочетание паззлов, перестрелок, ужасных чудовищ и мистических путешествий в другие миры.
- Ар-деко стилистика, наполненная десятками деталей в интерьере и предметах обстановки, невероятная атмосфера загадок и таинственности на высочайшем уровне графики.
- Зловещий артефакт: почему он преследует вас? Он что-то шепчет или это только кажется?
- Мрачный саундтрек с технологией 360 звука и кропотливо подобранным звуковым спопровождением.
- Разные концовки: вам решать, как закончить этот кошмар.
Постараемся сделать демоверсию, а пока для вас всегда БЕСПЛАТНО доступна Nevrosa: Prelude:
Молодой мистер Конвей получает в наследство семейное имение где-то в северной Европе. Его дед, Уильям Конвей, исчез несколько лет назад и был известен как талантливый изобретатель и страстный любитель предметов искусства в стиле ар-деко.
К сожалению, семейный психический недуг поразил старика и особенно прогрессировал последние годы, так что информации о них совершенно не осталось.
Исследую старинный особняк вы набредаете на дедушкину лабораторию, где ваше любопытство приводит к совершенно неожиданным последствиям…
Теперь вам нужно найти выход из ловушки, разгадать тайну исчезновения дедушки и не сойти с ума от того, что начнет твориться вокруг вас и победить болезнь.
Останетесь ли вы человеком до конца?
Мы приготовили кое-что необычное для всех обладателей шлемов Виртуальной Реальности:
- Перемещение ходьбой! никаких телепортов, тачпад-перемещений или других попыток обмануть сознание — ходите естественно, как и в реальной жизни, а игра сама подстроит сцену под вас. Потребуются минимальные 1,5х2 метра.
- Тело и руки игрока! Мы не прячем ваши конечности от вас. Все предметы берутся максимально просто и пальцы охватывают их естественно и как в жизни. Так что держите их подальше от острых предметов!
- Особые режимы — пока оставим это в тайне
Поддерживаемые языки: english, simplified chinese, russian, german, french, spanish - spain, italian, polish, portuguese - portugal
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7+
- Процессор: Intel i5
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GTX 970 4Gb
- Место на диске: 1500 MB
- Поддержка VR: SteamVR. Room Scale 2m by 1.5m area required
- Дополнительно: Requires VR Headset and 1,5x2m to play
- 64-разрядные процессор и операционная система
- ОС *: Windows 7+
- Процессор: Intel i7
- Оперативная память: 16 GB ОЗУ
- Видеокарта: NVIDIA GTX 1080 6Gb
- Место на диске: 1500 MB
- Дополнительно: Requires VR Headset and 1,5x2m to play
Mac
Linux
Отзывы пользователей
Unplayable. Firstly, you better have plenty of space, because you need about 10x10ft. No movement controls at all. I heard the controls are pretty bad in general, but I wouldn't know, I don't have an empty room that big. If you don't have a lot of space to walk around, just don't buy it.
Not super pleased. The game is incredibly short and there's no replay value. Although there are multiple endings it's really tedious to walk through the last section over and over. Additionally the game was buggy for me and it was hard to hold or reach objects. It's a fun escape room game, I just can't recommend it at full price.
Don't play it. I tried and the game immediately broke. I couldn't progress and nobody else had any solutions. 85% of the time I played was troubleshooting, since it didn't want to start either
hey let me know when youve finished making this game and ill try it
things to remember when making a game ..
1. not every slag lives in a warehouse sized abode
2. implement movement.
3. always show up to work wearing clothes
4. THE DAM CONTROLS.
5. Too much suspense in a horror game is a dull thing and so far nothing has happened
6. ....(sigh no still nothing).. Bit worried actually!
7. an escape rooM should be made from hints clues and puzzles not the inability to move, IAM sTUCK HERE..is this part of the game? do i have to figure out what paralysing venom ive been hit with huuuh? probably the same shit that gave the devs couch lock ..Seriously though i am stuck i only managed to get to here with headset navigation and tweeking virtual letters with the trackers on my knees... someone send help! STEAM SUPPORT! ....Iam hungry!
....Quick! implement some actual usefull space/time saveing control functionality, 90 degrees on the thumb wheel, go!
where is search and rescue from the steam support section?
Oh!.....................................TSHH!
It was a good short horror puzzle game. No major jumpscares but unsettling which made it more enjoyable. I will say it's a bit overpriced for its size, I would have rather paid $10 rather than $15 but it's an overall good experience!
Game breaking bugs, really bad controls and short play time. The only reason it took me 1.7 hours to play was the bugs, otherwise I reckon it's about 30 minutes.
The escape room aspect of the game and the puzzles were fun with some variation. That said once you get understand the quirk of each puzzle it is fairly easy to rush through. Finding the multiple endings was enjoyable and I felt great that I did so.
That said there were very frustrating moments regarding sensor movement where I wasn't moving and the game was or I couldn't let go of items. I did pull through but my largest gripe was the room size aspect. The game expects you to have a larger space for movement and it, so far as I have been able to find, is necessary to get one of the endings. I found myself unable to complete an ending because I physically could not reach the required item, it being a foot or so away. There was no way for me to get closer so I am stuck with 1 ending incomplete.
Im am currently enjoying Nevrosa: Escape very much. If you want creepy, but not 'jump-scary' horror and mystery, this is the game for you.
This game uses your room scale for the puzzles, so there is no "manual" teleporting, the game moves you around when you finish the puzzles in the area.
All the puzzles where pretty straight forward and fair.
There are 4 endings all decided on what you choose to do at the end. You get a text overview of what your actions caused, and you can easily reload after any ending so you can skip most of the game and make a different choice so you can see and read all the endings quickly.
My only annoyances was that you have to collect 4 items to get one of the endings and i had to use Advanced VR settings to move my playspace and be able to reach one of them, AND...
During the shooting section, I could NOT reload the pistol, i played using the vive wands and i could not find where to press to reload the gun, lucky you can use your hands, otherwise it would have been pretty game breaking.
Got it on sale and took me 2hrs to do all the puzzles and see and read all the endings, probably should be a little less as i finished the whole game twice (way faster the 2nd time already knowing the puzzles), instead of just reloading the last scenes.
Overall a great escape the room game, good atmosphere good story.
Very nice graphics, but the game is not so great. First of all, its super-short, finishing it takes less time than watching a film, in the demo video above you can see almost the whole game. You spend some extra time to explore it more throrougly, but you will realize there is nothing else. Second, there is no movement in the game. In VR games I enjoy most the greater freedom than in normal games - but here, you have less freedom. You stand in a room, and want just to walk to the other end of the room - but you can't. Yeah you will still try and you hit your head into your cupboard... VR games have a good reason for the "teleport" movement, this one totally lacks it.
The game has some nice ideas and game features, with a little thinking these elements should have been used to make a lot more complex and longer game. Also I don't like that the very first puzzle of this game is advertised as a "free" game, Nevrosa prelude.
I tried Nevrosa Prelude first, it seemed really cool and worked fine, this looks great but is just too buggy for me to even get to the first checkpoint. Several hours of troubleshooting isn't my idea of fun, maybe it works better on Vive or Oculus but I wouldn't waste your time on WMR Headsets.
I really want to like this game. Puzzel solving in a horror szenario should work very nicely from me.
But after 10 min. of twisting a dial within the first 20 min. of the game without knowing if I don't get the puzzle or if the game is just broken I quit and refunded it.
The thing is a puzzle game cannot be ambiguous with feedback for your actions. I have to know if I'm just missing something or did something wrong. A creeping suspicion that I'm just stuck on a bug is just frustating.
I'm not s big fun of puzzle games, but this one really got me (watched on youtube first). Got the first endin with the ruins and really want to learn more. Dev please make the second part with voice dialogs and more "story papers", its hard to get into the lore now (but its good!) because of small texts all the way
good game though, btw played Prelude story while getting through and liked it a lot too! Try it if you are goin to play Escape!
PROS:
It's well made.
It looks good.
Puzzels are fun.
Intersting design choices as far as movement.
Intersting atmophere.
CONS:
Not as creepy as Nevrosa: Prelude
Does not run as well as Nevroa: Prelude (Although this is probably due to there is MUCH more going on visually)
Still shorter than I would have liked.
THOUGHTS:
I played through it and made a final choice (by accident - it was my fault, not the game's). So I started over to try and end it a different way. Originally I thougth that was only one of several levels, similar to I Expect you to Die, but it turned out to be the whole game which is why I thoguth it was on the shorter side.
However,I played throughthe whole thingt twice and some or the puzzel change so you cann't just plug in teh same sequence or code if you remembered it from teh previous game. I also tried the final act several times to make different choices.
Only once, did the game mess up where a piece of a puzzle piece got stuck inside another puzzle piece and I could not seperate them to complete the task. It was minor and in the very beginning.
I did not understand the mirror part ( if you play it yo'll know what I mean), but I think that it is only there in case you really screw something and toss items someplace far out of reach.
For it's current price, I'm on the fence about it, but if it goes on sale it's definately worth it, and I really hope the developers try and expand on this creepy little univser and make more games.
I really do like this game, but at the current state I would not be able to recommend it. Graphically, it's great. The world is interesting and creepy. The puzzles overall are good.
There are two big problems right now though - bugs and saving.
The saving system apparently saves once per chapter. After 4 hours of attempts - for various reasons I've still not passed chapter 1. This means every time I want to try again, I'm replaying everything over and over. I've played through chapter 1 at least 5 times now. This really needs a huge improvement - whether it's by implementing manual user saves, or time-interval saves, or puzzle-completion saves... something.
If there was a proper saving system, the bugs wouldn't matter. You'd just load up the last save. I get it - it's new technology and probably a technically complicated game. Bugs happen, and they don't often bother me.
But since I've had game-breaking bugs occur in chapter one 3 times now, it matters. Cause when the game breaks, you get to start all over - no matter if you're on the last encounter after a dozen puzzles were solved for the 5th time.
I had to leave once - not realizing there wasn't a saving system at all at that time. Had a hardware issue that required a restart. Then 3 game-breaking bugs. I give up.
Nevrosa: Escape was essentially my first Escape the Room Game, so I can't compare or contrast it with the siblings in its genre.
What I can say, though, is that I had a great time.
Playtime with what I *think* is each ending was a little under two hours.
Admittedly, I'm a sucker for the themes involved, and I honestly didn't find the game extremely frightening. It was "intense" without being "extreme". I usually enjoy things towards the "extreme" end and I had a good time. Unless you have a genuine case of arachnophobia, it's not an ultra intense horror experience, so I wouldn't let that dissuade you -- it's more like a strong horror theme to an escape room game.
Nevrosa: Escape is polished, smart, fun, and an experience to remember. Moar. :D
Played for 10 min...had to stop and write a review...wow...this is possible with VR? unbelievable...What an environment they have created...
Just to start the game, its a puzzle in itself..
These are very talented developers here...and best part is I picked up the game for measly $10 during the sale..
heck...my game on Ipad, ios devices cost more...
This is a must have title for vr owners...
Strongly recommended..
What a wonderful piece of art. This is somewhat like A Chair in a Room but in victorian steam punk style.
It's not a horror shocker game but Nevrosa will play with your synapses good. Imagine your head clamped in a vice and progression in this game tightens it slowly. Feels like a weird surreal nighmare. Amazing atmosphere, good graphics, nice roomscale and a lot of love for detail. The puzzles are just right.
Really one of the better titles out there for VR. Check out the free demo Prelude, it gives you a good idea about what you are going to deal with. Highly recommend this game if you have a big tracking area.
Only downside:
There seems to be no save feature and that makes it a bit annoying. You have to go through everything over and over again. The puzzles are randomized so you have to start at 0 again.
The best, most innovative, VR escape room/puzzle experience, hands down. No teleporting or artificial locomotion. Roomscale put to full use in the most ingenious and creative way I have ever experienced, and fits perfectly with the lore which provides full immersion.
so far so good, just over an hour in and still lots to explore, i really love the use of room scale in this game.
the puzzles like the original free game r great and strike a balance of fun/frustration
cant wait to explore some more
koodos to the developers :)
Игры похожие на Nevrosa: Escape
Дополнительная информация
Разработчик | GexagonVR |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 75% положительных (59) |